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Literalmente Game

@literalmente_game
0 bookmarksindexed Sep 14, 2026updatedlast updated Sep 26, 2026importedlast imported Nov 3, 2026
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play! progress report (03/09/2026)
Here we go with some bad news... but also some good news, which one you want to know about first? Let's flip a coin, heads I mention the bad... ok ok, let's cut to the chase (I can't find my coin anyway...). This month I was only able to confirm a single new playable game, most of the titles I've be
Sep 3, 2026 0
play! progress report (02/08/2026)
This month was the end of a looong double testing run, which was specially long due to the game I've been testing: Final Fantasy XII. The US region was already confirmed as playable for some time, but both the PAL and the specially improved JP release didn't had the same attention until now. This ha
Aug 2, 2026 0
play! progress report (01/07/2026)
A bit late, but still with the good news. We had a bunch of new games added to the compatibility tracker going directly from "who knows" to fully playables. I'm still on my way on working to make games with high EE usage run better, and there's a bunch that I've found and added patches to... some ot
Jul 2, 2026 0
play! progress report (01/06/2026)
As mentioned on the previous report, I'm now able to make my own idle skip patches and the results are already coming along nicely. Most of the games I've improved and checked are now running much better and some of the patches are already merged, which means anyone downloading the latest builds wil
Jun 1, 2026 0
play! progress report (01/05/2026) + some very good news
This month the amount of games that became playable are slightly less exciting than what I've (finally) learned to do. The tldr: I can improve the performance of many games by myself without the need to ask the actual developer when a game have unusual usage of the EE (the PS2 CPU). More details and
May 1, 2026 0
play! progress report (03/04/2026)
Hello people! As I've mentioned on the latest report, I had to finish my Shin Megami Tensei saga, and this month we already have another step towards that: Devil Summoner fully verified. Sadly I didn't had enough time, but I'm almost half-way into Devil Summoner 2 as well. The other game I had in my
Apr 3, 2026 0
Hungry Ghosts English Translation (PS2)
Sup people, today I have an early article for something different than the usual report: the release of the Hungry Ghosts PS2 game english translation patch. Some people may know about the game and most probably ignore it since it's a text heavy game that's barely navigable without being able read j
Mar 21, 2026 0
play! progress report (01/03/2026)
This month we got some more games playable, but the number could be slightly bigger if it wasn't for my choice of (yet again) very long JRPGs. A combo of those this time, since I couldn't let the second part of such great game left on the corner with the first part being fully verified (nothing to d
Mar 1, 2026 0
play! progress report (01/02/2026)
Checking on my list of "okay, I'll get back to this game at some point [MONTHS GO BY...] ... I forgot so now I'll need to start over since I don't even remember how to play" titles, Wizardry - Tales of The Forsaken Land ate most of my time. To be honest: it was a fine "waste of time", the game is ad
Feb 1, 2026 0
play! progress report (05/01/2026)
Final report of the year, here we go! On the bad side of things (yes, let's start with that =x), we didn't reached the %'s I've planned for this past year compatibility wise, but we got "close enough". On the good side: december had more playable games confirmed/fixed than the past 3 months combined
Jan 5, 2026 0
play! progress report (01/12/2025)
This last month I've lost some data due to upgrading to a newer OS (yes, I was still using Windows 7 for almost the entire time doing the tests, sue me). For some weird reason, even simple notepad text files got corrupted while being loaded into Windows 11, but I was lucky enough to be able to recov
Dec 1, 2025 0
play! progress report (02/11/2025)
As I do often, this month was mostly based on going back to games I had previously tested that were in bad states (broken/loadables/intros), to double check for any improvement. It's always nice to see games being fixed by "random" improvements in unrelated games, and we had at least one that reache
Nov 2, 2025 0
play! progress report (01/10/2025)
I guess the hint about what I was testing this month was just too obvious, huh? Kingdom Hearts has been in my list for years and I was finally able to give it the attention it deserves. Not only I've finished both main games (Kingdom Hearts 1 and 2), but I also 100% their improved versions as well (
Oct 1, 2025 0
play! progress report (01/09/2025)
This month was 100% dedicated to a series that we already had some games confirmed as playables, but with so much left to test: Dot Hack. I've already verified the first 3 main games (the 4th is still left for... next month probably), but now I've decided to poke at the Dot Hack G.U. part of the ser
Sep 1, 2025 0 1
Showcasing my products: Laser engraved art (The Lord of the Rings Middle-Earth Map)
For some time now I'm making and selling laser engraved stuff. I've started with wood only, but now I'm also using fake leather to make fantasy/game maps. The final product looked good enough that I've made 3 for myself, but I can make pretty much any map if I can get my hangs in a good enough resol
Aug 5, 2025 0 1
play! progress report (02/08/2025)
We're almost at the end of our Shadow Hearts journey: Shadow Hearts 1 became playable, Shadow Hearts: Covenant got it's time and now only Shadow Hearts: From the New World is left. As usual, the games from this series suffer from being too sensitive to seek timings while trying to read information f
