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Witch Potions - Craft of Lust

@WitchPotionsCraftOfLust
1 bookmarkindexed Oct 18, 2026updatedlast updated Oct 30, 2026importedlast imported Nov 4, 2026
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Devlog 103: Early Access Release Date Announcement
The time has come! We’re ready to announce our Early Access release date: the game is coming to Steam on November 23! Our build is still under review, but we hope to have everything sorted out before launch. We’ll share a bigger post soon, covering what will be included in the Steam version and our
Oct 30, 2026 0 2
More stability, improvements to backgrounds, characters, and animations. (Spoilers)
Oct 28, 2026 0
Devlog 102: fixes for brewing, dialogue, the camera
We’ve prepared an update 0.3.6a with fixes for brewing, dialogue, the camera, and the interface. Of course, we know our fixes sometimes breed new bugs, but that’s no reason to stop! For now, we’re focusing on the PC version. Android has its own quirks, so we’ll tackle the mobile version a little lat
Oct 23, 2026 0 1
Cross-promo - LA: Streets of Sorcery Is Out Now on Steam and Patreon!
PATREON | STEAM | DISCORD | X | INSTAGRAM Our friends at Bear in the Night just launched LA: Streets of Sorcery on Steam (15% OFF Ultimate Mystery Edition Bundle) and Patreon! 🔮 Solve magical crimes! LA: Streets of Sorcery is a story-rich detective visual novel, now available in English, Simplified
Oct 16, 2026 0 16
Devlog 101!
We’re still waiting for the Steam version to be reviewed, so we decided to put the wait to good use… and released an Android APK and a web version! As mentioned earlier, we tested the game on newer Android versions: 15 and 16. So if the game won’t launch on your device, please let us know. It would
Oct 16, 2026 0 1
PC Version Update: Fixing Bugs and Making 🛠️
In this update, we focused on issues that were hindering gameplay: Download 0.3.5.a version game - Fixed a critical bug involving characters. In the previous version, some characters were disabled, which disrupted the sequence of events and caused visitors to stop coming to the witch. - Missing voic
Oct 15, 2026 0
Android version 0.3.6 for patrons is now available!
Oct 15, 2026 0
Devlog 100
Version 0.3.5 is out! We've added new localization languages; most of them haven't been tested yet and are machine-translated, but the list of languages is now as follows: Russian \ English \ French \ Chinese \ Korean \ Italian \ German \ Spanish \ Portuguese \ Polish We haven't added much new visua
Oct 9, 2026 0 6
Version 0.3.6 is now available to Patrons at the Iron rank and above!
Oct 9, 2026 0
Devlog 99
This week, we’ve been working hard through the bug list. We’ve really gotten into it, so please keep sending in more reports! We’ll add them to the list of fixes. And once we fix everything—we’ll break something else… While we wait for the game to be reviewed on Steam, we’re working on improving the
Oct 2, 2026 0 5
A potential new character for a post-launch update.
Oct 2, 2026 0
Crodd-promo: Rich & Youn Is Now Available on Steam!
