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SEUS PTGI HRR 3.zip 4.2 MB
December 24, 2021

[Download] SEUS PTGI HRR 3

Resource pack by Patrix 


Surprise, and Happy Holidays! Here's a present for you! I hope you all have been doing well and staying safe! 

This one is all about Minecraft 1.18 compatibility. With the amazing new world generation, the short ray lengths and short ray tracing view distance that PTGI has gotten away with so far just won't cut it anymore! So, I've increased the area of the world around the player against which rays can be traced, as well as lengthened the default ray trace length settings. This has a significant performance impact in comparison to HRR 2.1, keep that in mind! If you have performance issues, experiment with the Reflection Trace Length and Diffuse GI Trace Length settings. SEUS PTGI really needs a redesign at this point to be improved much further, which I have put some work into, but I'm mainly waiting for things to be a little more clear as far as where shader modding in general is going for Minecraft. 

As far as E13, its tech is super clunky and a better way of doing generalized ray tracing is likely to be possible fairly soon. I've got some new ideas in that area and am looking forward to where new shader modding possibilities can take them!

I hope you enjoy! Thank you so much for being so awesome!

Here's the changelog:

  • Atmosphere, cloud, and outdoor lighting improvements: white balance adjustment to make sky bluer and sunlight less dingy, decreased cloud coverage directly overhead and increased coverage in the distance near the horizon, balanced cloud and sky colors so that ambient shadows aren't pale and washed out anymore when Clouds in GI is enabled

  • All blocks in 1.18.1 function properly, including new light sources: candles, glow lichen, and glow berries

  • Candle lighting is based on the colors in the candle texture itself and how many candles are in a block

  • Sea pickles and end rods now emit light

  • GI denoising filter improvements

  • Reworked default tonemapping for an emphasis on a bright, vibrant look

  • Increased GI voxel data area size, allowing greater view distance for ray tracing effects

  • Increased default diffuse and reflection ray lengths to accommodate 1.18's larger caves and world structures

  • Improved "HRR" tech: fixed blurring when quickly moving the view, improved stability and responsiveness, improved "Filmic" pixel look setting

  • Entities now have proper motion vectors and don't look awful under motion and contribute properly to motion blur!

  • Default water fog density is now 0, avoiding glowing water issues. You can turn it back on if you miss it!

  • Smoother bloom

  • Fixed bug seen in the shading of blocks inside smooth reflections

  • General cleanup for shader options

  • Changed default torchlight color temperature 

  • Added new option: Lighting > Candlelight Color Temp

  • Added new option: Lighting > Light Leak Fix. This replaces the old light leak fix options previously found in Raytracing settings. This has been reworked/improved to not be based on where the player is, so moving in and out of caves no longer awkwardly enables/disables light leaking. 

  • Reworked Utility > Visualize Dangerous Light Level option. Considers that mobs now require light level 0 to spawn, and doesn't look blinding and horrible anymore

  • Added new option: Surface > Texture LOD Bias. Higher values increase detail in textures but can lead to instability, ghosting, and reduced performance. Lower values improve image stability and performance but can lead to lower resolution textures at distance and grazing angles

  • Added new option: Surface > Anisotropic LOD Bias. Enabled by default. When enabled, preserves details on surfaces at higher grazing angles. Similar tradoffs as Texture LOD Bias.

  • Added new option: Surface > Wet Caves Effect. Disabled by default. An experimental effect that attempts to make surfaces inside caves damp/wet.

  • Added Raytracing > GI Responsiveness option. High responsiveness allows lighting to respond to changes more rapidly but can cause instability and decreased detail. Low responsiveness allows more samples to accumulate over time and offers increased detail and stability but causes laggy lighting.

  • Fixed crazy bloom when in lava

  • Fixed caustics bugs

  • Added short raytraced contact shadows

  • Fixed certain flowing lava shapes not being voxelized or contributing to lighting

  • New physically-inspired low-light vision effect which now applies on top of the entire image instead of fakely on certain light types and improves the look of night scenes

  • Moonlight overhaul: the moon phase now properly affects night time lighting, being fairly bright during the full moon and very dark during new moon. 

  • Moon and moonlight color tweak

  • Starlight contribution to GI at night, providing some visibility even when the sky is very dark at night when the moon is at its darkest phase

  • Increased max ray distance for Atmospheric Godrays

  • Improved energy conservation in reflection filter. Rougher surfaces now show more subtle reflections more visibly


PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!

