[Download] SEUS PTGI E12
HOTFIX 1: Fixed a few dumb compile errors that only an idiot could miss. Re-download to get a version that solves the issue.
SEUS PTGI E12 is here! This version takes the clouds and sky introduced in E11 and improves upon them significantly. There's also improved (and adjustable) "water fog", and some fixes to the GI filter that caused issues with high resolution resource packs with normal maps.
Here's the changelog:
Improved cirrus and cumulus clouds! Coverage varies from almost no clouds to somewhat cloudy over long periods of time instead of constant coverage, and they now extend to the horizon
Improved sky, lighting, and cloud colors. Everything is now using the same physically based functions, so consistency and accuracy is improved. Outdoor scenes should look much more natural in many ways!
Added "horizon" to sky, instead of having just a white void below the horizon. It's supposed to give the impression of a distant ocean/landscape.
Improved land atmospheric scattering. Uses the new functions mentioned above.
Rain lighting reworked. Probably will be reworked again. Try out sunset or sunrise, nice warmly lit clouds creates dramatic scenes!
Adjusted rain fog
New physically-based water fog
Added new Options screen: Water
Added Water > Water Fog Density option
GI noise filter adjustments. Should be a little less artifacty than in E11. E11 and E12 use a much faster filter than before, and now I'm trying to improve the image quality of this new filter.
Fixed issue where the GI filter would cause some areas to over-darken, especially on resource packs with normal maps or custom leaf block models. I don't know how I didn't notice this before!
Fixed fences not contributing to GI or being rendered in ray traced reflections
Reduced sunlight shadow artifacts on surfaces where the sunlight is at a grazing angle to them
Multi-bounce GI is no longer allowed to let indoor areas made up of brightly colored blocks look super neon/glowy.
Reduced the size of the sun as rendered directly in the sky
Made the sun look less like a lonely, dim, ugly white disc in the sky
Fixed GI light from clouds leaking all over the place inside caves
Fixed ray traced reflections appearing grayscale if they were too dark
Reflections on water now better approximate apparent reflectivity based on the presence of waves.
Fixed crazy circular random lighting artifacts when standing too close to a block
Fixed bug where GI from clouds wasn't being properly rendered when underwater, causing underwater areas to look too brightly lit
Improved SEUSTonemap tonemapping operator's handling of purely-colored bright highlights.
Removed ancient forgotten code in SEUSTonemap that caused unnatural colors
Fixed intense flickering on distant blocks
PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!
Minecraft 1.14.4 (older version compatibility is work in progress)
OptiFine HD U F3 or newer
Options > Video Settings > Details > Alternate Blocks: OFF
Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
Options > Video Settings > Quality > Natural Textures: OFF
Options > Video Settings > Shaders > Shadow Quality: 1x
Options > Video Settings > Shaders > Old Lighting : DEFAULT
Resource packs with custom block models will probably cause lighting glitches!!!!!!
Some of the currently known issues are as follows:
Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.
Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.
"Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
Issues with the rendering of semi-transparent/translucent materials
Lighting breaks often when using resource packs with custom models, a solution is being investigated!
AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:
Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).
If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!
Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.
Compatibility with Intel GPUs is not guaranteed or planned at all!
Comments (281)
Good news, I got a massive upgrade since my GTX 960 burnt in flames i got GTX 980 now
Hello, does anybody know why the snow turns black with the physics mod and this shader? because i don't
sssssssssssssssssssssssss
how do i get rid of the flowing effect on glass? its annoying
shadow bug -_-
Hello when using this shaders and the other raytraced shaders while on feather my waypoints and name tags are invisible this is some sort of clash with feather because everything on lunar works fine pls look into this and try fix it
Do you know this issue yet? : Glass material appear like water when listed in block.properties/layer.translucent texture pack in Optifine option. Otherwise all glass stuff is not transparent but only reflective. SEUS-Renewed does not have this issue. Do you can fix this, Mr. Sonic Ether?
