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Adeptus Steve

@adeptussteve
4 bookmarksindexed Aug 22, 2026updatedlast updated Oct 30, 2026importedlast imported Nov 5, 2026
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Development Update 30.10.2026
Hello everyone, welcome to this week's progress report. Level: Over the course of the last two weeks, a lot of things have started happening in the Level Department. We've been preparing for the lighting rework, which involves checking all textures relevant to the world map. We've also introduced a
Oct 30, 2026 0 16
Important announcement !
No more builds before the full release possible We originally planned to share one more sandbox-only build with you in late November or early December. Unfortunately, we won’t be able to release another build before Wild Life launches on February 8, 2027. Some essential reworks have turned out to be
Oct 23, 2026 0 2
Development Update 16.10.2026
Hello everyone, welcome to this week's progress report. Level: This week, we continued our efforts in the Apoc Canyon and Grassland regions and pushed a lot of minor changes. We also started auditing our assets and textures to plan the improvements we want to make over the coming weeks regarding per
Oct 16, 2026 0 9
Development Update 09.10.2026
Hello everyone, welcome to this week's progress report. Level: During this week, we continued working on the Grassland hills and Apoc Canyon, adding more detail to these regions through foliage updates, landscape polishing, and more. Level Design focused on everything surrounding the cannibal tribe
Oct 9, 2026 0 9
Development Update 02.10.2026
Hello everyone, welcome to this week's progress report. Level: This week, the Level Artists moved on to the next regions, starting a first set dressing pass in the Apoc Canyon and Grassland regions. The focus is on increasing the level of detail in these areas, with improvements to cliff-to-ground t
Oct 2, 2026 0 9
 10$ Build Release September 2026
Welcome all! Here is the release of the 10$ build for September. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~24Gb) GoFile (Classic direct download link ~24Gb) __________________________________ MEGA (Link to Wi
Sep 25, 2026 0 1
Public Build Release September 2026
Welcome all! Here is the release of the public build for September. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~24Gb) GoFile (Classic direct download link ~24Gb) __________________________________ MEGA (Link to
Sep 25, 2026 0 1
Build Release 25.09.2026 Announcement and Changelog
Hey everyone, Welcome to the September build release ;) As we move ever closer to the full release, it would be incredibly useful for us if you really dig into the story and play-test it and give us feedback on all aspects. Any typo in dialogues, any bugged quests, any floating models in the world,
Sep 25, 2026 0
Member Testing Build Release September 2026
Welcome all! Here is the release of the Member Testing build for September. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~23Gb) GoFile (Classic direct download link ~23Gb) __________________________________ MEGA
Sep 18, 2026 0 1
Build Release 18.09.2026 Announcement and Changelog
Hey everyone, Welcome to the September test-build ;) As you may or may not know, this is the last story-mode build before the full release in February. It would be incredibly useful for us if you really dig into the story and play-test it and give us feedback on all aspects. Any typo in dialogues, a
Sep 18, 2026 0
Development Update 11.09.2026
Hello everyone, welcome to this week's progress report. Level: This week, we concluded our initial set dressing pass for the Desert and moved on to the hills around the Alpha Camp. The Pillar Region is progressing as well, but takes more time due to the density of assets in that area. We made some i
Sep 11, 2026 0 12
We Can Finally Tell You Who We’ve Been Working With
Hey everyone! We’ve been keeping some exciting collaborations to ourselves since earlier this year. Today, we finally get to share more info. The cosplays themselves? We’re going to keep you waiting just a little longer. Over the next few months, we’ll be revealing seven creators as seven Wild Life
Sep 6, 2026 0 3
Development Update 04.09.2026
Hello everyone, welcome to this week's progress report. Level: During this week, the set dressing for the Pillar Region and the Desert made steady progress, and we fixed various issues with the landscape blending of large cliff and rock assets, as well as the landscape normals, to improve shadow cas
Sep 4, 2026 0 10
Development Update 28.08.2026
Hello everyone, welcome to this week's progress report. Level: We have been working on implementing a new batch of final assets, mainly for the Yterra ship region while also working on a nice detailing pass for the Pillar region. We are adding in the new Pirate Cove Island location and traversal opt
Aug 28, 2026 0 6
Development Update 21.08.2026
Hello everyone, welcome to this week's progress report. Level: This week, we continued our efforts to implement additional unique quest locations, as well as a new tutorial area located on the Wildfire ship. We also updated our tools based on feedback from our Level Artists, with the goal of speedin
Aug 21, 2026 0 9
Development Update14.08.2026
Hello everyone, welcome to this week's progress report. Level: Over the course of this week, we worked on several quest locations ranging from small to medium, creating interesting encounters. On the other side of the Environment, we worked on bringing the Pillar Region ground areas to the next leve
Aug 14, 2026 0 22
Development Update 07.08.2026
