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June 20, 2025

Futariuum’s Gate - Weekly Devlog #3 🔮

This week came with some setbacks, as Nethuum was sick for a few days, but we still made meaningful progress. We took this time to focus on something essential: defining the full scope of the game. This step was important to give us a clearer picture of what still needs to be done and how to manage our resources efficiently moving forward.

A big part of the work was spent discussing the overall story structure. Tera worked on a summary that outlines the entire plot from beginning to end, helping us establish key narrative milestones. We also made decisions on which characters will be featured in the Sphere content and how dungeon-related gameplay will be structured, ensuring we can expand the game meaningfully without overcommitting beyond what’s realistically possible.

Although changes will likely happen as development evolves, this planning phase has helped us find a healthier balance between adding new content and keeping production manageable.

On the gameplay side, we’ve now outlined most of the dungeon and deckbuilding combat segment, including the number of cards, dungeons, mechanics, and more. This gives us a solid foundation to start building and iterating on.

Ramsey is about to start working on early sketches of the scene between Aubrey and Maya, giving Nethuum a visual base to begin drawing the final artwork later on.

Meanwhile, AB has been reworking the CG gallery, which now allows players to swipe between images and zoom in on any artwork. Around 40% of the new gallery system is already complete, and it should make for a much smoother and more immersive experience when revisiting scenes and visuals.

Thanks as always for the ongoing support — even in slower weeks, your encouragement keeps things moving forward.