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June 12, 2026

Build Release 12.06.2026 Announcement and Changelog

Hey everyone,

Welcome to the June build release ;)
We hope you enjoyed our trailer and are excited for the full release. There is still a long way to go but things are progressing steadily.
This month, we have been making strides on the open world map, replacing many of the blockout plants with their final assets, adjusting colors for better visual harmony, and improving the visibility at night. Many areas such as the Yterra and Adûn regions have also been updated with final models.
The Umbar city has been the focus of our attention this cycle and we have made the basic implementation of many quests and locations, most notably the Umbar Party. This still needs a lot of polishing but you can get a first impression of what we are going for with the location.
We have added a large set of outfits to many characters, mostly story-related, but also some for sandbox pleasure. And speaking of sandbox, one of the most notable additions is the Voxel-based terrain prop that we added. Finally, you can make landscapes for your sandbox maps. 

Another big visual upgrade is planned to arrive with the September build. That is when you can expect more aspects to step forward in the overall look and presentation of the game such as environmental effects, water, and more level art content to be finalized.
To make the upcoming months easier to follow, we will also release a dedicated roadmap post by the end of June, so everyone has a clearer overview of what is coming, when it is coming, and what each build is meant to focus on.

With that being said: please find the changelog for this months test build below:

Here are the changes coming to the build since the $25 testing version from last week:

Additions:

    • Added 1 new sandbox sex animations, see the full list here

    • Added new outfit: HaremDancerD for Shey, Koodie, and Zeya

    • Added new outfit: WarriorA/B and Healer for Kenda

    • Added game setting to show quick items in HUD

    • Added droop effects for pour oil bathhouse minigame animations

    • Added loot items and routines to the drill station locations on the plains and in the canyon

    • Added an archery training area behind the warrior outpost in the Lake Village

    • Added loot items to all the unscavenged escape pods

    • Added some water cacti in close vicinity to Yterra

    • Added an underwater ocean material and post-processing effect

    • Sandbox editor: Added new hairstyle for Rawn-based characters

    • Sandbox editor: Added new weapon props

    • Sandbox editor: Added Max LOD options and disclaimers to the voxel world prop for quality control at distance

    • Sandbox editor: Added more brush texture masks for voxel world

    • Sandbox editor: Added experimental wl_voxel_do_edit Lua function

    • Sandbox editor: Added Leah face morph for Maya

    • Sandbox editor: Added Maya X IlJah plank pose to Poser for Maya

Improvements:

    • Resolved lethal fall damage after Koodie's cliff jump

    • Resolved a case where NPCs could fall through the floor

    • Resolved crash when changing level during a sex minigame

    • Resolved interacting with routine destination changing equipped weapons

    • Resolved some World Tree bark materials having the wrong or no physics material

    • Adjusted colors of HaremDancerD to be a bit more saturated

    • Blackrocks in the Warrior Village have less health now

    • Arena weapons should not be displayed in the weapon compendium anymore

    • Updated a couple of stair elements in the Adûn quarry where it looked too 'unfinished'. As a result the amount of climbing actions the player has to perform was reduced and some enemy placements were updated accordingly.

    • Resolved NPCs getting stuck on top of their routine destinations

    • Updated color grading of foliage and other assets

    • Resolved collision blocking players inside Adûn's towers

    • Resolved collision inside the Yterra shipwreck blocking players in some areas

    • Updated Yterra shipwreck mesh

    • Slightly reduced grass height to improve the visibility of collectibles

    • Resolved lock on switch trying to lock onto dead NPCs

    • Resolved input collision between lock on switch and quick consumable

    • Resolved quest objective count being shown for finished quests

    • Resolved Nero fighting the hoppers

    • Resolved skinning issue on kinky body suit for male characters

    • Resolved outfit settings not being applied to character preview in the character screen

    • Resolved player teleporting into the ground when fast travelling to the lizard ruins at Lake Village

    • Various improvements to dialogues

    • Various improvements to quests

    • Various improvements to characters

    • Various improvements to animations

    • Various improvements to levels

    • Sandbox editor: Resolved crash when saving voxel world with too many edits

    • Sandbox editor: Adjusted voxel materials and randomness

    • Sandbox editor: Sex minigames now ignore item requirements when in sandbox

    • Sandbox editor: The world marker prop now hides the markers in the world/compass/map when invisible

    • Sandbox editor: Sandbox saves and prop collections are now saved asynchronously to prevent lag spikes on maps with large voxel terrains

    • Sandbox editor: Resolved voxel world not retaining its data when undoing its deletion

    • Sandbox editor: Resolved issue where duplicating would spawn multiple copies instead of one

Known Issues:

    • Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated

    • Setting animation speed and amplitude to zero causes sex toys to disappear

    • Clothes textures will not fully load in the character creator

    • Physics break if you scale characters in the sandbox editor

    • Rendering issue on moving characters - most noticeable on hair and clothing

Here are the changes from the $25 build compared to the previous $10 build (March 2026):

Additions:

    • Added 85 new sandbox sex animations, see the full list here

    • Added new character: Empty Jenny Futa

    • Added new outfit: HaremDancerB for Jenny, Janara, and Milanna

    • Added new outfit: Catsuit for Lee

    • Added new outfit: HaremDancerD for Maya, Lala, Geneva, and Shiva

    • Added new outfit: Scifi Assassin for Maya, Aoi, and Shiva

    • Added new outfit: Towel for Lala

    • Added new outfit: New Default for Max

    • Added new outfit: Umbar Masseur outfit to various Sethro-based characters (re-colored exotic dancer without the top)

    • Added new outfit: Rat Hunter for Gerrin

    • Added new outfit: Cybergirl2 for Leah

    • Added new outfit: Wildfire, Tanktop, Scifigirl4 for Geneva

    • Added new outfit: Pearl Villager for Maya and Indra

    • Added new outfit: SciFiGirl2 for Milanna

    • Added new outfit: MetalWarrior1+2 for a few Grok-based characters

    • Added new outfit: EntourageA, ModernStreetwear variants for Bol, Frank, and Alo

    • Added new outfit: BanditLeaderA for Borco

    • Added new outfit: BanditLeaderB for BigBallsBill

    • Added new outfit: Warrior Male to Gunjar

    • Added new outfit: Indra FisherVillager for Kim

    • Added new outfit: Umbar femaleA+B for Denna

    • Added new outfit: Underwear for Rawn-based and Kral-based characters

    • Added new minigame quest for Maya and Zuri in Umbar

    • Added Bathhouse service scenes for Maya and Max in Umbar

    • Added Umbar Temple work in progress, mostly routines, Kenda and Zenda Quest works up to a certain point (in the storage room)

    • Added quick consumable slots which behave like quick slots, but only allow consumables (press Q to use current quick consumable, hold Q to change current quick consumable)

    • Added gamepad and mouse invert X settings

    • Added auto camera follow settings for gamepad

    • Added gamepad and mouse aim sensitivity settings

    • Added a weapon compendium to the character screen

    • Added permanent pearl amount display to Inventory screen

    • Added several bandit camps

    • Added special attack descriptions to all weapons

    • Sandbox editor: Added Voxel World prop to create terrain and general sculpting options

    • Sandbox editor: Added World Marker Prop

    • Sandbox editor: Added Raycast prop

    • Sandbox editor: Added custom font support to speech bubbles and UI Text props

    • Sandbox editor: Added a cone shape to trigger boxes

    • Sandbox editor: Added an option to hide all event dispatchers/receivers that do not have events in them

    • Sandbox editor: Added new Lua functions: wl_key_get, wl_key_get_down, wl_key_get_up, wl_key_get_list, wl_material_get_all_ids

    • Sandbox editor: Added sword poses for Maya

    • Sandbox editor: Added orc teeth morphs for Bol characters

    • Sandbox editor: Added sex version to Maya's sexySweaterDress outfit

    • Sandbox editor: Added hairCasualLongC to Shey characters

    • Sandbox editor: Added set of plant props

    • Sandbox editor: Added set of Apoc/Adûn props

    • Sandbox editor: Added set of Weapon props

Improvements:

    • Quick slots are no longer displayed in the HUD, but can still be used with the number keys 1-9 or via the radial menu (hold F)

    • Ranged weapons are now only usable via quick aim

    • Reworked Lala Home quest

    • Reworked Tarvis and Babes

    • Resolved crash when hitting a non-character entity

    • Separate gamepad and mouse invert Y settings

    • Resolved quick slots not handling single item stack items correctly

    • Resolved quick slot not getting cleared if its assigned item is sold

    • Improved routine destination animation handling

    • Improved routine destination interaction transition

    • Resolved grappling hook point being unusable in some cases if player spawns within interaction range of it

    • Resolved trade enabled not being saved

    • Resolved Slugroths snapping on top of other characters

    • Resolved buffered special attacks being immediately cancelled if parry is still being held

    • Resolved issue where Max FPS setting would be set to 20

    • Improved dialogue camera

    • Resolved not being able to climb during a slow fall after flying

    • Resolved erroneous speed boost when starting to fly close to the ground

    • Resolved obsoleted quests being added to quest log

    • Health bar now shows if max health is currently modified by status effects

    • Resolved crash when harvesting materials

    • Updated gamepad input bindings

    • Resolved not being able to resume flying when in flight landing on gamepad

    • Resolved pause menu confirmation prompts removing focus and changing input mode

    • Resolved character movement not using analogue input values

    • Resolved arrow not being shown on character if it's the last arrow

    • Resolved water cactus becoming uninteractable when climbing on it

    • Improved responsiveness of picking up items

    • World map markers no longer reappear when placing a custom waypoint marker

    • Resolved sell prices not showing in trade inventory when item is currently equipped

    • Sleeping now advances the time on status effects and life stats and heals the player 25% of max health per hour slept

    • Trade and enhancement screens now order the slots the same way as the inventory does

    • Updated grappling hook meshes. They have unique meshes for the plains, desert and ship environments now.

