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SEUS PTGI E12.zip 4.1 MB
January 9, 2020

[Download] SEUS PTGI E12

HOTFIX 1: Fixed a few dumb compile errors that only an idiot could miss. Re-download to get a version that solves the issue.


SEUS PTGI E12 is here! This version takes the clouds and sky introduced in E11 and improves upon them significantly. There's also improved (and adjustable) "water fog", and some fixes to the GI filter that caused issues with high resolution resource packs with normal maps.


Here's the changelog:

  • Improved cirrus and cumulus clouds! Coverage varies from almost no clouds to somewhat cloudy over long periods of time instead of constant coverage, and they now extend to the horizon

  • Improved sky, lighting, and cloud colors. Everything is now using the same physically based functions, so consistency and accuracy is improved. Outdoor scenes should look much more natural in many ways!

  • Added "horizon" to sky, instead of having just a white void below the horizon. It's supposed to give the impression of a distant ocean/landscape.

  • Improved land atmospheric scattering. Uses the new functions mentioned above.

  • Rain lighting reworked. Probably will be reworked again. Try out sunset or sunrise, nice warmly lit clouds creates dramatic scenes!

  • Adjusted rain fog

  • New physically-based water fog

  • Added new Options screen: Water

  • Added Water > Water Fog Density option

  • GI noise filter adjustments. Should be a little less artifacty than in E11. E11 and E12 use a much faster filter than before, and now I'm trying to improve the image quality of this new filter.

  • Fixed issue where the GI filter would cause some areas to over-darken, especially on resource packs with normal maps or custom leaf block models. I don't know how I didn't notice this before!

  • Fixed fences not contributing to GI or being rendered in ray traced reflections

  • Reduced sunlight shadow artifacts on surfaces where the sunlight is at a grazing angle to them

  • Multi-bounce GI is no longer allowed to let indoor areas made up of brightly colored blocks look super neon/glowy. 

  • Reduced the size of the sun as rendered directly in the sky

  • Made the sun look less like a lonely, dim, ugly white disc in the sky

  • Fixed GI light from clouds leaking all over the place inside caves

  • Fixed ray traced reflections appearing grayscale if they were too dark

  • Reflections on water now better approximate apparent reflectivity based on the presence of waves.

  • Fixed crazy circular random lighting artifacts when standing too close to a block

  • Fixed bug where GI from clouds wasn't being properly rendered when underwater, causing underwater areas to look too brightly lit

  • Improved SEUSTonemap tonemapping operator's handling of purely-colored bright highlights.

  • Removed ancient forgotten code in SEUSTonemap that caused unnatural colors

  • Fixed intense flickering on distant blocks


 

PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!


  • Minecraft 1.14.4 (older version compatibility is work in progress)

  • OptiFine HD U F3 or newer

  • Options > Video Settings > Details > Alternate Blocks: OFF

  • Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

  • Options > Video Settings > Quality > Natural Textures: OFF

  • Options > Video Settings > Shaders > Shadow Quality: 1x

  • Options > Video Settings > Shaders > Old Lighting : DEFAULT

  • Resource packs with custom block models will probably cause  lighting glitches!!!!!!

Some of the currently known issues are as follows:


  • Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.

  • Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.

  • "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

  • Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

  • Issues with the rendering of semi-transparent/translucent materials

  • Lighting breaks often when using resource packs with custom models, a solution is being investigated!

AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat). 

If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.

Compatibility with Intel GPUs is not guaranteed or planned at all!

Comments (281)

M
Michael Maher · October 19, 2026

Good news, I got a massive upgrade since my GTX 960 burnt in flames i got GTX 980 now

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filip stanaszek · October 3, 2026

Hello, does anybody know why the snow turns black with the physics mod and this shader? because i don't

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Dũng Bùi · August 3, 2026

sssssssssssssssssssssssss

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Locky Yerokhin · July 8, 2026

how do i get rid of the flowing effect on glass? its annoying

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pattawat · May 31, 2026

shadow bug -_-

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Jordan · October 2, 2023

Hello when using this shaders and the other raytraced shaders while on feather my waypoints and name tags are invisible this is some sort of clash with feather because everything on lunar works fine pls look into this and try fix it

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Patomosm · November 13, 2022

Do you know this issue yet? : Glass material appear like water when listed in block.properties/layer.translucent texture pack in Optifine option. Otherwise all glass stuff is not transparent but only reflective. SEUS-Renewed does not have this issue. Do you can fix this, Mr. Sonic Ether?

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Michael Maher · August 1, 2022

GTX 960 user crying over here :) it runs at around 15 FPS

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Marshall Perry · October 6, 2026

The last running honda civic in 2098 ,when robot courts ban humans from driving - it will not be kept in a garage

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Cyboracle · December 18, 2021

Amazing shaders, worked for me out of the box. Take my money!

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Tonyanthony Kolesar · September 28, 2021

all the blocks that get reflected are a clock texture

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shayn mckeon · August 16, 2021

Hi, is this version compatible with 1.17 minecraft? Thanks

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Peach · August 6, 2021

my game is also looking very blurry and I don't know why, I've tried everything but I can't seem to fix the issue :(

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Jay · July 13, 2021

My game looks really blurry and the glass reflections are all messed up. Can I get help please?

