January 27, 2020

[HS/KK/AI] NodesConstraints 1.1.0

Yet another port (and a new feature too).


What's new?

For HS:

- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.

- New "Link Scale" feature.


For KOI: 

- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.

- New "Link Scale" feature.

- Linking a rotating gimmick to the head bone would make only the hair rotate if FK was disabled. Apparently this bug was old but I couldn't reproduce it until last week or something. But anyway, it's fixed now. 


For AI:

Everything. Like always, read my website section NodesConstraints to know how to use it.


Requirements (for first time users)

For HS:

A fully updated game with the 630 patch (under "Game Update")

Illusion Plugin Architecture 

HSExtSave 


For KK/AI:

The latest BepInEx 

The latest BepisPlugins 


Download

HS NodesConstraints 1.1.0 (Mega) 

KK NodesConstraints 1.1.0 (Mega) 

AI NodesConstraints 1.1.0 (Mega)

Comments (13)

k
kevin k · March 30, 2020

Excuse me ai Where to put

c
create2 · March 18, 2020

for AI f_t_shoulder_R(work) is wrong

T
Thezerix · March 18, 2020

Its probably just me, but any idea why my KK is not loading NodeConstraints? Can't open the window with ctrl + n and can't find any config or anything. All other plugins I have installed work flawlessly.

J
Joan6694 · March 23, 2020

Sorry for the late answer, was in vacation. You probably solved it already but just in case the shortcut is different for Koi, it's ctrl + i.

C
Cryox Studios · March 2, 2020

running into a bit of trouble with shoulder nodes being named the same. https://imgur.com/XnSBbyL

J
Joan6694 · March 3, 2020

Yeah I saw, you can thank Illusion for that. I don't plan on releasing an update right now but I suppose you can take this file and put it in "abdata/studio/base" (yes it's a hardmod). https://mega.nz/#!k1wXVCCb!-2TIC4GmytdQyrAX-7spyLnFxiA2uBJfhp9b4YxTDHU Also make sure not to have the mod called "boobs_floor_collider" by stringer722, I don't know exactly what it does but it conflicts with this file.

M
MasterOfDibuieixon · March 1, 2020

Awesome work Joan6694. This mod make all difference.!

S
Support90 · February 26, 2020

In the last node constraint you could link coordinates to 0/0/0 and make a duplicate without the constraints at the linked position, this was an easy way to position stuff onto the character without having then to keep the link. Now when I duplicate something it resets to the originals "pre link" position. Was that considered a bug?

J
Joan6694 · February 26, 2020

Yes, I believe I fixed this explicitly, and no I won't bring that back since it is likely that I will get reports from other people saying that I introduced this bug. However you still have ways to do what you want. You can use the Copy/Paste transform feature of HSUS/KKUS/AIUS for example, the vanilla "Move Copy" feature also works here.

H
H.X. Productions · February 26, 2020

for AI NC: the link to the position (as child) of the submesh does not work for me.

J
Joan6694 · February 26, 2020

That's not very precise, what do you mean by "submesh", you need to give me a proper way to reproduce that, or at least send me a scene that has this issue.

C
ConQ · February 26, 2020

Nicey

M
MakotoYuki90 · January 27, 2020

Yes, even for AI.