GTX 960 user crying over here :) it runs at around 15 FPS
The last running honda civic in 2098 ,when robot courts ban humans from driving - it will not be kept in a garage
Amazing shaders, worked for me out of the box. Take my money!
all the blocks that get reflected are a clock texture
Hi, is this version compatible with 1.17 minecraft? Thanks
my game is also looking very blurry and I don't know why, I've tried everything but I can't seem to fix the issue :(
My game looks really blurry and the glass reflections are all messed up. Can I get help please?
How do you get the grass to spill over the edges of other blocks? (Btw I know that the texture pack I have can do it because I have seen it on other shaders working just fine but it won't work on any of the Seus PTGI HRRs or e12)
For some reason, I can't get any texture pack that I find to work with the normal mapping. Blocks just do not have the 3d shape and depth that I see on videos using these shaders. Please, someone help!
I have a question, I can't put depth to the realistic tenxures with the sahder and if I can, how do I do it?
Bump this
weird shaking
When I load SEUS PTGI E12 there are no shadows and the ray trace lighting is not working correctly. And in the chat bar it says "invalid program: Shadow" does any body know how to fix this or know the system requirements for this to work correctly?
how do i stop the flashing lights?
nvm i fixied it :)
Today (29 Jan 21) I got my (pre-owned) RTX 2080 Super from eBay, and SEUS PTGI was the first thing I tried it with. I'm playing v1.16.4 with a 64x resource pack @ 1440p 60Hz, and this looks damn fine to me. I prefer your E12 to HRR 2.1 which looked perhaps grainy to me. I could see the fudge in HRR. E12 looks way better IMO. Kudos.
Just going to add that while my monitor is 1440p 60Hz, I'm actually getting 30 FPS with PTGI E12. Looks okay to me for regular MC gameplay, but don't want it to go any lower.
1.16.4 compatible?
Yes
how do i get the reflections?
Built a under water base and the sunlight slowly gets darker through the glass and eventually the glass has a dark tint to it any way i can fix this? I Raised ray tracing options to ultra disabled cave light leaks still no improvement.
For some reason everything shakes with this shaders pack. Like the edges of blocks shake around. I'm not sure if it's an issue with anti-aliasing or what, but the PTGI HRR Test doesn't do this.
For some reason, the RAM usage Keeps going up until it hits total ram usage. It starts at 10GB then goes up until it hits the 31GB maximum. Is this a normal thing that happens?
Which version of Optifine do you recommend for this version?
HD U F3 or newer
the soul lantern and soul torch and end rods do not appear to give off light
this is ment for 1.14.4 not 1.16
is it possible to change the color of the light sources with this shader?
Path Tracing doesn't use Raytracing cores
i'm using rtx 2080 super intel core i9 and 32sb ram and i have only 20-30 fps.
Can you do moving leaves and grass because i cant find it?
Whenever i hit to load the Shaders it just instantly crashes
Looks like you have the water nailed down anyway.
Oh I see I can get it to run. Mostly a lot of flashes everywhere as you move around, glowing dots through objects and glowing lines in the distance, but no crashes! :)
If you downgrade drivers to 2.5.0 it generally works without glitches.
How is the Radeon implementation coming along? Do you think you'll have something working for 1.16.3 on Radeon by the end of the year? Thanks
crash crash crash crash 5700 xt wow i paid 10$
wont work on amd has no rtx or ptx capibilitys go Nvidia next time
is there a way to fix a lighting problem with the night
When will you fix the amd, I have an rx5700xt and can barely get 60 FPS in like a desert
tell amd to fix their shit, or nvidia will remain a monopoly forever lmao
Im some ghosting, is there any way i can fix this? Thank you!
Amazing colour reflections and shadows and overall graphics, Thanks Sonic Ether (:
Shadows render badly. RX 5700 XT
im at 60-70 an a referance 5700xt
lol same bruh
for me my fps stay at 25 idk what to do
Is anyone else pushing about 40-50fps with E12? I'm running a 2070S with an i7-9700f and 16GB RAM with 6 allocated.
i am if your not comfortable with your fps there is a half resolution version that was released
in 1.16.1
how do i fix the errors?
