Playable Demo: Hand2Hand Combat, a 2.5D fighting game kit for UE5
A fighting game has to be felt, not watched. A video can't tell you whether a combo string flows, whether a throw escape is fair, or what it is like to land a Fury Strike with a sliver of health left. So here is the game as a playable Windows build: four fighters, two stages, Arcade, Versus and Training. It is the same game the trailer was recorded from.
Project Access for Patreon Members
Unzip it and run H2HHost.exe. No Unreal Engine needed. If Windows says a runtime is missing, run Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe from the same folder first.
WHAT TO TRY
1. Play Arcade and pick a fighter: KAZE (balanced), BRUTUS (grappler), VIPER (rushdown) or RAVEN (zoner). Pause and open the Move List to see that fighter's specials and finishers.
2. Throw an opponent who is blocking: press Throw up close. When the CPU throws you, press Throw early to escape.
3. Build the Fury meter. Press Fury together with a special for the enhanced version (one bar), or Fury + forward to break out of a combo or a block string (two bars).
4. Drop to 30% health or less and press Fury + Heavy Kick: the Fury Strike. Once per match, an armored lunge that turns into a cinematic combo when it connects.
5. Win the deciding round. FINISH IT! comes up and your opponent is dizzy for 9 seconds. Enter one of your two finishers from the Move List: one works up close, the other a step away. Kaze's Thunder Drop, for example, is forward, back, forward + Heavy Punch, up close.
6. Try Training. The dummy can stand, crouch, jump, block or fight back, and the screen shows your inputs and the frame data of every move. Turn on HITBOXES in the pause menu.
CONTROLS
Player 1 keyboard: WASD move, U light punch, I heavy punch, J light kick, K heavy kick, Space block, O throw, L Fury, Enter confirm, Esc pause.
Player 2 keyboard: arrow keys move, Num 4 / Num 5 punches, Num 1 / Num 2 kicks, Num 0 block, Num 6 throw, Num 3 Fury, Num + pause.
Gamepad: D-pad or left stick move, X / Y punches, A / B kicks, either trigger block, left bumper throw, right bumper Fury, Start pause. On a PlayStation pad the punches are Square / Triangle and the kicks Cross / Circle.
Block is a button: hold it, and hold down as well to block low attacks. Forward always means towards your opponent.
Versus works with two players on one keyboard, or with pads. Blood, screen shake and the screen effects can be turned down in Options.
Hand2Hand Combat is coming to Fab.
If anything feels off, a combo that drops, a throw that whiffs when it shouldn't, or the CPU doing something strange, tell me in Discord with a short clip or a screenshot. That is exactly what I want to hear about.
Comments (2)
Can we get a 5.7 or 5.8 update?
Uploaded here: https://www.patreon.com/CodeLikeMe/posts/173888351
