Futariuum’s Gate – Devlog #12
Hey everyone!
This week has been a mix of polishing, design work, and some unexpected challenges — but progress on Futariuum’s Gate continues strong. Here’s what we’ve been up to:
CG Polishing: Nethuum is still hard at work polishing all of the game’s CGs. The focus right now is on making sure every detail feels crisp, immersive, and ready to be implemented.
Maya’s New Outfit: Work on Maya’s new outfit is moving forward, and it’s starting to take shape nicely. This design will bring more personality and visual identity to her character.
Writing Challenges: We ran into some issues in the writing department that required extra time and adjustments. Nethuum stepped in to resolve them quickly, and we’re confident that writing will get back on track smoothly in the coming days [Update: The situation has been resolved and the writing process is now going smoothly again].
Dungeon System Update: Meanwhile, AB has been restructuring the dungeon system. The goal is to simplify mechanics while making the gameplay loop more engaging and rewarding for players.
Future Planning: Finally, both Nethuum and AB sat down to discuss important long-term plans for the project. These ideas will start being implemented as early as the next update.
Despite the hurdles, development remains steady, and we’re very excited about the direction things are heading!
Comments (1)
Awesome, glad to see these devlogs & the communication. Hope all is well.
