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CodeLikeMe

@CodeLikeMe
1 bookmarkindexed Sep 19, 2026updatedlast updated Nov 2, 2026importedlast imported Nov 2, 2026
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5:45
Driving Upside Down Around a Planet in UE5 | GravityCore 1.6
A rover driving round a 50 metre planet, and Unreal's template Chaos car on the same planet with one GravityCore component. GravityCore's vehicles on every gravity shape: a planet, both sides of a ring, a flat pad and a wall, chained over a bridge. The Gravity Rover is a ready-made pawn on four trac
Nov 1, 2026 0 11
Hand2Hand Combat V1.0: Project Files + Quick Start
Oct 31, 2026 0
1:04
Playable Demo: Hand2Hand Combat, a 2.5D fighting game kit for UE5
A fighting game has to be felt, not watched. A video can't tell you whether a combo string flows, whether a throw escape is fair, or what it is like to land a Fury Strike with a sliver of health left. So here is the game as a playable Windows build: four fighters, two stages, Arcade, Versus and Trai
Oct 31, 2026 0 111
12:36
PlanetGen: The Math Behind Walkable Planets in UE5
A planet you can walk on, built from a cube. This case study follows PlanetGen's real maths from six flat grids to a streaming planet, with the formulas on screen and real Unreal Engine footage in every chapter. Why a latitude and longitude grid pinches at the poles. How PlanetGen pushes a cube out
Oct 27, 2026 0 11
1:17
Playable Demo: RTSKit, a top-down RTS starter for UE5
An RTS kit is something you have to play, not look at. A screenshot can't show a building ghost turning green when it fits, a wall run snapping into place, or an AI opponent quietly building a walled town while you are busy with your own. So here is the whole thing as a playable Windows build: the R
Oct 21, 2026 0 11
Thruster Roadster: Full UE5 Project Files (Thruster Vehicle Kit source)
Oct 17, 2026 0
1:42
Thruster Tesla Roadster: Free Playable Demo (Windows)
Here it is: the thruster Roadster from the video, as a game you can play. You start in front of the half-loop ramp. Floor it, stick to the ceiling upside down on thruster suction, flip upright in mid-air, then take on the obstacle course that loops around the ramp. Beat my lap of 0:50.47 and post yo
Oct 17, 2026 0 111
1:24
Playable Demo: Rally Multiplayer Lobby Kit, a complete multiplayer front end for UE5
Screenshots can show a lobby, but not what it feels like to host a game, watch the seats fill, ready up and drop into a match with the countdown running. So here is the whole thing to play: the play hub, hosting with match rules, the lobby, a match with its scoreboard, the results, the server browse
Oct 17, 2026 0 11
Rally Multiplayer Lobby Kit for UE5: Server Browser, Lobby & Match HUD
Oct 16, 2026 0
4:32
Sparse Far Layers: Trees to the Horizon in PlanetGen and SpaceKit. Free Demo + Plugin Update
Fly fast over a procedural planet and you can see where the trees stop. They end at a fixed distance, then arrive as a wall as you move. Sparse far layers fix that, and they are now in both PlanetGen and SpaceKit. Grass, trees and rocks keep scattering past their dense radius at a thinned density, s
Oct 12, 2026 0 11
0:47
Free Playable Demo: Universal Save System for UE5: Save and Load the Whole World
Save and load the whole world, not just the player. Add the USS Save component to an actor and its position and every variable you mark SaveGame are saved, on the actor and on its components. Load World opens the saved level and puts it all back: actors spawned while playing are recreated, level act
Oct 10, 2026 0 11
Universal Save System for UE5: Save and Load the Whole World
Oct 10, 2026 0
2:08
How to Make an Island or Small Map in UE5 (WorldGen Limited World)
WorldGen terrain goes on forever by default. But plenty of games need an edge: an island, a small arena, a map players can learn. This 2 minute guide shows how to turn the endless world into a limited one with the World Bounds settings, new in WorldGen 1.17. You will see every setting on the WorldSt
Oct 7, 2026 0 11
Aurum: Fantasy RPG UI for UE5. Free Playable Demo + Plugin for Members
Oct 3, 2026 0
Tessera: A Tiled Main Menu for Unreal Engine 5 (CommonUI)
Oct 1, 2026 0
1:05
Playable Demo: Umbra, a LIMBO Inspired Menu System for UE5
A packaged build of Umbra, so you can move the mouse around in it yourself. That is really the point of this one. Screenshots cannot show you a menu that shifts, drifts and flickers, and video only gets you halfway. Move the mouse slowly across the main menu and watch the silhouette layers separate.