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Trevor Starling · April 9, 2021

How do you get the grass to spill over the edges of other blocks? (Btw I know that the texture pack I have can do it because I have seen it on other shaders working just fine but it won't work on any of the Seus PTGI HRRs or e12)

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Elijah Mitchell · February 27, 2021

For some reason, I can't get any texture pack that I find to work with the normal mapping. Blocks just do not have the 3d shape and depth that I see on videos using these shaders. Please, someone help!

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Gameplay Lezama · February 27, 2021

I have a question, I can't put depth to the realistic tenxures with the sahder and if I can, how do I do it?

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Elijah Mitchell · February 27, 2021

Bump this

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I Drink Tee · February 26, 2021

weird shaking

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Rodvin Noorani · February 21, 2021

When I load SEUS PTGI E12 there are no shadows and the ray trace lighting is not working correctly. And in the chat bar it says "invalid program: Shadow" does any body know how to fix this or know the system requirements for this to work correctly?

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IronMaze · February 4, 2021

how do i stop the flashing lights?

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IronMaze · February 4, 2021

nvm i fixied it :)

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Beanie · January 29, 2021

Today (29 Jan 21) I got my (pre-owned) RTX 2080 Super from eBay, and SEUS PTGI was the first thing I tried it with. I'm playing v1.16.4 with a 64x resource pack @ 1440p 60Hz, and this looks damn fine to me. I prefer your E12 to HRR 2.1 which looked perhaps grainy to me. I could see the fudge in HRR. E12 looks way better IMO. Kudos.

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Beanie · February 2, 2021

Just going to add that while my monitor is 1440p 60Hz, I'm actually getting 30 FPS with PTGI E12. Looks okay to me for regular MC gameplay, but don't want it to go any lower.

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Pj Reasbeck · January 28, 2021

1.16.4 compatible?

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Beanie · January 29, 2021

Yes

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coolmanreebro · January 16, 2021

how do i get the reflections?

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Jason Navidad · January 12, 2021

Built a under water base and the sunlight slowly gets darker through the glass and eventually the glass has a dark tint to it any way i can fix this? I Raised ray tracing options to ultra disabled cave light leaks still no improvement.

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Riley Chapla · December 29, 2020

For some reason everything shakes with this shaders pack. Like the edges of blocks shake around. I'm not sure if it's an issue with anti-aliasing or what, but the PTGI HRR Test doesn't do this.

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Delvin Morel · December 23, 2020

For some reason, the RAM usage Keeps going up until it hits total ram usage. It starts at 10GB then goes up until it hits the 31GB maximum. Is this a normal thing that happens?

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Kenny Briceno · December 5, 2020

Which version of Optifine do you recommend for this version?

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Who439 · December 9, 2020

HD U F3 or newer

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Xan likes · November 24, 2020

the soul lantern and soul torch and end rods do not appear to give off light

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Coltan gage schimpf · January 29, 2021

this is ment for 1.14.4 not 1.16

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Micah Williams · November 17, 2020

is it possible to change the color of the light sources with this shader?

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Leon · November 16, 2020

Path Tracing doesn't use Raytracing cores

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Dzwonek 2007 · November 13, 2020

i'm using rtx 2080 super intel core i9 and 32sb ram and i have only 20-30 fps.

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TommyCap · November 1, 2020

Can you do moving leaves and grass because i cant find it?

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Jose Guillermo Perez Blandino · October 7, 2020

Whenever i hit to load the Shaders it just instantly crashes

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Giovanni Roverso · October 4, 2020

Looks like you have the water nailed down anyway.

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Giovanni Roverso · October 4, 2020

Oh I see I can get it to run. Mostly a lot of flashes everywhere as you move around, glowing dots through objects and glowing lines in the distance, but no crashes! :)

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Alfie Taylor · October 21, 2020

If you downgrade drivers to 2.5.0 it generally works without glitches.

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Giovanni Roverso · October 4, 2020

How is the Radeon implementation coming along? Do you think you'll have something working for 1.16.3 on Radeon by the end of the year? Thanks

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Skc Productions · October 2, 2020

crash crash crash crash 5700 xt wow i paid 10$

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Gethin Cennin Williams · September 27, 2020

wont work on amd has no rtx or ptx capibilitys go Nvidia next time

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The Bruh · September 23, 2020

is there a way to fix a lighting problem with the night

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That Jedi · August 31, 2020

When will you fix the amd, I have an rx5700xt and can barely get 60 FPS in like a desert

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jerryisasian · September 1, 2020

tell amd to fix their shit, or nvidia will remain a monopoly forever lmao

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Yippie-Ki-Yay · August 26, 2020

Im some ghosting, is there any way i can fix this? Thank you!

