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SEUS PTGI E8.zip 8.2 MB
July 6, 2019

[Download] SEUS PTGI E8 Release!

 

SEUS PTGI E8 is here, along with some exciting new additions and improvements!

First of all, E8 has an entirely new water and underwater rendering system! Unfortunately this new feature causes incompatibility with Minecraft 1.12 until the developer of OptiFine ports back newer features that this relies on. If you want to read more about this new feature, you can check this dev news post: https://www.patreon.com/posts/seus-ptgi-e8-dev-27746705

As I’ve said before, my long-term goal for SEUS PTGI is for it to be enjoyable for actual survival gameplay, and this update brings SEUS PTGI a lot closer to that goal. There’s a new option for fixing all GI light leaks while in caves, a new option for dynamic held light emission (only works for items you’re holding, not other players or entities), and a lot of other fixes and improvements. 

Also, a big improvement has been made to the diffuse GI filter that allows for much better preservation of contact shadows. 

With all of these new features, expect a slight overall performance drop in this release. Know that I’ll be working on optimizing these new features for the next release.

Here’s the changelog:

  • Minecraft 1.14.3 + OptiFine HD U F1 compatibility

  • Significant diffuse GI filter improvements, better contact shadows, less blobby/noisy lighting overall

  • Fixed weird lighting bug that happened when the player crossed a world coordinate that is a power of two (128, 256, 512, etc)

  • Land atmospheric scattering has been restored (for nice distance fog)

  • Water/Underwater rendering completely redesigned

    • Physically-based light absorption (blue tint) through water

    • Caustics (visible directly and in reflections)

    • Underwater godrays/volumetric lighting with caustics influence

    • Water casts “caustics” shadows, instead of just being applied on any surface behind water

  • Colored shadows from stained glass

  • Fixed blue ice and stripped wood not writing to the GI voxel volume

  • Enchanted weapons and armor now display properly (not as solid purple)

  • Campfire and lanterns emit GI

  • Fixed light emitted by lava being way too dim

  • Added option “Full Cave GI Leak Fix” in “Raytracing Options” that prevents all GI light leaks while in caves. Read the tooltip for more information

  • Fixed weird damaged block rendering

  • Fixed wrong screen-space GI tracing intensity

  • Added “Dynamic Held Light” option, to enable held lights emitting light into the scene (in Lighting & Shadows Options, on by default). For now, any held item only emits torch-colored lighting

  • Removed “RAIN_SPLASH_BILATERAL” option, it’s always enabled now and achieved in a cheaper way

  • Added “Sunlight Intensity” option (in Lighting & Shadows Options)

  • Fixed problem where half of custom skyboxes wouldn’t render

  • Forced vignette overlay to be disabled

  • Fixed carpets not on top of a solid block writing as a solid block for the GI voxel volume. (used to cause broken lighting)

  • Implemented night vision status effect

  • Implemented blindness status effect

  • Added options for changing which channel is used for specular smoothness and metalness (in Surface Options)

  • Added option for interpreting specular texture smoothness as roughness instead (in Surface Options)

  • Added “Post Sharpening” option (in Post-Processing Settings), adds sharpening to the image before it’s presented, can help if you play at less than 1.0x Render Quality

  • Added “Motion Blur HQ” option (in Post-Processing Settings), for higher quality motion blur

  • Added “Motion Blur Intensity” option (in Post-Processing Settings)

PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!

  • Minecraft 1.13.2 or 1.14.3 (1.12 compatibility isn’t possible until OptiFine for 1.12 gets an update)

  • OptiFine HD U E7 or newer

  • Options > Video Settings > Details > Alternate Blocks: OFF

  • Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

  • Options > Video Settings > Quality > Natural Textures: OFF

  • Options > Video Settings > Shaders > Shadow Quality: 1x

  • Options > Video Settings > Shaders > Old Lighting : DEFAULT

  • Resource packs with custom block models may cause issues

Some of the currently known issues are as follows:

  • Being underwater in ravines/caves shows some light leaking, and “glowing” water fog. This is unavoidable currently.

