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February 20, 2020

SEUS PTGI E13 Dev News

Hey, all! Here's what's going on with the development of SEUS PTGI E13.


The focus of this update is compatibility and robustness. I've talked before about some ideas I've had about making PTGI work well with mods and custom block models, and none of those ideas were all that great. However, I think I may have found one that is!

The idea revolves around using a resource pack along with PTGI. PTGI would then require the use of a resource pack to inform it about the blocks that are in the world. Of course, I'll include one that works with vanilla Minecraft's blocks.

The first really cool thing is that this approach removes the need to use geometry shaders or instancing for voxelization (the process used to store the information needed to perform ray tracing)! Since geometry shaders are quite slow on AMD graphics cards, AMD users stand to see some significant performance improvements. In my preliminary tests, performance on NVIDIA graphics cards seems to be about the same (the savings from avoiding geometry shaders about equals the performance draw of this new approach).

The second awesome thing is that precise control over voxelization is finally possible. If the resource pack is set up right, blocks should always properly voxelize. If you're using a resource pack with custom models that is not made to be compatible with this new system, or if you're playing with mods that add newly shaped blocks to the game, those blocks will simply not be voxelized, instead of writing garbage and corrupting the world.

Compatibility will also be greatly improved. Keeping PTGI compatible across Minecraft versions will be almost automatic, and any mods that add new blocks whose models inherit from the base game's models (like a mod that adds new types of stone or ores) will be handled automatically. 


I'm pretty confident about the above all being possible. I'm a little more uncertain about the next features, but they're even more awesome.


All non "tile entity" blocks (at least in the vanilla game) will be able to be represented and rendered in ray tracing! That means stairs, fences, doors, trapdoors, levers, buttons, torches, end rods, and even more complex blocks like grass, brewing stands, and nether portal. Pretty much everything is possible! Until now, I've had to be careful which blocks to include, because each one I added made the ray tracing more expensive. This is not the case with this new system!

With some setup work by resource pack developers, custom models defined by resource packs will be able to be properly ray traced! There will be some limitations--like the inability to have separate elements reference multiple textures or have fine control over UVs and a limit to how many geometry elements will be drawn. But even with these limitations, this is a pretty exciting possibility!


There's still a lot of work to do and so much to explore with this new technique, but things are going well! Some steps to this are still conceptual and haven't been proven yet, so I cannot guarantee that this will work out, but the potential is totally worth it.

Anyway, I just wanted to let you know what I've been working on in case it takes a while longer to complete. I'll update you if anything awesome or horrible happens. Wish me luck!

Comments (80)

I
Ian Meredith · December 16, 2020

Wow! The shader is already stunning so I cannot imagine how stunning the above will be!

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SUHAREK · July 18, 2020

when will the first releases be released?

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Swigglywoosh Ol · July 1, 2020

I can't wait

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Robin · June 2, 2020

your doing gods work here. I can not wait for the next update.

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Xocomil Kavalsky · May 5, 2020

How do i download it to my Minecraft

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Waity5 · May 5, 2020

this is news about it, it isn't released

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Charles Rabus · May 4, 2020

Everthing is black even when torches are placed for me

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sep.puku · May 4, 2020

E12 stopped working for me yesterday. torches are broken cant even go down a mine. im pretty disappointed.

程
程韻僑 · April 30, 2020

love E13!!

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DAVIDJONES · April 30, 2020

Can you make it so that in the next update glass has more gradient reflections?? And make it so that it reflects the player????

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Jack Holt · April 26, 2020

eeeeeeeeeee

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Jack Holt · April 26, 2020

e

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Swiper · April 8, 2020

i have a problem where there are some black flickers on the blocks and everxtime i moove they moove also

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Jhoao Ckundari · April 19, 2020

You most likely have a mod installed that's causing that. I had the same problem, in my case it was a mod called Create.

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Kalani · April 2, 2020

We are 3 months since the last new build, and a month and a half since the last blog post. How are things coming along?