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Zeryan · August 26, 2020

Amazing colour reflections and shadows and overall graphics, Thanks Sonic Ether (:

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PODKOVplays · August 17, 2020

Shadows render badly. RX 5700 XT

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Luc Denissel · August 9, 2020

im at 60-70 an a referance 5700xt

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UglyestPotato · August 7, 2020

lol same bruh

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OrangeVarsity . · August 4, 2020

for me my fps stay at 25 idk what to do

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Strudle Master V2 · August 3, 2020

Is anyone else pushing about 40-50fps with E12? I'm running a 2070S with an i7-9700f and 16GB RAM with 6 allocated.

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Yahboi Spoods · August 15, 2020

i am if your not comfortable with your fps there is a half resolution version that was released

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Giancarlo Davis · August 1, 2020

in 1.16.1

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Giancarlo Davis · August 1, 2020

how do i fix the errors?

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Wboys · July 29, 2020

Stained glass only changes the color of sunlight for me. Other light sources look different through glass, but the light that comes through them is still the warm standard light. Is this a known issue?

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bustafooligan · July 27, 2020

I am still getting flickering in the distance, could this be due to my world being in 1.16.1 and using a pre-release version of Optifine? I also made the changes you suggested in the post.

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LtBeefy · July 25, 2020

My diamond tools are purple for some reason when I have shaders turned on.

毛
毛亂捲 貓臉 · July 25, 2020

that was good now you can do better

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Haywire · July 24, 2020

I've seen Minecraft pulling over 10 gigs of ram with these shaders installed so I've allocated 16 gigs to it. If you have ram to spare, I recommend doing the same.

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Phoenix Lennard · July 24, 2020

Will this be soon updated to 1.16???

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Strudle Master V2 · July 22, 2020

Lag's bad on an RTX 2070S. Is anyone else able to push greater than 40fps?

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bustafooligan · July 27, 2020

Yeah having a hard time with same GPU

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Sake Days · July 15, 2020

Running well so far on AMD R9 390X

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carson · July 11, 2020

same

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Chandler Mann · July 10, 2020

Everything looks great, now how do I enable realistic textures?

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Jaedn Thomas · July 11, 2020

Textures are different from shaders. If you want those really high res/realistic textures (resource packs) then you'll have to find some from other creators. I recommend Umsoea. He has some of the best looking textures out right now and he updates fairly regularly. Keep in mind that running any high performance shader along with high res textures does require a pretty beefy pc. Just as an example, I'm running a 3900x, 2080 ti, and 16gb of ram. With all the shader path tracing features cranked to max I get about 50ish frames with a draw distance of around 15 (these numbers are off the top of my head so it may be off slightly). Hope this helped!

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zach · July 3, 2020

and very laggy

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zach · July 3, 2020

when I use this my game becomes very blurry and I cnat fix it

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Ty Love · July 2, 2020

For some reason lanterns and a few other lights in the game aren't emitting light for me and I'm not sure if it's meant to be like that?

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Essentials Graphics · July 1, 2020

when i use it there are no shaders displayed in game and when i go to shader options there are none to choose

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Eclairou · June 29, 2020

why this crash on my pc ? ryzen 7 2700x 1660 oc 32 go ram

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Tony E · June 28, 2020

If you using it with 1.15.2 it doesn't work that well, i get a lot of light bleed and when destroying blocks light fills in that early for a sec, also sometimes shadows don't render and it becomes super bright, also if you take screenshot with upscaled res then it recalculates lighting and becomes super bright bc auto exposure doesn't adjust fast enough. If you still want to use it in 1.15.2 you can use E9 works very well.

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Adrian · June 25, 2020

when you said its compatible with 1.14.4 only for now I used it for 1.12.2 but it worked ok is it certain blocks or smth that's not compatible?

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Didgeridoo Dan · June 27, 2020

i assume it was a problem with optifine that is fixed now

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Patrick · June 23, 2020

Is there a setting to enable waving terrain?

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Austin · June 22, 2020

when you look at the water threw stained glass you cant see the water

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Austin · June 22, 2020

the smoke from campfires aree weird

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Seth Walker · June 21, 2020

Does anyone have the bug where doors and stairs have really dark perma shadows?

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Zepplin · June 19, 2020

I have noticed with PTGI E11 AND E12, with or without custom texture packs that the sunlight flickers a lot, it doesn't happen all the time but it does happen often, is anyone else having this issue?

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picatrix1899 · June 14, 2020

Hi, I have have a weird rendering bug but not only with the ptgi but also with your public available SEUS shader. It seems like the ambient occlusion for opaque blocks is sometimes wrong. Any idea what the problem could be? Screenshot of Sand: https://ibb.co/9pvZ58Z Specs: GPU: Seahawk RTX2080 CPU: Intel i7 6850 MC Version: 1.14.4 (Freshly installed) Optifine Version: HD U F5 (Freshly installed)

暉
暉 梁志 · June 6, 2020

Hi, I have subscribed and installed your lastest available shader pack, and have adjusted the settings as per the instructions, but then there are the following issues: (1) the sun is gone, (2) all lighting objects (as such soul torch) have no rays and are like as if they have not been placed at all. Is there any way you can assist me on this?

