Patreon
Joan6694
@joan6694
Who is this creator?
[HS/AI/HS2] BonesFramework 1.4.1
Just some fixes. What's new? For AI/HS2: - Fixed BonesFramework not working correctly with UncensorSelector. Requirements (for first time users) For HS: A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're using the Fakku version with the Extended DLC. Illus
Sep 17, 2020 0
[HS/KK/AI/HS2] NodesConstraints 1.2.1
Bug fixes too. What's new? For everything: - Fixed regression about positions not being set correctly etc... For HS/KK: - More robust Timeline compatibility. Requirements (for first time users) For HS: A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're usi
Aug 23, 2020 0
[HS/KK/AI/HS2] VideoExport 1.2.1
Small fixes of bugs you might not even have noticed, but get it nonetheless. What's new? For everything: - Fixed H264 and H265 having washed out colors with certain video players and video edition tools. - Fixed some GIF generation errors. Requirements (for first time users) For HS: Illusion Plugin
Aug 23, 2020 0
[HS/KK/AI/HS2] RendererEditor 1.6.0
Basically, I'm in the process of porting everything everywhere, it'll make things simpler in the long run. What's new? For HS/AI: - The plugin now tries to keep changes when changing colors etc via the vanilla anim menu (for objects). For characters, it tries to keep changes when changing clothes, l
Jul 25, 2020 0
[HS/KK/AI/HS2] NodesConstraints 1.2.0
This is getting ported as well. What's new? For everything: - Added a filter field for constraints. For HS/KK: - Compatibility with Timeline (it's now possible to enable/disable constraints with an interpolable). For HS2: - It's now compatible with the game. Go to my website (section NodesConstraint
Jul 25, 2020 0
[HS/KK/AI/HS2] VideoExport 1.2.0
So it's been a while since the last update, a lot of things changed, let's see what's new. What's new? For everything: - Chinese translation. Big thanks to GEEK_CHEN for the work! - Attempting to fix some issues that would arise with a game path containing spaces. - A new "Immediate" mode for the bu
Jul 25, 2020 0 1
[AI/HS2] MoreAccessories 1.2.2
Just a small fix. What's new? For HS2: - Fixed a graphical bug where the list of coordinates in H scenes would overflow. Requirements (for first time users) The latest BepInEx, available here The BepisPlugins collection for AI/HS2, available here Download AI MoreAccessories Version 1.2.2 (Mega) HS2
Jul 5, 2020 0
[HS/KK/AI/HS2] HSUS/KKUS/AIUS/HS2US 1.9.0
Without any surprise, HSUS is also getting ported to HS2. What's new? For HS2: - Compatibility with HS2. Since HS2 is very similar to AI, please refer to this old post, "What's new? > For AI" section, it summarizes everything you need to know. Requirements (for first time users) For HS: A fully upda
Jun 27, 2020 0 1
[HS/KK/AI/HS2] HSPE/KKPE/AIPE/HS2PE 2.12.0
A new version of HSPE! This one is mainly aimed at porting the plugin to HS2 but with a few nice additions for other games. What's new? For everything: - Added a new "Unfold Modified" button in the advanced mode bones tab that can be used to unfold the whole tree to show all the dirty bones. - Dynam
Jun 27, 2020 0
[AI/HS2] MoreAccessories 1.2.1
Alright it's here. What's new? For HS2: - Fixed a memory leak that happened when loading characters. Requirements (for first time users) The latest BepInEx, available here The BepisPlugins collection for AI/HS2, available here Download AI MoreAccessories Version 1.2.1 (Mega) HS2 MoreAccessories Vers
Jun 14, 2020 0
[AI/HS2] MoreAccessories 1.2.0
More compatibility. What's new? For AI: - Fixed that old bug with colors going whack on additional slots. - Compatibility with fusion (was this there before and I simply missed it? I don't remember). For HS2: - The plugin is now compatible with HS2. Requirements The latest BepInEx, available here Th
Jun 11, 2020 0
[HS/AI/HS2] BonesFramework 1.4.0
NEW VERSION HERE Here is the compatibility update. What's new? For AI: - Fixed a bug where some new hair (and maybe other stuff) would have vertices stuck on the ground. For HS2: - The plugin is now compatible with HS2. Requirements (for first time users) For HS: A fully updated game with the 630 pa
Jun 9, 2020 0
[HS/KK/AI] HSPE/KKPE/AIPE 2.11.1
Alright, no beta this time, only a few bug fixes related to Timeline (so it's only for HS). What's new? For HS: - Fixed bug where it was impossible to interpolate more than one blend shape group in Timeline at the same time. - Fixed bug where dynamic bones data would not save correctly in Timeline.