Stained glass only changes the color of sunlight for me. Other light sources look different through glass, but the light that comes through them is still the warm standard light. Is this a known issue?
I am still getting flickering in the distance, could this be due to my world being in 1.16.1 and using a pre-release version of Optifine? I also made the changes you suggested in the post.
My diamond tools are purple for some reason when I have shaders turned on.
that was good now you can do better
I've seen Minecraft pulling over 10 gigs of ram with these shaders installed so I've allocated 16 gigs to it. If you have ram to spare, I recommend doing the same.
Will this be soon updated to 1.16???
Lag's bad on an RTX 2070S. Is anyone else able to push greater than 40fps?
Yeah having a hard time with same GPU
Running well so far on AMD R9 390X
same
Everything looks great, now how do I enable realistic textures?
Textures are different from shaders. If you want those really high res/realistic textures (resource packs) then you'll have to find some from other creators. I recommend Umsoea. He has some of the best looking textures out right now and he updates fairly regularly. Keep in mind that running any high performance shader along with high res textures does require a pretty beefy pc. Just as an example, I'm running a 3900x, 2080 ti, and 16gb of ram. With all the shader path tracing features cranked to max I get about 50ish frames with a draw distance of around 15 (these numbers are off the top of my head so it may be off slightly). Hope this helped!
and very laggy
when I use this my game becomes very blurry and I cnat fix it
For some reason lanterns and a few other lights in the game aren't emitting light for me and I'm not sure if it's meant to be like that?
when i use it there are no shaders displayed in game and when i go to shader options there are none to choose
why this crash on my pc ? ryzen 7 2700x 1660 oc 32 go ram
If you using it with 1.15.2 it doesn't work that well, i get a lot of light bleed and when destroying blocks light fills in that early for a sec, also sometimes shadows don't render and it becomes super bright, also if you take screenshot with upscaled res then it recalculates lighting and becomes super bright bc auto exposure doesn't adjust fast enough. If you still want to use it in 1.15.2 you can use E9 works very well.
when you said its compatible with 1.14.4 only for now I used it for 1.12.2 but it worked ok is it certain blocks or smth that's not compatible?
i assume it was a problem with optifine that is fixed now
Is there a setting to enable waving terrain?
when you look at the water threw stained glass you cant see the water
the smoke from campfires aree weird
Does anyone have the bug where doors and stairs have really dark perma shadows?
I have noticed with PTGI E11 AND E12, with or without custom texture packs that the sunlight flickers a lot, it doesn't happen all the time but it does happen often, is anyone else having this issue?
Hi, I have have a weird rendering bug but not only with the ptgi but also with your public available SEUS shader. It seems like the ambient occlusion for opaque blocks is sometimes wrong. Any idea what the problem could be? Screenshot of Sand: https://ibb.co/9pvZ58Z Specs: GPU: Seahawk RTX2080 CPU: Intel i7 6850 MC Version: 1.14.4 (Freshly installed) Optifine Version: HD U F5 (Freshly installed)
Hi, I have subscribed and installed your lastest available shader pack, and have adjusted the settings as per the instructions, but then there are the following issues: (1) the sun is gone, (2) all lighting objects (as such soul torch) have no rays and are like as if they have not been placed at all. Is there any way you can assist me on this?
u are playing in 1.15.2
is this for 1.15.2 or 1.14.4
1.14.4 its somewhat buggy in 1.15.2 while in dark areas
Getting an odd blinking of light coming from blocks at night time and even where there is no light even with ray-trace off.
try setting your shadow resolution to 1x
Hey got a weird problem. Just installed and placed torches dont show that theyre casting light unless theyre far away
thanks
does an RTX 2060 run these shaders
yes, you can adjust RT options to improve performance. Expect around 30fps @1080p
Some Graphics seem have glitches such as glass
I'm using GTX 1660, when I put SEUS PTGI E12 in the shaders folder he loaded, but the lighting is not good, can someone help me?
In what way is the lighting bad? I can try to help if you describe the problem! If you are having lighting spots on the ground you need to change your shadow resolution to 1x
for some reason, after downloading them, and putting them into my shaderpacks folder they dont load into my options menu.