Sep 29, 2026 0 11
Umbra Noir Menu V1.0: Plugin Download + Quick Start
Sep 29, 2026 0
Main Menu & Settings System V1.0: Plugin Download + Quick Start
Sep 27, 2026 0
1:34
Playable Demo: Main Menu & Settings System for UE5
A packaged build of the menu system, so you can click through every screen before deciding anything. Main menu with a Continue that stays greyed out until a save exists, a pause menu, the full tabbed settings screen, credits, confirmation dialogs, a press start screen and a loading screen. Try the k
Sep 27, 2026 0 11
Multiplayer Space Shooter: Fight on a Planet, Board the Ship, Fly Away | UE5
Most multiplayer shooter templates assume flat ground. Point them at a planet and the whole thing falls apart: which way is down, where does the bullet go, what does the other player see. This video is a third person shooter that fights on the surface of a procedurally generated world, replicated pr
Sep 25, 2026 0 1
0:57
GravityCore V1.5 โ€” Multiplayer Gravity Shooter
A quick look at the multiplayer shooter in GravityCore V1.5: two players fighting in custom gravity, each in their own colour. The server owns firing, ammo, hits, damage and death, so every machine sees and hears every shot. Gravity itself is never replicated: each machine works it out from position
Sep 24, 2026 0 11
RTSKit Playable Demo โ€” Try the RTS Template (Free)
Here's a free playable demo of RTSKit, my real-time strategy template for Unreal Engine 5. Download it below, unzip, and run it. No engine needed. You start with a small medieval village against an AI opponent. Gather wood, food, gold and stone, build houses and farms, wall your town in, train an ar
Sep 22, 2026 0 1
Unreal Engine 5 Custom Gravity Shooter: Planets, Walls, Ceilings, Ring Worlds | GravityCore V1.4
GravityCore V1.4 adds a third person shooter that works in any gravity. Fight on a planet, on the inside of a ring world, up a vertical wall or upside down on a ceiling, then jump between gravity volumes in the middle of a fight. Gravity volumes can be any size, any shape and point any direction, an
Sep 18, 2026 0 1
Unreal Engine 5 Custom Gravity Physics Objects: Props That Fall Toward Planets | GravityCore V1.3
In Unreal, physics gravity only works along one world axis, so a crate dropped on your planet falls off into space. GravityCore V1.3 fixes that. Add a Gravity Body component to any physics actor and its rigid bodies fall toward your gravity field instead of world -Z. Crates settle on the far side of
Sep 15, 2026 0 1
Procedural Towns & Roadside Buildings on Infinite Terrain โ€” WorldGen V1.16 | UE5
WorldGen V1.16 can now populate your roads and settlements with buildings automatically. The actor spawner targets the road network, so gas stations, diners, shops and warehouses place themselves along the roadside and around town junctions on infinite procedural terrain. Each building keeps its who
Sep 13, 2026 0 1
A short note to my patrons.