  • Minecraft 1.18.1 (older version compatibility may be present but is not guaranteed)

  • OptiFine HD U H4 or newer

  • Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

  • Options > Video Settings > Quality > Natural Textures: OFF

  • Options > Video Settings > Shaders > Shadow Quality: 1x

  • Options > Video Settings > Shaders > Old Lighting : DEFAULT

  • Resource packs with custom block models will probably cause  lighting glitches!!!!!!

Some of the currently known issues are as follows:

  • Particles aren't rendered properly yet

  • Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.

  • Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.

  • "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

  • Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

  • Issues with the rendering of semi-transparent/translucent materials

  • Lighting breaks often when using resource packs with custom models, a solution is being investigated!


Comments (146)

y
yeetacus · October 11, 2026

dows this work with sodium and iris

D
Daniel Zúñiga · September 21, 2026

the water looks bad

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Lucas · September 20, 2026

lö

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Panagiwits2025 · September 3, 2026

on amd only it has the black screen

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Panagiwits2025 · September 3, 2026

It is on developement so thats why i think so they will fix it

M
Mert Demir · August 28, 2026

I'm requesting an improvement for my AMD graphics card; I want to use this shading with my 9070 XT card.

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Lionel Filomeni · August 7, 2026

graciaassssss

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neversure Sure · August 4, 2026

It is for 1.20.1?

N
NexonBP47 · July 14, 2026

Solas is better

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SparkyFolf · July 5, 2026

For me the windows is the water texture and if i place a window down my player model becomes the water texture.

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Pedro Heitor · June 27, 2026

the best version is hhr 2.1, more stable

J
James _ · June 22, 2026

why is my glass water?

B
Bahram Safaei · June 13, 2026

THIS IS SO GOOD I LOVE IT WWW

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Zidong Zhou · May 24, 2026

Too real i can run this shader with NAPP textures with 40+ fps on my Nvidia RTX 4060 laptop its like real life bro! W shader

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Gabriel Wrublewski · May 9, 2026

goon

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Radax · May 5, 2026

How to fix invisible mobs and bad lighting from the torches and other blocks who can make light?

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Radax · May 5, 2026

And how to fix water effect on glass and pictures?

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newdollarpwr · May 2, 2026

im geting 7fps but my cpu is not high at all

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Misha · November 27, 2025

torch light is abysmal everything else is class

o
orangy · May 10, 2025

SO REALISTIC WITH REALISTIC TEXTURES V109 1024X IN MY 5090!

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Crystal · August 21, 2025

lmao ur such a bad liar lmao minecraft doesnt use the gpu soo good try

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Skerdosse · March 11, 2024

I have a small problem I put the advisor settings but it gives me a black screen in the game I can't see the game do you have any idea? im on 1.12.2

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Ioana. · May 12, 2025

i have the same issue, when i press f3 it doesnt see my rtx 5080

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Jared Stanton · September 2, 2023

I cant get the torch lighting to work. I normally do Redstone industrial stuff and caving in survival and the torches don't light up the surrounding area. even the dynamic held light doesn't do much and the settings don't change anything lighting related for me and there are a lot of shadow and reflection bugs, other than that, the textures look good

E
Elyah Ilovitz · August 16, 2023

I am on 1.20.1, and the screen is black. All the settings are on what the instructions asked. Any suggestions?

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Neptune · June 28, 2026

android lmao u dumb

L
Luke Lei · July 10, 2023

so many bugs right now, also doesn't work with 1.20 :/

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Laurențiu-Andrei Schitea · August 10, 2023

I am on 1.20 and it works just fine.

k
kyanlmao · July 10, 2023

When I build super high in the sky, the bottoms of blocks are pitch black, and nothing I do can change it

D
Dominic Rosten · June 26, 2023

Seems like the black screen is plaguing everyone

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Ondřej Bařina · April 2, 2023

6800 RX black screen, older versions noisy reflextions. Any fix ?

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Emiliano De La Cruz · April 10, 2023

The shader needs to be in version 1.18.1 to work

Y
YoungStoney420 #420 · March 20, 2023

lantern not lit in neither verison

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Ontogameing · March 8, 2023

Why is it a black screen for me 2.1 works just fine for me?

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Achilles · February 20, 2023

Lantern lighting not working for me shows them as not lit

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Vino Vici · February 8, 2023

Black screen as well. I guess it's just dead for us :/

F
Frank-Eddie-Bjørge Nikolaisen · February 5, 2023

hi. love you work. question. after some time in the game i suddenly saw that the frog light no longer shine a light source after it is placed. light works when in hand, but not as lighting after block i put in place. have i messed up some settings? : Frank-Eddie. it used to work in the older shaders pack you made.

