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SEUS PTGI HRR Test 2.zip 4.2 MB
SEUS PTGI HRR Test 2.1.zip 4.2 MB
December 17, 2020

[Download] SEUS PTGI HRR Test 2.1

Resource Pack: HardTop Vanillaccurate (OldPBR variant)


Update "SEUS PTGI HRR Test 2.1" (Dec 21 2020) changelog:

  • Fixed new issue caused by bad placeholder tonemapping that I forgot to revert (caused gross banding in dark areas)

  • Fixed issue with HRR where darker areas were less responsive/had more ghosting

  • Added new shader option: Post-Processing Settings > Anti-Aliasing > AA Style. Set to "Responsive" by default, which makes the AA algorithm prefer refreshing the image more quickly when changes occur. This is new functionality, I kept going back and forth on this, let me know what you think! "Stable" is the way HRR has behaved previously, which makes the AA prefer to keep history in order for a more stable image.


BLACK REFLECTIONS BUG WORKAROUND: When you first get in-game, or whenever you load a new resource pack, press F3 + R to reload the shaders. There is a bug in this version that causes off-screen geometry in reflections to appear black, doing this is a workaround for now.

I'm sorry for the long wait! It's taken a while to get things dialed in properly, the new improvements to HRR require tweaking of many parameters which can all throw each other off. That bug I mentioned above has been driving me crazy, I can't seem to fix it. At least there's a workaround.

I'll be posting a poll soon to get a general idea of what you guys think of HRR after trying out this version. This will influence whether I feel it's worth keeping as a permanent new feature or not.

This version is mostly just an improvement to HRR (Half-Resolution Rendering) tech I've been working on for a while. There are a few cool new features as well though!  Here's what's new:


  • Improvements to "HRR" tech: less ghosting and better image quality in general

  • Parallax Occlusion Mapping, finally! This is a totally new approach to POM that I've been working on for some time. Fragment depth modification allows all kinds of cool stuff: "free" screen-space shadows (sunlight and GI), proper reprojection under motion, and displaced intersections on some blocks (depending on geometry and textures, e.g. redstone dust can look "embedded" on the block it's placed on!)

  • New shader option: Surface Options > Smooth Parallax Surface. Enables interpolation of the heightmap driving displacement, leading to smooth slopes. Default: On. Let me know what you think of this

  • New shader option: Anti-Aliasing > Pixel Look. Set to "Sharp" by default, which essentially does nothing. "Filmic" is the alternative setting which softens the rendered image before it's tonemapped which gives a more filmic and less video-gamey look at the cost of image clarity. 

  • Fixed incorrect loss of energy in secondary light bounces which caused indirect lighting to look too dark, particularly in closed spaces/interiors. These areas should look much more realistic now (especially when lighter materials make up the interior space)!

  • New (work in progress) motion blur technique which properly blurs foreground motion and no longer makes HRR obvious by revealing jagged low-res edges (walking past grass or leaves close to the player shows the new improvements well)

  • Reworked screen-space shadows: much more accurate and tighter shadows. Helps apparent clarity in lighting with HRR (particularly with grass and leaves) and gives nice contact shadows with POM

  • Support for Minecraft 1.16. All the new blocks and light sources should properly contribute to GI. Due to a change in particle rendering, particles cannot be rendered and lit properly. Because particles are important to gameplay, I've opted to implement a placeholder way of rendering them which certainly looks incorrect, but at least they're visible.

  • Improved GI diffuse filter

  • AMD GPU compatibility should be fixed


PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!

  • Minecraft 1.16.4 (older version compatibility may be present but is not guaranteed)

  • OptiFine HD U G5 or newer

  • Options > Video Settings > Details > Alternate Blocks: OFF

  • Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)

  • Options > Video Settings > Quality > Natural Textures: OFF

  • Options > Video Settings > Shaders > Shadow Quality: 1x

  • Options > Video Settings > Shaders > Old Lighting : DEFAULT

  • Resource packs with custom block models will probably cause  lighting glitches!!!!!!

Some of the currently known issues are as follows:

  • Particles aren't rendered properly yet, this is a 1.16 compatibility problem.

  • Entities look strange when moving. This may improve if a new rendering feature is added to OptiFine.

  • Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.

  • Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.

  • "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)

  • Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes

  • Issues with the rendering of semi-transparent/translucent materials

  • Lighting breaks often when using resource packs with custom models, a solution is being investigated!

AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:

Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).

If you experience compile errors and you're using an NVIDIA GPU, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!

Compatibility with AMD GPUs is being actively worked on. You will still experience some minor visual bugs, and you may experience random crashing. If you experience crashing while trying to load the game or enable SEUS PTGI, try doing so first in windowed mode, with a small window.

Compatibility with Intel GPUs is not guaranteed or planned at all!


Comments (249)

В
Валя Огол · October 16, 2026

where do i get a good pbr?

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Jefferson Baruc · October 15, 2026

Thank for this thanks you so much

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Shadow Bag · September 18, 2026

how sad do you gotta be to charge people for a shader pack XD

룩
룩 이 · September 5, 2026

베드락 에디션에서는 사용할수 없습니다.베드락에디션에서도 사용할수 있으면 좋겠습니다.

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GiannisPC · August 11, 2026

bro my skin is broken

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Lmao 200 · July 24, 2026

Looks amazing thank you for creating this pack

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Locky Yerokhin · July 9, 2026

normal glass, tinted glass, and redstone are for some reason look like water instead of what they should be, all the stained glass works fine tho, any way i can fix this?

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Justin Le · June 27, 2026

is it supported for the newer

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dhruv gill · June 2, 2026

why are the trees water blocks

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David Eisenberg · May 13, 2023

Hello, I am very new to this whole resource pack thing. I have downloaded the 512x resolution for the resource pack (3080ti) with 32gb ram and its so sluggish. What can i do?

