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May 7, 2019

SEUS PTGI E7 Dev News

Hey, all! Here's what's been going on with the development of SEUS PTGI E7. The focus for E7 is bug fixes and optimizations. 

SEUS PTGI has been long overdue for a deep cleaning. It's built on top of an old beta version of SEUS Renewed, and I've been so focused on adding and improving features that I haven't bothered too much about the more stagnant areas of the project. Having the project cleaned out will make it easier to manage for me, and more easily managed code is always a good thing for a project

This includes a redesign of some things, like the sky model. Since the sky is being sampled by reflections and GI, it's important that the sky model itself is lightweight. So, I've designed a new one. It definitely looks different, and in some cases subjectively worse, but it's still young and I will continue to improve it.

I've also been working on optimization on a low level. Like cleaning the code for the project, this is tedious work, but it has payed off so far and there are already noticeable performance improvements!

I am also working on Minecraft 1.13 compatibility, which is planned for this update. Don't worry, I'll make sure it's still compatible with 1.12.

I hope to get E7 finished within a week, but there can always be unexpected delays. Thank you for your patience!

Comments (124)

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Shrek · August 1, 2020

How much fps do you have, i have the same graphics card with about 7 fps

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Michael Ellis · August 9, 2019

So I absolutely love PTGI 7 on my Nvidia 1060. However I enjoy modded Minecraft very much and I’m using Thaumcraft 6 Beta 26 as it is by far my favorite magic mod and I’ve been using it since back in 1.7 and maybe even earlier. PTGI 7 seems to have issues with the golem press as well as warded jars and nitor, when I place nitor as a light fixture it’s literally invisible can’t see anything. The golem press is just glitched our and has purple textures all over it and the textures are used in wrong places, like the table texture is placed over the cauldron and anvil textures even though it shouldn’t. The glass jars don’t even look like glass they let made out of the water shader texture or whatever for some reason, they move and flow just like the water does. I would really love if you could look into fixes for these if they’re on the shader end and not the mod itself!

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tarlyn · July 9, 2019

is this free ?

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tarlyn · July 9, 2019

wha

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Luis · July 3, 2019

Ok

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Lilou · June 16, 2019

ya how do we downlod??

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Kai · June 16, 2019

How Do I Download?

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Shmeclan Dong · June 14, 2019

@Liam I want to know the same thing, did anyone ever say if it was a one time payment or not?

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Henry Meckert · June 13, 2019

when ever i enchant something it turns purple its just a solid dark purple for my pickaxe or anything Plz help

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Nes-Ali (Avali) · June 9, 2019

Just wana ask if i can do a onetime payment just for the shaders i do have $10 au and would just like to have the shaders so i wana ask if thats ok? (Edit) and i use a intel intergrated card did have a nivda but burnt it out

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Silly Ivan · June 8, 2019

Dude, that's enough. All the other shader packs, like Sildur's, have moved into 1.14.2, and you're just NOW doing 1.13? I'm done waiting for your updates, there isn't enough of a difference to justify the money I've been giving you. This is ridiculous. Get your act together, lest you lose even more of this unimaginably generous support you've been getting.

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Muddy · June 8, 2019

geez calm down dude

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Tom Smith · June 5, 2019

Google translation When do you add compatibility with AMD?

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aidan thai · June 2, 2019

or maby a less graphicaly impressive version?

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aidan thai · June 2, 2019

will you consider making older versions avalible for free? like maby when (possibly) e8 releases maby you can make e5 avalible for free?

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Mathais519 · June 2, 2019

I'm sad the leaves don't move in the wind

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SorrowZed · June 2, 2019

agreed.

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josh · June 1, 2019

yes i believe so

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정하 김 · June 1, 2019

Is it a monthly fee?

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Ana Blackhold · May 31, 2019

Listen, it's difficult to swallow the whole "Hope to get it out within a week, but expect delays" when we all know that you get your paycheck on the 1st of each month. Not a single word from you within 3 weeks. If there are delays, that's fine, but not updating your patrons on these delays just makes it look like you're milking that money as best as you can.

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Jonathan Fleming · June 1, 2019

I don't mind delays. After all, this is an individual on Patreon and not an official company project. But, monetary contributors deserve an explanation for extraneous delays.

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Avlrrrrr1 · May 31, 2019

Oh, my God, are you hooked on the word "delayed" and ready to wait months ??? the developer writes that everything will be ready in a week, so he understands that there is not much work left, and I would be in his place if I found any critical errors and problems, would run to pateon to apologize to their subscribers who pay every month for $ 10 and are a source of income. Did you ever get the idea that he had already finished everything and did not specifically lay out to attract more "wallets with money" and earn more money?