STEAM | PATREON What happens when you take a dramatic detective series from the ’90s, throw in every possible cliché, add absurd situations, gags, suspicious characters, dangerous secrets, and then refuse to take any of it too seriously? You get Rich & Youn! The game is now officially available on S
Sep 25, 2026 0 4
Devlog 98
This week, we added several important features to the game. For example, the Backlog. Now you can review a conversation with a character at any time if you happen to forget what the guest wanted. The Backlog tracks the days, requests, and the effects of potions on the progression of the story. It’s
Sep 25, 2026 0 6
Devlog 98
We spent the week polishing the game’s visuals and animations. We plan to update a few old scenes and make the regular visitors more generic. Right now, they look like full-fledged characters, which doesn’t fit our vision. That said, we do have plans for them—for example, adding small random scenes
Sep 18, 2026 0 4
Non-story characters
Sep 17, 2026 0
Check Out Bad Manners — A Game Where Girls Are Taught Some Manners
Hey, everyone! A fellow developer, Skaz, has been working on a game I think you'll want to see. It’s called Bad Manners — an erotic reimagining of familiar Disney-style princess stories. PATREON | ITCH.IO | SUBSCRIBESTAR | X (TWITTER) You know that awkward moment in Frozen when the camera cuts away
Sep 10, 2026 0 8
A few sketches of futa and lesbian scenes we're currently working on
Sep 10, 2026 0
Devlog 97
The game build has been submitted for moderation on Steam; now we’ll wait, hope, and keep working on what will make the game better. That’s why the whole week was spent on polishing, refining the mechanics, and other necessary tasks—all to ensure the game doesn’t get shelved because of bugs and glit
Sep 4, 2026 0 1
SlutCraft — A Sci-fi Adult Visual Novel about Temptation, Transformation, and the Zerg.
(6 years of development, 120+ unique scenes, and a whole galaxy of twisted pleasure.) PATREON | ITCH.IO | TWITTER | DISCORD “She was a ghost. Then she became a queen. But first... she was just a prisoner.” SlutCraft is a darkly erotic visual novel that reimagines Sarah Kerrigan’s fall in a way you’v
Sep 3, 2026 0 9
Working on a new scene with Steffa and Baron
Aug 31, 2026 0
The new animation of the scene featuring Rena and Viman the fisherman.
Aug 26, 2026 0
Devlog 95, the Repair-focused
We've been working hard and decided to roll out the 0.3.1 fix. It's not as if we've resolved everything we found, but here is what we did: - Fixed critical bugs in quests; (Erzhbet) - Added Chinese localization (no longer machine-translated); - Integrated the ability to complete the arm wrestling st
Aug 21, 2026 0 3
Revisiting the visuals of old scenes!
Aug 17, 2026 0
Devlog 94
The devlog is new, but the goals and areas of work remain the same. Therefore, we're continuing to polish the starting tutorial, adding the option to skip it if you're an experienced potion maker, or to complete it entirely, making it easier to farm juicy content (and, between us, there's some in th
Aug 14, 2026 0 3
Poll: Do you think we should continue refining the old scenes, or leave them as they are?
Aug 10, 2026 0
Some improvements to the animation and visual style of the game's scenes
Aug 10, 2026 0
Devlog 93: The Humble
We're getting closer to submitting the work for Steam moderation, so we're hastily plugging the remaining gaps and getting ready to look for new ones. We're working hard on the tutorial; We're setting up animated scenes of searching for a book (yes, there will be those); We're finishing off the vari
Aug 7, 2026 0 6
Devlog 92
We're moving as planned. The plan itself is decreasing, which is not bad, slowly, which is normal, and not growing, which is good. The scope of work remains the same: training, art, and finishing the rest of the storyline. Then we'll have to conduct thorough tests, as the mechanics will be added, an
Jul 31, 2026 0 2
The Game's Release Schedule and the Developer's Confession!
Hello, everyone! As you may have noticed, our latest updates aren’t coming out as often as they used to—or as often as you’d like. Right now, updates are being released a week later for patrons at lower tiers. I did this to protect the project from being leaked to pirate sites, even though I underst
Jul 30, 2026 0 4
Version 0.3.0 is available to Iron-tier patrons!
You can download the latest version of the game here ` However, we are still working on fixing some bugs and on the Chinese and Korean localizations.