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Xii-Nyth · February 21, 2024

I have the same card, im assuming you are at 4k if you having performance issues with hrr. you can use magpie to scale 1440 to 4k with fsr. lighting gets really slow at higher res, hence why hrr was made in the first place

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Mehmet Miraç Adak · May 12, 2023

It's a strange feeling, but Resource Pack is very bad because I'm Turkish, but SEUS PTGI HRR Test 2 is good, good computers can be used by those who have a good computer.

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Cory Steinberg · August 30, 2022

For some reason none of my light sources are emitting any light at all.

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Sniknib · March 26, 2023

I had the same issue and toggling 'emissive textures' in the main game video>quality settings fixed it.

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Michael Maher · August 1, 2022

it seems to be very will and smoth on my GTX 960 its running on around 25 FPS

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Andrea Baldisserotto · November 18, 2022

i have 3070, ez

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Jacob Grimm · December 14, 2021

Any recommendations for best resource pack to use with this shader pack??

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John Heiselman · February 12, 2022

patrix

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Clutch Flipsy · December 6, 2021

wow amazing even the torches were emitting light for me with these packs on 2.1 amazing i just wish the grass & the the tree leaves swooshed around to make it l;ook like wind was blowing

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iShockMC · December 1, 2021

I wish that candles could emit light. They don't with this shader. D:

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KidozyGAME · November 30, 2021

re: MoonStorm; you do realize that he is working on this by him self, and has other stuff to do, right?

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xAshxlyx · August 28, 2022

i agree with moonstorm im using a 6800 xt and this is diabolical

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Daniel Kreiss · November 18, 2021

Can't wait to see how if it does well on my new ASRock Radeon 6900 XT OC Formula!

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MoonStorm · October 25, 2021

Looks good in Optifine with an RTX 2080 but that's about it. The water looks horribly grainy on a Radeon 6900XT. Doesn't work at all in Iris. Gotta do better than that.

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Sunslayer1243 · July 22, 2026

js letting u know iris is a mod for shaders, its not a graphics card lol

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William Razgunas · October 16, 2021

I'm getting very messy shadows I have a video showing my results. I'm on linux more information is in my description. Also my F3 screen is up in the video. https://youtu.be/pR-Zwjy7OkQ

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bwabbz · September 8, 2021

Looks great. Any changes to the End Rods not emitting light?

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Andrew Burford · September 1, 2021

what is recommended RAM allocation for this?

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Деймос · August 24, 2021

the game crashes when starting shaders =( video card - rx 6700 xt (I tried running in windowed mode, it didn't help me)

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Aesthetically Vlogger · August 30, 2021

amd cards dont work, only nvidia graphics cards can run the shaders for some reason and hes working on that.

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Antillion · August 5, 2021

I get this weird aurora that comes into view as it gets towards night and goes away towards morning and Im not sure whats causing it

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Virtual Conflux · July 24, 2021

I am using Hardtop Vanillaccurate and almost everything looks great. Apart from lava has these ugly lines running through it. Other than that it looks great.

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User98767 · July 17, 2021

composit7 compelete black out

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User98767 · July 17, 2021

my game keeps crashing i have a 1650 super

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Alexander O'Reilly · July 20, 2021

thats why it keeps crashing you need the 30 series to even run this shader

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DizzyPeaches · July 17, 2021

Issues with AVPBR reflections. This might be a AVPBR issue but the reflections have weird blocks in them including Redstone lamp, Redstone ore, command blocks, and other Redstone blocks. This could be on my side, AVPBR or PTGI. Just checking to see if I'm the only one with issues

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WheatSync · July 12, 2021

im getting no bugs as of 1.17.1

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HexHyte · September 3, 2021

There are some problems, all the new 1.17 blocks are not considered during the rendering this makes light leaking through these blocks and they are also not reflected on surfaces and water

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Argon! · July 8, 2021

When I use any option, there are long shadows that follow me wherever I go, and the light during the day, and mostly during the light will never settle in, every time I move every block changes light, and it never looks right, what am I doing wrong?

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andre hafner · July 16, 2021

make sure shadows are set to 1 (below rendering)

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M Roy · July 5, 2021

Are you interested in problems with the OptiFine 1.17 beta 3?

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Russell Peberdy · July 3, 2021

noticed with touches the flames are not on the touch ends, great looking shader pack tho

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JWL · July 2, 2021

Black square boxes keep popping up on the screen, is this a bug? How to fix it?

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PaulFromWalmart · July 3, 2021

F3 + R Should fix it, as stated in the "BLACK REFLECTIONS BUG WORKAROUND"

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EnderSoList · July 2, 2021

can my 1650 super run this shader?

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Yannick Vd Linden · June 27, 2021

the shaders run fine but the only problem is reflections looks distorted like water ect. running rx 6700xt

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Truitt Williams · June 27, 2021

for 1.17 the shaders are really laggy. Is this just a glitch in the new version?

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Christopher V Wilson · June 29, 2021

I think it's because Minecraft is now running on OpenGL render engine, which is a bit more intensive on the GPU but is more capable than the previous render engine Minecraft was using. (Someone correct me if I'm wrong, but I'm 95% sure this is correct)

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Heaven Instead · June 26, 2021

crashes when i use the shader

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Rogelio Galindo · June 26, 2021

same

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Noah Allen · June 26, 2021

What’s the difference between the test 2 and the test 2.1?

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elijah F · June 26, 2021

hello, love the work your doing but i was just wondering how to get parallax like in the post picture above? i cant seem to get any parallax at all.. thanks for the help!

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The French Spy · June 24, 2021

Is it normal that the End doesn't have any lighting and the overworld's sky and clouds ?

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Pumpkin 3.14159 · June 23, 2021

Hey so this is a later question, but I noticed that there is a strange issue where the metallic blocks (i.e. iron blocks and gold blocks) Are not reflecting, and the lava is not casting as much light as I think it should. Are there any possible solutions to this problem? Thank you!