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Sami · March 30, 2020

do I need rtx to run this mod properly?

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Veon · March 30, 2020

just got scammed lol

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Matthew Mitchell · April 1, 2020

Yeah this isn't near as good as SEUS Renewed, 2070 RTX i7-9700k here

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Harry CONNORS · March 30, 2020

You should try and fix the white water in caves and d other areas.

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Catloaf 2019 · March 28, 2020

Can u fix an E12 bug where transparent blocks (water and glass) have broken reflections (The colors are the main issue)

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Catloaf 2019 · April 1, 2020

Nvm it was me being stupid and using the wrong texture resolutions

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masterX244 · March 28, 2020

Seems like you got tricked by one of the fake sitesa around. there are SEO assholes that try to get their searchresult higher up than the official mod site

선
선 김 · March 28, 2020

wow

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Alex · March 27, 2020

wow, awesome

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GamerBruh · March 27, 2020

I love shaders

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Benjamin · March 26, 2020

hey guys does anyone know if i can change the position of the sun

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Benjamin · March 29, 2020

that doesnt solve the problem, obviously i know how to do that. im wondering if i can change the latitude and longitude of it, so like have it directly in the centre of the sky instead of it being on an angle

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Ella · March 25, 2020

90

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Samuel Eckl · March 23, 2020

40

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FwippyGT · March 23, 2020

what kind of fps are you getting with PTGI

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David Gibiser · March 21, 2020

With PTGI 10 is everything rigth.

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David Gibiser · March 21, 2020

Hy. I run PTGI E12 and have some Problems. Nearly any Block is Reflexting. I User the Ultimate Immersion Textures.

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Ivor_Amlug · March 19, 2020

wait so will custom glas/or the cultivat of f&a no longer be renderet as water? I hope so that i can may be play my modpack a bit better and i also wish you best luck

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Dex15 · March 18, 2020

I have the pggi e12 and this shader has some errors that I would like to be fixed, the water is reflected many suns and there is only one no? xd and at night I wish it was darker

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Sa1mon · March 18, 2020

HOW TO WITHDRAW FROM SUPPORTING LESS TO PAY EVERY MONTH 1usd?

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Kalani · March 19, 2020

https://www.patreon.com/sonicether/membership

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michael collins · March 17, 2020

Hi Sonic, When using SEUS with Custom Block models, all the block models that are translucent and custom textured fluids get parsed through the water Gbuffer. This causes them to lose their textures/colour and render as unique 3d transparent water models. I thought they might be getting miss assigned in the block.properties file, but assigning their ID to stained glass or even an opaque block doesnt fix it. Alternatively, in the water Gbuffer I tried including an exception for the material ID in the IF statement(for ice, glass and slime) to assign some of them to transparent glass, but they are still rendered as water. This makes most modpacks incompatible with SEUS when otherwise everything looks great. Considering the huge community in modded, and your generous income can you please include a fix???

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Steven · March 16, 2020

Would it be possible to have light (and bloom) be emitted from modded blocks, adding them in manually is very tedious, and the results can be a mixed bag. This would also allow for some breathtaking lighting scenarios, could you imagine FINALLY having coloured lights in Minecraft after soo many years.

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Tobias (PuffyQuail) Pruskin · March 15, 2020

id really like to see a feature where light is diffused through rough glass

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Samuel Eckl · March 15, 2020

No the resource pack is integrated into the engine of the shader and changes the block models so that certain things can be raytraced. It won't look any different as a resource pack.

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Kidtendo89 · March 15, 2020

So am I reading this correctly... the next update should include a resource pack and shader pack?

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Samuel Eckl · March 13, 2020

Yes

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cory bolton · March 13, 2020

I was a gold patron for three months during seus 5-7 releases. Do we not get access to current release updates?

