Assassin's Creed valhalla VR
Runtime: OpenXR
Store: potentially any
Capabilities:
full 6dof head tracking
head aim
HUD scale
TAA disabled
Important Settings (My Documents\Assassin's Creed Valhalla\ACValhalla.ini):
WindowMaximised=0
RefreshRate=0
WindowMode=0
VSyncMode=0
MaxFPS=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
MotionBlur=0
DOF=0
Or in game: Windowed Mode, Vsync Off, frame cap off, FSR off, HDR off, MotionBlur off, Depth Of field off.
Known limitations:
dialogs are stereo but in letterbox, when you got selection of choises it goes flat(can't do much about it as it fall into same flow as UI so either UI will be with headtracking and stereo, so cursor will just like hell and map will be deformed or this limit)
distant fields like clouds could be flickering as fov ingame is greatly lower than VR
when you on the boat, you better to look behind =)))
v1.0.1 - multiple improvements to overlay, resolution scale will not jump when you drag it, hotkey to open/close overlay is L3+R3 on gamepad, window position will be saved as well as window size. As you noticed overlay also visible on hmd.
v1.0.2 - signature version multistore, decoupled pitch
v1.0.3 - decoupled pitch fix(it didn't apply on change)
v1.0.4 - openVR fix and async AER and small twicks to recenter view
Comments (54)
Hello Mutar, I'm using the OpenXR version 1.04 of the mod. I'm getting a strong “sunburn” effect in dark scenes: some rooms or cabins suddenly become heavily overexposed depending on the camera angle, making visibility difficult. Is there any setting to reduce or disable this auto-exposure, excessive lighting effect?
I never saw such behavior, try disabling hdr if you have it enabled
Is there a way you can lock the inventory menus etc so that they don't follow your head tracking? also can i rescale it? i cant read anything as it is all at the edge of my screen and when i move my head to read it the whole hud moves. is there a setting i am missing?
You can scale hud in mod overlay, you can’t freeze menu, however you can engage flat screen mode with menu+system on gamepad
Thanks for the mod. Is there a way you can lock the inventory menus etc so that they don't follow your head tracking?
First time here. No explanation for mod installation ? I didn't find Mutar VR Mods on Flatscreen to VR Discord . Please tell me where can i find explanation to use this Mod and the other ?
Just unpack content into game directory, if you are using openxr runtime it’s one dxgi.dll, same way uninstall. Look for flatnomore-join and claim starfield vr app
1.04 regression from 1.03 in terms of performance (crazy watery or warping effect), also when I launch from ubisoft connect the first time the game will crash along with Ubi Connect. Now I launch Ubisoft Connect, when Valhalla loads Ubi Connect crashes then I quickly start Ubi Connect and then we load into VR.
Try unchecking async AER in VR tab, that is only thing which were introduced and on by default
Using Steam version with OpenXR on Vive Pro in windowed mode, no mouse cursor is visible in the headset so have to remove headset to use in-game menus. Also, clicking the mouse to attack moves the cursor outside of the desktop window and puts the game out of focus so have to Alt-Tab back to the game after each attack. All ini settings match what the description in the post above.
Maybe you accidentally unchecked emulate/show mouse cursor in mod overlay? Not clipping cursor is usually happening when you have overlay menu open
Hello, first of all, thx a lot for your work. I would like to ask for help if possible. I have 4080 RTX + 9800X3d, but mod performance is very bad (like 20fps, on lowest settings). What I have noticed is that for some reason GPU is utilized only 30% and CPU not more then 15%. I do not have this issues when running AC Valhalla without mod. Do you have any idea what might be the issue? Thank you in advance
Check if you have any frame limiting settings, like frame cap or vsync, as you not seeing this with no mod most likely it already has valid settings. Also some ppl were reporting that you can switch to full screen/borderless to solve this issues.
Hi Mutar, does the game run better in openvr or xr? Somehow I feel the 3D depth is not like VR with openxr, and the vr went strange when diving inside water. I didn’t have the same issue with Mirage or GOW. But somehow this vr looks a bit like running non native vr with the luke Ross mod on gta V. I wonder whether I set something not right.
Openxr is main focus for me, and valhalla and mirage runs on engine which almost 99% same, I don’t know why you dont have this on Mirage
Omg this game is so beautiful in vr ,i changed from cable to vd with openxr and it runs great using ubisoft connect as well also play with resolution slider to find the best pic.Well done Mutar
I just downloaded it again, and it worked fine this time. It runs smoothly. Thank you very much.
