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acodyssey-vr-openvr-v1.0.1.zip 2.7 MB
acodyssey-vr-openxr-v1.0.1.zip 2.4 MB
acodyssey-vr-openvr-v1.0.2.zip 2.7 MB
acodyssey-vr-openxr-v1.0.2.zip 2.4 MB
acodysseyvr_v2.0.0.zip 2.7 MB
October 26, 2025

Assasins Creed Odyssey VR

Runtime: OpenXR

Store: any

Capabilities:

  • full 6dof head tracking

  • head aim

  • HUD scale

In game settings: Windowed Mode, Vsync Off, frame cap off, HDR off, Depth Of field off.

Known limitations:

  • dialogs are stereo but in letterbox

  • water and some effects are not visible when you look in opposite to character direction

    v1.0.0 - signature version, should work on any store

    v1.0.1 - decoupled pitch

    v1.0.2 - signatures adjustments

    v2.0.0 - new version of framework should give you better forformance

Comments (59)

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Richard Mayne · August 15, 2026

Its blurry when VR_OpenXRResolutionScale=1.000000, when I set VR_OpenXRResolutionScale=2.000000, the movement flow is not as smooth and its still hard to play but less blurry. How do I increase sharpness without sacrificing smooth movement?

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NoMoreFlat · August 15, 2026

you find something in between, there is not silved bullet, 1.0 resolution scale is very low that is why image quality is bad. I usually play on 1.2 - 1.3 . you can set fov stencil range to 0.5 horizontal and vertical it will narrow your field of view a bit but will get you more performance. Also you can use frame timewarp use Runtime or Viewport options

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FolkSong · July 31, 2026

This is 1.02, public build on github is 2.0.0. Is public what everyone should use?

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NoMoreFlat · July 31, 2026

they are the same

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CJ · April 11, 2026

This is one of my all time favorite game, such a treat to play in VR. Thank you!

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Disco Dan · February 26, 2026

Is there a diff between 1.02 here on Patreon vs github 2.0 vers? Confused.

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NoMoreFlat · February 26, 2026

It has some inherited changes from main framework, nothing in particular, 2.0 is public release you can stick with 1.0.2

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Adama Traore Diop · February 17, 2026

Thanks for this good job. l'm using the mod in OpenxR with an RTX 5090 + Intel 285K a + Quest 3 setup. The game is CPU-bound and I can only run it stably at 72 FPS on High settings. I think this is the best we can achieve with this mod.

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NoMoreFlat · February 17, 2026

It’s not like it is cpu bound, more like dx11 limit it’s single threaded, that is why I always ask not to push me to do dx11 games, but patrons keep pushing me

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Kevin Kiley · February 16, 2026

Sorry for stupid question, but how do I install? Theres no instructions, so i presumed I should just extract in the AC Odyssey game folder, so i did this, its just one dxgi.dll file, I placed it in the game directory. But it doesn't go into VR. For reference im using the version on Github even though im subscribed, because the Github version is 2.0 and the ones on patreon go up to 1.0.2 so I presume the Github one is newer?

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NoMoreFlat · February 16, 2026

Github technically the same as this last 1.0.2 but for sake of experiment try 1.0.2. Yes it should be as simple as that, unarchive zip content next to game binary. dxgi.dll and if you are using openVR also openvr dll. Other than that go over some important ingame settings and you are all set.

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qant · January 13, 2026

it will be great to have a camera zoom option to make a closer look to the character, like you did for AC Shadows

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arnt · January 4, 2026

Hey. I have tested both oddyssey and valhalla now but I struggle to get decent framerate. I feel like something isnt right because even if I lower ingame settings and choose a really low resolution scaling its not smooth. I have a 4080. I have edited the ini's. Playing oddyssey again in vr would be a dream come true even if I have already finished it in vorpx with cinematic mode. Fantastic job!! It wasnt bad fps like this with vorpx but to be very fair it was not full vr.

