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September 18, 2026

Devlog 98

We spent the week polishing the game’s visuals and animations. We plan to update a few old scenes and make the regular visitors more generic. Right now, they look like full-fledged characters, which doesn’t fit our vision. That said, we do have plans for them—for example, adding small random scenes on the city map that will unlock depending on which potions you’ve given to the regular visitors.

Here’s what we accomplished this week:

  • We refined the backgrounds for the Baron’s Bedroom and are finishing up the last of the four (we’re now satisfied with the level of luxury);

  • Tweaked Steffa’s visuals in the animated scenes;

  • We’re adding a new scene for Steffa;

  • We finished drawing the characters for the final scene with Miloslava;

  • We’re working on displaying modifications in the scene after the boiler explosion;

  • We’re making a new trailer for the game.


Fixes and improvements:

  • Fixed voice acting errors for the Jester that caused the game to freeze;

  • Added a time-stop feature during dialogues, pauses, opening a book, mini-games, and reading the bulletin board;

  • Fixed a part of the localization that was causing errors;

  • Added an ingredient to the game that reduces the boiler’s heat (throw it into the flames).

  • That’s all for now.

We’re continuing to prepare the Early Access version for Steam, so we’d appreciate it if you’d add the game to your “Wishlist”!