April 18, 2020

[HS/KK/AI] HSPE/KKPE/AIPE 2.11.0

Well, this release is mainly aimed at the compatibility with Timeline, but I also have a bunch of new stuff to show.


What's new?

For HS/KK/AI:

- A new tab called "IK" was added to the advanced mode. This can be used to change the weight of individual IK nodes on your character. It also works on items compatible with IK (yes they exist, I didn't pose those tentacles in the preview picture with FK, I'm not a madman). For modders, it can detect FABRIK, FABRIKRoot, AimIK, CCDIK and FullBodyBipedIK.

- In the Bones Editor, it is now possible to make an object (and everything under) "dirty" (turning it purple) without actually changing anything on it with new three "Make Pos/Rot/Scale Dirty" buttons. This can be used to "freeze" an object to a certain state. It's possible to apply this to a whole sub tree the same way as resetting a one: by holding ctrl and clicking on the button.

- Boobs tab has new "Copy to FK" feature, which works as well as the one in Dynamic Bones, which means it's not perfect but I can't make it better.

- Standalone colliders now have buttons to toggle on/off all affected dynamic bones.

- Dynamic Bones now have copy and paste buttons (that means you can copy settings to other DBs).

- Fixed a bug where dynamic bones would have weird behaviours after replacing clothes.


For HS:

 - Compatibility with Timeline, older versions won't work with it so please update. 


Requirements (for first time users)

For HS:

A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're using the Fakku version with the Extended DLC.

Illusion Plugin Architecture 

HSExtSave


For KK/AI:

The latest version of BepInEx

The latest version of the BepisPlugins collection.

Download

HSPE Version 2.11.0 (Mega) 

KKPE Version 2.11.0 (Mega) 

AIPE Version 2.11.0 (Mega) 

Comments (17)

S
Stardust252 · April 22, 2020

Great update! I really need to turn off all the dynamic bone functions of the collider. He is too convenient.

w
wyrmmaster · April 22, 2020

Oh, also, thanks for the badly needed IK sliders!!!!

w
wyrmmaster · April 22, 2020

Just wanted to say what amazing work you do. Also, wanted to ask where you got IK tenticles?

J
Joan6694 · April 22, 2020

They're normal tentacles by a modder named "Sin" that I took and modified for my personal use. Sorry, can't share them since I'm not the original modder here.

R
Rez · April 21, 2020

Thanks for the update Joan. Is there any way to hide the wires representing the skeleton of FK/IK characters in a scene while they are selected and Axis button is off (KKPE)? If not is it possible to have a toggle for that? My issue is that I have some scenes which I use to preview characters and I need to have all characters selected at all times so when I drag and drop a chara card from explorer they all get changed to the new character in different outfits and poses. As it is now the white lines just get in the way and are distracting. They're unaffected by HideUI as well.

J
Joan6694 · April 21, 2020

Well, I'm gonna go ahead and say that yes, it should be possible technically. However, since this is a vanilla feature that was introduced in an update... Isn't there a setting for that? Sorry I don't play CharaStudio a lot but can't you just hide them altogether? Or do you want to hide them selectively (aka sometimes yes sometimes no)?

G
Ganzt · April 20, 2020

Hi, is there a way to make the naturally dynamic bone colliders interact with other objects (sos cock for example) or parts other characters? I know how to place them as items on characters to achieve this effect but was wondering if there was a method using the already present colliders.

J
Joan6694 · April 20, 2020

Technically yes. Realistically, no, it would be too annoying to do.

M
Mehmet · April 19, 2020

Hello, is timeline works with AI? All my plugins up to date but couldnt start it in neo2 yet. Cant see it in F1 debug menu also. Got this new button with 2.11.0 but its unresponsive http://prntscr.com/s2ifgr

J
Joan6694 · April 20, 2020

No, Timeline is not compatible with AI, it's only HS. I don't know what this button is.

P
Pkidden · April 19, 2020

I know this is beta. But was getting HS Neo crashes (Using VNGE , Scene Save State) and had to roll back to HSPE 2.10.1

J
Joan6694 · April 19, 2020

Send logs please

L
Laird Destro's Warehouse · April 19, 2020

Can someone share an example of the dirty function in action in a scene on the Discord?

b
bob rob · April 18, 2020

YESSSSSS, Thanks for the dirty option you dirty dirty baguette

D
Dr.Bloodmoney · April 18, 2020

Awesome work as always, thank you!

L
Laird Destro's Warehouse · April 18, 2020

"Make dirty" function...Does this mean I can finally pause some of the animated studio objects? If so this will be great for those Aizen effects mods.

J
Joan6694 · April 18, 2020

I don't know, maybe, maybe not, I didn't try.