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September 25, 2026

Devlog 98

This week, we added several important features to the game.

For example, the Backlog. Now you can review a conversation with a character at any time if you happen to forget what the guest wanted.

The Backlog tracks the days, requests, and the effects of potions on the progression of the story. It’s not exactly a quest log—it’s more like a chronicle of your actions and the guests’ requests.

In addition, we’ve added a new tab to the book dedicated to artifacts. For now, these are story-related trophies, but in the future, they’ll play an important role in Rena’s fate. For example, that very Bukulum from the Erzbet quest.


You’ll also be able to enter Rena’s bedroom. That’s why we plan to replace the simple notification that night has fallen with full-fledged interaction with the bed. This will mark the end of the day.

There won’t be any new features or mechanics in the bedroom, as we’re currently polishing the finished content for the Steam Early Access release.

Otherwise, we’ve been working through the bug list: money duplication, character clipping, and fixing the game’s startup, since the loading screens are currently causing the game to crash completely.

We’ve added a cheat panel that lets you get any resources, money, or potions, and quickly change Rena’s appearance.

By the way, we plan to release the update for Steel-tier subscribers and above by the 10th of next month!

That’s how our week went. Thank you for sticking with us and supporting the project!