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July 12, 2026

Unreal Engine 5 Infinite Procedural Terrain — Per-Biome Geography & Foliage | WorldGen V1.14

WorldGen is an infinite procedural terrain generator for Unreal Engine 5. V1.14 extends the spatial biome system — each biome now has its own geography and foliage. Deserts flatten out with sparse cactus, mountain zones stay rugged with alpine pines. A single bitmask per asset controls which climates it spawns in.


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🌿 WHAT'S NEW IN V1.14
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✔ Climate-filtered foliage & grass — one bitmask per asset, cactus stays in desert, pines stay in cold

✔ Per-biome terrain height — amplitude and bias per climate zone

✔ Biome Blend knob — sharp region edges or smooth gradients, your call

✔ Height Sharpness knob — how tightly terrain follows biome edges.

Playable demo

Project Files

Comments (6)

Â
Ândrei Schuch · July 26, 2026

Can I use this to generate the game world in runtime? Something similar to Don't Starve?

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CodeLikeMe · July 26, 2026

You course. Not just the terrain, this includes all other systems as well such as spawners, exclusion zones etc to develop a full game.

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mystical_unicorn · July 13, 2026

So is this using some kind of dynamic mesh generation or something? Can the landscape be randomly generated at runtime?

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CodeLikeMe · July 13, 2026

Yes. Everything you see here is generated in runtime. Generation is fully deterministic. Can be randomized by changing the seed

M
Marcio Vale · July 13, 2026

One question, if I paid a patreon, All Access - Project Files, I have access for all projects, files, etc? because I have a game ideia, but for now it's better pay a patreon, and after finish my idea I will buy the plugins in fab

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CodeLikeMe · July 13, 2026

Hello, Yes. you will have access