Aug 2, 2025 0
play! progress report (01/07/2025)
You're all probably tired of reading "hey, I've played [insert game name here] for [insert ungodly amount of hours here], but that was the case again! The game this time was Tales of the Abyss. Taking advantage of the recently added patch to improve it's performance, I did everything possible in the
Jul 2, 2025 0
play! progress report (01/06/2025)
100+ hours into a single game testing was painful, but what about almost 300 hours? That was the case this month, target being King's Field IV. For those that don't know, the King's Field series exist since the PS1, with the 4th game being only on the PS2 and the last game on the series well. Being
Jun 1, 2025 0
play! progress report (01/05/2025)
Hello and welcome to "I've played 100+ hours of a specific game just to be sure" report. The specific game that consumed most of my time this month was Final Fantasy X and yes, I'm happy to announce that the game is finally fully playable! The gamebreaking issue was a softlock after the firt summone
May 1, 2025 0
play! progress report (01/04/2025)
Visual issues being fixed in a single game... and many others being fixed by "accident", now that's something I love! This month I've asked the developer to check into a specific issue that wasn't gamebreaking, but still annoying: the geometry on some monsters in Dragon Quest: Shounen Yangus to Fush
Apr 2, 2025 0
play! progress report (01/03/2025)
As mentioned at the previous report, I've decided to take things slowly this month... but that somehow didn't worked out since I actually put more hours into testing because of my bad decision to include a 100+ hours RPG in my list. Ok, at some point I would need to do it anyway, so one down from th
Mar 1, 2025 0
Amazing 2025 January play! progress report? Amazing 2025 January play! report!
A bit late but oh boy, I'm even more excited than I was in December. This is legit Christmas 2.0, since we got exactly the same amount of new playable games, some other games with progress in another statuses + a new "game config" system that allows us to fix some problems faster than ever, allowing
Feb 2, 2025 0
play's 2024 final report! (30/12/2024)
A lot of work was put into reaching where we're at right now: many PS2 features were implemented to cover specific games, lot's of old implementations were improved to fit the behavior of multiple games (in the case where they're made with a specific game in mind as a test case and then later better
Dec 30, 2024 0 1
play! progress report (30/11/2024)
As promised, much more time was dedicated to compensate for the lack of results I had last month, and the results show: 20 new playable games verified and an even bigger list of games improved that I'll get to the next month. Some of the results came from timming accuracy improvements that affected
Nov 30, 2024 0
play! mini compatibility/progress report (02/11/2024)
This month we mostly had project infrastructure changes (boring stuff related to dependencies for each platform, needed to compile the emulator itself), some minor compatibility bumps + a nice outcome from the Game of the Month results. Sadly I didn't had much time to test every single status of the
Nov 2, 2024 0
Game of the Month: Viewtiful Joe
Late, but here we are. Viewtiful Joe was the most voted option this month... at least until the paoint I had access to the data. Sadly, I've lost access to the account used to make the poll recently, so for the next month I'll need to make a new one (I'll add the new link to the end of the month rep
Oct 24, 2024 0
play! compatibility/progress report (01/10/2024)
Slightly earlier but good news can't wait. This month we had an above average compatibility bump, including (finally) a bunch of results updated to the arcade side of things as well. So let's jump directly into the interesting part: New verified playable PS2 games: Family Guy: Video Game! White Van
Oct 1, 2024 0
Game of the Month: NOPE.elf
That's right, we'll not get a Game of the Month for this month, but I guess the reason is fair enough for most people: I'm going deep into the arcade testing side of things to compensate for the lack of results we had last month, updating the public list with as many results possible. By the end of
Sep 26, 2024 0
play! compatibility/progress report (01/09/2024)
I'll be honest that this month wasn't very good to me: got a terrible cold + messed up with my left arm at work (repetitive movement will do that to you at some point, but I didn't expected to not be able to even raise my arm without almost crying of pain so soon...), and as a nice bonus we had a to
Sep 1, 2024 0
Game of the Month: Sonic Unleashed
This month the most voted game honestly surprised me, I legit didn't expected anyone at all to even mention this version of the game, but it's voice of the people and we have to repect the results. The "original behavior" of the game with play! is painful due to rendering issues with both APIs (with
Aug 23, 2024 0
play! compatibility/progress report (01/08/2024)
We have a lot to talk about this month: major compatibility improvements, some performance improvements, game of the month results and news on the arcade side of things. Most of our compatibility bump came from me finally being able to check on the Buzzer controller games since this device is now su
Aug 1, 2024 0
Game of the Month: Commandos - Strike Force
This time the suggestions finally worked! The chosen one was Commandos - Strike Force. In the past this game had a major rendering issue: you couldn't see anything while trying to aim with the sniper rifle. Since this was fixed some months ago, now there's only a major concern: performance. While I
Jul 20, 2024 0
play! compatibility/progress report (01/07/2024)
Jul 1, 2024 0
Welcome to: Game of the Month!
