Futariuum's Gate - Weekly Devlog #4
We had a productive week for Futariuum’s Gate, with several improvements and planning sessions pushing us forward. AB has finished implementing the new gallery system, which comes with a range of improvements like zoom, swipe navigation, and a cleaner user interface to make it easier for players to revisit unlocked CGs.
On the art side, Nethuum is currently working on sketching the Sphere scene with Laura and Maya, as well as the Sphere scene featuring Aubrey, laying down the first ideas for composition and flow. He’s also in the planning phase for Violet’s Sphere scene, outlining the key emotional beats and transitions.
Meanwhile, Ramsey has been developing the concept art for a new type of dungeon that will debut in Episode 2, exploring unique themes and more diverse environments.
In parallel, the team has continued discussing and defining the full scope of the game, making sure we stay on track with what’s feasible while still expanding the player experience. We also started brainstorming new content to include in the upcoming update beyond just Sphere scenes, so there’s a lot of exciting stuff lining up on the roadmap.
Thanks for being here with us each week — your support is what makes these updates possible!
Comments (2)
Excellent to hear, fine shyt
Let's go!!! ☺️