May 16, 2020 0 1
[HS/AI] RendererEditor 1.5.1
This is a very small update targeted only to HS. What's new? For HS: - Compatibility with Timeline. Requirements (for first time users) For HS: A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're using the Fakku version with the Extended DLC. Illusion Plugi
Apr 21, 2020 0
[HS/KK/AI] HSPE/KKPE/AIPE 2.11.0
Well, this release is mainly aimed at the compatibility with Timeline, but I also have a bunch of new stuff to show. What's new? For HS/KK/AI: - A new tab called "IK" was added to the advanced mode. This can be used to change the weight of individual IK nodes on your character. It also works on item
Apr 18, 2020 0 1
[HS/AI] BonesFramework 1.3.0
THERE IS A NEW VERSION, TAKE THIS ONE INSTEAD! Here is a "small" update for AI. Just AI really. What's new? For HS: - Nothing. I mean I refactored a few things so I suppose you can download that but it doesn't bring anything for HS. For AI: - Compatibility with UncensorSelector. That means modders c
Feb 18, 2020 0
[HS/KK/AI] HSUS/KKUS/AIUS 1.8.1
My apologies for this huge delay, I got sick recently and that completely threw my schedule off. Anyway, as you can see HSUS is getting ported to AI too. I took the time to greatly refactor the code and homogenize certain features between versions (there are still differences though, mainly because
Jan 28, 2020 0 1
[HS/KK/AI] NodesConstraints 1.1.0
Yet another port (and a new feature too). What's new? For HS: - Bug fixed where some parts of the hierarchy were missing in the advanced list mode. - New "Link Scale" feature. For KOI: - Bug fixed where some parts of the hierarchy were missing in the advanced list mode. - New "Link Scale" feature. -
Jan 27, 2020 0 1
[HS/AI] BonesFramework 1.2.1
Small fix for a small bug, nothing exactly interesting. What's new? For HS/AI: - Made sure all the dynamic bones on the character have additional colliders registered correctly. For AI: - Fixed a bug where certain clothes wouldn't show up in the main game if BonesFramework was installed. Requirement
Dec 31, 2019 0
[HS/AI] BonesFramework 1.2.0
A new version is available, get this one instead This is mostly for porting to AI. There is a new feature for HS though, it can be pretty neat I suppose. What's new? For HS: - DynamicBoneColliders included on additional bones are now linked to DynamicBones on the character. Yes, that means that you
Dec 29, 2019 0
[HS/KK/AI] VideoExport 1.1.0
So as you can see, VideoExport was ported to Koi (that was a commission) and to AI as well (because why not), and since I've had a bunch of requests and made some minor improvements since the first version, it's time for an update. What's new? For HS: - It is now possible to configure where temporar
Dec 7, 2019 0 1
[HS/AI] RendererEditor 1.5.0
I hope you're all having pleasant holidays, I know I am. In any case, it's finally out of beta, the new version of RendererEditor. Don't expect "a lot" on the HS side though, this is mostly for AI. What's new? For HS: - No groundbreaking new features here, but still, a thumbnail cache was implemente
Dec 7, 2019 0 1
[HS/KK/AI] HSPE/KKPE/AIPE 2.10.1
Intros are overrated. What's new? For HS/KOI/AI: - Fixed a crash that happened upon deleting a character (or loading a scene) that slowed down the studio and made the boobs/butt unresponsive. - Fixed being able to still drag around dynamic bones even after closing the advanced mode. For AI: - Added
Nov 16, 2019 0 1
[HS/KK/AI] HSPE/KKPE/AIPE 2.10.0
It's time for something quite special, the first joint release of one of my plugins! Since I am now maintaining more than two games, I've decided to do releases like that from now on (for plugins that share code between games). Long story short, it's easier for me and probably for everyone else. Als
Nov 12, 2019 0 1
[AI] MoreAccessories 1.1.1
It's not a big update so let's keep this short. What's new? - I was told the last version of MoreAccessories slowed down the startup of AI, so here you go, that's fixed. Requirements The latest BepInEx, available here The BepisPlugins collection for AI, available here Download Version 1.1.1 (Mega)
Nov 7, 2019 0 1
[AI] MoreAccessories 1.1.0
Now that the game is fully out, it's time to get the real version of MoreAccessories. What's new? - Compatibility with the Studio and the main game. Not much to say again, everything should save and load without any issue. Requirements The latest BepInEx, available here The BepisPlugins collection f
Nov 5, 2019 0 1
[AI] MoreAccessories 1.0.1
What's new? - Compatibility with the new version of BepInEx (BepInEx5_Almost-RC2). Just to be clear, if you installed it, you obviously need that. If you didn't, then don't install this. That's all (for now). Requirements The latest BepInEx and BepisPlugins collection for AI, all available here. Dow
Oct 1, 2019 0 1
[AI] MoreAccessories 1.0.0
Hey, it's me again, with this mod again, but this time it's for AI Syoujyo! I suppose it was faster to make since only the trial is out for now. Anyway, here is the full presentation: What does this mod do? This plugin removes the hard cap of 20 accessories you have on a character. Features Like I s
Sep 19, 2019 0 1