  • Some artifacts on edges of water shadows (will improve in the future)

  • "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

  • Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

  • Blocks which are not a full-sized cube in the world aren't considered properly in lighting and reflections (causes artifacts with half slabs, stairs, and the like)

  • Issues with the rendering of semi-transparent/translucent materials

AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat). 

If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is not possible at the moment.

Compatibility with Intel GPUs is not possible at all!

Comments (119)

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BornkleChorf · September 10, 2019

https://media.discordapp.net/attachments/551224826766032899/621060831659950140/unknown.png?width=810&height=469 Can I fix this?

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Dr.nanachi · August 27, 2019

its probly another texture packs

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Efstathios panayiotou · August 26, 2019

i cant seem to find a way to enable pam can anyone pls help me

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Crybit · August 13, 2019

Hello, how do I enable POM? It looks beautiful so far but textures are flat and I've seen videos where textures are 3D.

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Markus · August 14, 2019

have the same problem

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Dummy Thicc Bruh Moment · August 13, 2019

Hey so the texture pack works beautifully, but water blocks are invisible now. What do I do?

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Leo · August 12, 2019

pretty sure you need a resource pack that supports reflections and such.

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MeKo · August 11, 2019

I dont have any reflections on my blocks

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Alex · August 11, 2019

If I look up from under the water i see darkness and at the sides i can see all the blocks in the game

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charlie · August 17, 2019

you probably are running optifine 1.12.2, you need optifine 1.13.2 E7

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Lee · August 11, 2019

Mine is just broken completely

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Garonbird92 · August 10, 2019

Apologies but how do i sign on to your website? it keeps asking for a username and password

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Ciathyza · August 10, 2019

Sorry but it looks like crap on my GTX 1080 and that at 20 FPS! Does it require an RTX to actually have the graphic fidelity as seen in hodilton videos and run at a playable framerate? If so, I just wasted $10 on this. Shaders from 8 years ago looked better.

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Chris ziemski · August 9, 2019

Lanterns do not emmit light.........has this been adressed?

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Hotten1 · August 5, 2019

leaves arent moving for me is there anyway i can fix that?

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Dirk Böhle · August 11, 2019

i have the same issue and i don't find solutions...

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pyongus · August 4, 2019

Everything seems to be working beautifully- except for one issue I'm facing, where the sky from underwater is black. Not sure if this is a simple fix, or a bug.

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Darien · August 4, 2019

does anyone know why the water isn't showing up for me, its also says theres an error with composite and composite4?

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Freud · August 2, 2019

When is he gonna make this compatible with 1.12.2 forge?

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Sealon · August 3, 2019

The OptiFine 1.12.2 Version does not offer all needed functions, so this is not within his hands. If OptiFine implements all funtions within 1.12.2, this version will work. If I could help, I would be happy about a like :)

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Freud · August 1, 2019

I cant fix it

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Freud · August 1, 2019

Yea this happend to me

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Brody Moore · August 1, 2019

I just became a patron, i downloaded this and my whole screen is just rainbow and i can a faint image of a bunch of items like swords and such, to the point i cant even play it. Not sure how to fix this

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Ricco · August 1, 2019

Did you install OptiFine correctly?

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Philippe Heroux · July 31, 2019

If I want to run it with SEUS PTGI E8 then OptiFine doesn't work with Forge 14.3. Can I still use your shader?

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Ricco · August 1, 2019

Use OptiFine without forge. When you downloaded OptiFine, open the OptiFine jar file and it should open the OptiFine installer. And then you can use OptiFine without the use of forge on 1.14.X. And yes, this means you can't use it with forge mods.

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Judah MacNeely · July 31, 2019

Im in 1.14, and there are no grass or tree animations.

