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March 13, 2026

Development Update 13.03.2026

Hello everyone, welcome to this week's progress report. 

Level: 
Another week went by and we worked on all fronts towards the upcoming build. Work on the World Tree continues, as we finished the rough blockout of the gameplay areas and are now moving towards building the tree and its surroundings with more detailed assets, while also producing the assets needed for the tree itself. In parallel to that, we cleaned up some areas that broke after adding and updating the modular tilesets. We also continued work on interactive objects and gave assets like the grappling hook points an updated look. With the incoming foliage assets, we added a temporary wind solution to the material of the finished plants.

Code:
This week, we continued working on combat effects, as well as improving the swimming behaviour.
We also worked on a bunch of UI screens, mainly to make them gamepad compatible. Most of the game and its menus should now be fully playable on controller, excluding the sandbox editor.
We worked more on implementing sound events for combat and the environment, as well.

Character:
Our work on the character underwear outfit continues and we hope to get them ready for the build next week for at least a select handful of characters. The goal however is to eventually have these underwear outfits available to all characters in the game. We also improved/added a few office-themed outfits to Maya, Shey, Koodie, Geneva, and Shiva, mainly allowing for a clipping-free combination of these office outfits and the scientist outfits. We transferred the female Lizard Warrior outfit to Maya, as well -  it will be an unlockable outfit in the story mode.

Animations: 
In the animation department, we have resumed work on finisher moves for the different weapon sets. We also completed another investor-tier animation request involving Maya and Djablo. The Maya x Shey Futa animations have been completed and implemented, as well.

Design:
In the design department, many things are happening: We are currently tuning all monsters and giving them enhanced AI behavior to have them ready for the open world and arena gameplay in the March build. For example, the Arac AI behaviour has roughly +50% more complexity, leading to more believable spider-like behaviour.
We are also continuing on the Sky Village quest iterations, fixing bugs, improving, and adding things here and there, and we finished populating Yterra with monsters and items. We finished dialogue review for the quest that leads to Max having a threesome, as well, and have started implementing it. We also finished the dialogues and quest structure for the Maya x Zuri quest, so we can implement it next.
In addition to that, we started design work on an improved dialogue camera system.

Furthermore, we are improving on the environment ambience audio to create the desired mood and stay in line with the world design. Additionally, the different game states before and after the Blackrock introduction are now properly displayed in the game.

Thank you for all your continued support,

-Wild Life Team

Comments (12)

c
capk · March 19, 2026

Where can I download the game? I'm a member.

S
ShepBesky · March 23, 2026

Assuming you're on the $10 subscription, scroll down to the "Build Release 10$ December 2025". I recommend just downloading the full build off Gofile rather than the launcher, because the launcher has been giving me an error for months now when I try to download a new build. It takes basically a full day to download the build off Gofile so make sure you're downloading the correct build and not the public one, and leave your browser open while it downloads.

J
June · March 18, 2026

Is it possible to download the game elsewhere? its not available in my country's steam page, sad that i became a patron first then realised this ;-;

B
Brad Andrews · March 14, 2026

why cant i launch the game through the launcher, its been downloaded and i cant even find the exe. for the game located in the files??

C
Colord44 · March 13, 2026

This is why I'm glad to wait to re-try the arena and story mode, to see how much that's improved. Hopefully for the former, I do better. Now the idea of Maya having a set of armor that unlocks in story mode, perhaps that can apply to her and max, with other outfits. Up to you guys, but hopefully the armor will be in sandbox mode. It's certainly a fierce look and works, like the new weapons introduced last build. Hopefully though as we get closer and closer to the release, the outfits will be less with the humans, more for the Kerpali (Altough there are other humans who need them as well). But I also get that as a small team, there's only so much you guys can do for each build.

G
Goblin Mode · March 13, 2026

We're getting more futa animations? God is good

A
Aaron · March 13, 2026

when will the update come

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Colord44 · March 13, 2026

They literallty just said next week, meaning March 20 for 25 dollar tier, the 27th for ten dollar tiers

A
Alpa Chino · March 13, 2026

Where can I download updates?

C
Colord44 · March 13, 2026

Here, there will be a post provided.

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Will · March 13, 2026

Love the work - mad respect. But that is not how people hold or move with spears and polearms in a fight. Big movements look cool on camera, sure. But combat is won with small efficient movements. Watch some HEMA fights. Just my two cents, for what it's worth.

0
01_Crunch · March 13, 2026

Love the Spider battle.. she needs a forward stabbing motion to get it in the heart when it raises back ;)