Assassin's Creed Mirage VR
Runtime: OpenXR
Store: potentially any
Capabilities:
full 6dof head tracking
head aim
HUD scale
TAA disabled
Important Settings (My Documents\Assassin's Creed Mirage\ACMirage.ini):
WindowMaximised=0
RefreshRate=0
WindowMode=0
VSyncMode=0
MaxFPS=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
MotionBlur=0
DOF=0
Or in game: Windowed Mode, Vsync Off, frame cap off, FSR off, HDR off, MotionBlur off, Depth Of field off.
Known limitations:
dialogs are stereo but in letterbox
distant fields like clouds could be flickering as fov ingame is greatly lower than VR
water only shown where character looking, not HMD, so looking around could uncover missing water
v1.0.1 openVR fix and async AER
Comments (32)
i don't understand if i have to pick this 1.0.1 or if i have to go for the public one, generally speaking does the version matter ? 2.0 public is newer and better than any 1.x here on patreon for the same game ?
You don’t have to, you can download it here and this is the latest.
I have a 5090 and the other VR mods from praydog and luke ross are running well. However I am not able to run the mods from Nomoreflat without flickering/ghosting of the head and body of the player. Am I missing any settings? I am getting this in both mirage and God of war.
This is very lightweight games so on 4090 you should have very good results no ghosting, if your hmd(vendor runtime) does not support two different poses for same frame uncheck async AER, also watch set up videos I think for ragnarok I have one this will do pretty much the same
openvr file is missing in v1.01, can you please add it. Thanks!
You can add it from other zips its same dll, I will update when I have time, so you do have to wait on me
when is the latest starfield vr?
Is there a way to disable head aim?
No
Ty
Stupid question here.what do I use for quest open vr or xr
Xr
Does head aim cause the player to walk in the direction you look while in fpv mode? If so I'd like to use it but can't figure out how. Running V1.0.2 Open XR. Thanks.
Head aim is only for aiming, not changing pc rotation
But the TAA is deactivated, doesn’t it seem active from the image quality I have?
Yes, it is deactivated, your main level for AA it resolution scale, it will also act as super sampling
you are doing amazing work Mutar, kudos, and thank you very much !
why not origin?
Thank god i had an old save file that passed the intro. Started my experience in the heart of Baghdad and it was glorious, then i went to Enkidus view and almost tripped over my jaw. Fantastic work Mutar.
Wow this runs great any chance you could get black flag to work?
I think we will see the remake in 2026
hello, can we hope for upscaling support like dlss in the future ? it's a must for VR.
Had no issues in my test run using dlss and performance was great
Someone pinch me, now we have 3 open world AC's hell yeah. I spent hundreds of hours on each of these flat and to be able to revisit in VR is a dream come true. Origins was my favourite but id also be down to see Shadows next. Keep up the great work Mutar and we shall keep up the support. Thank you so much <3
Wow, thank you Mutar, that was so quick! You are incredible, looking forward to trying these mods soon. I think you mentioned on Discord that Shadows is next, right? Any plans to do Origins as well, just to complete the RPG trilogy? (now quadrilogy, with Shadows) :-)
Thank you so much for the great mod! May I ask whether Shadow could likely become the next mods? Coz it’s on steam sale now so if there’s likelihood I will grab that too..
He said on discord that's what he's doing next.
Wow!!!!!! Thanks Mutar!! I was waiting for a Assassins Creed VR mod for the old school saga, but Mirage has the old system play. Could I do a petition ? Assassins Creed Unity and Batman Arkham Knight would be a dream for me! Thanks so much for your incredible work!!!
Works great! Thanks Mutar.
I’m finishing God of War ... I’ve already finished Mirage, but I got super hyped from you — seems like you’ll probably release Assassin’s Shadow too. Honestly, we really needed a third-person modder like you to bring such amazing games to VR.(I hope you can make it in the most optimized and complete way possible)
fantastic - is decoupled pitch standard now implement in all releases?
Can confirm Mirage has it