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Jc_Animations · July 30, 2019

im in 1.13 and i intalled the shader but the trees nor the grass are doing the moving animation

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WildFyr / Zoe · July 30, 2019

So I was looking around on a build that I have an noticed that redstone lamps that are powered off still let off light, even after turning off Dynamic Lights it still seamed to light up... anyone know a fix or is this supposed to be like that?

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Joshua Stubbles · July 29, 2019

So I have the latest Optifine installed, and this latest PTGI E8. I've set all the graphic settings mentioned in the post, but I'm experiencing some issues that others don't seem to be having, who are using the same texturepack & shaders. For one, none of my weather particles seem to work, even though they are set to on/full. No rain, no snow. Other particles like rain splashes, fire and smoke all work. Another is very bad flickering with nametags. It will flicker black, like the geometry is z-fighting with itself. And lastly, I'm seeing issues with reflectivity and wetness. I'll see some random blocks that look like they have water on them, when they don't. Likewise some things like water seen through glass, look different than my friend sees. Again, I have the same texture resource pack and this same PTGI E8 update this friend, who does not experience these issues.

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HTTPup · July 29, 2019

GTX 40000 obviously...

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janett · July 28, 2019

wat graphics card do u gotta have for this one???

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Matthew Morris · August 2, 2019

Can actually run on the 970 you dont need alot of power

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Donk · July 28, 2019

All bodies of stagnant/flowing water appear to be grey and don't reflect any light. Any idea as to whats up? Great shader pack though <333

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Hotten1 · July 27, 2019

same i dont have any mirror effect ether idk why pls help

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Jo Bu · July 27, 2019

If you don't have a texture pack that supports mirror effect then you won't get mirror effect. try free demo pack from here https://www.patreon.com/Rudy102/posts

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SchaumiTechnologie · July 27, 2019

actually it works, i have just a wierd problem, it is locking in 40 fps and there are not all effects, i am working already a loong time with minecraft mods and shaders, i don't have any fps lock or Vsync, thats very wierd, GTX 1070 TI, and its not using all the power on my graphic card, it locks on 40 fps

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Azertymix · July 26, 2019

Hello, I don't have reflections on iron and diamond items and blocks... There is a few reflection but there is no "mirror" effect

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Jo Bu · July 27, 2019

If you don't have a texture pack that supports mirror effect then you won't get mirror effect. try free demo pack from here https://www.patreon.com/Rudy102/posts

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Azertymix · July 26, 2019

I got a problem with, Iron textures and diamonds textures... They don't have the "mirror" effect... Can you help me ?

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Nikyn Lsp · July 25, 2019

fit it

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Nikyn Lsp · July 25, 2019

hi, my torch has no light when i attached it on wall. how can i

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Pußy Gang · July 24, 2019

How to install this shader on Optifine 1.14.3 F1 ?

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Jonathan Hammerdal · July 24, 2019

you are using a texture pack right?

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Matthew · July 23, 2019

hey i cant get reflections on iron blocks etc, what can i do to fix it?

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Julien Stabile · July 21, 2019

Hi guys, I have a 1080, i7-6700k and 16gb of ram but I still get 20 fps max when render is set to 1.5. Anyone onw know how to improve fps ?

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BornkleChorf · July 23, 2019

Set render to 1... I have an RTX 2070 and an i7-7700k with 16gb ram and avg out around 50.

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Panic · July 18, 2019

What's the best texture pack to mix this with?

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The Basskitty · July 19, 2019

Pulchra Revisited - https://atlas.graphics/pulchra Rudy - https://www.patreon.com/Rudy102/posts Stratum - https://continuum.graphics/stratum-rp Ultimate Immersion - https://www.patreon.com/ultimateimmersion/posts UMSOEA - https://www.patreon.com/umsoea/posts Realistico - https://matteorizzo.com/realistico/

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Joshua Matz · July 17, 2019

could someone help me install this please my discord is. Panda #2159

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parker54 · July 17, 2019

I am getting strange reflections on vanilla blocks with the default resource pack on SEUS PTGI: https://imgur.com/a/TRBTjsG Does anyone have a fix for this issue or also have this issue?