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Plexies Gaming · January 16, 2023

black screen

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Trent Treece · January 7, 2023

Try Using Fabric

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Plexies Gaming · January 16, 2023

you cant use shader pack in fabric, wdym?

M
Maple · December 18, 2022

Paintings don't render properly and have this soup-like effect while moving the camera, and it's only with these shaders on any texture pack including vanilla.. Is this a known issue, or is there a fix already? The only way they stop doing that is when I enable "skip all anti-aliasing", but that makes the game look all powder-y and awful.

D
Daryl Harrison · December 14, 2022

same black screen for me

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Wyatt · December 2, 2022

black screen

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Tjhawk98 · November 27, 2022

black screen (6900xt)

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Dawson Gaming · November 22, 2022

black screen im guessing same as me Christopher

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Snow · November 4, 2022

Any texture packs that go well with this shader?

W
William Durrence · October 6, 2022

black screen for me aswell

A
Apto · October 5, 2022

Black Screen when trying to load or create a world

K
Kenosei · October 3, 2022

New to this whole thing, can i use this shader on 1.16.5?

a
asael carias · September 21, 2022

Rain Particles not appearing for me either. :/

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Secondbrow · September 20, 2022

rain and snow particles not appearing with this shader even tho the weather is raining, how to make it looks visible ? any config to do that ?

w
worldwide fishing · September 10, 2022

my screen is just black when i load a world

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crownbadge · September 21, 2022

i got a black screen when i try to join/create world/servers

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ZictruS · September 8, 2022

I just get a black screen with a ton of errors saying "invalid program", any idea on how to fix?

R
Rusty Rogers · May 23, 2026

its becuase you prob have a amd gpu, you have to have nvida

m
mia · September 6, 2022

for some reason water is fully invisible and light is in striped lines everywhere

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GREDRA · September 2, 2022

will this shader get updated?

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Elijh Radosevich · August 31, 2022

seem like all versions of the shader pack are broken in 1.19. used to work in older version without a problem but now all the lighting is color is messed up alonf with rippling black lines across all blocks

S
Stoner Joe · August 29, 2022

just a black screen when i load it up using a rtx 3070

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iWisd0M · August 23, 2022

can i use this shaders for 1.18.2?

O
Obi-Chan Shinobi · August 19, 2022

Will there be a 1.19 version because there are new light sources.

A
Angel Zeledon · August 16, 2022

run this at a nice 60 fps

A
Andrew Parlea-Vuong · July 25, 2022

hoiw do you getb the 3d blocks ?

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joshy boi · July 22, 2022

when i use this pack my screen goes black and i get like 200 errors. could someone help me or tell me how to fix it?

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Pink Cherry · July 24, 2022

Make sure you have 1.18.2

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Phoenix Lennard · July 17, 2022

can anyone recommend some updated texture packs for this??? (by updated i mean 1.19)

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Nabroc · July 9, 2022

Cant seem to get mine to work right.

B
Baja · June 25, 2022

Nice

R
Raccoon Boi · June 2, 2022

first time using. beacons lose color, mobs blurry i dont know how to fix

R
Ricardo Salmeron · June 1, 2022

As far as I'm aware, HRR doesn't work for AMD GPU's for anyone that gets black screens

k
kyle · June 18, 2022

im getting the same problem

A
Alex · May 21, 2022

Hi! I have a few questions about HRR vs E12. Generally speaking I prefer E12 to HRR 2.1 and 3 for it's better clarity, but I've noticed that HRR ostensibly does a few things better. Firstly, the depth and quality of pbr texture packs seems better with hrr. And secondly, far away sand dunes always appear dark/shaded until i come within a certain range of them on E12 and HRR 2.1, but with HRR 3 sand dunes are a consistent color regardless of distance from the player. Is there a version of your non HRR shaders that has these same improvements?

V
Voxel Music · May 30, 2022

HRR has actual parallax effects as opposed to normal maps in the older shader versions. It also has a parallax smoothing option that smooths out the texture depth making it look less pixelated. Plus, the upscaling sharpens the image slightly, so it accentuates the details. The issue with the sand dunes is most likely due to the Diffuse GI distance which is higher by default in HRR 3. If you want this in the older versions, go into the older versions and set the Diffuse GI Trace higher and higher until the problem goes away.