    • Added richtext styles to perk descriptions for better readability

    • The damage of melee weapons now increases less with the initial upgrades and more with the later upgrades

    • The damage values of 'bad' weapons were lowered, while the damage values of 'good' weapons were increased to make them more distinguishable

    • Crit modifiers for melee weapons were adjusted. Dagger-type weapons should now deal significantly more damage with finishers than other weapon types.

    • Maya now starts with better armor, upgraded weapons and additional upgrade materials in her inventory

    • Ranged weapons have been rebalanced

    • The general health of all enemies has increased, while the damage dealt by stronger enemies has decreased. Player starting health, as well as health gained from shrines and perks has increased. Combat encounters should be longer lasting and less explosive now.

    • Increased the exhaustion resistance of all enemies

    • Adjusted perk balancing for survival perks and general combat perks

    • Potions and combat drugs now apply their intended status effects. The berserk brew increases your damage dealt, bladedancer's spirits improve the effectiveness of parries.

    • Resolved Bol-type enemies like gorgers and heavy blackrocks not being able to wield their melee weapons

    • Resolved various special attacks not building up exhaustion

    • Reduced the damage NPCs in Yterra do to each other, so that the fighting between Lizards and Blackrocks isn't already over when the player gets there

    • There is a pre-battle and post-battle version of the Yterra environment now, which dynamically switches with the story progress

    • Updated Zianna's, Ishtra's, Brango's and Gunjar's trade inventories

    • Lowered ammunition carry capacities

    • Implemented game ready Lizard Architecture assets (Apoc, Adûn, and Yterra)

    • Set up lighting for Sky Village

    • Added a garden to the Pearl Village villa

    • Adjusted various customization values for NPCs with glowing eyes, wrong hair/skin color, etc.

    • Updated the underwater caves in the Pearl Village lagoon

    • Updated the path from Warrior Village to the Quarry

    • Updated the Yterra plaza

    • Updated building arrangements in Umbar

    • Updated the World Tree location

    • Various improvements to dialogues

    • Various improvements to quests

    • Various improvements to characters

    • Various improvements to animations

    • Various improvements to levels

    • Sandbox editor: The world map now shows a representation of the sandbox scene when not in story mode

    • Sandbox editor: Character spawner widget now closes when entering Edit Mode

    • Sandbox editor: Physics Constraint profiles can now be changed via event

    • Sandbox editor: Improved the rendering quality of text in speech bubbles

    • Sandbox editor: Resolved 'Align to normal' no longer working

    • Sandbox editor: Resolved look at prop name not being saved correctly in sex scenes

    • Sandbox editor: Changed flint harness from overall to default (but still needs further work to be compatible with the enforcer pants)

    • Sandbox editor: Made eyelashes not be affected by decals


The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)

-Wild Life Team

Comments (7)

W
WLWatcher · June 14, 2026

I hope you guys know how much I LOVE this game!! I'm admittedly a bit of a closet freak for (Taurok) Minotaur/Flint animations😛Especially love the throne scenes...SoSexy! BUT, the camera during "cinema/theater" panning always gets stuck behind the throne or other obstacles. Is there any way to fix this? Thanks!😘

А
Алесандр Лештаев · June 13, 2026

If you're adding small-model characters like Jablo to the game, why haven't you added a woman (loli) yet?

F
FrothyChoccy · June 12, 2026

Love the update as usual, glad to see yall moving towards full release! Hopefully this next update we can see the Kerpali get some more love. Thank you again for the effort you all put into the game!

C
Colord44 · June 12, 2026

Archery training area will really come in handy. Hopefully though some expansion on Kerpali x Kerpali and Human x Kerpali, Hetero will be expanded upon (I think we can all agree some skeleton combos barely have anything).

P
PRNMM · June 12, 2026

are you planning to explorre futa/kerpali options in the future?

F
Foxy_Animatronik23 · June 12, 2026

So, do you need to buy a subscription for 10 dollars or 25 to get access to that version of the game?

C
Colord44 · June 12, 2026

Yep. Think of the 25 dollar tier as like the testers then the ten dollar ones everyone gets what 25 dollar got plus a little extra