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Pumpkin 3.14159 · June 24, 2021

oh alright. Thank you. I knew about the resource packs I just didn't know that these shaders didn't naturally have it. Thanks for clarifying!

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Asher · June 17, 2021

What texture Resolution do I do?

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Preston · June 21, 2021

What is your resource pack?

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Ian Accioly · June 15, 2021

Is it normal for this to be running at 9fps with an rtx 3060?

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Dimize · June 16, 2021

yes

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Rebekka Mullins · June 9, 2021

Hi. Inexperienced player here. So I have NO idea what most of this means.... But is this compatible with the mobile Minecraft game?

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Alex Lovelady · June 10, 2021

no

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Cole Pape · June 8, 2021

Is there plans to add tree leaves movement?

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narujump · June 7, 2021

Moi ca ne marche pas

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Sky lolno · June 7, 2021

anyone else have where end rods wont disperse light when within roughly 72 blocks of them? when I am outside that radius it will light properly.

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originalnamehere · June 6, 2021

You should really add cloud shadows next! Imagine how cool that would be... however, if it's too resource-intensive, maybe just make it off by default?

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Timóteo Heinrichs · May 26, 2021

when i look to a specific scene that i have on my world, the glass reflection turns sand to grey leaves. (i hv screenshots)

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Trisse07 · May 22, 2021

pls help i dont get any reflections on iron gold or any thing exept glass help i have all the right setingsMinecraft 1.16.4 (older version compatibility may be present but is not guaranteed) OptiFine HD U G5 or newer Options > Video Settings > Details > Alternate Blocks: OFF Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting) Options > Video Settings > Quality > Natural Textures: OFF Options > Video Settings > Shaders > Shadow Quality: 1x Options > Video Settings > Shaders > Old Lighting : DEFAULT Resource packs with custom block models will probably cause lighting glitches!!!!!! add me on dc for helping me Trisse07 #5654 and i got a 3080 oc btw

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Zach Xydas · May 21, 2021

I have an issue where the rain is black and the water is very pixelated with black dots until i go underwater how could i fix this?

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Braf · May 20, 2021

I have an issue where the sky into streaks of red and blue during sunset. Latest NVidia driver, RTX 3090, and 8700K. Could be a setting I'm missing somewhere, but just wanted to toss that out there.

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Edward · May 19, 2021

a little confused as to why I'm getting 30fps on a 3090 with 64gb ram and a 12-core Ryzen 9 3900XT. I'm a little confused as to what I may be doing wrong. Does anybody know why this is happening?

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Braf · May 19, 2021

How much RAM is being given to Minecraft itself?

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Ronin Treadwell · May 18, 2021

GTX 1660 seems to run this shader pretty smoothly at medium settings.

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chilifarts22 · May 17, 2021

shit buttery smooth on 3060ti bru

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Matthew Keightley · May 9, 2021

is anyone having issues with fire luminance? after shooting a flame arrow and using a flint and steel on the ground, there's no light coming from the flames, and it's completely dark?

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Stjepan Mazalovic · April 26, 2021

isnt dlss already a thing?

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Kyle Tran · April 24, 2021

kills my gtx 560 ti with Minecraft at about minimum graphics doesn't need much ram tho, used at most 11gb

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Marchch · May 13, 2021

My 2070 only runs with 12 frames😂😂

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Numei Destoyer744 · April 21, 2021

yikes, this is killing my ram and I have 16 gigs...think its the resource pack...

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casey · May 17, 2021

^^

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Braydon . · April 20, 2021

I noticed that it is a little noisy is there any way to decrease how blurry it is?

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That NiceGuy · April 19, 2021

i dont think that makes sense im on a laptop with rtx 2070 and getinng 50 to 60

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Woopa · June 27, 2021

I'm playing on 2070 RTX max-q and I'm getting 5 fps. While I'm able to play gta 5 on max settings with redux mod with 50-60fps.

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Brendan Cruz · April 6, 2021

Is it normal to get between 30 and 60 fps on a 3070 with an i7 10700k and 32gb of ram?

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Multichipmodule · April 7, 2021

I get about the same on an RTX 2080 ti, I9-9900k, 64GB ram

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Zackorze · April 5, 2021

how do i install it?

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ouzt · April 9, 2021

google.com

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william swett · April 4, 2021

Got a problem on every version of PTGI, all reflexion have a big amount of grain, looks like a tv without a signal. I have a i7 8700 and a radeon 6900XT nitro+ if u wanted too know

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Desolation™ · April 2, 2021

Everything looks blurry, is there a way to fix this?

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Andrew Adams · May 4, 2021

Same for me. Destroyed my FPS too, but then I am running a really old GPU (GTX780) - don't have the money to upgrade, and can't find anything on the market now anyway.

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Chris Didges · March 30, 2021

tried both, 0 and 1.. changed brightness, gamma, sun brightness, tried all known combinations ... don't have any idea left, what does this bug cause! F3+R also didn't work at all ^^

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Aj And Cameron · March 30, 2021

I believe you have to use another version instead of 1.16

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Chris Didges · March 29, 2021

I have a bad lighting bug with last HRR 2.1, don't know how to solve this problem. Play with OptiFine_1.16.5_HD_U_G7 , forge-1.16.5-36.0.52, RTX 2060,32GB RAM (allocated 10GB for MC). MC graphic settings as recommended, shader settings as default. Bug: i can change between all ressource packs i use, it's all the same bug... if i don't move my charakter, everything is fine.... i can turn around by camera and crouch, no problems... BUT, when i begin to move in any direction, everything is overlighted: Top of water will get white and very shiny caves are getting overblended, so it's like at daylight, without torches or any other light sources.... if i stop moving, light fades out and everthing gets normal darker, with correct shadows, also caves are nightdark, how it should be. So everytime you move, you get a flashbang feeling ^^ hope you can understand my problem.... btw: POM/PBR works fine!!

