[HS/KK/AI] HSPE/KKPE/AIPE 2.11.1
Alright, no beta this time, only a few bug fixes related to Timeline (so it's only for HS).
What's new?
For HS:
- Fixed bug where it was impossible to interpolate more than one blend shape group in Timeline at the same time.
- Fixed bug where dynamic bones data would not save correctly in Timeline.
- Minor improvements and optimizations when interpolating dynamic bones in Timeline.
Requirements (for first time users)
For HS:
A fully updated game with the 630 patch (under "Game Update"). This is not necessary if you're using the Fakku version with the Extended DLC.
For KK/AI:
The latest version of BepInEx
The latest version of the BepisPlugins collection.
Download
Comments (8)
Sorry for the stupid question, but is there a way to set transform "offsets" instead of overwriting transforms? I can sort of do it now with NodesConstraints by duplicating the character, constraining the duplicated character's joints to the original, and adding offsets to the constraint, but I am wondering if it can be done without the duplication using AIPE or some other method?
It's not possible no.
are you going to make a version for HS2?
Eventually
Hope that the great god can come out Honey Select2 group bone plug-in https://www.patreon.com/posts/34133586
Aaaah thank you, I'm having so much fun just pointlessly blending together facial expressions now :D
Hi, so is the link posted for 2.11.1?
Yeah sorry forgot to edit the text.