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Dylan Kuzmick · July 16, 2019

I have the same big black circle issue, but I am absolutely amazed at the rest of your work, keep it up man! :)

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The Basskitty · July 19, 2019

Me too 👍

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宇涛 刘 · July 16, 2019

https://i.loli.net/2019/07/16/5d2d86d0e22d966589.png I will have a big black circle when I am close to the water surface.

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ronaldo duran · July 15, 2019

So do you actually use RT cores? man Im lagging and I have RTX 2070.

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Dirt Ip · July 16, 2019

It doesn't use RT cores.

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Jordan Bennett · July 15, 2019

looks amazing! End rods still go dark when I get close. Is that supposed to happen?

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Charlie the Unicum · July 14, 2019

Hey, just joined and wanted to let you know that it appears that this release does not support connected textures; and both Seus v11 and Seus Renewed 1.0.0 do support them but they flicker as if they're wet. Love the work you're doing, keep it up!

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Chris Deneweth · July 14, 2019

how do i get on Sonic Ethers discord server?

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yuta · July 14, 2019

bug https://cdn.discordapp.com/attachments/315989475354214410/599867762067767306/unknown.png

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宇涛 刘 · July 16, 2019

Unfortunately this new feature causes incompatibility with Minecraft 1.12 until the developer of OptiFine ports back newer features that this relies on.

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Fre125ddy · July 13, 2019

Sry to say this but when i Start my Minecraft and install the Shader, there's a bunch of Icon all over my Screen. there's all the blocks in the game and on the right side thers only black screen. i wonder why? -Fre125ddy

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Fre125ddy · July 13, 2019

nvmd

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admin-liu · July 13, 2019

Why not use amd's GPU? There are many players in China who sponsor it, but it's a headache that we can't use it.

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Ethan Tait · July 13, 2019

dumb question, how do I enable pom andspecular on this pack? kinda new to this version.

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James Stratton · July 13, 2019

Hi sonic, I had a quick question for you! I was wondering how i could edit the POM of your pack? because while using the realistico pack the blocks are slightly textured, they are not as bummpy (i guess is what i can call it) as id like them to. Thanks!

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Ben Cav · July 12, 2019

incredible job as always. I hope you continue to polish and improve this shader. I noticed that when underwater the sky is black. I wonder if that can be fixed? One other thing. This isn't a bug but more of a idea/thought. Water is very difficult to see when it is by itself in a cave or some kind of base display. This isn't an issue when the water is stationary (it looks quite nice having clear pools of water), however, it can be pretty weird when the water is flowing. I wonder if you can implement a way to give water more colour/appearance if it is in fact flowing. perhaps, the closer the water block gets to the final 'flow level' the more frothy it can get. And this can be the same for water flowing straight down? Just an idea. Your work is amazing.

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Miranda · July 11, 2019

Although the caustics are obviously tiled, it kinda fits with the aesthetic of the game. Everything else in the game is tiled. It just kinda logically fits. In any case, this compromise is definitely worth it for getting this effect back into the game.

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Hector Benavidez · July 11, 2019

Hi! just downloaded this shader pack and it looks amazing!! for some reason torches i place down do not produce light. If im holding it, it works just fine, but if i place it and switch to different item, everything goes dark, but i can still see the torch. It's as if the torch is lit up, but the light isn't being reflected by anything else. any ideas of how to fix?

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The Basskitty · July 11, 2019

Hey friend absolutely adore this work. When I'm underwater and I look up, there is a black circle constantly over my head thst blocks the view of the world immediately above. It kinda looks like perhaps the player's head is being reflected back on the underside of the water surface, as I see fish reflected on the "ceiling" when underwater. I'm not sure if this is really the source of the big black circle or not. However maybe you could turn off reflecting the player model underwater so we can look straight up and see the world above. Thanks again for your amazing work ❤️❤️❤️

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KGB_Thanatos · July 11, 2019

Love the work that's been put into this. It makes MC look outstanding on my wife's laptop. I'm just praying for AMD support soon, as my PC is all AMD.