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Christina Michelle · March 30, 2021

do you shadows on 1

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Machi · March 28, 2021

When ur 3090 can barely run minecraft :(

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Jakobē Williat · March 27, 2021

I tried using the 2.1 test and none of my light sources are working from, fire, torches, and my nether is completely x-rayed... just me?

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Jacob Underwood · March 28, 2021

What version of Minecraft.

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Jacob Underwood · March 27, 2021

Minecraft 1.12.2, I'm curious wheater or not it's a part of the shader but there seems to be a blue glow against everything. The only light sources in the room are glowstone. Thank you

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shigoshi nakamura · March 24, 2021

Getting some, err, interesting lightsaber looking effects around my character. bright blue and green bars that swivel around me...

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Ahmed Mohamed · March 23, 2021

hey the gaem does not work at all with my setup!?(5900x and 6800xt) please fix or just make it run somehow cause they game worked on my rx 580 no problem but doesnt on my 6800xt

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Ahmed Mohamed · March 23, 2021

sorry i got it to work by starting world in small windowed mode and then set back to full screen again it run really well on my card big upgrade from 2070 thanks for awsome work!

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Joey · March 20, 2021

Any tips for performance? 1660 super, 3700x, 16gb. But running only 20fps

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Iury Bubnov · March 19, 2021

Here's mine lol: https://youtu.be/ivCRq091f88

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VisciousBiscuit · March 12, 2021

So big question here, first of all this is amazing, and alot of really beautiful aesthetics! GGs and thank you for your work, but I have 2 "issues/problems" I'm sure alot of us, myself included, use the nether roof for transportation especailly on SMP servers, but I cannot for the life of me figure out a way to see ontop of the roof without changing settings everytime i go up there which then over exposes everything in nether proper or overworld. Please advise. Secondly is there going to be work done to the end ? Its just bright and cloudly like an overworld sky and odd feel/vibe to the end we're used to. Thanks for any input

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Jonah Rechtenbach · April 12, 2021

Eventually then end will be worked on. Remember it’s in Alpha and nowhere near being finished

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AshesToAshes · March 10, 2021

Does anyone know a for sure way to get rid of the 'disco lights'? The secondary GI samples doesn't seem to do anything. I'm not even sure I'm talking about the same thing. Random RGB lights turning on and off slowly around the environment.

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Marcel Mersmann · March 10, 2021

so i have a bug with SEUS PTGI HRR 2.1 and 2, when disabling "force wet when raining" the whole world turns black, even when it isn't raining, might wanna look into that

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Benjamin Blais · March 9, 2021

I hope he's not just gone and cashing in.

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T A · March 27, 2021

What makes you believe that?

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Eduard Gonzales · March 8, 2021

hi, I went into an issue with this shaders pack and armor, the armor that I wear is normal but any of my skin showing is all blacked out

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JayTheArtist · March 8, 2021

Hey, So I've tried both the Test 2 and the Test 2.1 and ran into a huge lighting issue, everything is fine until I start moving! It seems as though their may be a slight issue with the reflective blocks... Every time I start moving everything gets way brighter, is this an issue on your end? or am I doing something wrong? please let me know! Thank you!

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Harrison Firth · March 7, 2021

Can anyone help me install this shader, ive never isntalled one and im struggling alot

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Grumpy Hamster · March 12, 2021

not sure if you found out how but I have found a youtube video that shows how to do it easily

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ubiquero · March 5, 2021

Could you make it so end rods and lanterns produce light like base game?

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moka · February 27, 2021

Version 1.7.10 can't use the new light and shadow package, can you solve it?

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Gameplay Lezama · February 27, 2021

I have a question, I can't put depth to the realistic tenxures with the sahder and if I can, how do I do it?

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ImZyxdrhellboy · February 27, 2021

it doesn't work or someone can help me pls

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Jared Besecker · February 26, 2021

Torches aren't lighting anything. Tried different versions of OptiFine and it crashed. Only works with G5. :(

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Fornalhas . · February 24, 2021

está a me dar errl do GL de um hora para a outra e nao consigo ver nada só desligado o shaders

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Samuel R Willis · February 24, 2021

im getting a totally glitched screen. cant even see anything except a bunch of different textures completely covering the screen

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KIMCH · February 23, 2021

WOW

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Asuka Nashashi · February 23, 2021

Yea comes to find the clouds are 2d -_- literally even his renderer says 2d cloud render space and is easily verifiable ingame of going up to 1k blocks and going higher and it going flat and I mean COMPLETE flat 1px depth.

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Steven Ansell · February 21, 2021

Good day. I wish to report that this appears to have a bug, in that it treats the nether the same way as the overworld in terms of light. As such, although the nether should never be fully dark, the shader makes it so if you don't have a light source. It's not an issue with SEUS Renewed.

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Cédric Thédrez · February 20, 2021

hy there i just use this shader for the first time ans im asking : 1- is there a way to fix sky in the end realm ? because for now its look like the normal worl with bright sun and blue sky instead of the very dark one... 2- is there a way to activate real 3d volumetric clouds like older releases and choose theyre altitude ?

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KGB_Thanatos · February 17, 2021

OK, I got it working, I had to start with the first HRR, then enable HRR 2, then go to HRR 2.1

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KGB_Thanatos · February 17, 2021

It keeps crashing every time I enable the shaders.

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Abbas Choukair · February 17, 2021

mine looks like its just plane

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matt · February 16, 2021

whenever i try to uise the shader it just makes everything blurry and bad like the dof is super close how can i fix this

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benjamin høegh · February 15, 2021

still need a brightness setting, can't see anyting at night Also it makes light way to yellow

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heath jepson · February 14, 2021

is there an easy way for me to make portals emit purple light...like editing a file or two inside of the shader pack? Also, is there any world in which you would be able to implement native RTX or is this hidden deep in some sort of cozy licensing deal between microsoft/directx and nvidia?

