Build Release 27.03.2026 Announcement and Changelog
Hey everyone,
It has been about three months since the last update, and we know many of you have been waiting for this one. Thank you for your patience and for sticking with us during this stretch.
This build is extremely important for one simple reason:
Wild Life is feature complete now.
Why this release matters so much
Reaching feature complete means that, on the technical side, the big pillars of the game are finally in the game and working together as one connected experience. Systems that used to exist as separate “parts” are now woven into an actual gameplay loop.
That includes things like looting, leveling and progression, world population, quests, and the first full iteration of our combat flow with both melee and ranged working together.
To be very clear, feature complete does not mean content complete. Not everything is polished, final or even fully present everywhere, yet. What it does mean is that the foundation is locked in, and that is a massive milestone for us because it changes what development looks like from this point on.
Now we can move into the phase where we can focus on what makes a game feel great:
balancing and pacing
adding the remaining assets, quests and content passes
adding visual effects
performance optimization
adding sound effects and the carefully handcrafted WILD LIFE OST
doing the long awaited lighting and color pass
complete UI/UX overhaul
in-game exclusively english voiceovers (castings already started)
improving the overall experience so Wild Life becomes the project we want it to be when it releases later this year
This is the “critical phase” of development, in the best way possible. The big question marks start disappearing, and every week of work turns into visible quality.
Our commitment, and what we need right now
We are fully committed and all in on making Wild Life the best project we can as a team. We know we have shortcomings, but we are more than confident that Wild Life will be unique, fun, and a real game the moment it hits 1.0. It will be something we can be proud of as indie developers, and something many of you will genuinely enjoy.
Any support has a direct impact on production, whether that is:
supporting us directly on Patreon
sharing Wild Life content on social media
engaging in discussion and helping the project reach new people
playing the build and giving feedback
Of course we will continue Wild Life with dedicated support beyond the 1.0 release later down this year and beyond. This means patches with bugfixes, extra content or just overall polish and optimisation. Like we always stated before;
There will be no paid cosmetic DLCs, microtransactions, or battlepasses in Wild Life. Pay once and get the actual game you paid for.
The Sandbox will follow as a free DLC in 2027 for everyone who owns a copy of Wild Life
Like always, now is the perfect time to play the game and tell us what you do and do not like. Your feedback matters more than ever at this stage, because this is exactly where we can shape Wild Life into its best version for release.
Thank you for being here. Thank you for your patience. Thank you for your support.
We are excited to see you get your hands on this build.
With that being said: please find the changelog for this months test build below:
Here are the changes coming to the build since the $25 testing version from last week:
Additions:
• Added 63 new sandbox sex animations, see the full list here
• Added new outfit: Leather Harness for Aoi, Sonia, Jenny, Janara, Milanna, and Shey
• Added new outfit: Slave Rags B for Tahani, Shannon, and Rese
• Added new outfit: Harem Dancer C for Karra and Kyo
• Added new outfit: Bikini2 for Lala
• Added new hairstyle: Casual Long B for Shey based characters
• Added 3 new bandit camp scenarios to combat arena
• Added sounds for Shoreline and Rivers
• Sandbox editor: Added photography poses for Max
• Sandbox editor: Added mushrooms and a bunch of garbage props
• Sandbox editor: Added long nail morph for Denna
Improvements:
• Resolved NPCs sinking into ground when backstabbing
• Resolved crash when character stands up from ragdoll
• Resolved hud ammo slot not updating if there's no ammo
• Resolved ranged weapons forgetting their last loaded ammo on unload
• Resolved player saying not now when interacting with 2 Slugroth instances right after another
• Reduced breath life stat and increased Iron Lungs perk multiplier
• Resolved wild card perks behaving like normal perks in perk screen
• Resolved armor item not being unequipped when sold
• Resolved crash when closing trade screen
• Resolved quests not showing up in journal if finished before being started
• Resolved finished quests not showing up in journal after save game load
• Resolved Chakkar fur being misaligned
• Resolved Barran default pubic hair mask showing incorrectly
• Resolved double quest markers during Into the Woods quest
• Resolved Kral's routine after going to Lake Village
• Mercer can now give "wrong" weapons after Warrior Village hostage decision
• Resolved Serenia's sex minigame not working anymore
• Updated weapon hit sounds
• Resolved weapons in inventory not showing the correct level
• Updated Headwater Region cave and World Tree blockouts
• Resolved recovery of ranged weapon inaccuracy being slowed down when aiming with focus aim perk active
• Resolved duel quests not succeeding if target is defeated with a projectile
• Resolved wrong health settings for lizard NPCs
• Resolved loot chests not saving correctly
• Placed roasted fish recipe in IlJah's camp
• Resolved some ragdoll issues with some lizard NPCs
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Sandbox editor: Resolved changing hair using events not working
• Sandbox editor: Resolved physics being permanently disabled when first animation in sex sequence has physics disabled
• Sandbox editor: Resolved new trees not having leaves with DX11
Known Issues:
• Nav mesh generation is very slow for performance reasons, so NPCs can get stuck in the middle of their path, but will continue once the nav mesh is generated
• Setting animation speed and amplitude to zero causes sex toys to disappear
• Clothes textures will not fully load in the character creator
• Physics break if you scale characters in the sandbox editor
• Rendering issue on moving characters - most noticeable on hair and clothing
Here are the changes from the $25 build compared to the previous $10 build (December 2025):
Additions:
• Added 84 new sandbox sex animations, see the full list here
• Added player progression systems; Quests and kills grant experience. Levels ups grant learning points to increase attributes and unlock perks in the new character screen (UI still WIP).