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David · June 11, 2020

u are playing in 1.15.2

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Nick l · June 4, 2020

is this for 1.15.2 or 1.14.4

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Silas Holdren · June 6, 2020

1.14.4 its somewhat buggy in 1.15.2 while in dark areas

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Norgon Warrior · June 3, 2020

Getting an odd blinking of light coming from blocks at night time and even where there is no light even with ray-trace off.

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Dominic Settanni · June 6, 2020

try setting your shadow resolution to 1x

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isaiah sutton · June 3, 2020

Hey got a weird problem. Just installed and placed torches dont show that theyre casting light unless theyre far away

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관엽 김 · June 2, 2020

thanks

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ahmed · May 30, 2020

does an RTX 2060 run these shaders

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BugEyes · May 30, 2020

yes, you can adjust RT options to improve performance. Expect around 30fps @1080p

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mckite · May 30, 2020

Some Graphics seem have glitches such as glass

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Thiago Sirino · May 29, 2020

I'm using GTX 1660, when I put SEUS PTGI E12 in the shaders folder he loaded, but the lighting is not good, can someone help me?

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Dominic Settanni · June 6, 2020

In what way is the lighting bad? I can try to help if you describe the problem! If you are having lighting spots on the ground you need to change your shadow resolution to 1x

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Nate Avery · May 28, 2020

for some reason, after downloading them, and putting them into my shaderpacks folder they dont load into my options menu.

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Dominic Settanni · June 6, 2020

Are they Zipped or unzipped?

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names are hard · May 26, 2020

Does this work with OptiFine pre-release versions? I'm using 1.15.2 G1 pre release 15.

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Dominic Settanni · June 6, 2020

I'm using that version and it works great!

D
Daniel Diego Suárez · May 21, 2020

Hi, i would like to know, apart of download the PTGI, must I download a resource pack too? I tested the PTGI12 and the light effects and water are cool, but the textures on blocks are vanilla. so my question is, am I doing something wrong or can you add some URL to the resource pack website or something? thank you very much for all your work.

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Dominic Settanni · June 6, 2020

use the texture pack "Vanilla Normals Renewed"

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Laken Rein · May 20, 2020

when i try to fish i get OpenGL error 1282

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Ggfftn · May 16, 2020

when i walk the lighting gets brighter but when i stand still it dims out, any fixs?

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Ggfftn · May 16, 2020

im on 1.14

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Kushy · May 15, 2020

Hello im new , this shader actually use RT cores of RTX graphics card like My rtx 2060S ?

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Andrew Yurovchak · May 17, 2020

no, you should try the minecraft bedrock RTX beta if you want to use the RT cores

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Brett Daniel B. Moreno · May 15, 2020

this doesnt work on the experimental version of 1.15.2 optifine does it

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John Doe · May 14, 2020

@ Sanjosharks39 any luck? & ditto btw. I'm trying to get this to load with sevtech 1.12.2 and i'm also kinda new to minecraft as well.

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sanjosharks39 · May 12, 2020

Trying to play Sevtech 1.12.2 with this, but I'm a bit new to Minecraft in general. Any way to make this work?

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Henry Rivera · May 9, 2020

Will this work with preview optifine 1.15.2? I'm running a server for a friend and myself but it is 1.15.2, didn't want to have to downgrade to 1.14.4 but I also want to try this

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Alexander Wolf · May 8, 2020

Not getting any lights unless I am far away.

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Kaveman 808 · May 6, 2020

No light emitting from any light sources but fire. Anyone know what it may be and how to fix it?

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RenoiTheDragon · May 7, 2020

Are you Playing on 1.15? if so, it's likely an Optifine issue. 1.14 works fine for Lighting.

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Justin Jones · May 4, 2020

In fact, no lights at all

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Justin Jones · May 4, 2020

This pack for me has a light bug. The lights are wayyy tooo dimmmm and you cant see a thing. And no, itsn ot my brightness :

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sep.puku · May 4, 2020

i cant believe i subbed to this and its not even working though. doesnt look much better than the free version anyways

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DewmGuy · May 16, 2020

Did you follow the instructions? Cause it helps to follow the instructions.

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FBan · May 3, 2020

my shaders are broken

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Paul Lim · May 1, 2020

lol

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Paul Lim · May 1, 2020

its probably for a newer version

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Brandon · May 1, 2020

For some reason, torches, glowstone, etc don't seem to work at all; is that a known issue?

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Limitless Contracting · April 30, 2020

how do i get the texture pack

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Eduardo Gonzalez · April 29, 2020

I wanted to personally thank you for your work. I was personally blown away by the performance, it's so GOOD! I just finished playing the RTX beta and WOW, I know this isn't ray tracing but the performance on your shaders blow RTX out of the water and look just as good.

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bbcfellow · April 30, 2020

did you try dlss? it doubles frame rate for the rtx beta while still maintaining visuals

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MAD Rock · April 28, 2020

Have similar issues with lighting at night, far away everything lights up, as you get closer things go dark bug?