S
Shoku · May 20, 2022

Sometimes I miss rain but I always come back to you for my shader needs. This makes my 2080 Super sweat a bit, but the results are truly awesome. Only bug I've noticed is occasionally I'll be branch mining and I get a light blue glow in a newly revealed block that fades to normal in about a second.

J
Jay · April 16, 2022

It says invalid comand and just shows UI when loaded

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Trentu · April 13, 2022

I lost like 60fps with the new version. It looks amazing tho! Would be nice on the next update focusing on the HRR to improve performance or somehow making a function to allow players with RTX cards to use those RT Cores

i
iWisd0M · April 10, 2022

its this work for 1.18.2?

T
Tremmer · April 10, 2022

ya

A
Andrew · April 4, 2022

Runs and looks beautiful on my R9 5700XT and Ryzen 3600. Only issue I have is a weird ghosting effect on paintings.

Y
Yegroid · March 26, 2022

Getting 30 less fps than what I was getting with HRR 2.1

J
Jerry Dean · March 24, 2022

I love how when you go to the end its just a blue sky with an ender dragon. other than that it looks amazing.

M
Max · March 23, 2022

what texture pack does the image use?

C
Conor Wilson · March 12, 2022

This requires an RTX card to run ray tracing.

M
Marius Frunza · March 13, 2022

It doesn't have to be mean you have run on an RTX card to run this shader you can use any GTX card but it has to be powerful like GTX 1080 ti it's still a beast today tittle

H
Harkray · March 12, 2022

version 1.18.2??

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SophiasLove · March 9, 2022

So I have a black screen with this shaderpack with no other resourcepacks enabled, I have a Radeon rx 5500 xt with a ryzen 7 3700 8 core 16-threaded and 32 gb ram, idk if I did something wrong or its my computer

N
Nathan Morgan · May 13, 2022

please no one click the link, this is a new and now common baiting tactic to steal your discord account and try to sell it back to you. IDK how to report, someone please report!

i
iShockMC · March 1, 2022

Sonic? I have a question. I was wondering if I could let non-patreons have access to your PTGI E7.1 Shaders?

A
ANDREI25456 · February 26, 2022

Not working on rx 590

A
ANDREI25456 · March 3, 2022

Not working

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LostWizard · February 21, 2022

I am not sure if this is the shaders fault or the textures or my own settings but there are square buildups in each block trying to get a 3d effect and it doesn't work too well If you could offer me some help or advice it would be great

t
tunaflsh · February 21, 2022

Wow this is so much better then Renewed on 1.18.1. I'm so glad I found it

N
N.O.M Gaming · February 20, 2022

It is all just black

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Tobex The Mewmew · February 8, 2022

I maybe be an idiot but I cannot get this to work at all.

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Parrokeet · February 12, 2022

you using optifine?

I
Ian McCabe · February 6, 2022

So about that Screen Space Shadow Shader I talked about (Reshade 5 is out and allows plugins that can make that possible now? Maybe even to the extent of a full on Fixed Direction Shadowmap Shader?)

K
Khershey · February 1, 2022

End Rods and Sea Pickles are fixed! :D Beacons are still not working yet. I just added "beacon" to the "Block 50" line to fix mine and now it illuminates. Fantastic shader pack otherwise. HardTop's Vanilla PBR texture pack pairs beautifully with it.

D
Dalton Lannin · January 29, 2022

I'm new to this patron, was just wondering how to fix the black screen I get in-game, i hear sounds but i cant see anything except my hot-bar and inventory.

B
Bandana Branden · February 13, 2022

Same here

J
Jed Carullo · January 26, 2022

Is it normal that The End is so black? If not, how do I fix it?

Z
ZephyrXIX · January 22, 2022

"white balance adjustment to make sky bluer and sunlight less dingy" However I feel a little overexposure during the day, sometimes I even cannot see the texture on some light-colored blocks like quartz or while wool. Meanwhile the sight underwater is a bit too blue, my eyes could feel pain in 10 minutes. I think the hue in PTGI E12 is the most and realistic and comfortable one. Expecting further adjustments or more custom options. Anyway my words are merely suggestions, PTGI is the best shaderspack I have ever used:)

D
David Peterson · January 22, 2022

Can't get more than a black screen either on any of the versions but betting its my stupid m1 mac

N
N.O.M Gaming · February 20, 2022

Its not yours, mine is black too

R
Richard Bachman · January 22, 2022

I cant figure out how to get this to work, it just goes black every time i launch a world.