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Cyro · June 1, 2019

Calm down, he's a single person doing something extremely difficult, *you* try doing this on a monthly schedule and avoid unexpected delays at the same time. He's clearly delivered before, he will deliver in time.

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Anon · May 30, 2019

You all do realize it's one dude literally reverse engineering a game via constant trial and error? It's amazing it's out in the first place. Stop being so impatient and spoiled.

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Cyro · May 31, 2019

Well-said. I don't know about the 'reverse-engineering' part, but he's certainly doing some really complicated things with path tracing. It's very hard to design it in such a way that's performant without hardware acceleration.

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Jonas Pribyl · May 30, 2019

Hey man, at least give us some updates, this is starting to get suspicious

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Cyro · May 30, 2019

Patience is key my friend, he said that there could likely be delays.

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Avlrrrrr1 · May 30, 2019

How much longer? It's disrespectful to us, he writes that he will finish within a week and disappears for a month, it's terrible (((

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Cyro · May 30, 2019

You're also conveniently forgetting that he wrote that there could be some delays, it's disrespectful of you and others who keep pestering with "gimme update!!!!"

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verix · May 30, 2019

turns out he said that just to keep us subscribed.

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Micheal Scott · May 28, 2019

Is the $10 I pay to access the pack monthly, or can i pay a flat $10 for the pack.

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xxrarity1x17 · May 29, 2019

You can download the most recent pack, and then remove your monthly subscription. But doing so will make you unable to access other packs that you have not downloaded.

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Rafid · May 27, 2019

When It Become Free?

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cabeca143 · May 27, 2019

When it’s fully released, rn it’s in alpha/beta stages

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Rafid · May 27, 2019

How to Buy The Shader? And What Minimum Grapich Of Shader?

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cabeca143 · May 27, 2019

to have access to the shader you’ll need to become at least a 10$ patron. The second question i didn’t understand very well, i think you asked for minimum gpu? If it’s that so i would recommend at least a gtx 1060 6gb

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KGB_Thanatos · May 27, 2019

If you need a tester for AMD GPUs I am willing to test for ya. My current rig : AMD Ryzen 5 2600, RX 570, 16GB RAM

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Adam Dein · May 26, 2019

I hope that you can work on the detail soon!

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Alex2216 · May 25, 2019

When you have finished developing this shader, will it be released to the public for free? And released on the official site of Seus

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Alex2216 · May 25, 2019

Ok, thanks

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Kelly Thatcher · May 25, 2019

is that any update which supports the light source of different mods like lantern in bibliocraft? BTW really appreciate your hard work

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The adoring fan · May 23, 2019

there is no optifine for 1.4

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Константин Р. · May 23, 2019

think again https://optifine.net/adloadx?f=preview_OptiFine_1.14_HD_U_F1_pre4.jar&x=f4e6

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Skyler Bueckert · May 23, 2019

I am 100% on board for paying you for your development. I understand it's hard work, but making sure it's useable with the latest version of minecraft should be top priority. Looking forward to E7!

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MikjoA · May 25, 2019

But most mods work on 1.12.2 and many don't work with 1.14

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alex2005aga · May 21, 2019

i spent 10 euros for gold but i dont have any sheders

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Zayed AlMarzouqi · May 22, 2019

There is a zip file, scroll down u will find a thread with the title: SEUS PTGI E6 RELEASE! it should be unlocked. inside it you will find a SEUS PTGI E6 zip file

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steve · May 21, 2019

Really appreciate what you are doing but you really need to figure out what you are going to do for the project though. Just looks like your milking for cash.

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Druuzil Tech & Games · May 21, 2019

For some reason light sources other than the sun/moon don't seem to work with this shader enabled. I've turned up torch & other light source intensity to maximum in the shader, and there's still no light from those sources (torches, etc).

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Ashervile · May 23, 2019

This is most likely because you are in the wrong version, or because you didnt match your settings with the requirements in the ptgi e6 post

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Fseusb · May 20, 2019

its been 13 days fam

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Cyro · May 21, 2019

And he said there could be unexpected delays. :P Don't rush the creators now, it's rude.

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Ponlets · May 20, 2019

cant wait for this :) runs decent at 12 chunks with minecraft more or less using the 16x with normal specular maps tho i dont know how people can use 1024 texture packs with it when i am using a 1080ti and an i7 8700k and 32gb DDR4 RAM

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DJamesSF · May 20, 2019

Anyone know why there isn't any rain falling on this shader? Other shaders seem to work fine but for some reason the PTGI doesn't.