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Dalton Matheson · February 15, 2021

No. For two reasons. RTX works with NVIDIA Optix, Vulkan, and DX 12. Minecraft Java uses an older version of OpenGL. Implementing NVIDIA's RTX libraries into a games rendering pipeline requires access to more of a game than modders typically have access to. It's a situation where you would need access to the games source to make these kinds of engine level adjustments.

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Oliver Martin · February 13, 2021

why is mine all black and weird

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Peter · February 13, 2021

Does anyone have any recommendations for downloading vanillaccurate? For some reason I can't seems to download it

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Hanif Broadley · February 12, 2021

so today i had to try out your shader pack its fantastic i cant deny that but i was let down when i put armour on my horse and it didnt have the same effect as my diamond armour is they ant news on if your gunna work on that in the future thank you

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Oliver Rook · February 11, 2021

Hey, just curious if this is a me problem, but... I seem to be locked at 30 fps. No matter what. I've tried adding javaw.exe into my Nvidia contol panel settings and setting max frame rate to 90 fps, but no matter what I do I seem to be capped at 30. I'm fairly certain it's not a hardware issue either, as it seems to remain at 30 without much fluctuation at all.

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GameRundown · February 11, 2021

Hi, I have been using the latest SEUS PTGI HRR Test 2.1 and I get these green lines that look like northern lights only at night. I lessen my render distance and they shrink or disappear. I thought it might have been a mod but it wasn't. I disabled the shader and it stopped, definitely the shader. Have you heard of this before? Do I not have enough RAM? It may happen in a certain biome but it definitely only happens at night. Otherwise, it works great and looks awesome. I have 16gb RAM and it runs fine and looks fine in the daytime but just at night randomly the lines appear. Again, it seemed lessening the render distance helped. My render distance was 16 and I had no issues until randomly the green wavy lines appear in the sky at night.

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Rogue Ruggie · February 9, 2021

When do you think we will see some work in the end?

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Pussycat Media · February 8, 2021

I use the same resourcepack as in the picture above but I can't get the same result as it shows. No matter what settings I use, it just doesn't look like the picture.

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Linnaeus L · February 9, 2021

Maybe Cody was playing in 4K but you're playing at 1080p?

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William Shi · February 8, 2021

end rods and almost all mod lights won't lit (in a certain radius)

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Disl3cic · February 19, 2021

same. only in 2.1

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Gail Sulo · February 8, 2021

how do i fix shader error invalid program shadow

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sam the smoothbrain · February 2, 2021

sea pickles dont create light with the shader.

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StealthyPony · February 2, 2021

Getting a shader error with "shadows" as well as an OpenGL error The documentation page does not exist so I have no way of reporting it

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Benjamin Blais · February 14, 2021

I think i had the same issue on my laptop. The game AND Java were both running off integrated graphics. You need to make sure they are running on the discrete gpu. Hopefully that is your problem.

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Traktool · February 2, 2021

I've a bug, when you move the light change, it's like the sky light go thru anything You can try it at the surface with some distant water lake or in a caves, day or night time Tried many settings without any improvements Minecraft 1.16.5, OptiFine 1.16.5 HD U G6, SEUS PTGI 2.1 EDIT : Caused by Immersive Portals 0.14

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Yilong Liu · February 2, 2021

I was troubled by a very weird situation that the ground is half lighted and half dark...

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lachie · February 1, 2021

I find the HRR one worse than the ptgi 12, the HRR resolution is just broken, everything looks blurry and the fps doesn't even beat the ptgi 12. Before you ask, yes all my settings are fine and my specs are I9-9900k, 32Gb Ram DDR4 300mhz, RTX 2070 super

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CanineCraver · January 31, 2021

I've noticed that some light sources are still not supported such as primary sources like end rods, beacons, and conduits, and ambient sources like ender chests, end portals/gateways, end portal frames, and mushrooms. Despite these not showing in block form, they are recognized by the engine as light blocks when held in your hand. I have to say though, the ominous blue hue that the soul blocks emit is a really nice touch!

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Donovan · February 1, 2021

I was just about to mention end rods not lighting up, half my house is decorated them so it was a very noticeable difference when i downloaded the pack and had to put lanterns to retain the previous light levels. Despite that, still a wonderful pack, running Ryzen 3950 and 2080 Ti at the moment.

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Joseph · January 30, 2021

So it does not work in the end at all? Also I have an i9 10th gen 32 gb ram and 3060 ti and fps is low around 40 sometimes i owuld prefer like 90 - 100 is this normal? can someone maybe say there settings?

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CanineCraver · January 31, 2021

I'm currently running with an I7-9700K, 32GB RAM, RTX 2070S. My settings are, Antialiasing FXAA 2x, and everything else is default. While the environments I've tested vary some in complexity and depth, I've gotten between 80-110 FPS. I can also confirm, shaders continue to show sky effects regardless of dimension.

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Matt Chu · January 30, 2021

I think there are some issues with particles. I noticed on r/Optifine they also noticed that when it rains, you can see the water reflecting on the blocks but no rain particles are visible. Also, I'm not sure if it's related to this issue but these water reflections happen even in the snow biomes, something that doesn't happen with other shader packs.

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PsychaChi · January 29, 2021

Did tests with my RTX 2060 on this for 2.0 and 2.1 but I am stuck at 15 fps.. While I saw on test videos people get 90? What the hell went wrong?

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riobandido · January 30, 2021

hmm, im on a GTX 1660 and my fps is at 40 normally, thats weird

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Simon Charb. · January 29, 2021

Also, there's a glitch where after removing a light source, there is some residual light still shining. The light fades after a while, but it can be really distracting when you're doing something during the night.