Jul 29, 2026 0 1
Devlog 91
We’re continuing to work diligently according to plan and fill in the gaps in the missing content so that all important characters have animated scenes and artwork. We’re refining the scenes in the arm-wrestling mini-game; We’re finishing up the mini-scene involving poisoning; We’re conceptualizing
Jul 25, 2026 0 3
A Small Update from Miloslava! Forms, Scenes, Modifications
Jul 21, 2026 0
Positive Devlog 90
We’re still gathering feedback and fixing bugs, and we’re also handling organizational tasks. There’s a lot to do before the upcoming release, and we want to make sure everything is done to the highest standard. That’s why, during a productive team call, we finalized the network dependency chart, wh
Jul 17, 2026 0 1
A minor spoiler about the updated scenes featuring Erzhbet
Jul 13, 2026 0
Content-Limited Devlog 89
As the release date draws nearer, we’ve hit a lock-in phase and won’t be adding new content to the project for the time being; instead, we’ll be polishing what’s already been done. Only then will we move on to new characters, storylines, animations, and mini-games. The update helped us identify a fe
Jul 10, 2026 0 1
Devlog 88: Maintenance
We spent the week preparing Update 0.3.0, which became immediately available to “Gold” tier patrons. The update is still a work in progress; we’ll continue refining it with fixes and adding content we didn’t have time to prepare. The main features are arm wrestling—so you can climb the entire ladder
Jul 3, 2026 0 1
We’ve prepared version 0.3.0 for our guild members with a Gold patron.
We’ve prepared this version for our guild members with a Gold patron. The version will gradually become available to lower ranks. In this version, we’ve added new animated scenes (you can view them in the gallery, which is now open), integrated an arm-wrestling mini-game into the tavern, and filled
Jun 30, 2026 0 1
The update from version 0.3.0 to 0.3.1 is now available to all patrons at the Bronze tier and above
Jun 30, 2026 0
Devlog 87
This week, we’ve been working hard on preparing for the release of the new version. In 4 days, high-tier subscribers will gain access, and it will gradually become available to all guild members based on their level. The updated training content will be included in future updates, as our main focus
Jun 26, 2026 0 3
Devlog 86: Announcement of the Release Date for Update 0.3.0
We've been working on the new game start and tutorial system for a week. The game finally begins with an animated cutscene, after which we're transported to the familiar witch's house. As always, there's plenty of work to do, and even more plans. We'll be gradually implementing the remaining ideas.
Jun 20, 2026 0 5
A minor spoiler for the lesbian scene with Miloslava!
Jun 17, 2026 0
Devlog 85
We're preparing update 0.3.0, which we plan to release at the end of the month if everything goes according to plan (which is very rare). We'll release the full list of new content closer to the release, once we've tested everything and are confident there are no more crits. The update will be avail
Jun 12, 2026 0 5
We've brought you a small teaser spoiler
Jun 9, 2026 0
devlog 84
This week, we decided to focus on the audio elements and added some new voice lines for Shut and Rena; now the “Pull my finger” joke will sound fresh and new. - Otherwise, we’re continuing to work on the animations for the arm-wrestling storyline. If Rena has different outfit variations, they’ll be
Jun 5, 2026 0 1
Dominance over Rena in the new scene we're currently working on
Jun 3, 2026 0
Devlog 83
Right now, most of our time is spent working on the game's launch, tutorial, and accompanying art and animations. The mechanics base is ready and awaits polishing and testing. We're also: Integrating the tutorial sequence into the project, which we'll be testing this weekend; Finalizing the art for
May 30, 2026 0 4
Spoilers for the scenes with Erzhbet
May 28, 2026 0
Devlog 82: A Fresh Start
This week, the absent team members have returned, and we’re back to working at full speed. There’s still plenty of material to work on, especially for revamping the game’s opening. We’ve already compiled the first story dialogues for the familiar and Rena. They’ll smoothly immerse you in the world’s
May 22, 2026 0 5
Spoilers for the game's new start! We're looking for the Witch's Book
May 20, 2026 0
Devlog 80
This week, part of the team decided to take a short break—the gardening season is starting—so there isn’t much news; what there is mainly concerns the animation. What’s been done: - We’re working on the opening scenes in the game that accompany the tutorial. - We’re continuing to flesh out the openi
May 16, 2026 0 3
Showing 1 - 50 of 299