Are they Zipped or unzipped?
Does this work with OptiFine pre-release versions? I'm using 1.15.2 G1 pre release 15.
I'm using that version and it works great!
Hi, i would like to know, apart of download the PTGI, must I download a resource pack too? I tested the PTGI12 and the light effects and water are cool, but the textures on blocks are vanilla. so my question is, am I doing something wrong or can you add some URL to the resource pack website or something? thank you very much for all your work.
use the texture pack "Vanilla Normals Renewed"
when i try to fish i get OpenGL error 1282
when i walk the lighting gets brighter but when i stand still it dims out, any fixs?
im on 1.14
Hello im new , this shader actually use RT cores of RTX graphics card like My rtx 2060S ?
no, you should try the minecraft bedrock RTX beta if you want to use the RT cores
this doesnt work on the experimental version of 1.15.2 optifine does it
@ Sanjosharks39 any luck? & ditto btw. I'm trying to get this to load with sevtech 1.12.2 and i'm also kinda new to minecraft as well.
Trying to play Sevtech 1.12.2 with this, but I'm a bit new to Minecraft in general. Any way to make this work?
Will this work with preview optifine 1.15.2? I'm running a server for a friend and myself but it is 1.15.2, didn't want to have to downgrade to 1.14.4 but I also want to try this
Not getting any lights unless I am far away.
No light emitting from any light sources but fire. Anyone know what it may be and how to fix it?
Are you Playing on 1.15? if so, it's likely an Optifine issue. 1.14 works fine for Lighting.
In fact, no lights at all
This pack for me has a light bug. The lights are wayyy tooo dimmmm and you cant see a thing. And no, itsn ot my brightness :
i cant believe i subbed to this and its not even working though. doesnt look much better than the free version anyways
Did you follow the instructions? Cause it helps to follow the instructions.
my shaders are broken
lol
its probably for a newer version
For some reason, torches, glowstone, etc don't seem to work at all; is that a known issue?
how do i get the texture pack
I wanted to personally thank you for your work. I was personally blown away by the performance, it's so GOOD! I just finished playing the RTX beta and WOW, I know this isn't ray tracing but the performance on your shaders blow RTX out of the water and look just as good.
did you try dlss? it doubles frame rate for the rtx beta while still maintaining visuals
Have similar issues with lighting at night, far away everything lights up, as you get closer things go dark bug?
Hello i try this shader, but the grass and vegetables don't moove ?it's normal ?
It should be fine.
Is this shader working with openGL? Or is it direct x? I'm Japanese so I'm not good at English. I'm sorry.
The DirectX Version is in the Windows 10 Edition (Microsoft Store) and Java Edition uses ONLY right now OpenGL. Yes, I Think the Shader only works with OpenGL
can you remove the sky from the nether/end
torches are not emitting light at all
Does it work with 1.15.2?
not really
why is everything dark and theres no lighting coming from the torches
same
What do I change in my settings to keep everything from looking really shiny? I can't figure out how to revert it.
How do you install the shaders?
Maybe I am just being thick but what do you do once you have downloaded it?
If you have optifine, there is an tab in the video options for shaders. In that menu you can open the "shaders folder," you need to put the zip in that folder.
when i download the .zip file i am unable to do anything with it as trying to even so much as highlight the folder causes my file explorer to crash. I have tried many other .zips and this is the only one that does that
that is defently a odd bug however its probally not part of seus ptgi. that actually sounds like it might be some swort of memeory issue
I'm having a problem where the game starts with an invalid program "shadows". Extremely low FPS make it unplayable. Im running the latest Optifine U F5 on 1.14.4 with a RTX 2070. Any thoughts?
Having a problem where i can see an outline of every texture in any resource pack on all reflection surfaces and all water. Only for this shader pack though. Any solutions?
Where do i download?