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NoMoreFlat · January 4, 2026

Check what framerate do you have, if you see something like 30 or 60 most likely something is caping it

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Laffer80 . · December 25, 2025

Main game works well but the big cut scenes run like 20fps for me, luckily there aren´t that many of them atleast in the beginning hours. Also for me the ingame reset tracking positions do nothing. I have to recenter my headset before entering the game (using Pimax Crystal LIght/ Openxr)

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Ramen · November 12, 2025

And great job, regardless of my problems. do you plan to include AC Origins and AC Unity as well?

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JshodanVR · August 11, 2026

Origins is out, have you tried?

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Ramen · November 12, 2025

Hey is only OpenXR supposed to work for now? OpenVR has a lot of missing textures and a wrong camera angle for me. But I kinda need it for the Steam Reprojection Feature. Because OpenXR works great but forces my 4090 to its knees framewise. If important I use a HP Reverb G2.

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NoMoreFlat · November 12, 2025

Honestly I didn’t even check openvr, I really want to cut it’s support as it bring more confusion than compatibility

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FrankHorigan · November 11, 2025

Hello, thank you..! ImmortalsFenyxRising (Anvil2.0) is free now. It is fantastic “ZeldaStyle” game :) This is a little tip for next MOD

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RossH · November 10, 2025

How do you re-open the game interface after you close it? The default F11 key does nothing, unfortunately. The only way I found to regain access to the VR game interface screen is to restart the game. Otherwise, I must move the open VR interface as far off VR screen space as possible. What is the difference between Standing Origin and View reset? Which is preferred?

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NoMoreFlat · November 10, 2025

If you play with xbox controller its r3+l3

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Hoshi82 · November 9, 2025

Pretty cool. Wonder if it would be possible to mod The Crew 2 since it now has an offline mode?

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DJ Lynch · November 8, 2025

When I rotate the camera quickly, the world scale appears to shrink. Is there a way to fix this, or to adjust the overall world scale? For reference, I'm using OpenXR

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Junglejuz · November 10, 2025

I think what's happening here is not a world's scale problem but that you are losing the 3d effect on the environment when you rotate quickly. I experience this too. I believe this is because AER (alternate eye rendering) can not keep up with the refresh rate of these fast rotations. You lose stereo view due to the speed at which the images are being presented to the second eye being slower than speed of the camera view updating in the first eye. By the time the second eye receives it's image, the first eye already has a new one, and so there is nothing to give a 3d effect. Doesn't happen with slow camera movements because there is still similar content for each eye. Its an unfortunate side effect of AER and ruins the immersion and playability for me. I'm hoping Mutar can one day work out how to do something similar to what Luke Ross did with his AER2.

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Darren Stoller · November 1, 2025

New Odyssey mod update makes no difference to my crystal light it still freezes on the assassin creed opening title and Valhalla doesn't even make it that far it crashes on the initial warning read before playing display.

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beatet · November 1, 2025

Discovery tour isn´t workinf as Odyssey. the 3d is like "fake". the game is working perfect. I don´t know if discovery tour needs something else I have the game (DT) in ubisoft connect

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George · November 1, 2025

I really hope to see a first-person view feature, it’s the only option Mutar’s mods are missing, besides that, they’re awesome!

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Urfin Jus · November 1, 2025

The game has a First Person mode that is activated by pressing RB, but it is only available in tour.

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Laurent LorenZo · November 1, 2025

Hi,tanks for this mod for odyssey,its a Dreams Come,True,are you able to do something for the caméra in 1st person or move like in uevr?

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George · November 1, 2025

Yeah, it would be a dream. I really hoped to see that, probably I’ve been spoiled by Luke Ross’s mods. But in my understanding, it’s a priori that VR games or mods should have a first-person view, or at least an option to switch to it. I know there are people who hate first-person games and prefer third-person ones, but having an option to switch between the two is the only proper solution. The Elder Scrolls and Fallout series are proof of that, I’ve never played them from a third-person perspective

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Tomo · October 31, 2025

any plans to add decoupled pitch to Alan Wake 2 soon? I forgot now but can you add HEAD AIM to Alan wake too pls? or already there?

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NoMoreFlat · October 31, 2025

I have plans on improving AW2, will see how it goes

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Darren Stoller · October 30, 2025

I've already asked on the discord but I'll ask here as well, has anyone managed to get obviously to work with a pimax headset?