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Cyprien · April 27, 2020

Hello i try this shader, but the grass and vegetables don't moove ?it's normal ?

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Radosław Lipiński · April 26, 2020

It should be fine.

男
男子 防衛系 · April 25, 2020

Is this shader working with openGL? Or is it direct x? I'm Japanese so I'm not good at English. I'm sorry.

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kRAE · April 26, 2020

The DirectX Version is in the Windows 10 Edition (Microsoft Store) and Java Edition uses ONLY right now OpenGL. Yes, I Think the Shader only works with OpenGL

d
dopadream · April 23, 2020

can you remove the sky from the nether/end

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Duncan Biri · April 22, 2020

torches are not emitting light at all

1
123456 · April 22, 2020

Does it work with 1.15.2?

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Duncan Biri · April 22, 2020

not really

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Caleb · April 22, 2020

why is everything dark and theres no lighting coming from the torches

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bBrain · April 22, 2020

same

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N0 1D · April 20, 2020

What do I change in my settings to keep everything from looking really shiny? I can't figure out how to revert it.

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Stephen Turley · April 19, 2020

How do you install the shaders?

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Aaron Dixon · April 18, 2020

Maybe I am just being thick but what do you do once you have downloaded it?

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2turbo · April 19, 2020

If you have optifine, there is an tab in the video options for shaders. In that menu you can open the "shaders folder," you need to put the zip in that folder.

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SaucelessKnight · April 16, 2020

when i download the .zip file i am unable to do anything with it as trying to even so much as highlight the folder causes my file explorer to crash. I have tried many other .zips and this is the only one that does that

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Kazii The Avali · April 17, 2020

that is defently a odd bug however its probally not part of seus ptgi. that actually sounds like it might be some swort of memeory issue

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QuarkMarc · April 16, 2020

I'm having a problem where the game starts with an invalid program "shadows". Extremely low FPS make it unplayable. Im running the latest Optifine U F5 on 1.14.4 with a RTX 2070. Any thoughts?

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Taylor · April 13, 2020

Having a problem where i can see an outline of every texture in any resource pack on all reflection surfaces and all water. Only for this shader pack though. Any solutions?

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Hay Day Banki · April 13, 2020

Where do i download?

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Johann Korn · April 10, 2020

I installed E12 on optifine 1.15.2 pre13 and neither torches nor lanterns emit any light and I get terrible frames ... the last version i tried was E10 on 1.14 and it worked fine then

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CarrionAndOn · April 10, 2020

1.15 support is not out yet, might come with E13

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Loïc Sazh · April 10, 2020

is that normal that i got a huge fps drop using a rtx 2070 8go and AMD rysen 5 2600 with 8 go allocated with the standar ressource pack?

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David · April 10, 2020

My specs work fantasic with theses shaders cannot wait for E13 Ryzen 7 3800X Aorus 2080 Xtreme 500GB Samsung 970 Evo m.2 4TB baracudda HDD Aorus F127Q Montior 16GB Trident Z CL14 3200 Memory Corsair 650W PSU Asus ROG B450 MOBO

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Flushf00t · April 10, 2020

@Elytrical could that be Optifine's dynamic lighting? (Especially if you have any torches/light-emitting blocks in either hand) @Sonic Ether; sadly my computer seems to be closer to a potato than I thought, so even with standard-res texture packs, E12 drops my FPS too much to properly enjoy your shaders 😓

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Swiper · April 8, 2020

i have a problem where there are some black flickers on the blocks and everxtime i moove they moove also .

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Elytrical · April 8, 2020

I put on the shaders and somehow, it generates random lights as I move. Anyone knows how to deal with this error?

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Mathan Maglaya · April 6, 2020

Would 1.15 work with this?

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GingerBubbles · April 5, 2020

Is there a fix on the way for torches/light sources not reflecting whatsoever? Or is 13 almost there? Kindof useless right now if the primary source of light in the game doesn't work...

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GingerBubbles · April 5, 2020

For reference: https://imgur.com/87VhzK5 I've had this problem sporadically with PTGI in the past, but usually only temporarily (lights would bug out for a few minutes or that weird monochrome effect would take over in indoor areas). As of v12, though, it happens immediately, with a clean install of Forge/Fabric (either one), Optifine, and PTGI. I've tried a couple different resource packs (including Vanilla PBR), with default shader settings and also tweaked to my liking. No matter what, light sources only emit light in the very small area seen in the screenshot and don't seem to actually reflect/ray-trace off of nearby surfaces. When I hold a torch in my hand, the lighting seems to work fine (for just the held torch).

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StasRyc · April 5, 2020

Hi, I'm trying to test this on OF1.14.4 F5, I set it up as instructed but it doesn't work. It just shows the screen filled with a tilemap of textures...

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StasRyc · April 5, 2020

BTW, I'm on AMD FirePro D300

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pidiya · April 5, 2020

It makes block glow I'm using gtx 1060 6gb and my graphic driver is latest version

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Evan Graessle · April 4, 2020

Why does this shader pack intentionally remove rain and snow ambient weather particles from the game? couldn't you have kept them in? Shouldn't there be an option to keep snow/rain effects?

