December 29, 2019

[HS/AI] BonesFramework 1.2.0

A new version is available, get this one instead 

This is mostly for porting to AI. There is a new feature for HS though, it can be pretty neat I suppose.


What's new?

For HS:

- DynamicBoneColliders included on additional bones are now linked to DynamicBones on the character. Yes, that means that you can add colliders and have them interact with other stuff.


For AI:

Everything. I feel like I should provide a small explanation though. Basically, this is a plugin aimed for clothes maker that allows them to add more bones to an outfit (effectively extending the basic skeleton). It also works for heads.

For some documentation, please check my website though. Also, here is a working example made by Roy12.


Requirements

For HS:

A fully updated game with the 630 patch (under "Game Update")

Illusion Plugin Architecture 


For AI:

BepInEx 


Installation

For HS:

Put BonesFramework.dll in your "Plugins" folder.


For AI:

Put BonesFramework.dll in your "BepInEx/plugins" folder.


Download

HS BonesFramework Version 1.2.0 (Mega) 

AI BonesFramework Version 1.2.0 (Mega) 

Comments (7)

B
BitesZaDasuto · December 31, 2019

>you can add colliders Holy shit, sounds awesome.

A
Akers · December 30, 2019

Hello. I installed AI BonesFramework Version 1.2.0,and FFFQ11.06 mods is wrong.Mainly pantyhose don't show in the game,but not in chara make

J
Joan6694 · December 30, 2019

I found the problem, will update tomorrow.

t
torinouta · December 30, 2019

Witch is the logs file ?

J
Joan6694 · December 30, 2019

Depends, either StudioNEO_64_Data/output_log.txt or HoneySelect_64_Data/output_log.txt

t
torinouta · December 30, 2019

Hello. I installed HS BonesFramework Version 1.2.0, and some mods is wrong. Then I rolled back to HS BonesFramework 1.1.0, it still doesn't work .

J
Joan6694 · December 30, 2019

Send your logs so I can check what's happening