I installed E12 on optifine 1.15.2 pre13 and neither torches nor lanterns emit any light and I get terrible frames ... the last version i tried was E10 on 1.14 and it worked fine then
1.15 support is not out yet, might come with E13
is that normal that i got a huge fps drop using a rtx 2070 8go and AMD rysen 5 2600 with 8 go allocated with the standar ressource pack?
My specs work fantasic with theses shaders cannot wait for E13 Ryzen 7 3800X Aorus 2080 Xtreme 500GB Samsung 970 Evo m.2 4TB baracudda HDD Aorus F127Q Montior 16GB Trident Z CL14 3200 Memory Corsair 650W PSU Asus ROG B450 MOBO
@Elytrical could that be Optifine's dynamic lighting? (Especially if you have any torches/light-emitting blocks in either hand) @Sonic Ether; sadly my computer seems to be closer to a potato than I thought, so even with standard-res texture packs, E12 drops my FPS too much to properly enjoy your shaders 😓
i have a problem where there are some black flickers on the blocks and everxtime i moove they moove also .
I put on the shaders and somehow, it generates random lights as I move. Anyone knows how to deal with this error?
Would 1.15 work with this?
Is there a fix on the way for torches/light sources not reflecting whatsoever? Or is 13 almost there? Kindof useless right now if the primary source of light in the game doesn't work...
For reference: https://imgur.com/87VhzK5 I've had this problem sporadically with PTGI in the past, but usually only temporarily (lights would bug out for a few minutes or that weird monochrome effect would take over in indoor areas). As of v12, though, it happens immediately, with a clean install of Forge/Fabric (either one), Optifine, and PTGI. I've tried a couple different resource packs (including Vanilla PBR), with default shader settings and also tweaked to my liking. No matter what, light sources only emit light in the very small area seen in the screenshot and don't seem to actually reflect/ray-trace off of nearby surfaces. When I hold a torch in my hand, the lighting seems to work fine (for just the held torch).
Hi, I'm trying to test this on OF1.14.4 F5, I set it up as instructed but it doesn't work. It just shows the screen filled with a tilemap of textures...
BTW, I'm on AMD FirePro D300
It makes block glow I'm using gtx 1060 6gb and my graphic driver is latest version
Why does this shader pack intentionally remove rain and snow ambient weather particles from the game? couldn't you have kept them in? Shouldn't there be an option to keep snow/rain effects?
Torches and other light sources aren't working for me either. Only light things up at a distance
I cant seem to get torches to work. Its all light sources, like lava, torches, redstone lamps, glowstone, none illuminate the area. The only way to see in caves and at night is by holding a torch because that works for some reason. EDIT: I have found that they work but only from a distance, still looking for a fix
It's because this shader is meant for 1.14.4, I encountered the same problem but only when using 1.15
Is there a way to get torches to work? Right now they dont light up at all, its pitch dark
do trees and grass have the wave effect
?
do trees and plants have the wave effect
torches arent producing light
Same here: they illuminate a sphere about the size of one block, so you can be in a cave full of torches and high light levels, but see absolutely nothing unless holding a torch in your hand.
im getting a red glare whenever im playing
Modernarch
Can someone suggest a some stunning resourcepack to use with seus ptgi?
i have werid glitch effects?
Not yet
in SEUS renewed the grass moves and it looks great, with this shader pack it is static. is that something that can be added?
Do i need the Java edition to use this??
Yep.
how do you install on windows 10? I cant even get optifine to work it seems like everything works for java edition only. why is it so difficult for windows 10 users? shouldn't windows 10 be the main edition for Minecraft on PC??
How do i install this?!?!
windows button, type: %appdata%. Go to the .minecraft folder. Then put the zip in the shaderpacks folder. If you dont have that, make one.
For people wondering whats up with their High-end systems getting low frames, MC is heavily reliant on RAM still, Esp if you are trying to run high res resource packs alongside this. Look up Pulchra 1024x ram requirements. think its like 41gb or somthing. TLDR: more ram=more frames.
Hey. I was using this at 0.7 renderings so I could get better fps but it kept showing OpenGL 1282 invalid operation but it didn't seem like that big of a deal. Later I looked at a reflection at night and the ground was changing shading is this because of the OpenGL or just a bug?