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Simon Charb. · January 29, 2021

There's a glitch where Lightning appears black. I don't know if that's a problem on my end or what. If it's just a simple graphics setting that I need to change, let me know. Thanks!

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Christopher Thomas · January 28, 2021

End Rods and Soul torches don't emit any light. There might be other things but that is all i have seen

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Nobody Here · January 26, 2021

Torches don't seem to work for me...

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Annastasija · January 25, 2021

So, there is there no emissive stuff for mobs eyes and other glowie bits yet? or am I doing something wrong?

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Kevin Egli · January 25, 2021

Beacons doesnt light but it is amazing

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David Fros · January 24, 2021

Amazing shader! :) Can this run on Mac as well?

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ArabHawk · January 24, 2021

how and where do I get those textures on the pictures?

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Yegroid · January 24, 2021

Look up HARDTOPnet on patreon. he has a few different packs, this being one of them

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Trevor Jaster · January 24, 2021

what does hhr mean?

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YoAniTion · January 24, 2021

HRR is Half Resolution Rendering which means you get better frames per second with just a little less inage quality. It helps a lot.

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Bree · January 24, 2021

Okay I have the resource pack you have and i've downloaded the shaders you made but my things dont look like that even after doing F3+R.. I confused pls help.

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Limeddäsch · January 23, 2021

Me looking at the insane FPS number: Holy Jesus! What is that? What the fuck it that?

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TobyIsAwesome · January 22, 2021

The performance is amazing!

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TheTommy Minute · January 21, 2021

Is there a fully reflective block?>

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KTech · January 21, 2021

to get that you'll need a resource pack that has textures for that, they will work in this shaders

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Finneas Roels · January 20, 2021

oh also, I'm not sure if this was mentioned already or if its something weird on my end, but occasionally when I look at the sky, these pinkish purple lines flicker across it. I thought at first it was my resource pack, but it seems to still happen without it.

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Finneas Roels · January 20, 2021

I don't even care that stuff looks fuzzy when it moves, all I care about is the soul fire, look at that blue, A+

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Apollo Vulpez · January 20, 2021

At the moment, screen space reflections look pitch black when looking directly at them. Only looking from an angle actually gives the correct lighting in the reflection.

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KTech · January 20, 2021

Hi, I am working on a POM Resource Pack for BDCraft 1.16 and I noticed that there isn't any way to adjust the POM depth in the options, would it be possible to add any, if you're not too busy of course.

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Gytis Bickus · January 15, 2021

for some reason rain or snow doesent work, as in, no drops/flakes seen, is this not implemented yet?

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nerefoof · January 15, 2021

not yet.

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Devo · January 14, 2021

Hello, I have been using this shader pack with Hodilton's Realistic Resource Pack and I am having an issue with the water. It appears incredibly grainy/static-y. I do not have the issue with other shaders like Continuum, I have messed with just about every shader setting possible including water parallax but cannot seem to find a solution. I did not seem to have this issue with my laptop which had a GTX 1050 as opposed to my current 6800 XT. Every other thing seems to be perfect, I am wondering if there is something with my card I need to adjust, or if this is just a current issue with non Nvidia cards. (This also applies for SUES Test 2.0, 12, 11. Also for the SEUS test 2.1 and 2.0 the sand looks incredibly rough)

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Yumi · January 12, 2021

hey so ive been having problems with this, everything around me except where i spawned turned red

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Omega Lord · January 12, 2021

It have issues with working on mods if use it and also have issues new previous optilfine on the version by 1.16.4

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Bol Sadguy · January 12, 2021

Is there any plans to tweak the atmospherics in the nether? it looks a bit jarring there right now.

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NitexKnight · January 11, 2021

Wow! This is amazing. The ghosting on mobs is tolerable and my computer runs it great. Please continue working on this version, I know I'll be using it for the foreseeable future. on an Nvidia 1660 btw.

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Big Chungus · January 11, 2021

Uhmm will there like blowing grass and leaves?

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Braden Estenson · January 11, 2021

Hey! Love the build, and wish you luck on development. Long time SEUS fan. Just wondering if there will ever be a "Paralax depth" feature with the new PTGI paralax functionality. I have a texture pack that only seems to look right when I use .5 paralax death on on SEUS Renewed. Really happy to be able to run awesome path traced java minecraft thanks to your work!

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Victor · January 9, 2021

Hey guys ! It looks amazing but i just have a few problems with it so far ! First of, my game crashes when it starts to rain, and second, at night I sometimes have really bright lights (looking kinda like northen lights) in my face, that moves when I look around, does anyone else have theses bugs and did anyone tried fixing them ?

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Gytis Bickus · January 15, 2021

try tweeking the anti-aliasing settings

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Brandon · January 7, 2021

The clouds are heavily artifacting. The vertical parts of the blocky clouds flicker between black and white repeatedly. Stock settings, no resource packs loaded. Also, disabling blocky clouds in the settings will not remove them.

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Hal Phillips · January 7, 2021

Lighting blocks dont actually light the environment for me, they just look bright but if theyre in a room the room is still dark? Help!

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Metod Peitl · January 7, 2021

I just have a black screen... Set the settings and everything, 1.16.4, Optifine G5. I have a RTX 2070 laptop EDIT: I'm an idiot, I was in a hole in the ground

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Izak T. Orrantia · January 5, 2021

All i see is a bunch of the block images on my screen and the chat fills up immediately with this: "[Shaders] Error: Invalid program" and then a bunch of things like "composite15" "gbuffers_water" and "final". What do i do? I'm starting to get worried i bought this for nothing.. lmao

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ツ Vriot · January 4, 2021

Mine looks weird the textures are broken

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jack · January 5, 2021

its a test

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基基 黃 · January 3, 2021

1282 (Invalid operatino) error:inavlid progran "shadow"

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Jack Bright · January 2, 2021

I did notice some improvements in performance, but everything seemed kind of blurry and out of focus, which ended up making my eyes hurt.

