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Sonic Ether

@sonicether
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[Download] SEUS PTGI HRR 3
Resource pack by Patrix Surprise, and Happy Holidays! Here's a present for you! I hope you all have been doing well and staying safe! This one is all about Minecraft 1.18 compatibility. With the amazing new world generation, the short ray lengths and short ray tracing view distance that PTGI has got
Dec 24, 2021 0 11
[Download] SEUS PTGI HRR Test 2.1
Resource Pack: HardTop Vanillaccurate (OldPBR variant) Update "SEUS PTGI HRR Test 2.1" (Dec 21 2020) changelog: Fixed new issue caused by bad placeholder tonemapping that I forgot to revert (caused gross banding in dark areas) Fixed issue with HRR where darker areas were less responsive/had more gho
Dec 17, 2020 0 12
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[Download] SEUS PTGI HRR Test
So, as I talked about in the last dev news post, I've been working on this "Half Resolution Rendering" concept for quite some time. It aims to achieve higher frame rates by rendering the image at a lower internal resolution (half, per axis) and upscaling to full resolution. This has been the most di
Aug 7, 2020 0 1
Dev News
Hey all! Sorry it's been a while again, here's what's been going on. Since the last dev news post, I've been working on another potentially huge feature for PTGI E13. Performance is one of my highest priorities with SEUS PTGI, and I always try every little idea that comes to me that could promise pe
Jun 4, 2020 0
SEUS PTGI E13 Dev News 2
Hey all! Sorry it's been a while, I've been wanting to share the progress I've made with E13, but I needed to really make sure that I didn't accidentally promise something that would turn out not to be possible. The pieces of the puzzle are finally coming together, so I can announce confirmed new fe
Apr 3, 2020 0 1
SEUS PTGI E13 Dev News
Hey, all! Here's what's going on with the development of SEUS PTGI E13. The focus of this update is compatibility and robustness. I've talked before about some ideas I've had about making PTGI work well with mods and custom block models, and none of those ideas were all that great. However, I think
Feb 20, 2020 0
[Download] SEUS PTGI E12
HOTFIX 1: Fixed a few dumb compile errors that only an idiot could miss. Re-download to get a version that solves the issue. SEUS PTGI E12 is here! This version takes the clouds and sky introduced in E11 and improves upon them significantly. There's also improved (and adjustable) "water fog", and so
Jan 9, 2020 0 11
[Download] SEUS PTGI E11
PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!! It's finally here, sorry for the long wait! This update is fairly simple, but the new features took a ton of research, fine-tuning and adjustments to ensure they work well in all situations. Of course, I'm talking abo
Dec 6, 2019 0 11
SEUS PTGI E11 Dev News
Hello again! Here's what's going on with the development of SEUS PTGI E11! A lot of research has gone into this update, and there are still some things being worked out that will hopefully arrive in E12. The adaptive temporal GI filter (for instant lighting changes) is still being worked on, for exa
Nov 8, 2019 0 7
SEUS PTGI Modding Support Discussion
Nov 1, 2019 0
[Download] SEUS PTGI E10
PLEASE READ AND ADHERE TO THE USAGE REQUIREMENTS BELOW BEFORE REPORTING ISSUES!!!! UPDATE (OCT 6): A compile error that occurs when disabling Atmospheric Godrays has been fixed. Re-download to get the fixed version! So, I talked about an improvement for the GI denoising filter I've been working on f
Oct 6, 2019 0 11
SEUS PTGI E10 Dev News
Hey, everyone! Here's what's going on with the development of SEUS PTGI E10! So, what you see above is a preview of some tech that I've been working on, regarding the GI denoising filter. In order to get more effective samples per pixel, I have designed a filter that, like most other denoising filte
Sep 25, 2019 0 1
[Download] SEUS PTGI E9
UPDATE (AUGUST 22nd): The change from the use of geometry shaders to instancing for E9 has caused some performance issues on the CPU side for some users, and some AMD users aren't reporting any performance benefits from this change, which was the main purpose of it. I have uploaded a test version ("
Aug 19, 2019 0 12
SEUS PTGI E9 Dev News 2
Hey everyone, sorry it's been a while since the last news post or update! Here's what's been going on. So, I bought an AMD Radeon RX 580 GPU a few weeks ago and have been working on AMD GPU compatibility for SEUS PTGI E9. I was quite disappointed with the performance on this card, though, and after
Aug 8, 2019 0 1
SEUS PTGI E9 Dev News
Hey, all! Here's what's going on with the development of SEUS PTGI E9. Something I've talked about for a long time is the issue of ray/path tracing against blocks that aren't shaped like a full cube. Lots of other issues have taken importance before this, but now it's finally time to address it! I'v
Jul 16, 2019 0 3
[Download] SEUS PTGI E8 Release!