Is there a way to use Path Tracing in version 1.15.2 yet?
No, estamos esperando que el desarrollador de optifine. nos libere esta opcion, puedes buscar el twitter oficial y preguntarle directamente si gustas
Or are you in optifine 1.15.2 in which case shaders are not working yet
Open %appdata% and open Minecraft and then open Shaderpacks
How do I open my shaders folder it is not letting me open it
Maybe you have particles disabled in your video settings
I tried all the settings, did not work for me. Rain is also invisible
Is there a way to get falling snow to display? Its invisible for me and i cant find any setting to activate it
how are you getting high fps im stuck at 15
Do I have to pay monthly to use this?
I have a 1070 GTX and it runs at around 30-40 frames, which for Minecraft is fine in my opinion. Obviously I'd take more if I could, but I'm thrilled that I have found something that makes the game look this good without needing an RTX card :)
Anyone with a RTX 2070 super?. Need settings for my ryzen 3600 (of course i have the 2070s btw) . :(
with loads of hours put in, ive managed to sort it now thank you, i just needed to downgrade my minecraft first to 1.14.4 again to be able to install optifine lol
Shaders are pretty much just a Java thing. What problems are you having on optifine?
sorry, noob question here but how do i get this to work on windows 10 edition of minecraft? i also have the java version but couldnt seem to work optifine on that either so kind of stuck on what to do
this version and E11
For whatever reason like half the world looks like its underwater, is this a common bug?
Why is it that every time I use a shader pack, everything bounces and It also isn't raytracing when I have it turned on?
FPS?
I have RTX 2060 and intel i7 9700k and why I have 12?????????
Your render quality in your shaders menu is set way too high then
im getting 1fps with an rtx 2080
does these shaders work on 1.12.2
Yes
Does thos work in pe?
Lol no
@Justin Speir that’s because this shader is path traced so it takes a while to calculate where the rays have to be. It probably won’t be in the full release version
Lanterns aren't giving off light for some reason. Torches do though.
Im having a problem with lingering light, ex. placing a redstone block and breaking it leaves a red glow for a minute after it had already been broken. Same with other light sources. Other than that, it runs fine. Im using Vanilla normals renewed as a texture pack, and I have shadow quality set to 1, my settings are all set to on/fancy except alternate blocks and natural textures as per recommendation.
I am having an issue with weather not showing up any suggestions?
It’s just pre release. It’s not complete yet
why doesnt this work for me at all? have optifine 1.15.2 and this version of seus in the shaders menu seus shows up but it doesnt have a shader options tab. so basically as of now it isnt currently doing anything at all for me?? any reason why?
Mate how tf do you have 1.15.2 when optfine hasn't released a version for that?
when I run it, witht ehsettinsg you said, I get random black spots and random light spots covering blocks all over my screen?
Which version of OpenGL I need
It can't work on my MacBook Pro. AMD Radeon Pro 5500M. Latest Mac OS.
But shadow resolution to 1x
I have a weird lighting bug where there is no darkness....
Optifine 1.15.2 needs to be out to run shaders. It’s currently 88% done and I’m guessing it’ll be about a month before it releases
There isn’t really much that’s totally completed yet. If your looking for 16x16 than Unity Shader Support. High resolution resource packs aren’t my kind of thing so I don’t know much about them.
whats the best (completed) texture/resource pack for this?
I am using a combo of stratum and monsterley it looks awesome
What kind of performance are we looking at? For the end result if that can be estimated at all before release. Would it be 60 FPS stable for a GTX1070?
Works beautifully on my Rx 5700 XT with driver 20.+ In Windows. No need for Nvidia here.
You have to have an Nvidia graphics card to run any SEUS shader
Look at a tutorial on how to download shaders and then download the zip on Sonic Ether’s last post
Hi how can I download
I meant you can’t😂! No?? Grammar bad speak I
No
How can i enable waving leaves and waving grass ? (SEUS PTGI E12)
I have those settings on, but it wont work anyways
anyone know how I can add this to a modded map? or does this only work with vanilla??