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MikjoA · May 20, 2019

Because it's still a work in progress, it's an experimental shader mainly focused on path traced global illumination. Those detail will be added later I guess when his PTGI is more polished. AMD card does not even work with it yet and he is trying to get it working.

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Greg D'Alessandro · May 19, 2019

Any idea when there will be 1.14 compatibility?

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Locktios · May 20, 2019

optifien is not out yet and I don't think we even have proper 1.13 compatability since the shader looks far better in 1.12.2 then it doesn in 1.13.2 especially water, the grass doesn't move either in 1.13.2 while it does in 1.12.2.

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Alex2216 · May 19, 2019

Hello, I'm going to be a member soon, but i have GTX 1060, does this shader work on my PC?

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Ryan Samuels · May 19, 2019

Yes

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Jeremy Tellier · May 19, 2019

How to download? I became a member

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MikjoA · May 19, 2019

Then how come on your profile it still says : "This patron isn’t supporting any creators at the moment." ?

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CielMC · May 19, 2019

can you fix the clouds plz and is the shader pack using RT cores in the graphics card?

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Kyle Katarn · May 19, 2019

Hey Eric, check out the home pages description of this shader pack: **It does not take advantage of hardware acceleration on RTX cards.** This isn't possible for now.

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CCCMTTT · May 19, 2019

*wonders if it's coming soon*

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jessemano · May 19, 2019

can you make it less laggy with gtx 750 ti plz

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Carson Cool · May 19, 2019

The card is just too weak nowadays but maybe it will run better on e7

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Zack Ziegenbein · May 18, 2019

What tier do I need to get this?

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Lorie · May 18, 2019

Will it be better compatible with different GPU, such as RTX2070? Because I've met several problems with this shadow.

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Ashervile · May 23, 2019

If you have problems, it is probably because you are either in the wrong version or didnt follow all of the instructions from his ptgi e6 post. RTX cards work the same as the gtx cards as far as compatibility goes.

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RFTW. · May 18, 2019

Would this shader pack work with 32 GB RAM and a GeForce FTX 1070?

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RFTW. · May 18, 2019

GTX

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Jonas Pribyl · May 17, 2019

Imagine the possibilities with glowing emerald block and proper glass light scattering! Redstone LED monitors! Also, it would be nice to add options in the shaders to add custom light blocks, so we can add blocks from mods there.

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Mads Hvidberg · May 16, 2019

I too look forward to these additions, if the author agrees to the arguments

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MikjoA · May 17, 2019

glowing handheld torch would be nice

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麦克斯 · May 16, 2019

I also hope that the author can add more light sources to this series.

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Jack Vitale · May 15, 2019

This is a trusted download? it seems pretty sketchy, but hey what do I know, I'm just getting back into Minecraft from years ago, lol. Anyway I don't see which one I should be downloading, there's so many options, and many different versions.

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EmeraldCrafts · May 16, 2019

Go to the category "Release Archives" and where it says the download .zip file for the latest one, you can download there. It's perfectly fine.

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Jack Vitale · May 15, 2019

Will this work with 1.14.1 ? and now that I have the .zip file downloaded, how do I get it to actually work? I'm not sure how to get the pack into the actual game\

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Gzavier · May 15, 2019

Install Optifine, launch the game, and you'll have a folder called "Shaders" in the .minecraft folder

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Fallen · May 14, 2019

So, original Seus had underwater lighting that looked realistic.. buuut my version of ptgi for some reason has black clouds and a water thats completely illuminated? Bug or possible fix?

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Ryan Samuels · May 13, 2019

Will you work on optimization too? I feel this performance is a bit to little

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Jack Hammerberg · May 14, 2019

"The focus for E7 is bug fixes and optimizations. "

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Windygo_54 · May 13, 2019

hi can i get seus ptgi e1 for free pls

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Pbotsfordslayer5 · May 13, 2019

Don't Try To Get it For Free Become A Patreon to get PTGI e1 because Sonic Ether Works Very Hard On These Shaders for the Community and to even try to get it for free is Disrespectful to the Creator.

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renã · May 13, 2019

I'm so hyped. You created some really amazing stuff. Hoping for AMD compatibility!

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M0rtus · May 13, 2019

Make it possible to disable TAA. It blurs the image too much. SMAA is much better

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Nicat Mammadov · May 12, 2019

@John Haslam If by "washy mess" you mean blurry, you could try turning off Blur. But I wouldn't expect a playable framerate even with GTX 1080.