I've been away for the past couple of weeks following the loss of my mother, and had to travel to be with family. During that time there were no posts, videos or updates, and I'm sorry for the silence. I'm back now and easing back into the work. WorldGen 1.16 is finished and going out soon, with mor
Sep 12, 2026 0
2:36
SpaceKit Trailer โ€” Try the Free Playable Demo
Here's the SpaceKit trailer. It's a complete space game template for Unreal Engine 5 โ€” one continuous loop with no loading screens. Spacewalk across a procedural planet, board your ship, lift off through the atmosphere into space, fly to another planet, land, and explore on foot. Then do it all agai
Aug 18, 2026 0 11
Placing Buildings on a Procedural Planet โ€” Exclusion Volumes | UE5
Procedural planets look great until you want to place your own content on one โ€” a base, a village, a landing pad. The terrain is curved and streaming, so a hand-built structure ends up floating or buried. This update fixes that. Exclusion volumes flatten the procedural terrain into a genuinely flat
Aug 14, 2026 0 1
Unreal Engine 5 Planet Ocean โ€” Depth-Tinted Single Layer Water | PlanetGen V1.9
PlanetGen V1.9 gives the procedural planet oceans depth. The water colours itself by depth โ€” vivid turquoise in the shallows fading to deep navy offshore, with a shoreline foam line and clear shallows that reveal the seabed. It stays opaque (Single Layer Water) so it always sorts behind the volumetr
Aug 12, 2026 0 1
Unreal Engine 5 Infinite Procedural Terrain โ€” Ocean Waves & Underwater | WorldGen V1.15
WorldGen is an infinite procedural terrain generator for Unreal Engine 5. V1.15 brings the water to life โ€” a subdivided water surface drives World Position Offset waves that follow the player, plus a full underwater camera effect when you dip below the waterline. Waves, shoreline foam and the underw
Aug 9, 2026 0 1
Unreal Engine 5 Spaceship โ€” 6DOF Flight, Vectoring Engines & Landing Gear | Starship V1.2
Starship V1.2 for Unreal Engine 5. A complete 6DOF spacecraft you fly, hover, land, and pilot on foot, in atmosphere or deep space, single-player or multiplayer. This update adds a fast zero-g space cruise, thrust-vectoring engines that physically swivel, and telescoping landing gear that deploys it
Aug 5, 2026 0 1
Unreal Engine 5 Space Game Template โ€” Walk, Board Your Ship, Fly Planet to Planet
Aug 1, 2026 0
How I Fake Atmospheres on Distant Planets in UE5 โ€” Atmosphere LOD
Unreal renders exactly ONE Sky Atmosphere and ONE Volumetric Cloud for the whole view โ€” they're global effects, not per-actor props. So in a level with several planets, how does each one look like it has air, while the planet you're flying toward gets a real scattering sky? โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
Jul 29, 2026 0 1
Planetary LOD System in Unreal Engine 5 โ€” Many Planets, One Chunk Pool
A single streaming procedural planet is thousands of chunk actors. Place four of them in one level and you pay for all four โ€” memory, ticks, async builds โ€” including the three you aren't even looking at. This video is how PlanetGen V1.6 fixed that, and the LOD transition that hides itself. โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€
Jul 26, 2026 0 1
Multi-Planet Streaming in Unreal Engine 5 - PlanetGen V1.6
Multi-planet streaming in Unreal Engine 5 with PlanetGen V1.6. In this video I fly from one planet's surface out into zero-gravity space, then land on another planet โ€” all seamlessly, with multiple planets streaming in the same level. PlanetGen V1.6 just shipped on Fab. New in this update: multi-pla
Jul 24, 2026 0 1
Why Your Procedural Planet's Night Side Is Still Lit โ€” UE5 Terrain, Foliage & Clouds
My procedural UE5 planet looked great โ€” until I flew to the night side and found glowing white clouds, a gold speckle crawling across the dark terrain, and an exposure that washed the whole frame out. This video is the debugging story and the fix: correct day/night lighting on a planet you can see w
Jul 21, 2026 0 1
How to Use Custom Gravity Volumes in Unreal Engine 5 โ€” GravityCore
