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November 14, 2025

Current Progress

Currently I am not working on any new titles, I know many of you are waiting on Shadows.

What I am focusing right now is on some experimental ideas I want to try:

  1. Variable shading rate will bring up to +10% fps

  2. unsynced AER with camera motion compensation, will unlock more fake frames for engine

  3. Depth buffer for projection layers, will improve ASW/SSW

  4. retrofit all current mods to follow same common library with common feature sets

Comments (18)

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Junglejuz · December 29, 2025

How is your progress going with this? Are you still working on it?

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NoMoreFlat · December 29, 2025

Nope: 1. VRS is working for limited number of games, like for AW2 2. Async AER Already retrofited to most of my dx12 games 3. depth buffer sucks, as none of main vendors trully use it, only microsoft MR which is dead 4. done for most of the games, except starfield And I moving on to next games, currently is AC shadows

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OneUp03 · December 3, 2025

Might it be possible to make the game UI in your mods have adjustable depth as well as the x/y size that you already support? The icons in Odyssey render at screen depth for example

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JshodanVR · November 20, 2025

Sorry, what about Origins?

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Tomo · November 19, 2025

will you fix the zoomed in intros / cutscenese on Valhalla and odysey ? or is it only me who sees the super off camera on my system. gameplay is fine but whole valhalla intro for exmaple is unplayble as camera is oddly super close to player and zoomed in behind him

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NoMoreFlat · November 19, 2025

I could not find how to scale bink movies or how to detect if it is rendering, this is prerendered scenes won’t be 3d anyway as they are just movies

D
Donald Wang · November 14, 2025

Hi Mutar, if you have time, could you please see if you could find a way to keep the UI fixed, the same way that you can do it for UEVR games or REAL VR Mods? Your mods are great, but it is very hard to see the UI when it rotates with your head. Adjusting the UI helps, but keep it fixed is the most optimal solution. Thanks!

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NoMoreFlat · November 14, 2025

I already answered, inhame menu/hud only option for you is scale, that it. Mod overlay you have these option already with latest games I modded

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Wilson Ng · November 14, 2025

hopefully we will get shadows soon too, bought it on the latest sale hope to play it in VR..

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Wilson Ng · November 15, 2025

Is there a link you can point me to for this reshade? I never knew reshade can make 3D effect..

R
Ryan Thompson · November 14, 2025

Question on all the games: how do we set the render resolution? I want to scale up/down to fine tune for performance but can't figure out the settings. Mainly I'm playing Starfield and Stalker.

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NoMoreFlat · November 14, 2025

In starfield you can use mod overlay to increase resolution scale it’s under VR collapsed block, stalker is same, it’s working for openxr, openvr has own resolution scale when you open steam vr settings

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Laurent LorenZo · November 14, 2025

origin please!!!

J
Junglejuz · November 14, 2025

Really happy to see this!

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steph · November 14, 2025

nice to see you keep working on improving things even further :) cheers !

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OneUp03 · November 14, 2025

Sounds like a good investment!

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Tomo · November 14, 2025

Fantastic - waiting for decoupled pitch for alan wake 2 and off we go into the woods

J
Joachim Vikingsen · November 14, 2025

Go for it bro!