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Ivor_Amlug · March 19, 2020

are you still a patreon? If you not a gold patreon anymore. That would be the reason as soon as you stop the "subscription" and the last month you paid comes to an end you loose access to the downloads

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Chester Borrok · March 11, 2020

PLEASE make this compatible with mac

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donghoon shin · March 11, 2020

will you make this shader compatible with mac in some days?

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NUT · March 11, 2020

I'm not sure about the difference between all of the above edition like stone,iron and gold , does it all useful for download the shadows ? and why there is the payment for each months? i would appreciate it if someone can give me some advice. thank you.

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Samuel Eckl · March 12, 2020

@NUT you have to have gold to access the shader and you pay monthly so that you can access the new versions of it.

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Isaac Post · March 10, 2020

It is a real shame that I cant use this for the RLcraft Modpack, it would look super good, especially if the shaders worked with the Extra Foliage mod.

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palytoxin404 · March 9, 2020

Nice work! We can get light sources on the End Rods!

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Butters · March 8, 2020

Compatibility with older versions of Minecraft would be nice.

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Rabbid_Squirrel · March 9, 2020

I would also love this like for at least 1.12.2 if possible.

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Samuel Eckl · March 7, 2020

I've noticed camp fire smoke is weird in a lot of shaders.

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Annnnnnnna · March 6, 2020

campfire smoke is a lil janky

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Samuel Eckl · March 3, 2020

Try it

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Justin · March 3, 2020

Hey, I just became a member and just wanted to ask if PTGI will work on a laptop with intel graphics, thanks!

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Gabu · March 3, 2020

Intel integrated graphics? No, probably not. I'm using an RTX 2070 and I have to lower some of the settings to get 60fps.

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Samuel Eckl · February 29, 2020

Will you be able to see rain in E13 because it’s not working in E12.

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Darky-TV Gamer · February 27, 2020

you need blocks that light up like redstone and lapis lazuli and also redstone powder it needs to light up

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John Turner · February 27, 2020

mmm i was the 69th like B) keep up the good work! I love your stuff!

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Ice2670 · February 26, 2020

Does this mean moded light sources can light up now?

드
드 에 · February 26, 2020

I want super particle and beautiful lava

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Cuzan Yawn · February 25, 2020

hey, will we be able to see the rain?

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Darth_Sion · February 24, 2020

will POM for blocks make a return to this shader? I really hope so

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Hfgiyfkhi · February 23, 2020

these are my favorite shaders

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jyq · February 22, 2020

Maybe next time you can consider about how the bubble affect the light when we were under water or on the ground? :)

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CielMC · February 21, 2020

sonic you're the best, good luck and keep going :)

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Zhai · February 21, 2020

看上去不错,厉害了

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candeez · February 21, 2020

Hey can you keep in mind with shadows if the block produces light and is not transparent it shouldn't produce a shadow. (This happens in the real world example fire won't produce a shadow against a light source)

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Ivor_Amlug · February 20, 2020

Patreon for a couple of monts know 10$ tier... Worth every %

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Alan Riplay · February 20, 2020

Good luck and thanks for your awesome work so far!

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Chris Gordon · February 20, 2020

Will E13 work with the OptiFabric? Thank you

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NMLWright · February 20, 2020

Great idea! I’ve always wanted to use it between versions and with such versatility

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Ghent Games · February 20, 2020

Good luck!

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Ian McCabe · February 20, 2020

So, how easy would it be to make a PTGI-Compatible Mod/Resourcepack?

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Sonic Ether · February 20, 2020

It kind of depends on how developing this system goes. But, it could be as easy as running a tool over the resource pack, but resource pack creators could also define additional options as well if they need/want to. I've already begun work on that tool, both for my own use with the vanilla resources, but also for resource pack creators to use.

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zhguyu · February 20, 2020

Great! Maybe also a good time to do some restructure work?

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AnotexX · February 20, 2020

Sounds great! Performance is always welcome

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Wyatt J Herkamp · February 20, 2020

Good Luck!

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DC · February 20, 2020

This sounds awesome! Keep it up!