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Gloomy Washer

@GloomyWasher
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Futariuum's Gate - Weekly Devlog #25
Hey everyone! Nethuum here, and today I’m bringing you another devlog packed with content coming in v0.70. Starting with the art side of things, progress has definitely not been small. Jumping straight to what everyone’s probably most excited for: I managed to finish the sketches and lineart for the
Oct 23, 2026 0 1
Futariuum's Gate - Weekly Devlog #24 [Early Access]
Hello, everyone! A new devlog is finally here after a little break. These past two weeks have been pretty hectic and full of unexpected setbacks. Due to some health-related issues, I had to shift my focus toward taking care of myself and went through a series of medical appointments and exams. Thank
Jul 15, 2026 0 1
Futariuum's Gate - Weekly Devlog #23 [Early Access]
A new devlog is here, and this week's theme is... colors! 🎨 Now that I've finished the lineart for all the CGs and cards coming in the next update, my focus has shifted to coloring every asset—and I've made some great progress! I managed to apply the base colors to everything and even added an init
Jun 25, 2026 0 1
Futariuum's Gate - Weekly Devlog #22 [Early Access]
Hey everyone! ✨ A new devlog is here, and we've got plenty of progress to share with you! The main focus over the past few days has been finishing the sketches and, consequently, the lineart for as many assets as possible, since those are usually the most time-consuming parts of the process. Most of
Jun 18, 2026 0 1
Futariuum’s Gate – Devlog #21
Hello, loyal fans! This devlog took a little longer than usual due to a chaotic week, but we haven’t stopped working throughout all of it. I’ve finished the design for Lesser Demon III, who will be a ranged attacker found in the dungeons. I added a badass ice bow and some extra details to make her f
May 29, 2026 0 1
Ana's Auto Fellatio - Devlog #5: Full Game Release - Date Reveal🔧
Hello, loyal fans! This new edition of our devlog brings a lot of exciting updates — including the official release date for the full version of Ana’s Auto Fellatio on Steam and Patreon! Starting with the dates: we’re planning to release the full version of Ana’s Auto Fellatio on April 29th, 2026 on
Apr 17, 2026 0 1
Ana's Auto Fellatio - Devlog #4🔧
Hey everyone! Fresh devlog straight out of the oven for you ⭐ Last week I talked about how my productivity in the CG department—usually the most time-consuming and demanding part—had improved a lot. And I’m proud to say I’ve finished drawing ALL the CGs for the game! I went all in, 100%, day after d
Mar 27, 2026 0 1
Ana's Auto Fellatio - Devlog #3🔧
Hey there, loyal fans! I’m back with another edition of our devlog, packed with updates! 🙌 Following last week — which was incredibly productive — this week was no different. I planned and defined the poses for a bunch of new CGs, and that even ended up including 2–3 extra ones because I had some i
Mar 20, 2026 0 1
Ana's Auto Fellatio - Devlog #2 🔧
Hey everyone! Time to share what we’ve been working on this week ⭐ This week wasn’t just productive — it was the most productive week we’ve ever had in the CG department, no exaggeration! I completed about half of all the CGs for AAF, totaling around 11 CGs so far (including variants). That’s a lot,
Mar 13, 2026 0 1
Ana's Auto Fellatio - Devlog #1
Hello everyone! Here we are with the very first edition of Ana’s Auto Fellatio’s devlog! I’d like to talk a bit about how development is going and what we’ve been working on during these past few weeks while we were quiet around here. We’ve been working intensively Ana’s Auto Fellatio's demo, which
Feb 13, 2026 0 1
Futariuum’s Gate – Devlog #20
Hello, loyal FG's fans! This week brought steady progress for Futariuum’s Gate, despite a few unexpected challenges. Due to health reasons, we had to take a few days off — something we rarely do since starting development — but even so, we kept working and made solid advancements. We spent time orga
Nov 7, 2025 0 1
Futariuum’s Gate – Devlog #19
Another productive week for Futariuum’s Gate! Nethuum completed the full redesign of the Quests Screen, which now organizes story quests, side quests, and completed quests in a cleaner and more intuitive layout. This new structure will also streamline development for future quest content. The Hallwa
Oct 31, 2025 0 1
Futariuum’s Gate – Devlog #18
Hi everyone! This week brought another wave of great progress for Futariuum’s Gate! Nethuum finished coloring two brand-new backgrounds — “The Library” and “Safe-Hub” — both now fully implemented in the game. Along with that, new facial expressions were added to Brianna’s portrait to make her even m
Oct 24, 2025 0 1
Futariuum’s Gate – Devlog #17
Hey everyone! This week brought a ton of visual and gameplay progress across several areas of Futariuum’s Gate. Nethuum kicked things off by completing the sketch and final lineart for the new background—The Library, which will appear during Brianna’s introduction. The next step will be moving on to
Oct 17, 2025 0 1
Futariuum’s Gate – Devlog #16
This week was a big one for us — a lot got done across different parts of the game! Nethuum started working on a brand-new background that’ll act as a “safe hub” for Maya and her group. It’s going to be an important spot in the story (no spoilers yet 👀). He went from planning to sketching really qu
Oct 10, 2025 0 3
Futariuum’s Gate – Devlog #15
Hi everyone! This week has been full of progress on both the art and gameplay sides of Futariuum’s Gate. ✨ Brianna’s Portrait: Nethuum began coloring Brianna’s portrait. As shown in the last preview, the base colors are already in place, but the final shadows, highlights, and overall polishing are s