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Alexander Pratt · April 2, 2020

Torches and other light sources aren't working for me either. Only light things up at a distance

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Pegatron · April 1, 2020

I cant seem to get torches to work. Its all light sources, like lava, torches, redstone lamps, glowstone, none illuminate the area. The only way to see in caves and at night is by holding a torch because that works for some reason. EDIT: I have found that they work but only from a distance, still looking for a fix

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CaptainCrinkles · April 8, 2020

It's because this shader is meant for 1.14.4, I encountered the same problem but only when using 1.15

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Georg Klang · March 31, 2020

Is there a way to get torches to work? Right now they dont light up at all, its pitch dark

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logan · March 31, 2020

do trees and grass have the wave effect

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logan · March 31, 2020

?

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logan · March 31, 2020

do trees and plants have the wave effect

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Ashla Lee · March 30, 2020

torches arent producing light

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Ryan Thompson · March 31, 2020

Same here: they illuminate a sphere about the size of one block, so you can be in a cave full of torches and high light levels, but see absolutely nothing unless holding a torch in your hand.

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Narwhal · March 29, 2020

im getting a red glare whenever im playing

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Christopher Rivera · March 27, 2020

Modernarch

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Paulo Rogério de Oliveira · March 26, 2020

Can someone suggest a some stunning resourcepack to use with seus ptgi?

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QoMzT Gamer · March 17, 2020

i have werid glitch effects?

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Samuel Eckl · March 14, 2020

Not yet

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Kidtendo89 · March 13, 2020

in SEUS renewed the grass moves and it looks great, with this shader pack it is static. is that something that can be added?

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Raphael Nunez · March 12, 2020

Do i need the Java edition to use this??

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Alan Gresham · March 13, 2020

Yep.

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Raphael Nunez · March 12, 2020

how do you install on windows 10? I cant even get optifine to work it seems like everything works for java edition only. why is it so difficult for windows 10 users? shouldn't windows 10 be the main edition for Minecraft on PC??

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LightSword86 · March 12, 2020

How do i install this?!?!

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Elima Kinck Johnsen · March 12, 2020

windows button, type: %appdata%. Go to the .minecraft folder. Then put the zip in the shaderpacks folder. If you dont have that, make one.

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Neeko Greene · March 10, 2020

For people wondering whats up with their High-end systems getting low frames, MC is heavily reliant on RAM still, Esp if you are trying to run high res resource packs alongside this. Look up Pulchra 1024x ram requirements. think its like 41gb or somthing. TLDR: more ram=more frames.

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xVqid_ · March 6, 2020

Hey. I was using this at 0.7 renderings so I could get better fps but it kept showing OpenGL 1282 invalid operation but it didn't seem like that big of a deal. Later I looked at a reflection at night and the ground was changing shading is this because of the OpenGL or just a bug?

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ToBeNamed · March 3, 2020

Is there a way to use Path Tracing in version 1.15.2 yet?

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BlackDayz · March 4, 2020

No, estamos esperando que el desarrollador de optifine. nos libere esta opcion, puedes buscar el twitter oficial y preguntarle directamente si gustas

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Samuel Eckl · February 29, 2020

Or are you in optifine 1.15.2 in which case shaders are not working yet

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Samuel Eckl · February 29, 2020

Open %appdata% and open Minecraft and then open Shaderpacks

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Scott Fulky · February 28, 2020

How do I open my shaders folder it is not letting me open it

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Samuel Eckl · February 27, 2020

Maybe you have particles disabled in your video settings

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ComradeVanti · February 28, 2020

I tried all the settings, did not work for me. Rain is also invisible

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ComradeVanti · February 27, 2020

Is there a way to get falling snow to display? Its invisible for me and i cant find any setting to activate it

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Alec Denette · February 27, 2020

how are you getting high fps im stuck at 15

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아 오 · February 25, 2020

Do I have to pay monthly to use this?

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Seth · February 24, 2020

I have a 1070 GTX and it runs at around 30-40 frames, which for Minecraft is fine in my opinion. Obviously I'd take more if I could, but I'm thrilled that I have found something that makes the game look this good without needing an RTX card :)

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Armando Cardenas · February 23, 2020

Anyone with a RTX 2070 super?. Need settings for my ryzen 3600 (of course i have the 2070s btw) . :(

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Jack Crow · February 22, 2020

with loads of hours put in, ive managed to sort it now thank you, i just needed to downgrade my minecraft first to 1.14.4 again to be able to install optifine lol

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Samuel Eckl · February 22, 2020

Shaders are pretty much just a Java thing. What problems are you having on optifine?

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Jack Crow · February 22, 2020

sorry, noob question here but how do i get this to work on windows 10 edition of minecraft? i also have the java version but couldnt seem to work optifine on that either so kind of stuck on what to do

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TheDangerNoodle · February 21, 2020

this version and E11

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TheDangerNoodle · February 21, 2020

For whatever reason like half the world looks like its underwater, is this a common bug?