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John Haslam · May 13, 2019

Yes thank you it was the blur, by optimizing the game, the headset with debug and java for performance, I was able to get it to about 25 fps in vr, which is ok to look at pretty sunsets but for gameplay not so much. Guess I'll have to save up for RTX -_-

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John Haslam · May 12, 2019

I have started using your shader in the 1.12.2 version of minecraft, and decided to use vivecraft with the shader enabled. Unfortunately the picture was a washy mess and I don't think it was entirely a performance problem. I have a GTX 1080 . Have you tried anything like this?

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Chrishy84 · May 12, 2019

I think at first he needs Optifine 1.14, to make this possible. Last Version is OptiFine 1.13.2 HD U E7

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Jake M · May 11, 2019

Yeah I was also wondering if you'll have compatability for 1.14?

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Ryan Chase · May 15, 2019

Not yet. He needs a version of optifine for 1.14, and there haven't even been been any preview versions released.

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Robin Austerberry · May 11, 2019

This may not be a priority for you, but I was wondering if any effort would/could be made do have this compatible with 1.8.9?

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SweetLuna · May 10, 2019

how do you store volume data?

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Robert Dykes · May 9, 2019

no way to skip 1.13 and aim for 1.14?

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Ben · May 9, 2019

We will get there anyway.

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Brian · May 9, 2019

Can u add it to forge

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Mihail_Surkov · May 10, 2019

Do u have this issue when u use forgeoptifine then glass windows is starting to make wierd glitch effect? Bc i have this and i hope it will be fixed, i just tried to use this mod maden by sonic for raytrayced sound and though it works perfectly but it makes that wierd glitch with all glassy surfaces. sry my english.

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TechnoTechie · May 9, 2019

Thanks for the info! I guess 1.14 compatibility won't come until after 1.13 compatibility though? Hopefully it'll be close enough that it won't require too much more effort to adjust it for 1.14 too!

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Sean Daniel · May 9, 2019

Thanks for the info, looking forward to the next update!

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Soulshot96 · May 8, 2019

Sounds like a good update. I look forward to testing it :)

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Pbotsfordslayer5 · May 8, 2019

Hyped for PTGI E7 :) Keep Making Awesome Shaders! :)

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Vanguard1262 · May 8, 2019

Keep it up ma man!

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kody luna robison · May 8, 2019

how do i download?

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KayzerG · May 8, 2019

It hasn't come out yet he is still developing it

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Jody Weidick · May 8, 2019

Performance improvements are always welcome! My GTX 970 is beggin' for 'em lol. Thanks for all your hard work. I can't imagine how difficult it must be to program graphics.

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MineCraftNA · May 8, 2019

i just want to be able to support a higher version so it's more fun

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Serg · May 7, 2019

Can you fix the way block updates work? sometimes lapis placed down into a space surrounded on 3 sides will not illuminate the 4rth at all...

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verix · May 7, 2019

it would be so great if I can actually play mc with ptgi on!!!\

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Ashchetum · May 7, 2019

I'm very excited!!!

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Patrick Cumming · May 7, 2019

Hell yeah! Cant wait for 1.13 compatibility. I want to use this on the multiplayer server I am on for project pictures. Keep up the awesome work!

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james hampton · May 7, 2019

Can't wait

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CheckersMcGavern · May 7, 2019

Any word for AMD card owners?

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Ponlets · May 7, 2019

cant wait lol just wish that my GPU could handle higher res textures and this awesome shader

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Corosar · May 7, 2019

Definately can't wait for this next update. I figure cleaning up the code is bound to show some hidden bugs that may have not been seen. Here is to a smooth-ish spring cleaning.

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Jorge López · May 7, 2019

Optimization and cleanup is a very important part of the development cycle. Not only makes the project run better, but makes room for more features and let's you develop easier. I believe it's totally worth it, once in a while, to have a release focused on cleaner, more performant code only. As always, keep up the incredible work!

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周明朗 · May 7, 2019

please support amd graphic card

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Ghent Games · May 7, 2019

Yes, I would like this as well. Sonic, are you able to speak at all about your intentions with AMD Radeon, etc? Even if it's to say that you have none? :D Thanks!

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black_kuro · May 7, 2019

I really love the shaders you made and I wish you can make much more fantastic works. We’ll always be with you :D

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Carilyssa · May 7, 2019

You rock dude! You are doing amazing work!

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AstralJaeger · May 7, 2019

Keep uo the good work! I can certainly relate that its tidious working with „legacy“ code

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hiraki HiE · May 7, 2019

noice

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MiniDavinci · May 7, 2019

<3

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Gzavier · May 7, 2019

Thank you for your work