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July 3, 2026

Development Update 03.07.2026

Hello everyone, welcome to this week's progress report. 

Level: 
During this week, we continued working on the jungle in the Pillar Region, adjusting the landscape mesh to improve playability and creating various asset assemblies to place throughout the region. On the Level Design side, we finished the blockout of Umbar and fixed the small issues caused by moving elements around to better fit the planned quests. In parallel to that, we continued finishing the remaining foliage assets and implementing the assets for the Yterra shipwreck.

Code:
This week, we made some tweaks to NPC comments, as well as resolved several issues with compass markers, including the markers flickering whenever they were updated. We also resolved ranged weapon reload getting cancelled when stopping aiming.

Character:
We have been working on making first blockout versions of low-res NPC models for humanoids  this week. These will be used for many humanoid enemies as well as non-interactable villager NPCs. They will have many aspects of the character model and rig reduced/optimized at the expense of close-up fidelity so we can populate the villages and the combat zones with light-weight characters that won't affect the performance as much as our high fidelity characters.
Additionally, we are making good progress on the outfits currently in our pipeline.

Animations: 
The Max x Shey minigame animations are making good progress and we are already at the final stretch for their peak encounter.

Design:
On the quest side, we started taking a closer look at Zumon's dialogues before and after the Umbar party and how his own story with Max will wrap around that. We also implemented three new side quests, one in the Pearl Village and two in the Lake Village. We are also working on designing additional longer non-romance side quests.

Additionally, we have kicked off the visual overhaul of the game UI. We have been gathering references, and making designs and plans for the different assets needed to improve the look and feel of the UI of Wild Life.

Thank you for all your continued support,

-Wild Life Team

Comments (17)

S
Sandus · July 4, 2026

How come the $10 version is censored? i thought it wasn't supposed to be or am i doing something wrong?

A
Argenis Rojas · July 5, 2026

mine is also sencured i dont know why

B
BD0018 · July 3, 2026

Looking good so far but I was wondering when is the game wildlife it's going to be on steam

J
J.S. Bloodwine · July 3, 2026

I hope people realize how much work that ship is. Creating a structure like that while watching your polygon count. Trying to create as much shape, hull plating and texture as you can with normal maps. This is a long way from the first rough model.

T
TheBrainninja · July 3, 2026

I’m largely ignorant to the different workloads involved, but is it still de rigueur to use normal maps for all that, or do advances in tessellation/Nanite make it viable to use “real” geometry? I only have a top-level understanding of the technology and the work involved, so I’m just curious about how that plays out in practice!

b
badunn · July 3, 2026

breath of the wild/conan exiles climbing mechanics would have been peak, like for exploring that rust bucket ship, just saiyan.

T
TheBrainninja · July 3, 2026

I also love clamberin’, but I think they’re more lookin’ to the grappling hook to satisfy these specific fetishes of ours

C
Colord44 · July 3, 2026

OH damn the downed ship looks great

Y
Yakman · July 3, 2026

Happy to hear Zumon's quest is being worked on. Can't wait to see how his story and romance plays out with Max ❤️

Z
ZIXTER · July 3, 2026

My suggestion is to add electronic vehicles like scooters for traveling between bases to show off the natives human technological advancements :) :)

R
Ralend · July 3, 2026

Or vibrators

C
Captain Ten · July 3, 2026

Thanks for the update. But what about the roadmap?

A
Adeptus Steve · July 3, 2026

Working on it.

J
JOYKPS · July 3, 2026

Just out of curiosity. Will we only be playing humans, or will we be able to play different species

C
Colord44 · July 3, 2026

Just Max or Maya in Story Mode

J
Joey_the_cat · July 3, 2026

It is a lot too late to mention this. But it would be cool, if there were different quest-lines for different fetishes. Examples: Voyeurism ---> You have to "collect evidence" about mating rituals Cuckhold ---> You do quests for a dominant, female character that humiliates you Swinger/Orgydude --> Having to infiltrade an orgy club Bondage/SM ---> (Already exists with the leopard woman) Furry ---> Quite selfexplaining etc. So the game would target an ever bigger audience.

B
Baster306 · July 5, 2026

Orgy club, bondage and furry are already there. Cuck thing are already in sandbox for those who want it, I can't see how it possibly can fit in the game plotline and I'm fine if it won't.