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August 28, 2026

Development Update 28.08.2026

Hello everyone, welcome to this week's progress report.

Level: 
We have been working on implementing a new batch of final assets, mainly for the Yterra ship region while also working on a nice detailing pass for the Pillar region. We are adding in the new Pirate Cove Island location and traversal options for Maya's Blade Questline, as well.

Code:
This week, we started improving our save system to ideally get rid of any lag spikes. When the system was first implemented, the hitch caused by a save was pretty small, but as the story world grew and more and more things needed to be saved, this hitch quickly grew into a stall of now over 2 seconds. This is unsustainable especially because we want to significantly increase the frequency of auto saves.

The Sandbox has received a new feature to make working with frequently used external content easier: the Asset Library!
The game will now automatically create several asset category subfolders inside your Sandbox root folder, where you can store any assets you use regularly. When selecting an external asset for a prop in-game, the file explorer will automatically open to the corresponding Asset Library folder, making commonly used assets much quicker to access. Additionally, if a prop is using external content that isn't currently stored in the Asset Library, a small button will appear that lets you automatically copy the file into the appropriate Asset Library folder and update the prop's path to use the newly copied file. The subfolder categories are:

Decals
Fonts
Material Textures
Media
Particle Textures
Skinned Meshes
Sprites
Static Meshes
Tattoos
Voxel Brush Masks
Voxel Brush Meshes

Additionally, a few small improvements have also been added:

The Camera prop now has an "Unpossess Time" to control how long the camera position interpolation takes when unpossessing it and the in-game file explorer now also has a small button to open the current folder in the system file explorer.

Character:
We added a sandal outfit to go with the new summer fits for all the characters who have got it so far. We also have made one more dress for some of the ladies, ok this is the last dress for a while now, promised, but they just are so pretty :D 

Animations: 
We have made a small pass and found several poses and routine animations that were suitable to be added into the sandbox poser feature, these involve facial poses for the dialogue emotion system, a few new routine animations that we made for the bandits in their camp have also been created and added.
On the naughty side, we have been making a few more individual animations based on some user requests.

Design:
On the quest side, we started (and almost finished) implementing the Max x Riv quest this week. The warrior scout Riv has been tasked with keeping a close eye on the Star People at Alpha Camp. As Max, you can offer to let him take an even closer look - perhaps in more than one way.
Elsewhere, Milanna made it back into the game as a romance for Max. She is an influencer who follows the Ranger expedition to farm content. Her attitude and high expectations will keep the player on their toes.
The Ancient Goatman entered the game world as an elderly spiritual guide. Providing unique background information on the Cloven and guiding the player on self-discovery trips to re-allocate knowledge points, he is the wisest Cloven alive.
Around Umbar, Andorin is now hunting cannibals in the Forbidden Forest and might even reward the player with a unique armor set.
Further, we wrote two new questlines to provide additional meaningful content for the Pillar region and the Great Plains.
We also finalized the dialogue for the new tutorial / game intro and have begun with the implementation of it all.

Thank you for all your continued support,

-Wild Life Team

Comments (20)

H
Harvesting Corruption · September 5, 2026

You love to see it.

m
mao Miller · September 4, 2026

I hope I get to play Wildlife before I die

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Isaías Herrera Baeza · September 1, 2026

Hi, My question is....when does the full Game come out?it's very interesting

K
Kroma Styx · August 31, 2026

Are we gonna be able to see pussy morphing for the Kerpali?

S
SenseSix · August 31, 2026

Hey Wildlife Team, I would love to see more fingering animations Male Human x Female Human and Male Kerpali x Female Human. Keep up the good work guys

a
art 096 · August 31, 2026

If the game isn’t available on Steam, where can it be found?

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ShinyKingston · August 31, 2026

When will this game be on steam?