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Samuel Eckl · January 2, 2021

Turn shadow resolution to 1X in the shaders tab

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M · January 2, 2021

Hi, I got the shader pack now but this is what I see in game, is it because I am using a resource pack? I am using patrix's resource pack which claims to work with this shader pack. Anyways... here is what mine looks like. https://youtu.be/ZHa-dQNe82g Thanks in advance. Also I'm new to all this shader stuff so I apologize if I am a bit dumb. Thanks for your hard work!

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Gytis Bickus · January 15, 2021

hey man, not sure if youve solved this or not, but that comes down to your shadow size option under video-shaders (right side of screen) this should be set to 1

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Justtictac · January 2, 2021

well actually what resource pack i need to make all the reflections work correctly

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Logan · January 5, 2021

any PBR enabled pack

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Justtictac · January 2, 2021

im so confused, can someone link me to the actual PTGI download so i dont need to go through trying to figure out which is the correct one?

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Logan · January 5, 2021

this is a ptgi download? what do you mean

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Sammy Waldrop · January 1, 2021

it looks amazing. a few issues I did find though were that there was really no night sky. just an empty void above so it was quite unsettling. another thing is that the end dimension skybox had the overworld skybox. that was a bit jarring and unexpected, but understandable given that the shader is still in development. keep up the good work!

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Risky Bicky · January 1, 2021

Do RTX cards still have issues rendering this? Im not sure if im alone in this but it seems they dont agree with rendering any global illuminating things like torches or blocks that light up haha. all good though, i know its a work in progress

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Lucas Wongso · January 2, 2021

I don't think RTX cards ever had issues rendering the shaderpack? I'm using an RTX 3070 and I'm not having any issues, everything seems to work fine.

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Maximilian Keagle · December 31, 2020

Which version of PTGI did i pay for... i wanna download the right one that i paid for

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Kaeden · January 1, 2021

All of them, you paid for access to all of them.

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Munchers · December 31, 2020

Any way to make chest render correctly? there transparentish

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Khershey · December 30, 2020

Any tricks to fixing End Rods not emitting light? That aside, the pack looks absolutely incredible paired with the PBR Textures

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Riley Chapla · December 29, 2020

I dont know if it's intentional or not, but everything that is a few blocks away or more looks blurry. The resolution looks lower for anything at least a few blocks away.

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Lucas Wongso · January 2, 2021

That's one of the downsides of rendering at a lower resolution and then upscaling, objects further away have less detail than objects close to you, which makes them look blurry once upscaled

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Tia Dalma · December 28, 2020

How can i fix the issue with the error message? When i click on the "This Page" it said "page not found"

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Beckett Herbert · December 25, 2020

Ay which one has the fog?

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Pinku · December 25, 2020

For me even if it's running on 60FPS it looks like a dropping framerate. Is there any setting to improve that somehow?

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Adele Reed · December 27, 2020

Note that Frames-Per-Second alone does not indicate frame time. When frame time varies between each frame, even 144fps can look incredibly choppy.

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bubbavox · December 25, 2020

Some general first-look PTGI feedback... i know it's in early development and you probably want to focus on foundational stuff, so... take it or leave it :) - I love the lighting! Torchlight & sunlight both, it looks wonderful. Especially breathtaking was going to max height and looking at the water shallows, my goodness - Water is nice but maybe too invisible? In real life, yeah, water is clear, but... you always know it's there, due to reflections & refraction. I could imagine this being improved with reflections. On the other hand, I can't say I prefer water so blue as in Renewed and I do like the subtle blue depth tint in 2.1 - A quick look at the Nether left me quite enthralled with the red/blue ambience - I miss the way light moved through slime blocks, water blocks, and both combined in SEUS renewed -- I use slime as a mood lighting filter. - curious about alternatives to Optifine, e.g. what it would take to have SEUS on fabric / canvas / etc. OF is great but as far as I can tell it's fairly closed source - probably known bugs: - reflections sometimes are just a blurry circle - i have a *very* long delay in light transitions, in a structure with lots of redstone lamps / glass / water /slime blocks -- i.e. when i switch off the lamps, it takes ~10 seconds to get dark. I did try changing some raytracing settings. - no visual effect for enchanted items PS, i'll mention a tool that is a huge help to my coding... TouchCursor, a configurable keyboard function layer, activated via spacebar or any other key, kinda like Vim shortcuts (it's for windows... otherwise google 'SpaceFn')

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Uuganbayar Otgonbayar · December 24, 2020

Nether seems too dark for me, i wish there could be a setting to increase ambient lightning in the nether same goes for overworld and the end world so i don't need to disable shaders when playing in night time or in dark places

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Kyle Reis · December 22, 2020

These shaders look amazing, there is just one thing that I dislike: In dimly lit areas it is impossible to see anything. Ideally I want to still be able to see decently well in areas without a lot of light.

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Brightest Pixel · December 22, 2020

I'm noticing that the complexity of the environment dramatically impacts whether HRR Test 2.1 is faster than E12. For me, HRR Test 2.1 runs much faster (like 60% to 70% faster) normally, but when I tested the two shaders in the dense city-center of Greenfield, they both performed at equal frame rates. Is HRR supposed to be increasing frame rates compared to E12 in complex environments as well as simple ones? Anyway, keep up the good work, these shaders are incredible regardless of how they perform.

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Ethan Ovsak · December 22, 2020

The glowing ores setting doesn't seem to work in this version but otherwise the lighting is much sharper and is overall more detailed, so good job! If you think you have time apart from fixing all the complex bugs and making this one of the best shaders out there, could you make it an option to make all of the ores glow? it's a setting I really enjoy, especially since I spend a lot of time mining, and it really seems to give a lot more life to the caves. Good luck with your work going into PTGI E13!