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NoMoreFlat · October 30, 2025

I know number of users use primax, you need to be more specific what is the problem. You mentioned earlier that ui is far, you can select anything on your monitor, at least you can select UI following view and it will not be as far and then you can put your hmd on and finish correct settings

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Tomo · October 29, 2025

Odyssey is great - just needs some fine tuning on the cut scenese? these are super large in front of my eyes and hard to follow as all seems very zoomed in for some reason

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Tomo · October 29, 2025

so far the decoupled pitch works flawlessly ! thanks for adding! if you could add to Alan Wake 2 that would be fantastic!

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Tomo · October 29, 2025

wohha decoupled pitch ?? ... downloading for immediate testing .. :)

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Urfin Jus · October 28, 2025

Any recommendations about performance? It's around 40-50 FPS in the tour, depending on where you look. It doesn't depend on game settings. win11 VD 5080, 3000 x 3200 in the mod overlay. Even if I significantly change the resolution, the FPS is almost the same. 14600k when I enable all cores for the game exe it gives about 5-10fps.

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NoMoreFlat · October 28, 2025

Try disabling hyper threading, even without mod installed I had troubles with this game, load time was 5 minutes

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Alessandro D'Amico · October 28, 2025

Wow, you’re a myth I knew I was right to join your patreon. I did a little gameplay with the game at maximum and the pixel density double an absurd show, some problems with the microphone of the viewer and in the streaming, but I played fixed at 80 FPS. https://www.youtube.com/live/m0vqQab5ILY?si=7oCAT7dLJF0xboJj

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Stelian Vaduva · October 27, 2025

Guys i have a little problem here. The image seems a little bit zoomed in, i cannot see the cornens of the sceen in my headset.I tryed the ui-size slider but is not changing nothing . The whole image is zooming in at the welcome screen when i start the game.Had anyone enocuntered this problem or there is a setting options i missed ? I just found something else,head aim with bow is not working as well

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NoMoreFlat · October 27, 2025

UI slider will apply changes on any ingame setting change or restart. Most easiest way to engage, is change resultion scale in overlay

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olivier delsuc · October 27, 2025

Thanks for your work, AC Odyssey is really nice in VR. Could you please add a slider to adjust World Scale through separation like you did for Starfield ??? Please.

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Laurent LorenZo · October 27, 2025

it work with ubisoft connec?

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Cato · October 27, 2025

yes

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Sunlounger · October 27, 2025

Bought AC Odyssey on Steam this morning, but after numerous crashes with the mod installed, I'll be refunding the game. Too bad, was looking forward to this one :(

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Alessandro D'Amico · October 28, 2025

If you want, I’ll help you, but does it work at least in flat? https://www.youtube.com/live/m0vqQab5ILY?si=7oCAT7dLJF0xboJj

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Stelian Vaduva · October 27, 2025

Amazing work bro , have a wonderful day !

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Void3008 · October 27, 2025

love your work thank you so much

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Steph bonnery Canal Sports · October 27, 2025

You are the best, next stage, AC Origin, and maybe another licence...JW évolution 🙏🙏

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Gaz252 · October 28, 2025

+1 for Origins Hell Yeah

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Sunlounger · October 27, 2025

Thank you! Hoping for Space Marine 2, Mass Effect Trilogy & Detroit: Become Human next! 😀🙏

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Steph bonnery Canal Sports · October 27, 2025

I think He dont want to have some problem with EA.

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Gaz252 · October 27, 2025

Thanks for the work you are doing here really enjoying Valhalla. Sadly Odyssey is crashing when i select New Game or try to load a previous save (works fine in flatscreen). Then i noticed above it says Store Steam, should i buy on Steam or wait for you to update it to work with the Ubisoft Store version? On a side note i hope you get round to Origins aswell as that is one of my favourite AC's keep up the great work.

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NoMoreFlat · October 27, 2025

Wait for signature version, it might work on any store

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Tomo · October 26, 2025

Great job ! Just got this one on sale too ! Decoupled pitch request x2

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Darren Stoller · October 26, 2025

decoupled pitch option please

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Darren Stoller · October 27, 2025

I always prefer/need decoupled pitch.