• Added a new Bandit Camp Combat Arena
• Added new character: Big Balls Bill, Djablo based pigman, boss of the pig-bandit gang
• Added new character: Bol sized cannibal
• Added new outfit: Powergym for Shey
• Added new outfit: Cannibal for Bol and Alo
• Added new outfit: Labcoat for Maya, Sethro, and Max (+ some other Max and Sethro based characters)
• Added new outfit: Casual Office for Maya, Indra, Inola, Mercer, Shiva, and Geneva
• Added new outfit: Leather Harness for Maya, Indra, Lala, Inola, Mercer, Shiva, Geneva, and Koodie
• Added new outfit: Ancient Armor for various Max and Sethro based characters
• Added new outfit: Barmaid Cleavage for Tali
• Added new outfit: Office Suit for Maya, Shiva, Geneva, Koodie, Zeya, and Shey
• Added new outfit: Office Dress for Geneva
• Added new outfit: Vamp Prince for Mud
• Added new outfit: Lizard Warrior for Maya
• Added new outfit: Harem Dancer B and Casual Modern for some Rawn based characters
• Added new outfit: Modern Underwear types for various Max and Sethro based characters, all Shey and Bol based characters, IlJah, and Maya
• Added new outfit: New Underwear for Jadeen, Genevea, Mona, Koodie, Zeya, Bol, Zyke, Frank, Alo, and Ognar
• Added new outfit: Underwear for Ziad and Reginald
• Added new outfit: ekStyle and Huntress2 for Maya
• Added new hairstyle variation for Shey
• Added new sex minigame quest for Max X Tali (Umbar bar)
• Added new sex minigame quest for Maya X Taurok (second half in bar in Apoc)
• Added new sex minigame quest for Maya X Pig Gang (start with Taruk near Ubmar fields or with the gang near Kira’s house)
• Added new sex minigame quest for Maya X Drakon (Umbar, at road near tunnel towards Apoc)
• Added new quest: Lost Caravan from Sadora (WIP)
• Added new quest: Housekeeping from Kya
• Added new quest: Neglected Duties from Indra
• Added new quest: The King’s Love from Kral
• Added new quest: Jelly Babies from Damari
• Added new quest: Big Bag Gobbler from Evora
• Added new quest: Bridge Lights from Noora
• Added new quest: Weapons and Warriors from Vela
• Added new quest: Dear Sister from Miri
• Added new quest: Penetration Power from Tanzo
• Added Jelly Bomb and Jelly Baby creatures
• Added lock on switching (default Q and E)
• Added the ability to transfer items between Maya and Max
• Added a marker to show where the other player character currently is
• Added aim assist options for both Mouse and Gamepad
• Added weapon glint effect when NPCs start a volley of shots
• Added controller support to most UI screens
• Added various trader NPCs
• Added paths to connect major locations
• Chapter 2 unlocked
• Added hologram scenes to escape pods in chapter 3
• Sandbox editor: Added photography poses for Sethro
• Sandbox editor: Added new skin customization options for Dirt, Blood and more tattoo options, these are also applied to most clothes and fur
• Sandbox editor: Added an option to the sandbox level settings to change the day/night cycle speed
• Sandbox editor: Added the ability to copy all finger data of one hand to the clipboard and paste it onto another hand
• Sandbox editor: Added a sex minigame locator prop
• Sandbox editor: Added undo support to the tattoo system
• Sandbox editor: Added additional options for tattoos (specular, roughness, metallic, emissive, mask sharpness)
• Sandbox editor: Added a few body modify and regular tattoos
• Sandbox editor: Added some of the new landscape textures to the sandbox prototype blueprints texture set
• Sandbox editor: Added eyelash morph targets to Maya, Jadeen, Shiva, Riv, Koodie, Zeya, Shey, Denna, Tanya, Sexbot, Jenny, Aoi, Janara, Sonia, and Geneva
• Sandbox editor: Added a first batch of final foliage models to the sandbox: various palms, ground plants, trees, bamboo, cacti, and more
• Sandbox editor: Added long nails morph for Shiva
Improvements:
• Resolved certain pickup items not saving their pickup state
• Improved aiming/shooting behaviour
• Block and Parry now work 360°
• Improved grappling hook behaviour (now uses G and can be used without aiming)
• Improved swimming behaviour
• Resolved crash when player is killed while standing up from bed
• Implemented a large chunk of new sounds for Combat and Environment as well as some reverb zones in Caves, Jungle and Canyon
• Updated the world map screen to represent a more up to date version of the map
• Decluttered input settings UI
• Recipes now have their own dedicated tab in the inventory and no longer show up in the ‘All’ category
• Resolved quest markers showing ‘(Full)’ occasionally and breaking text styling
• Resolved weapons and clothing items not showing their stats occasionally
• Various optimizations for skin material, mainly applying makeup and pubic hair masks only to affected area, reducing individual texture size needed (mods that change these might stop working)
• Resolved glass material from headgear rendering issue where eyes were fully visible through it
• Melee weapons have attribute requirements that need to be met for the player to wield them. The attribute points also increase the weapon's damage.