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Thomas Hunter · December 22, 2020

are there any settings that can make it so when things like mobs move they dont look so blurry? on a 1660ti btw

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Joshua Roland · December 21, 2020

For my part, I have a difference between the PTGI HRR and PTGI HRR 2.1, the image is still a little more blurry with the PTGI HRR 2.1 for the same configuration as all the PTGIs that I used before. the addition of a more spectacular Bloom gives me great pleasure but not really using a resource pack, I went from 70 fps with the PTGI HRR to 59 fps with the PTGI HRR 2.1 for an image quality not a may more bland but still fun to play. I would have thought for this PTGI that the performance would have increased a little bit more but I totally understand that you are putting effort into this Sonic Ether project. and I totally support your work. I look forward to PTGI E13

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Ultimate Immersion · December 21, 2020

2.1 works so much better in any given way, thank you!

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Adam Pierce · December 21, 2020

I noticed that weird color banding in the last one. This one looks much better.

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FlashTutorDE · December 21, 2020

had much Disco effect i had the setting on 4 that should fix this but still have this

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Strudle Master V2 · December 21, 2020

Honestly I feel like, if at all possible, keeping this as a toggle button in the PTGI settings. It works alright, I used to get significant frames but I'm getting the same frames as I do using E12. Might just be my settings, though this does work great at the cost of quality. And though a handful of people don't agree, it should just be a toggle so those who want it can have it and those who don't, well, won't lol. I don't know much about making shaders so I don't know if this is possible but just food for thought, love your work man 👍

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Sonic Ether · December 21, 2020

The complexity of the implementation of HRR combined with the limitations of OptiFine make this impractical. Though, you can increase your "Render Quality" setting above 1 to effectively cancel out the negative effects of HRR.

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Connor McGrath · December 21, 2020

I have an RTX 2060 and I get 3 frames like I can literally run every game I own on the highest graphics idk whats wrong

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Sonic Ether · December 21, 2020

Strange... Take a screenshot with the F3 overlay enabled and I'll take a look :)

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erik wester · December 20, 2020

I get a stable 70-80 fps on my rtx 3070 at 3440x1440 with a 512x texture pack. This hrr performs much better and looks much better on my gpu.

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PenguinoPlays304 TV-PG13 · December 20, 2020

oh ok people are having the same problem as me, i use a 2080 ti and i lost half of my framerate so its not even playable anymore, i used to be able to get 60 a 1440p with everything maxed out but now i can get 30, big sad im going back to sildurs vibrant shaders

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erik wester · December 20, 2020

Weird my rtx 3070 gets 70-80 at 3440x1440 which is higher. Rtx 3070 normally performs the same as rtx 2080 ti. Which cpu

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Abraham · December 19, 2020

My frame rate took a severe hit since the last HRR test. It's about on par with E12 performance. (Running on a 2080)

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Sonic Ether · December 20, 2020

Strange, perhaps the new POM is to blame? What resource pack are you using? How does performance compare when you disable POM?

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Tony thekiller · December 19, 2020

frames got lower used to get around 70 - 80 now i get 64 - 40

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Tony thekiller · December 19, 2020

some shadows are completely black is there a fix for this?

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J.D. Goodson · December 19, 2020

I'm getting an OpenGL Error 1282 (Invalid Operation), anyone know why? AMD Ryzen 7 2700X @ 4150 Mhz, 16GB Ram @ 3200 Mhz, AMD RX 5700 XT on a Mag B550M MB

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Alan Norbauer · December 19, 2020

I'm getting a ton of weird shadows from Botania blocks. It's screwing up everything within render distance. I'm seeing "OpenGL Error: 1282 (Invalid operation". I would report more details but the link in your post to https://sonicether.com/seus-documentation/ seems to be a dead link.

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Bol Sadguy · December 18, 2020

I'm getting some really weird contrast and black shadows with a lot of banding during night. I don't seem to have any issues during the day, have I missed some settings?

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kyujuubeta · December 18, 2020

I found that changing the tonemap from the default fixes this.

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Lenae Chong · December 18, 2020

How do I cancel my membership. I am unable to get in contact with the creator. Can someone please help me?

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xcool233 · December 18, 2020

Select the icon in the top right, manage memberships, then in that menu you can edit it.

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Seth · December 18, 2020

WOOHOO!!!

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CielMC · December 18, 2020

Pogg, in fact, Im planning on selling my 2080s for a 3090 so I (hopefully) get more fps out of ptgi, since mc only takes advantage of one card

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Paweł Smołka · December 17, 2020

Awesome job! I just got short feedback - when playing with optifine for 1.16.4 MC I got issue while using tools like pickaxe, whole screen goes white, all I can see is just break lines of a block, but those lines are stretched to fullscreen, not on a block.

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david newman · December 17, 2020

Woooo!! So keen.

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TattlingElk · December 17, 2020

I love the hrr feature, without it I can't use ptgi in a playable manner. With it its a bit more blurry, but it at least gives me a playable ray tracing experience

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Guy · December 17, 2020

Great work!

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Jesus Delgado · December 17, 2020

This update was really good. I appreciate all the effort you're putting into HRR because it improves my fps by around 11% on average compared to PTGI e12 !!! A few things that I'd like to point out is that right before dawn and/or dusk, everything on the screen goes almost completely black and it makes it very difficult to see for about half a minute. Another thing I noticed is that the fire that appears when enemies are on fire, doesn't really look like fire. Other than that, I'm very pleased with what I've seen so far and I hope you can continue to bring this to a new level. Thank you !

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HARDTOPnet · December 17, 2020

That's just amazing! I can't tell you enough how much I'm excited to see my beloved pack with POM on PTGI, that's something I've been long hoping for. Thanks so much, good job Cody!

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BugEyes · December 17, 2020

So cool! I love the improvements! Really enjoy this feature too!