The file acvalhalla-vr-openxr-v1.0.3 cannot be downloaded because a virus has been detected. Please check.
Strange, it was compiled on github runner, not on local
Great work, Is it possible to add camera slider to make it closer to the character both ac games really need closer cam
Would love to get this working. I unzipped the file received and have placed the dxgi.dll in the game folder of my Ubisoft store version, yet after the AC Valhalla loading screen appears its CTD.
This has been happening to me also, sometimes i have to do maybe 3 or 4 attempts, keep trying you will get in.
I hope you also consider Assassin’s Creed Shadows, because it would really turn out great in VR.
using game pass. doesnt work
Is it installed through ubisoft connect or natively through game pass? If first, I might need to release signature version
Thanks a lot for the awesome mod, Mutar! I actually tried Valhalla only because of it. I noticed there’s a “close camera” option in the game settings, and the Discovery Tour mode even has a playable first-person view. So I was wondering - would it be possible to add a way to adjust the camera distance through your mod? Ideally, a toggle between first and third-person views, but any option would be great. It would make exploring the world so much more immersive. It’d be amazing to experience the AC series fully in first person
I understand, but first person for these type of games, where you need to be aware of your surroundings is not usable, I would prefer to focus on delivering more games rather than spending effort on usecase which will have very little value
any tips to make the HUD slider work? I am pushing left and right and nothing is happing in the games HUD.
Yes, I should have mentioned that, changes will reflect only on game restart or resolution changes (res scale)
https://youtu.be/h0RXDTf4BqY Good!!!
So for someone who hasn't played Starfield at all, is it recommended to play the game flat first for a bit and then vr? Or should I just start with vr?
Someone mentioned to run in compatibility mode
Still crashing on startup
Can you exit game and share your config settings?
For those of you that dont already have the game, the fall steam sale started today and AC Valhalla is $11.99. I just bought it but havent tried it out yet. I think the latest update works on Steam, too.
I may be wrong on the steam support for AC Valhalla, sorry. I saw down lower in the thread it supported Steam, but I think that was maybe for a different game.
got it to work before with the test .dll file. but returning to it now it crashes on launch, with both the old .dll file and this newer one
a shame as i wanted to showcase it on VRified Games, it worked well a week ago lol.....perhaps an update broke it?
still not working for me either. the camera is super close to the character and no idea how to fix that plus cant access the overlay mod as the mouse is flickering constantly
Why can’t you make fame window bigger? You can navigate overlay with gamepad now and it is visible in hmd also now
I cannot get this to work! For the life of me! I have Ubisoft game, I checked my antivirus, set all settings , put dx file in exe folder, it doesn’t get past the logo keeps crashing
lol
hi, I injected successfully , have it on windowed but the character is huge in front of my eyes - how to get the right aspect ratio etc? also I can not reach the mod overlay with my mouse , I move it towards the mod but it automatically moves back to center of screen. can you help?
Wait for next release, you can use gamepad and few more improvements like software reset view and standing origin
Im using SteamVR, I have tried moving over the files and Starfield (fresh install) crashes at load for each except for starfield-vr-open XR download. But that runs like jagged hell. All the video's I have seen want me to download the starfieldvr2 version, but they all show 1.1.3 and I'm using 1.2.2. It crashes when I put all 3 into the file. It crashes when I do any combo of 2 (as some recommend on video's). any ideas what might be causing this? I have meta 3 and have openxr set.
latest mod is v1.3.2 - multistore support 1.15.216 ( now it's really fixed ) why do you try so old version? I left old ones just in case someone is trying to put togather some other old mods which incompatible with most recent game, if you have vresh install of Starfield use latest mod version
Looks like I'll be buying AC Valhalla in the near future. Excited to try it out. Still think the game developers should give you kickbacks for enabling us to play our games the way they are supposed to be played...in 3D! 😀
Hi , Same asJmarquez121 The game crash on start for me too. I've got Ubisoft version with all the DLCs. In your file there is only DGXi.dll do we need Openxr loader too like in your other mods ?
It statically linked, so no need to, do you have FSR enabled? If yes, disable it
Im trying to play AC Valhalla and it wont start. was there something i am doing wrong. i put dxgi file in the main exe folder.
It should start for openxr
Excellent overall, flying as the raven is real treat!
Magnifique, c'est Noël avant l'heure
Very cool, works well, there are many flickering textures however