• Armor items now grant their proper armor and resistance values
• All weapon and armor items can be upgraded with the help of certain NPCs
• Enemy loot drops have been adjusted across the board
• The pearl values of all items have been updated
• Tuned all ranged weapons for proper projectile and attack speed, spread behavior, etc.
• Went over a bunch of melee attacks again for fine tuning on timings
• Iterated over all monsters and their attack timings, and gave each one a new behavioral AI
• Further streamlined attack move costs to be consistent across the board
• Changed loadouts in arena to give players some levels (to learn perks) and to add ranged weapons
• Reworked the Yterra location
• Updated foliage materials with a wind function
• Reworked coastlines and the mountain peak
• Placed water volumes for swimming and SFX/VFX
• Streamlined Koodie’s quest
• Into the Woods is now a chapter 2 quest from Snoat
• Improved Nightly Disturbance quest from Lyndon
• Improved sex minigame quest for Max X Kira
• Improved sex minigame quest for Max X Denna
• Various improvements to dialogues
• Various improvements to quests
• Various improvements to characters
• Various improvements to animations
• Various improvements to levels
• Sandbox editor: ‘Time Of Day’ and ‘World Time Scale Multiplier’ have been removed from the settings
• Sandbox editor: Start curl value of thumbs will now also be transferred when copied when the source also was a thumb
• Sandbox editor: Resolved hand mirroring not recording to undo history correctly
• Sandbox editor: Changed the order for tattoo application, now happens after base skin color modify (allows for tattoos brighter than the base skin, might need to down-adjust tattoo customization colors on existing sandbox scenes)
• Sandbox editor: Resolved ‘Remove unused materials’ not taking rope/cable/chain props into account
• Sandbox editor: Resolved clothing slots having the incorrect slot size occasionally when switching between default, hoodie, overall and full body outfits
• Sandbox editor: Resolved tattoos occasionally remaining on the skin despite being removed
The build will be available to download soon, keep an eye out for the link post.
Thank you for all your awesome support and we wish all of you a great weekend :)
- Wild Life Team
Comments (13)
ist there any option to play the new updated game uncensored ? it it great i played an older demo the progress is insane.
Game is incredible. Truly top of the class. The only things I haven't seen that I would love to are 1) Female genital options for Kerpali (equine, canine, feline, scalie, etc 2) Impregnation in story
When I activate frame generation the FPS sticks on 30Fps no matter what limit I set in the settings. Without frame gen I dont have this issue. Am I doing something wrong?
I think those generated frames arent registered in the fps counter. They may be counted using a different fps counting method like an nvidia overlay or something.
So does that mean that in the 1.0 release you will remove the sandbox until 2027?
call me confused. but is this march build only public so everything in censored? or is this build the stuff the 10/25$ got previously cause i dont see a link for the uncen versions?
The 10$ uncensored version can be found here: https://www.patreon.com/posts/154071780
Are there any animations missing ? I counted 56 new animations instead of 63. Just curious
Hmm dang ill have to double check :D 1sec
I really hope you add voice acting in to the cut scenes 😍 kinda been waiting for that forever!!!!
Yes, voice acting recording for all cutscenes will begin soon, we are also excited to finally see these scenes voiced properly :)
I'm closely following your development and hope it will be a great game, but since you haven't answered the questions I asked in the comments section, I assume you haven't looked at the comments, and I'll ask again: "Which languages will the game's interface and subtitles support?"
Subtitle languages will be supported yes, Ill provide the final list here once I verify it with the team.