Hello everyone, welcome to this week's progress report. Level: During this week in the environment department, we continued to implement finalized assets for Yterra’s interior and exterior. On the level design side, we worked on various quest locations and cleaning up problematic areas for player tr
Aug 7, 2026 0 20
Development Update 31.07.2026
Hello everyone, welcome to this week's progress report. Level: This week, we continued implementing the final assets for Yterra and fixed various issues related to the location using those assets. We also updated the ground material and removed the biome-based paint layer restrictions, giving artist
Jul 31, 2026 0 6
Development Update 24.07.2026
Hello everyone, welcome to this week's progress report. Most of the team is back from their summer vacation and has resumed work. Level: A big pack of Yterra ship interior meshes is complete and we are currently working on implementing those into the game. We are also working on detailing the caves
Jul 24, 2026 0 6
Development Update 10.07.2026
Hey everyone, short update this week as most of the team has gone to enjoy a week or two of summer break. We will be back with regular weekly update blogs either next week or the week after depending on how next week progresses. We hope you have an enjoyable time too, see you soon. -Wild Life Team
Jul 10, 2026 0 1
Wild Life Roadmap to Release
Hey everyone, As we move closer to the release of Wild Life, we want to give you a clear overview of what is happening next. Right now, the project is entering a more structured release phase. This means more internal planning, task breakdowns, milestone reviews, polishing, testing, and release prep
Jul 5, 2026 0 1
Development Update 03.07.2026
Hello everyone, welcome to this week's progress report. Level: During this week, we continued working on the jungle in the Pillar Region, adjusting the landscape mesh to improve playability and creating various asset assemblies to place throughout the region. On the Level Design side, we finished th
Jul 3, 2026 0 6
Development Update 26.06.2026
Hello everyone, welcome to this week's progress report. Level: In the level department, we have adjusted the landscape in and around Umbar, added water features and POIs, removed some buggy areas, added terraces and gardens, and overall finalized the layout and blockout of the area. Code: This week,
Jun 26, 2026 0 9
Development Update 19.06.2026
Hello everyone, welcome to this week's progress report. Level: We started work on several areas, including the Pillar Region, its ground area, and the roots surrounding it, as well as the Yterra wreck, bringing these locations one step closer to their final state. In parallel to that, we started adj
Jun 19, 2026 0 18
Build Hotfix June 2026 - Public Version
Hey everyone, We've identified a critical issue affecting the Sandbox scene export feature when used with Voxel World props. This bug could cause Voxel data to be exported incorrectly (or as empty data) and also led to problems when duplicating Voxel World props within a scene. These issues have now
Jun 16, 2026 0 1
Build Hotfix June 2026 - Patron Version
Hey everyone, We've identified a critical issue affecting the Sandbox scene export feature when used with Voxel World props. This bug could cause Voxel data to be exported incorrectly (or as empty data) and also led to problems when duplicating Voxel World props within a scene. These issues have now
Jun 16, 2026 0 1
Patreon 10$ Build Release June 2026
Welcome all! Here is the release of the 10$ build for June. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~22Gb) GoFile (Classic direct download link ~22Gb) __________________________________ MEGA (Link to Wild Li
Jun 12, 2026 0 1
Patreon Public Build Release June 2026
Welcome all! Here is the release of the public build for June. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~22Gb) GoFile (Classic direct download link ~22Gb) __________________________________ MEGA (Link to Wild
Jun 12, 2026 0
Build Release 12.06.2026 Announcement and Changelog
Hey everyone, Welcome to the June build release ;) We hope you enjoyed our trailer and are excited for the full release. There is still a long way to go but things are progressing steadily. This month, we have been making strides on the open world map, replacing many of the blockout plants with thei
Jun 12, 2026 0
Wild Life x Kiiroo: Collectors Edition Reveal
Hi everyone, Today we are very happy to finally talk more openly about our collaboration with Kiiroo. Over the last months, Kiiroo has established itself as a potentially long-term partner for Wild Life. Working with them has been a great experience so far, because their philosophy, standards, and a
Jun 7, 2026 0 10
Member Testing Build Release June 2026
Welcome all! Here is the release of the Member Testing build for June 2026. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~22Gb) GoFile (Classic direct download link ~22Gb) __________________________________ MEGA
Jun 5, 2026 0 1
Build Release 05.06.2026 Announcement and Changelog
Hey everyone, Welcome to the June test-build ;) We hope you enjoyed our trailer and are excited for the full release. There is still a long way to go but things are progressing steadily. This month we have been making strides on the open world map, replacing many of the blockout plants with their fi
Jun 5, 2026 0
Wild Life 1.0: Release Date, Cinematic Trailer, Kiiroo Collaboration, and What Comes Next
Hi everyone, Today is a huge milestone for Wild Life. After a long journey of development, rebuilding, improving, polishing, and growing together with this community, we are finally ready to share one of the most important updates in Wild Life’s history. Today, we are announcing: The official Wild L
May 29, 2026 0 3
Development Update 22.05.2026