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Hélène · March 22, 2022

Same

T
TheLivelyGamer95 · January 20, 2022

Very good shaders

A
Anathema -1 · January 17, 2022

how could I make this work on Mac?

j
joshy boi · July 22, 2022

depending on the mac i think you could break it from over heating

K
Kade Hoon · January 14, 2022

my fps drops massivly

K
Kade Hoon · January 14, 2022

anyway to fix?

i
iShockMC · January 6, 2022

Sonic? Is this compatible with modded light blocks? Like modded lamps, ceiling lights, etc.?

F
Fennian Fabrications · January 4, 2022

Everything is just black in 1.12.2, I know its not confirmed compatibility but nothing at all works.

i
iShockMC · January 5, 2022

Then obviously not compatible..

I
I'm Kidding · January 2, 2022

Where to find resource pack?

r
ruegen · January 1, 2022

i ran into problem with this shader. i keep getting lag spikes every 5-10 seconds and i have no issue with other shaders.

D
Daniel · December 31, 2021

any recommended settings if during night time its wayyyy to dark??

준
준서 강 · December 31, 2021

Finally, it came out

M
Mitchell Thell · December 30, 2021

when i use this shader everything is black. what am i doing wrong?

M
Mitchell Thell · December 30, 2021

i am trying to use patrix 1.18, with forge 1.18.1, and optifine 1.18.1

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Tessemi · December 29, 2021

I wonder why the emissive textures dont work right. not even when held in your hand they don't glow at all.

A
AtillaDaPun · December 29, 2021

Love this! Thank you for your work! One question though, is there any intention on adding amethyst clusters to the light sources? Can't wait to use some purple lighting! Cheers and happy New Year! 🎉

h
hydra_d0minatus · December 28, 2021

nice

M
Marius · December 27, 2021

I appreciate hard work on v3 but from many tests with custom resource packs on Optifine 1.18.1 U H4 my fps dropped up to 120% down :( From 40-50 fps to 14-20fps. Where I can get some help?

D
Darren B · December 27, 2021

Wow. Looks like shit. :(

D
Dylan Kosmos · December 28, 2021

bruh you look like shit yet no one said anything. get lost

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vincent garfve · December 27, 2021

awsome shader! is there a way to run this with like vanilla pbr on sodium? i know there is no shader option but is it possible in any other way to make it work?

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Sorano · January 2, 2022

There's a shader mod for sodium called iris (although the current version doesn't support HRR 3 yet. 2.1 works fine).

E
Ethan Aspris · December 27, 2021

Lovely upgrade from the last shaders! i only have a few issues with how some of the shadows and light sources flash and flicker when moving. Nothing extremely bad with the flickering though! Great shaders and love your work! keep it up!

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Ethan Aspris · December 27, 2021

OOP ACCTUALY JUST READ THE OPTIONS

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Kevin August · December 27, 2021

hmm nothing changes when i apply this shader is it because im using sodium and not optifine?

B
Bo Pedersen · December 29, 2021

That's exactly why.

I
Italo Soares · December 26, 2021

thanks

T
Taylor Spark · December 26, 2021

This version has some oddities underground, it seems that random light sources are appearing through the ground, and some light seems to be coming from the sky even near the bottom of the world. https://imgur.com/a/2woMzNv

D
Dominik Figlhuber · December 25, 2021

Merry Christmas! Thanks so much for your work <3

V
VIPUL · December 25, 2021

Thanks 👍

D
Diego · December 24, 2021

this looks amazing, thank you :D could you also add light source for glow item frames?

D
Drayon73 · December 24, 2021

That looks amazing thank you :) .

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Saul Castillo · December 24, 2021

Awesome update, but I got a small request for utility. With 1.18 mobs spawn at a light level of 0, can you please lower it from light level 7? Thanks bro!

H
HerbalLake · December 24, 2021

Thanks for updating it to the latest. So happy to see this!

R
Rowan Steyn 3D · December 24, 2021

yooooo, this is a welcome surprise, this is awesome man, great job :D

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Rogue Ruggie · December 24, 2021

Is there support for the end yet? Also does it work with the Iris mod?

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HARDTOPnet · December 24, 2021

Awesome!

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NootNoot · December 24, 2021

oshit it's that boi

O
OniOnyxTv · December 24, 2021

thank you!!!

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Jonah Rechtenbach · December 24, 2021

Anything on the particles on water for 6000 series GPUs?

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nerdgirl_art · December 24, 2021

Thank you so much! Have a happy holidays!