This is an idea I had for some time, so let's put it to work! As some few people know, I've been unemployed for some time at this point, and the only job I could get is a temp one at a... well, kinda terrible place that'll probably fire me next month or so. So the plan is to try and make something I
Jun 14, 2024 0
play! compatibility/progress report (01/06/2024)
Jun 1, 2024 0
play! compatibility/progress report (30/04/2024)
It's that time of the month again... one day earlier? As the games I'm testing right now aren't even close to the end, I've decided to close the list sooner than I've wanted as nothing else would be able to make it in the next days. So let's talk about some of the progress made: Fatal Frame III This
Apr 30, 2024 0
Gamedev Diary [01] - Engine choice + Initial work
As promised in a previous article, this is my first coverage of what I want to do, what I already did (not much...), and some details on how/why I'm doing in some of my attempts at making my first game. Engine choice First thing we need to think about is what kind of game we want to make and then tr
Apr 14, 2024 0
play! compatibility report (01/04/2024)
It's that time of the month again, with yet another bunch of progress to report. I've been into my "horror mood" for some time since I've finished Fatal Frame 1 last month, so the obvious choice among the PS2 library was the sequel. All fine until the first... 10 seconds in-game: the voice started t
Apr 1, 2024 0
Play! february compatibility report (PS2 emulation)
Yet another major compatibility bump. This month I've decided to start with some games that I've mostly ignored due to being too long to test (RPGs being RPGs), and some others that I just didn't had the opportunity to check last month. So for some details before we list our monthly wins: both 187 -
Mar 1, 2024 0
play! progress/compatibility report + redream new cheats
Doing something slightly different this month, I've divided my attention between testing and helping find common issues for play! and as I saw many resquests recently about it, also verified and added new cheat codes to the redream database. For those that don't use or don't know how cheats work in
Feb 1, 2024 0
A very PS2 December (play! PS2 emulator progress/compatibility report)
Hi everyone and hi end of this year! As I didn't had much time to work on anything else, I've decided yet again to focus into a single project and to go nuclear on it as well. The results: some of the most impressive compatibility boosts we had this year. As a side note to that, I could put some ext
Jan 1, 2024 0
play! and ares November compatibility report (and something extra about CxBx-Reloaded...)
This month I had the pleasure to finish a ton of games for both projects again, keeping the play! quick compatibility rise and bringing ares GBA emulation slightly closer to it's "non-experimental state". This also marks the release of play! 0.63 and ares v134. ares GBA verified playable games: Incr
Dec 2, 2023 0
play! and ares October compatibility report (mostly play!...)
I know, I know, I’m late… but it’s 100% worth it as I’ve mentioned previously: after many hours of testing, I’ve confirmed 1000 playable games for the PS2 emulator play!. So now more games are playable yadda yadda, anything else? I’m glad you asked, because we also have the first implementation of r
Nov 6, 2023 0
Brief heads up!
The report from October will be slightly delayed due to the amount of games I had to finish to meet a personal goal (still working on it right now), but don't worry, it's worth it ;)
Nov 3, 2023 0
play! and ares compatibility report (09/2023)
First, the good news: I was able to finish a lot of games for both projects this month (8 GBA games for ares, 17 games for play!). ares New GBA verified playable games: Tetris Worlds (Europe) (En,Fr,De,Nl) Tetris Worlds (Europe) Street Fighter Alpha 3 (Europe) xXx (USA, Europe) Yu Yu Hakusho - Ghost
Oct 1, 2023 0
play! progress report + ares compatibility report (08/2023)
play! progress report As mentioned in the last report, this last month started focused on fixing From Software games related issues, but things went much better than what I've expected. Our journey started with me randomly thinking "yes, I would like to suffer, so what should I play for this entire
Aug 31, 2023 0
More ares and Play! compatibility updates
Here we go again, with another combo compatibility report. Latest ares version 133 had a ton of improvements in many platforms (read the details here https://ares-emu.net/news/ares-v133-released), so I had to poke at the Nintendo 64 emulation at least for some minutes (probably going to check on mor
Jul 31, 2023 0
ares, Play! and life updates
Kinda late with my latest results, but here we go... ares Another 4 games finished and reported to the compatibility list: King of Fighters EX 2, The - Howling Blood (E) King of Fighters EX 2, The - Howling Blood (Japan) (Rev 1) Men in Black - The Series (E) Mahou no Pumpkin - Ann to Greg no Daibouk
Jun 26, 2023 0
ares compatibility report (multisystem emulator)
Time to give ares (https://ares-emu.net/) more attention. For those that don’t know, ares is a very nice project that’s accuracy oriented while still having an UI that doesn’t make you want to punch your screen. Which system can you emulate with it? Well, it would be easier to list what’s not, so ch
May 15, 2023 0
Mini progress report for the 0.61 version of Play! (PS2 emulator)
Long time no see, huh? Once again, another huge compatibility bump praised us all since the last time I've mentioned it in a report (it was around 450 playables and now... well, hold on to your hats). This came from a long list of improvements and new features, so I'll just list the most important s
May 1, 2023 0
Showing 1 - 50 of 58