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Thomas Caputi · July 10, 2019

there is a bug when you look at a body of water, the blocks of land under the trees reflect the waves. Also, with the option "specular texture smoothness as roughness", you should tell the game which blocks can reflect something or not because the leaves of the trees reflect the landscape when this option is activated. Otherwise it is a remarkable job.

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Matthew · July 10, 2019

can you make it so this works on amd

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Ro · July 10, 2019

hello there I saw a video by logdotzip today on ur pack and I really liked it but I downloaded it without realizing that it would not work on mac, which is the device I use and I was wondering If I could please have a refund Thanks! just msg me back if u . can or cant

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Steelorse · July 10, 2019

Do you think it would be possible to add an option to increase the AO? I think it is sorely lacking between the blocks! It would add a lot of volume. It's just missing for me. Continue your great work.

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Hector Gonzalez · July 10, 2019

Is anyone else's blocks not being reflective like the iron block? My diamond block is the only one that's reflective

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John O'Shirley · July 10, 2019

Yeah I noticed that. I watched a video and their blocks didn't look like mine. It maybe a change for this new version?

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Jtheme · July 9, 2019

I know I shouldn't hold my breath, but I sure hope optifine gets an update so I can use​ this on 1.12

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Brendan Kieren Mark Matthys · July 9, 2019

I found a potential bug where when reflecting sea lanterns in glass or whatever, the texture bounces back all wrong with the texture resolution set to anything higher than 16

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Gunny · July 9, 2019

Just downloaded for the first time and I'm impressed. I have noticed a few things though, End rods don't illuminate at all (which is kinda disappointing because they're my favorite light source) nor do Sea Pickles. Also the smoke from campfires doesn't seem to illuminate properly, appearing very bright at night. awesome work overall though, totally worth it.

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Justin Setzer · July 9, 2019

have not looked too much into the details but I have some ideas for further improvement, like surface reflection when it rains on the sides of the blocks and not just on top. I'll get back when I notice something up. Running on 1.14.3 and most of the issues I've had while playing such as dynamic lighting and new light sources to the game, even though it is not patched for 1.14.3, have been resolved.

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Jigen Daisuke · July 9, 2019

I also have the black sky / water surface when looking up.

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M · August 31, 2019

anyone know a fix to this?

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Kyle beights · July 8, 2019

i see every block texture overlaying my screen

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John O'Shirley · July 8, 2019

When I'm under water, the sky is black. Is that normal?

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Phoenix Nemo · July 8, 2019

Thank you for your wonderful works. It will be great if next release calculates all light sources correctly, like end rod and beacon.

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Christian Ortiz · July 7, 2019

is there ever going to be support for texture packs such as realistico with the paralax?

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EmeraldCrafts · July 7, 2019

I have a suggestion: depth-based brightness. I swam down to the bottom of a ravine, and it was still bright as if I was near the surface. Just a little suggestion for realism

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Nick · July 7, 2019

For some reason my minecraft is refusing to utilize my graphics card and is using intel HD graphics, are any other people experiencing this issue? I thought it was due to the shader but i think optifine might be causing it and i already added javaw to the nvidia control panel.

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Hank Bob · July 6, 2019

Every time I hover over options the game immediately crashes.

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Branden Marik · July 6, 2019

My entire screen is covered by all the items in the game. Just the 2d displays from them as if I have a menu open. Only happens when I turn on this shader but not ptgi 7

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Chris James · July 7, 2019

did u ever fix this Problem, im having it too

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Joseph Behler · July 6, 2019

For some reason, the End Rod doesn't emit light unless I'm far away. Is this a bug that still needs worked out, or is it me? If it is me, does anyone know how to fix it?

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Sushi · July 6, 2019

This made my day :D

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Eli Kaituri · July 6, 2019

literally starting a new MC playthrough and thought to check if there was a new version. Amazing stuff!