A
Adeptus Steve · August 31, 2026

Yes, once we release it on the 8th of february

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Citizen Kreg · August 30, 2026

Really starting to be irked by the fact the "hero" and protag player-character has the smallest member out of possibly all characters besides the goats. Not boasting but as someone closer to Bol's size, I cant get into playing as Max. And still no slider, after however many hundreds of dollars ive given this game (love you)

H
Huey37 · August 28, 2026

Looking good! Don't wanna sound like broken record and I'm sure you have more important things to focus on but are you able to update us on when you'll be updating the steam page?

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Adeptus Steve · August 31, 2026

Yes, we are working on that this week,its indeed about time ^^

C
Colord44 · August 28, 2026

Only thing I'm going to say, given, how I think things will go down, a major spoiler has been posted here. Then again, many might ahve seen it by hitting tab and looking it through the cameria. But again, everything's coming along well. Mostly all of it

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Baster306 · August 28, 2026

Will there be Maya x Riv scenes in the story? I think Maya can help him to relax during his scouting duty. Or maybe they can make a naughty raid on Alpha Camp.

F
Free_Air_Lines · August 29, 2026

Do you mean a bold sexual raid?

S
SirLuctus · August 28, 2026

Will there ever be an additional equipment slot? Sometimes it’s a little disappointing, or even frustrating, when you have an idea for an outfit, but, for example, the wings take up the upper-body slot, leaving the character with nothing to wear in that slot. I also create a ton of decorations, furniture, and buildings myself and save them in folders in-game. Will there eventually be a way to share these creations with the community? I’ve already made sofas, toys, cabinets, TVs, and various other modern items. I mainly play in Sandbox mode and already have several different “worlds”/save files. I feel like I create something new every few days. 😄 Thank you for all the amazing work you’re putting into the game. It’s really got me hooked. I’ve already put in well over 100 hours, and I’m sure there will be many more to come!

M
Miy Eterp · August 28, 2026

RAD!

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PiCkELs232 · August 28, 2026

id like to second the last guys request and also gonna throw giant flying dragon kerpali out there.

R
Ragnar · August 28, 2026

❤️

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饒俊堂是冠穎的狗 · August 28, 2026

Hello developers, I really like the direction of the game’s water and underwater content, so I would like to suggest a possible future addition: a mermaid or other aquatic humanoid race. Since the game already features characters who can transform their arms into wings for flight, I was wondering whether a similar transformation system could also be used for swimming — for example, allowing the legs to transform into a mermaid tail. I think this could fit naturally with future improvements to rivers, lakes, and underwater areas. To strengthen the marine theme, mermaid characters could also use ocean-inspired accessories, such as: * shell-shaped breast coverings with a soft wrapped and enclosing look * starfish breast coverings * shell-themed earrings or other sea-inspired ornaments I would especially love to see an Otohime-inspired mermaid princess character added to the game as an actual character, even if her full story or questline is reserved for future DLC. The quest itself could be released later as an optional DLC or standalone underwater side story inspired by the Japanese folktale Urashima Taro, so it would not need to interfere with the existing main story. For Otohime’s design, I would especially love to see her created in this specific visual direction: * a light creamy pale-yellow, off-shoulder, long-sleeved Japanese-style robe * a loose and flowing cut with a widely open front * pink shell-shaped breast coverings with a soft wrapped appearance * a wide black belt around the waist * an exposed abdomen * a fish tail for the lower body For her hairstyle, her hair could be long past the shoulders, with the ends of the hair brought forward so that they rest around the collarbone and the center of the chest, rather than just having a few loose side strands. For her bangs and parting, she could have a center-parted hairstyle, with the bangs swept to both sides following the curve of the forehead, revealing a red ornament in the center of the forehead. The hair around the sides of her face could follow the cheeks naturally, while the longer ends are brought forward toward the collarbone and center of the chest. I think the mermaid race and Otohime herself could already make future water areas much more visually distinctive and memorable. Her Urashima Taro-inspired story could then be expanded later through DLC if that fits the development schedule better. Thank you for considering the idea.

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Baster306 · August 28, 2026

Sounds interesting, but Maya wings transformation seems unique even for Kerpali.