If you mean a modded world, all you need to do is add optifine as a mod (not the optifine installer) in the mods folder and put this into the shaderpacks folder and choose the shader from the new option in Video Settings
When your swimming in water or when your around water?
Water really makes me lag, Im running a 2070 super and an I9 9900k with 16gb ram
using a 2080ti, and an i9 9900k, have 8G of RAM allocated to it, and optifine F5, get around 30fps @1080, and 20 fps @1440, is this normal, and what are recommended settings for maximizing framerate? EDIT: had render set to 2x, set it back to one, and get about 60fps @ 1440p
double or quadruple the ram. 32+
help
games looking orange any helo?
Download Unity Shaders Support resource pack. It also adds a lot more block effects
how do i get iron and gold to be shiny?
He hasn't put waving plants in yet
Hey, i think your shaders are god tier but, i have this problem when i'm starting a world with mods ( 12.2 Forge latest version ) the mc icons of blocks/gadgets are all over my screen and there is no color, is the mod not recommended for modplay or is it a problem only I have? ( I tried 12, 11, 10 and 8 )
Ptgi 10-Newer are only compatible with 1.14
Maybe you have depth of field turned on. You should be getting 25-40 FPS with that graphics card at the most
Love your product! just two questions. I notice that looking at distant objects they are unclear and I would like to disable it. My second question is how can I improve FPS? I have a 2060 rtx msi graphics card, i7 9700k processor with a pretty good msi motherboard. When I use sildurs vibrant shaders medium I get between 100 and 270 fps. Just wondering how I could improve fps with this shaders or if their is another version that would be better!
Idk if it's possible, but if it is it would be cool to see a setting to change how bright blocks like lapis and redstone emit their light.
He hasn’t implemented it yet
Did you remove the moving trees/grass from the pack? It doesn't appear to be working for me. :(
are you thinking of doing a light source for the end rod? sort of like a cool white?
its lit
How can I join the Discord?
"Issues with the rendering of semi-transparent/translucent materials" Is this what makes normal chests invisible for me?
Im wondering if this is just me but for some reason im getting 30 fps on a 19-990k, RTX 2080 system
Should be about 60 FPS
So how do you enable the custom block textures? it's disabled by default and I was wondering if I had to edit some of the files in notepad? Any help is appreciated.
You mean texture packs?
Soooo.. all of the Mod packs on Twitch that are 1.14 do not work at all. So when will the version of this be made available for 1.12?
It is available for 1.12. If you have Optifine version F3 or later, you can run the texture pack
hello ı bought it like 2 days ago and ıts do not work properly its like does some gray textures on grass and my raytracing dont work very well its bugs ı saw this on a video so ı buy it for 58TL in Turkey (its soooooo expesive) so ı decided to take help from here please ı need help Thanks :)
Are you playing on a Mac?
how do I set this up all im getting is every sprite in the game on screen and everything is grey
Sonic, you make minecraft so awesome to play
I have an issue with some light-emitting objects that don't emit light when withing a radius of the player (https://imgur.com/a/CzHzrfk), other than that I love these shaders :)
This is fantastic! My son was so excited to use this, great work and thank you!
Is it still like that whiteout a pbr texture pack?
1.12.2 compatability is given up on my sues ptgi the issue currently is optifine not updating to the needed version (as said in the discription it needs f5 or higher)
will this not work on 1.12.2 ?
Sonic you are the best OwO, will the next update be performance update?
Hello! Amazing work! Do you have any ideas when you will include waving grass / tree leaves effect? That makes things look so much better, I am constantly switching back to Seus v 11 to see them foliage wave haha :D
looks awesome so far, can't wait to play with it some more on my singleplayer world
Our great Path Tracing overlord has graced us with yet another feat of graphics programming. Awesome job as always. :)
My dreams are of Optifine 1.15!!
With a lot of us still waiting for OptiFine 1.15, I'm sure not many of us noticed.
damn late night realease, Love the dedication
WOHOO
Anybody know what version of forge to use this with?
Optifine.
Woop
