[HS/AI] BonesFramework 1.2.0
A new version is available, get this one instead
This is mostly for porting to AI. There is a new feature for HS though, it can be pretty neat I suppose.
What's new?
For HS:
- DynamicBoneColliders included on additional bones are now linked to DynamicBones on the character. Yes, that means that you can add colliders and have them interact with other stuff.
For AI:
Everything. I feel like I should provide a small explanation though. Basically, this is a plugin aimed for clothes maker that allows them to add more bones to an outfit (effectively extending the basic skeleton). It also works for heads.
For some documentation, please check my website though. Also, here is a working example made by Roy12.
Requirements
For HS:
A fully updated game with the 630 patch (under "Game Update")
For AI:
Installation
For HS:
Put BonesFramework.dll in your "Plugins" folder.
For AI:
Put BonesFramework.dll in your "BepInEx/plugins" folder.
Download
Comments (7)
>you can add colliders Holy shit, sounds awesome.
Hello. I installed AI BonesFramework Version 1.2.0,and FFFQ11.06 mods is wrong.Mainly pantyhose don't show in the game,but not in chara make
I found the problem, will update tomorrow.
Witch is the logs file ?
Depends, either StudioNEO_64_Data/output_log.txt or HoneySelect_64_Data/output_log.txt
Hello. I installed HS BonesFramework Version 1.2.0, and some mods is wrong. Then I rolled back to HS BonesFramework 1.1.0, it still doesn't work .
Send your logs so I can check what's happening
