Playable Demo: Main Menu & Settings System for UE5
A packaged build of the menu system, so you can click through every screen before deciding anything.
Main menu with a Continue that stays greyed out until a save exists, a pause menu, the full tabbed settings screen, credits, confirmation dialogs, a press start screen and a loading screen. Try the key rebinding, switch the language, turn on a colour blind mode, change the resolution and watch the "Keep display settings?" dialog count itself down.
Plug in a controller if you have one. The footer hints switch between keyboard and gamepad labels as you change device, and the button prompts follow whether it is an Xbox, PlayStation or Nintendo pad.
CONTROLS
Keyboard: arrows to navigate, Enter to select, Escape to go back, Left and Right to change values, Q and E to switch tabs
Gamepad: D-pad or stick to navigate, A to select, B to go back, LB and RB to switch tabs, Y to apply, Start for the pause menu
WORTH TRYING
- Rebind a key that is already in use and watch it move rather than double up
- Change the language on the Gameplay tab. Everything switches live, including the screen you are on
- Leave the settings screen with unapplied changes and see what it asks you
- Switch themes. There are four: Midnight, Tactical, Ember and Arctic
The full plugin is on FAB: https://www.fab.com/listings/dbec5680-1af2-4bb4-a9d8-2aabc9dc5cf2
Documentation: https://codelikeme-site.teez-mrt.workers.dev/docs/menu-system/
Questions: https://discord.gg/jRhvJtw5r5
If something behaves oddly, tell me in Discord. Easier to fix now than after you have built your game on it.