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Guy Hanna · February 21, 2020

Why is it that every time I use a shader pack, everything bounces and It also isn't raytracing when I have it turned on?

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Samuel Eckl · February 20, 2020

FPS?

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luka · February 20, 2020

I have RTX 2060 and intel i7 9700k and why I have 12?????????

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Samuel Eckl · February 19, 2020

Your render quality in your shaders menu is set way too high then

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Mr Fred · February 19, 2020

im getting 1fps with an rtx 2080

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Jude Zalme · February 19, 2020

does these shaders work on 1.12.2

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Samuel Eckl · February 19, 2020

Yes

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Jaemin Park · February 17, 2020

Does thos work in pe?

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Ian McAlindon · February 17, 2020

Lol no

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Samuel Eckl · February 15, 2020

@Justin Speir that’s because this shader is path traced so it takes a while to calculate where the rays have to be. It probably won’t be in the full release version

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Michael Morris · February 15, 2020

Lanterns aren't giving off light for some reason. Torches do though.

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Justin Speir · February 15, 2020

Im having a problem with lingering light, ex. placing a redstone block and breaking it leaves a red glow for a minute after it had already been broken. Same with other light sources. Other than that, it runs fine. Im using Vanilla normals renewed as a texture pack, and I have shadow quality set to 1, my settings are all set to on/fancy except alternate blocks and natural textures as per recommendation.

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AB · February 15, 2020

I am having an issue with weather not showing up any suggestions?

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Samuel Eckl · February 14, 2020

It’s just pre release. It’s not complete yet

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Brooks Hitchcock · February 14, 2020

why doesnt this work for me at all? have optifine 1.15.2 and this version of seus in the shaders menu seus shows up but it doesnt have a shader options tab. so basically as of now it isnt currently doing anything at all for me?? any reason why?

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T0ra · February 14, 2020

Mate how tf do you have 1.15.2 when optfine hasn't released a version for that?

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MrDonut . · February 14, 2020

when I run it, witht ehsettinsg you said, I get random black spots and random light spots covering blocks all over my screen?

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Boris · February 11, 2020

Which version of OpenGL I need

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Boris · February 11, 2020

It can't work on my MacBook Pro. AMD Radeon Pro 5500M. Latest Mac OS.

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Samuel Eckl · February 11, 2020

But shadow resolution to 1x

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Emkirs teins · February 10, 2020

I have a weird lighting bug where there is no darkness....

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Samuel Eckl · February 7, 2020

Optifine 1.15.2 needs to be out to run shaders. It’s currently 88% done and I’m guessing it’ll be about a month before it releases

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Samuel Eckl · February 6, 2020

There isn’t really much that’s totally completed yet. If your looking for 16x16 than Unity Shader Support. High resolution resource packs aren’t my kind of thing so I don’t know much about them.

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Kazii The Avali · February 6, 2020

whats the best (completed) texture/resource pack for this?

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Johnathan Kessler · February 9, 2020

I am using a combo of stratum and monsterley it looks awesome

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Adam · February 6, 2020

What kind of performance are we looking at? For the end result if that can be estimated at all before release. Would it be 60 FPS stable for a GTX1070?

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Curtis Grice · February 3, 2020

Works beautifully on my Rx 5700 XT with driver 20.+ In Windows. No need for Nvidia here.

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Samuel Eckl · February 2, 2020

You have to have an Nvidia graphics card to run any SEUS shader

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Samuel Eckl · January 31, 2020

Look at a tutorial on how to download shaders and then download the zip on Sonic Ether’s last post

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Thaddeus Brady · January 31, 2020

Hi how can I download

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Samuel Eckl · January 30, 2020

I meant you can’t😂! No?? Grammar bad speak I

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Samuel Eckl · January 29, 2020

No

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DaydreamLP · January 29, 2020

How can i enable waving leaves and waving grass ? (SEUS PTGI E12)

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MrDonut . · February 15, 2020

I have those settings on, but it wont work anyways

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Dominic · January 28, 2020

anyone know how I can add this to a modded map? or does this only work with vanilla??

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KTech · January 28, 2020

If you mean a modded world, all you need to do is add optifine as a mod (not the optifine installer) in the mods folder and put this into the shaderpacks folder and choose the shader from the new option in Video Settings

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Samuel Eckl · January 27, 2020

When your swimming in water or when your around water?

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AdmiralPuss · January 27, 2020

Water really makes me lag, Im running a 2070 super and an I9 9900k with 16gb ram

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SireShades · January 25, 2020

using a 2080ti, and an i9 9900k, have 8G of RAM allocated to it, and optifine F5, get around 30fps @1080, and 20 fps @1440, is this normal, and what are recommended settings for maximizing framerate? EDIT: had render set to 2x, set it back to one, and get about 60fps @ 1440p

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Neeko Greene · March 10, 2020

double or quadruple the ram. 32+

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tyler · January 25, 2020

help

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tyler · January 25, 2020

games looking orange any helo?