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diddy45 · July 6, 2019

ITS HERE

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Sebastian Stilou · July 6, 2019

where can I find a tutorial on how to install the shader pack?

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Wergus Bergus · July 6, 2019

Okay, I love this update, but there's just one problem. Whenever i'm underwater, I look up and see this huge black void above me. Is that normal? If not, does anybody know how I could fix it?

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John O'Shirley · July 8, 2019

I have the same issue but I don't know if thats for everyone or just us. I have vanilla normals 1.13, optifine 1.14

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Joe Groocock · July 6, 2019

Holy crap, this is so cool! Thanks for the update :D There is so much glass in our world that still renders completely broken, but when that is fixed I think I'll start to use SEUS again full time!

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hexsorcerer · July 6, 2019

Thanks for all the work on this release! Very much looking forward to testing the new dynamic lighting, hoping it will help ease the difficulty of being able to see clearly when branch mining.

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Ricktor_Black · July 6, 2019

holy crap, the water changes are amazing! the lighting is gorgeous! Excellent job. For some reason textures of objects seen through water are all mixed up though... when I go under water and look up, the textures are jumbled up images of different textures (like objects which are not even in the scene - like grass blocks look like dispensers etc). But it's still all gorgeous.. and Minecraft is currently one of the prettiest games I own right now (strangely).

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EmeraldCrafts · July 6, 2019

Just a quick suggestion for your next version: have colored shadows also change the color of raytraced light, like having glowstone covered by glass in a dark environment doesn't change the color.

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Nuwkz · July 6, 2019

thank you <3

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Serephucus · July 6, 2019

I'm loving the underwater changes. It's a fantastic improvement over the old system, and 1.14 support is excellent! Not to be that guy (always asking for something else), but: Do you have any idea if/when AMD compatibility might be a thing? Looking at AMD's new 5700 series, but MC is one of my main games, so don't want to lose compatibility. Should I just bite the bullet and stay NVIDIA?

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Hyerin · July 6, 2019

Hi, I just have a question. My torch is not luminous in my hand even I set dynamic lighting to fast or fancy when using your shaders (inclusing seus ptgi 6, 7) but works find without shader or with other shaders like continuum 2.0.2. Is there any way to fix this problem?

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Hyerin · July 6, 2019

Hi, I just have a question. My torch is not emmiting light in my hand even though I set "dynamic lighting" to fast or fancy when using your shader but it works when using other shaders or without shader. Is there a way to fix this?

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EmeraldCrafts · July 6, 2019

The "Dynamic Lighting Option" is Optifine, not his shaders. SEUS disables all normal Minecraft lighting. You have to go into shader options and turn on "Dynamic Held Light"

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Sebsty · July 6, 2019

Little thing that annoys me. The redstone lamp emmits light even though its not powered and if it is the difference is very minor

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Rubedo Alaberti · July 6, 2019

There's a shader setting that you can turn that off.

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Bacorn · July 6, 2019

Hey guys, what resource packs supporting normal and specular maps (preferably vanilla style) do you recommend for 1.14? I tried Vanilla PBR but I don't quite like the look.

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KayzerG · July 6, 2019

I cant get iron blocks to reflect light using the vanilla normals renewed can you help please? I even have fully raytraced reflections on and the resolution is on 16 aswell

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DogePower · July 6, 2019

yo who wants to play this with me

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KayzerG · July 6, 2019

Server or what

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Nick Spiropoulos · July 6, 2019

I typically only support independent progressive news media outlets. It’s time to support indie devs now too. I work in film post production and am aware of the benefits of physical renders for realism. As long as I can also pay my mortgage, I’ll be here, SE.

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Brandon · July 6, 2019

hard pp sydnrome

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Brandon Kerr · July 6, 2019

nice!

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Queen_Curie · July 6, 2019

good god, im so happy

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KayzerG · July 6, 2019

This is honestly sexy