Here is a guide on how to use custom gravity volumes in Unreal Engine 5 with the GravityCore plugin. GravityCore adds shape-based gravity volumes to UE5 โ€” sphere for planets, cylinder for ring worlds, and box for directional or flip-gravity zones. All work in multiplayer with deterministic per-posit
Jul 19, 2026 0 1
1:24
Unreal Engine 5 Ring World โ€” Walkable O'Neill Habitat | PlanetGen V1.5
PlanetGen V1.5 adds walkable ring worlds to the procedural planet plugin for Unreal Engine 5. Cylindrical O'Neill habitats built on the same terrain, biome, and gravity pipeline as the spherical planets. Walk the inner surface where centrifugal gravity presses you to the floor and the world curves u
Jul 14, 2026 0 11
2:00
Unreal Engine 5 Infinite Procedural Terrain โ€” Per-Biome Geography & Foliage | WorldGen V1.14
WorldGen is an infinite procedural terrain generator for Unreal Engine 5. V1.14 extends the spatial biome system โ€” each biome now has its own geography and foliage. Deserts flatten out with sparse cactus, mountain zones stay rugged with alpine pines. A single bitmask per asset controls which climate
Jul 12, 2026 0 11
Unreal Engine 5 Multiplayer Walkable Planets โ€” PlanetGen V1.4
PlanetGen V1.4 is now live on Fab and Patreon, adding full multiplayer character and gravity support to the walkable procedural planet plugin for UE5. Players can now walk on procedural planets together, meet up on new worlds, and explore in co-op or shared sessions. ๐ŸŒ PlanetGen on Fab ๐ŸŽฎ Free Play
Jul 11, 2026 0 1
Starship V1.1 โ€” Multiplayer Flight & Passenger Boarding
What's New in V1.1 โ–ธ Full multiplayer โ€” Client-authoritative flight with server-authoritative possession and seating. Listen and dedicated servers supported. No changes required to your Character or PlayerController. โ–ธ Passengers โ€” Up to MaxPassengers ride welded to the hull with movement and collis
Jul 8, 2026 0 1
7:04
Adding Zero-Gravity and Jetpacks to Custom Gravity UE5 โ€” GravityCore V1.1
GravityCore V1.1 is now live and shipping to existing V1.0 buyers as a free update. What's New in V1.1 โ–ธ Per-level default gravity โ€” placeable actor sets gravity outside volumes (global direction, zero-g, or world-down) โ–ธ Zero-gravity free-fly โ€” 6DOF space movement with vertical thrust input โ–ธ Multi
Jul 6, 2026 0 11
1:39
Starship V1.0 Playable Demo โ€” Pilotable Spaceship for UE5
Starship V1.0 is here โ€” and the playable demo is free for everyone on Patreon. Walk up to the Lander ship as your character, press the interact key to board, fly with 6DOF controls in atmosphere, land with a smooth animated descent (gear deploys, doors open), and step back out to explore on foot. Th
Jun 28, 2026 0 11
Walk Up, Board, Fly, Land โ€” Pilotable Spaceship for UE5 | Starship
Jun 28, 2026 0
Real Climate Zones on a Procedural Planet โ€” PlanetGen V1.3 UE5
Jun 26, 2026 0
2:06
GravityCore โ€” Playable Demo (Free for Everyone)
GravityCore is now live โ€” and the playable demo is free for everyone. GravityCore is my custom gravity plugin for Unreal Engine 5. Three gravity shapes in one plugin: Sphere volumes for planets (walk all the way around), Cylinder volumes for ring worlds (walk the inside, Halo-style), and Box volumes
Jun 23, 2026 0 11
GravityCore โ€” Custom Gravity Volumes | Planet, Ring & Cuboid | Multiplayer
Jun 23, 2026 0
1:48
CityGen V1.3 โ€” Thousands of Lights with Zero Light Actors
CityGen V1.3 just shipped on Fab, and the new release brings a full day/night cycle to the procedural city. Buildings light up at sunset, street lamps cast warm pools on roads, atmospheric fog shifts color with the sun โ€” and there are zero point lights or spot lights in the scene. The whole illumina
Jun 20, 2026 0 11
My UE5 City Has Thousands of Lights โ€” And Zero Light Actors
Jun 19, 2026 0
4:51
PlanetGen 1.2 โ€” 50km Walkable Planet โ€” Playable Demo
PlanetGen V1.2 just shipped on Fab โ€” and the playable demo is updated. V1.2 brings significant performance improvements: โœ” 2-6x faster chunk builds (noise caching pass) โœ” Pool guardrail prevents memory exhaustion at scale โœ” Spherical grass/foliage system (ported from WorldGen) โœ” Better shadows โ€” vir
Jun 15, 2026 0 11
Showing 1 - 50 of 2234