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Samuel Eckl · January 24, 2020

Download Unity Shaders Support resource pack. It also adds a lot more block effects

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Thecoolnerdplays VR · January 24, 2020

how do i get iron and gold to be shiny?

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Samuel Eckl · January 24, 2020

He hasn't put waving plants in yet

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Alex · January 23, 2020

Hey, i think your shaders are god tier but, i have this problem when i'm starting a world with mods ( 12.2 Forge latest version ) the mc icons of blocks/gadgets are all over my screen and there is no color, is the mod not recommended for modplay or is it a problem only I have? ( I tried 12, 11, 10 and 8 )

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Gravestone · January 23, 2020

Ptgi 10-Newer are only compatible with 1.14

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Samuel Eckl · January 23, 2020

Maybe you have depth of field turned on. You should be getting 25-40 FPS with that graphics card at the most

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Samuel · January 22, 2020

Love your product! just two questions. I notice that looking at distant objects they are unclear and I would like to disable it. My second question is how can I improve FPS? I have a 2060 rtx msi graphics card, i7 9700k processor with a pretty good msi motherboard. When I use sildurs vibrant shaders medium I get between 100 and 270 fps. Just wondering how I could improve fps with this shaders or if their is another version that would be better!

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Laura Miller · January 21, 2020

Idk if it's possible, but if it is it would be cool to see a setting to change how bright blocks like lapis and redstone emit their light.

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Samuel Eckl · January 21, 2020

He hasn’t implemented it yet

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Damien Z Lovria · January 21, 2020

Did you remove the moving trees/grass from the pack? It doesn't appear to be working for me. :(

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Spoopy · January 20, 2020

are you thinking of doing a light source for the end rod? sort of like a cool white?

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Timo Sternhagen · January 18, 2020

its lit

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Lara WegenaerArts · January 17, 2020

How can I join the Discord?

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Dakota Bolden · January 16, 2020

"Issues with the rendering of semi-transparent/translucent materials" Is this what makes normal chests invisible for me?

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JOMO TUBE · January 16, 2020

Im wondering if this is just me but for some reason im getting 30 fps on a 19-990k, RTX 2080 system

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Samuel Eckl · January 16, 2020

Should be about 60 FPS

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Tyler Barbier · January 15, 2020

So how do you enable the custom block textures? it's disabled by default and I was wondering if I had to edit some of the files in notepad? Any help is appreciated.

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EmeraldCrafts · January 17, 2020

You mean texture packs?

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Justin gregory · January 14, 2020

Soooo.. all of the Mod packs on Twitch that are 1.14 do not work at all. So when will the version of this be made available for 1.12?

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EmeraldCrafts · January 17, 2020

It is available for 1.12. If you have Optifine version F3 or later, you can run the texture pack

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PopcorN · January 14, 2020

hello ı bought it like 2 days ago and ıts do not work properly its like does some gray textures on grass and my raytracing dont work very well its bugs ı saw this on a video so ı buy it for 58TL in Turkey (its soooooo expesive) so ı decided to take help from here please ı need help Thanks :)

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Samuel Eckl · January 14, 2020

Are you playing on a Mac?

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sean bunch · January 13, 2020

how do I set this up all im getting is every sprite in the game on screen and everything is grey

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John Turner · January 13, 2020

Sonic, you make minecraft so awesome to play

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KTech · January 12, 2020

I have an issue with some light-emitting objects that don't emit light when withing a radius of the player (https://imgur.com/a/CzHzrfk), other than that I love these shaders :)

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Philip Kelly · January 11, 2020

This is fantastic! My son was so excited to use this, great work and thank you!

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Samuel Eckl · January 11, 2020

Is it still like that whiteout a pbr texture pack?

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logan lov10 · January 9, 2020

1.12.2 compatability is given up on my sues ptgi the issue currently is optifine not updating to the needed version (as said in the discription it needs f5 or higher)

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midntight15 · January 9, 2020

will this not work on 1.12.2 ?

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CielMC · January 9, 2020

Sonic you are the best OwO, will the next update be performance update?

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Guszti Freind · January 9, 2020

Hello! Amazing work! Do you have any ideas when you will include waving grass / tree leaves effect? That makes things look so much better, I am constantly switching back to Seus v 11 to see them foliage wave haha :D

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Caleb Kiser · January 9, 2020

looks awesome so far, can't wait to play with it some more on my singleplayer world

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Steven · January 9, 2020

Our great Path Tracing overlord has graced us with yet another feat of graphics programming. Awesome job as always. :)

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Samuel Eckl · January 9, 2020

My dreams are of Optifine 1.15!!

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Heiden Shadows · January 9, 2020

With a lot of us still waiting for OptiFine 1.15, I'm sure not many of us noticed.

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logan lov10 · January 9, 2020

damn late night realease, Love the dedication

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Tiago Aguiar · January 9, 2020

WOHOO

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Jonah kelsey · January 9, 2020

Anybody know what version of forge to use this with?

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ichimo · January 9, 2020

Optifine.

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Brendon · January 9, 2020

Woop