Positive Devlog 90
We’re still gathering feedback and fixing bugs, and we’re also handling organizational tasks. There’s a lot to do before the upcoming release, and we want to make sure everything is done to the highest standard. That’s why, during a productive team call, we finalized the network dependency chart, which will guide the remaining work.
Also:
We’ve refined the arm-wrestling mechanic: we’re adjusting the order of Rena’s lines and those of her opponents;
We’re working on the remaining animated scenes;
We’re adding customization options for the scenes so that Rena can have ears, a tail, a muscular build, and even… well, you’ll see for yourselves;
We’re mapping out the final story branch, which we plan to use to wrap up the game during Early Access (there will be three branches in total).
In short, we’ve set our sights on the goal. We’re full steam ahead. Thank you for your support and engagement!