Oct 3, 2025 0 1
Futariuum’s Gate – Devlog #14
Hi everyone! This week brought great progress for Futariuum’s Gate. We continued refining and restructuring the new gameplay loop, but that didn’t stop us from planning fresh content and starting brand-new art assets. While working on the gameplay design, Nethuum also dove into concept art for a bra
Sep 25, 2025 0 1
Futariuum’s Gate – Devlog #12
Hey everyone! This week has been a mix of polishing, design work, and some unexpected challenges — but progress on Futariuum’s Gate continues strong. Here’s what we’ve been up to: CG Polishing: Nethuum is still hard at work polishing all of the game’s CGs. The focus right now is on making sure every
Aug 22, 2025 0 1
Futariuum’s Gate – Devlog #10
Hey everyone! This week, Nethuum completed the sketch and lineart for all CGs of the new commission scene for our Gatekeeper-tier patron, featuring Dr. Amanda. This scene progressed quickly, and we’re confident it will be a great addition to the game. He has also finished the color blockout and is n
Aug 8, 2025 0 1
Futariuum’s Gate – Devlog #9
Hi everyone! This week was quite a busy one for us, mainly due to the big Steam launch of our other game, Past Mistakes (if you haven’t seen it yet, check out the newly released Episode 2!). Despite the extra workload, we made solid progress on Futariuum’s Gate—especially in the art department. Neth
Aug 1, 2025 0 1
Futariuum's Gate – Devlog #8
Hi everyone! This week’s work has been mostly focused on art assets again as we push forward with the Sphere scenes. Nethuum added a brand-new unique CG to Violet’s Sphere scene with 3 variants only for this CG, adding more visual depth to her story moments. The polishing of lineart across all CGs i
Jul 25, 2025 0 1
Futariuum’s Gate - Weekly Devlog #7 🔮
Hello, FG fans! This week’s work remains mostly focused on the game’s art assets. Nethuum is currently in the polishing phase of the Sphere scenes, fixing visual inconsistencies and adding extra details—especially to facial expressions, which are key to conveying the emotional tone of the story. He’
Jul 18, 2025 0 1
Futariuum’s Gate - Weekly Devlog #6 🔮
Hello loyal fans! This week’s focus was fully on art production, with a lot of attention going into the new CGs. Nethuum spent the week working intensively on illustration work for the Sphere scenes. During the process, several new ideas came up, which led to the creation of additional CGs — expandi
Jul 11, 2025 0 1
Futariuum’s Gate - Weekly Devlog #5 🔮
This week’s progress focused heavily on art asset production, setting the stage for Tera to adapt the writing to match the new illustrations, and later for AB to integrate them into the game code. Nethuum completed the sketches for all three Sphere scenes featuring Aubrey, Violet, and Laura. The sce
Jul 4, 2025 0 1
Futariuum's Gate - Weekly Devlog #4
We had a productive week for Futariuum’s Gate, with several improvements and planning sessions pushing us forward. AB has finished implementing the new gallery system, which comes with a range of improvements like zoom, swipe navigation, and a cleaner user interface to make it easier for players to
Jun 27, 2025 0 1
Futariuum’s Gate - Weekly Devlog #3 🔮
This week came with some setbacks, as Nethuum was sick for a few days, but we still made meaningful progress. We took this time to focus on something essential: defining the full scope of the game. This step was important to give us a clearer picture of what still needs to be done and how to manage
Jun 20, 2025 0 1
Futariuum's Gate - v0.50 Devlog #1
Hello handsome Patreon users! Futariuum Gate v0.0.50 has a juicy devlog update for you all full of content, bug fixes and much much more. Let’s start with giving you all the news of the things you’ve all are patiently waiting for! ⚡Game Content Update 3 New Maya’s Sphere Rank Scenes: Laura, Aubrey,
Feb 13, 2025 0 1
v0.35 Devlog #6
Howdy howdy! We’ve been working on more than a few things for the next build of Futariuum’s Gate, and it’s once again time to update y’all with a nifty development log! On the coding side with AB: Card battles: Experience, cards and money are now correctly rewarded after winning a battle. Both exper
Jul 23, 2024 0 1
v0.35 Devlog #5
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v0.35 Devlog #4
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v0.35 Devlog #3
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v0.35 Devlog #2
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v0.35 Devlog #1
May 25, 2024 0
v0.30 Progress Report
Howdy, Futa Afficionados! We’re zeroing in on the next build of the game’s release, bringing us teasingly close to being able to show you our work over the past months. As you can see from the progress bars above, we’re edging on launch, truly. For the game’s visuals and sound: Nethuum has finished
Apr 15, 2024 0 1
v0.30 Devlog #5
Howdy, Futariuum's Gate followers! v0.30 is very much taking shape, which means we’ve got a few updates for you on how we’re progressing. As we’re getting toward the home stretch of content creation, we can confirm that this build is the largest one yet, featuring some story content as well as the f
Mar 30, 2024 0 1
v0.30 Devlog #4
Mar 2, 2024 0
v0.30 Devlog #3
Feb 6, 2024 0
v0.30 Devlog #2
Jan 23, 2024 0
v0.30 Devlog #1
Howdy, Futariuum's Gate subscribers! As mentioned in the post detailing our plans for 2024, this is our first development log for v0.30 of Futariuum's Gate! In these devlogs, we'll be giving you an insight into our development process as well as previews of anything that might be interesting. On the
Jan 13, 2024 0