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October 9, 2026

Devlog 100

Version 0.3.5 is out!

We've added new localization languages; most of them haven't been tested yet and are machine-translated, but the list of languages is now as follows: Russian \ English \ French \ Chinese \ Korean \ Italian \ German \ Spanish \ Portuguese \ Polish
We haven't added much new visual content to the game; we've just made some minor improvements and updated the visuals.

In addition, we're releasing an updated version of the game with fixes right now.

List of fixes: Thanks to our testers!


  • - Time stops during dialogues, when opening interfaces, books, or while trading and playing mini-games, which means no more notifications about nightfall at the most inopportune moments;

  • - The game currency duplication bug (players’ favorite bug) has been ruthlessly eliminated;

  • - Fixed an issue where players could earn double or triple the reward by clicking the yellow area in the mini-game; you won’t be able to make easy money that way anymore;

  • - Fixed a critical error that could occur when exiting the prologue to the menu and starting a new game;

  • - Fixed dialogues with Erzbet during her second appearance;

  • - The glitch causing character layer changes after the Arm Wrestling mini-game has been fixed, but if anyone encounters this bug, please let us know;

  • - You can no longer open the menu during a dialogue; the ESC hotkey is disabled;

  • - You cannot view the bulletin board while in dialogue mode;

  • - You can no longer drop resources or bottles on the city map; the inventory is locked;

  • - Fixed a critical bug where Miloslava would get stuck behind a door upon entering, blocking other characters from appearing;

  • - Fixed a looping music issue after closing scenes, but this requires extensive testing;

  • - Removed unnecessary bold text from the UI when handing potions to clients;

  • - Reduced the familiar’s size—you can’t feed a giant like that anyway;

  • - The entrance door is locked until the initial encounter with the familiar; it will open after skipping or completing the tutorial;

  • - Fixed a bug where a pinned recipe would get stuck when exiting the game and starting a new one;
    - The recipe for the Dispel Potion has been removed from the starter pack; you’ll receive it from your familiar as you progress through the tutorial;

  • - On the bulletin board, text in messages used to overlap; it now displays correctly;

  • - Fixed incorrect map scaling on widescreen monitors;

  • - In the prologue, it was possible to set the time speed timer to 0; unfortunately, Ren can no longer stop time.

  • - Optimized the interface in scenes for widescreen monitors;

  • - Fixed an issue where repeatedly opening previews from the scene gallery caused crashes;

  • - Added the “Bedroom” location; there aren’t any interactive objects there yet, but the eye on the wardrobe will be watching you;

  • - A new “Artifacts” tab has appeared in the book, though it won’t be useful to you right away;

  • - Updated the Selianka model—phew;

  • - Improved the visuals for the trading mini-game; Rena’s modifications are now displayed during trades (except for the muscular version—we didn’t have time to implement it yet);

  • - Added new voice lines: the innkeeper, the familiar, and the dwarves in the tavern;

  • - Added a Backlog system—now, if you’ve missed dialogues with characters and don’t know what they want, you can open the window and view the entire conversation.

  • - Refined the user interfaces.

    We still have a lot of work to do, but thanks to you and your reports, we've already fixed a ton of bugs!

    Here's the big dev log we put together this week