SEUS PTGI E8 is here, along with some exciting new additions and improvements! First of all, E8 has an entirely new water and underwater rendering system! Unfortunately this new feature causes incompatibility with Minecraft 1.12 until the developer of OptiFine ports back newer features that this rel
Jul 6, 2019 0 11
SEUS PTGI E8 Dev News
Hey, everyone! As you have surely noticed, SEUS PTGI has thus far been hideous in underwater scenes. I figured it's quite time to change that (especially now that Minecraft 1.13 compatibility is here), so this is mostly what I've been focusing on for E8 In the past, I've just relied on a thick appli
Jun 19, 2019 0 13
[Download] SEUS PTGI E7.1 Release!
[MINOR UPDATE] PTGI E7.1: Magma blocks now emit GI Fixed RTX graphics card visual bugs Fixed redstone torches on walls (in Minecraft 1.13 or later) not emitting GI SEUS PTGI E7 is here! I would like to apologize for the delayed release. Uprooting all the old, stagnant code and replacing it with new
Jun 2, 2019 0 11
SEUS PTGI E7 Dev News
Hey, all! Here's what's been going on with the development of SEUS PTGI E7. The focus for E7 is bug fixes and optimizations. SEUS PTGI has been long overdue for a deep cleaning. It's built on top of an old beta version of SEUS Renewed, and I've been so focused on adding and improving features that I
May 7, 2019 0
SEUS PTGI E6 Release!
HOTFIX 1 (April 7): Fixed a compile error with one of the shader options. Re-download it and it should work now! HOTFIX 2 (April 13): A fix for graphical glitches on RTX cards has been found and implemented! I've updated the attachment, just re-download it. Huge thanks to Tre on the Discord server w
Apr 7, 2019 0 11
SEUS PTGI E6 Dev News
Whew, sorry it's been so long, everyone! I feel like E6 has been perpetually in a state of "it'll be done tomorrow" for weeks. So, what's the struggle all about? I decided to redesign the GI filter. The design I've been using works well when all sources of light are around the same intensity, but it
Mar 20, 2019 0 1
SEUS PTGI E5 Release!
SEUS PTGI E5 is here! This update isn't as big as the last, but some new features that aim to enhance your gameplay experience are here. E4 was the first version of SEUS PTGI that I actually tried survival gameplay with, and it led to some insights. The most distracting problem for me was how long l
Jan 21, 2019 0 11
SEUS PTGI E4 Release!
SEUS PTGI E4 is finally here! Sorry for the wait! But, I think it'll be worth it, this one's a big one. My goal with this update was to take the first steps in getting SEUS PTGI ready for gameplay. Many effects have been fixed and added from the main version of SEUS, though, the main focus of this u
Jan 7, 2019 0 11
SEUS PTGI E3 Release!
SEUS PTGI E3 is here! For more information on what's new in this version, check this post: https://www.patreon.com/posts/seus-ptgi-update-22356734 If you haven't read the post for the release of SEUS PTGI E1, I highly recommend doing so. https://www.patreon.com/posts/seus-ptgi-e1-is-17814179 This ve
Oct 31, 2018 0 11
SEUS PTGI Development Update: Sunlight and Infinite Bounces!
EDIT: SEUS PTGI E3 is out now! https://www.patreon.com/posts/22415508 Exciting news about SEUS PTGI! So, first of all, I've gotten sunlight with proper GI contribution working with path traced GI! I also was able to optimize the inner path tracing code, so optimized path tracing + sunlight contribut
Oct 28, 2018 0 7
SEUS PTGI E2 Release!
SEUS PTGI E2 is here! For more information about what's new in this version, check this post: https://www.patreon.com/posts/update-on-path-20991507 If you haven't read the post for the release of SEUS PTGI E1, I highly recommend doing so. https://www.patreon.com/posts/seus-ptgi-e1-is-17814179 In sho
Sep 19, 2018 0 11
Update on Path-Traced Global Illumination Progress
Inspired by all the shiny new RTX stuff, I've been working more on SEUS PTGI and want to share my progress. If you're a Gold patron, you've probably tested out SEUS PTGI E1, the first experimental version of SEUS with path-traced lighting. It was a good first attempt, but there were myriad problems
Aug 26, 2018 0 4