Hello everyone, welcome to this week's progress report. Level: This week, we continued implementing assets into the project and fixing issues that some of the assets still have. In parallel to that, we worked on improving player traversal, enhancing wayfinding between locations, and continued adding
May 22, 2026 0 5
Development Update 15.05.2026
Hello everyone, welcome to this week's progress report. Level: During this week, we slowly moved out of the blockout stage for the shipwreck of Yterra toward final assets, while our 3D artists are almost done polishing the assets for the lizard faction architecture. On the other side of Kerpal, we u
May 15, 2026 0 23
Development Update 08.05.2026
Hello everyone, welcome to this week's progress report. Level: Over the course of this week, blockouts for several mini locations were finished and are now waiting to be polished by one of our environment artists. These locations include several bandit camps of varying complexity, as well as one of
May 8, 2026 0 9
A Special May Update
Hi everyone, We hope you are having a good weekend. We usually keep Sundays a little quieter, but with May starting, we wanted to take a moment to share something special with you. The next few weeks are going to be incredibly important for Wild Life. A lot has been coming together behind the scenes
May 3, 2026 0 1
Development Update 24.04.2026
Hello everyone, welcome to this week's progress report. Level: During this week, we continued to work on the large tasks, namely finishing all foliage assets and their implementation. With them being imported into the engine, we updated some aspects of our landscape material to improve the transitio
Apr 24, 2026 0 9
Development Update 17.04.2026
Hello everyone, welcome to this week's (together with the last couple of weeks) progress report. Level: The level department worked on several areas of the world map, including the location of the world tree, which was updated, and we are now working on completing the hero asset. In parallel to that
Apr 17, 2026 0 13
Development Update 10.04.2026
Hey everyone, we hope you had a nice Easter time. Today's update is just a short hello. Many of our team have taken the days around Easter for vacation to see family and recharge. A few others had the misfortune of falling ill over the holidays and are recovering (myself included :/ ). With that bei
Apr 10, 2026 0
Build Release 10$ March 2026
Welcome all! Here is the release of the 10$ build for March. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~20Gb) GoFile (Classic direct download link ~20Gb) __________________________________ MEGA (Link to Wild L
Mar 27, 2026 0
Patreon Public Build Release March 2026
Welcome all! Here is the release of the public build for March. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~20Gb) GoFile (Classic direct download link ~20Gb) __________________________________ MEGA (Link to Wil
Mar 27, 2026 0
Build Release 27.03.2026 Announcement and Changelog
Hey everyone, It has been about three months since the last update, and we know many of you have been waiting for this one. Thank you for your patience and for sticking with us during this stretch. This build is extremely important for one simple reason: Wild Life is feature complete now. Why this r
Mar 27, 2026 0
Member Testing Build Release March 2026
Welcome all! Here is the release of the Member Testing build for March 2026. Enjoy :) We invite you to read the changelogs here if you haven't already to find out what's new. MEGA (Classic direct download link ~20Gb) GoFile (Classic direct download link ~20Gb) __________________________________ MEGA
Mar 20, 2026 0 1
Build Release 20.03.2026 Announcement and Changelog
Hey everyone, It has been about three months since the last update, and we know many of you have been waiting for this one. But now, we are finally entering our March build release cycle. Thank you for your patience and for sticking with us during this stretch. This build is extremely important for
Mar 20, 2026 0
Development Update 13.03.2026
Hello everyone, welcome to this week's progress report. Level: Another week went by and we worked on all fronts towards the upcoming build. Work on the World Tree continues, as we finished the rough blockout of the gameplay areas and are now moving towards building the tree and its surroundings with
Mar 13, 2026 0 7
Development Update 06.03.2026
Hello everyone, welcome to this week's progress report. This week, the team was plagued by a flu outbreak and many have been out of order for a few days. We have selected the build release date for the Member Testing version for March 20th. That gives us one more work week to make the most of. With
Mar 6, 2026 0 12
Development Update 27.02.2026
Hello everyone, welcome to this week's progress report. Level: This week, we have implemented roads and paths all around the world map and are currently working on the Pillar Region and Apoc. At the same time, work on the final foliage assets continues. We also implemented underwater post-processing
Feb 27, 2026 0 10
Development Update 20.02.2026
Hello everyone, welcome to this week's progress report. Level: Another week of work on the environment, and we started implementing the main trading road connecting some of our major locations, with plans to continue on smaller paths around the world. We also added some finalized interactive props s
Feb 20, 2026 0 5
Wild Life - Build Statement for 2026
Hey everyone, We want to share a clear update about our next build, because we know a change in timing can feel confusing when you are used to our usual rhythm. Normally, we release builds roughly every two months. Since we are now in our release year and a lot of major systems are being woven toget
Feb 18, 2026 0
Showing 1 - 50 of 630