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April 7, 2021

Dev News

Hey all! Sorry it's been a while! Here's what's going on with the development of SEUS PTGI.

I've been putting most of my development effort into getting E13's tech ready for a first release. It's been much more challenging than I thought it would be as I've gotten closer to finishing. Then, OptiFine started adding some really powerful new features for shaderpack developers that sort of render some of that work obsolete, but that's actually a good thing!

The recent new features that are being added to OptiFine are really game-changing. The box within I've had to try to fit SEUS PTGI has just gotten a lot bigger! It wouldn't be right to not take full advantage of these new features, and that essentially demands a full redesign of the rendering pipeline. I now have essentially double the available render texture memory to work with and the ability to write compute shaders, as well as other new features to take advantage of. It'll be a lot of work, but when it's done it'll be absolutely worth it. Many of the things that I've wanted to improve about SEUS PTGI are now possible! Some of the new possibilities are: farther view distance of ray tracing and longer rays, more sophisticated denoising filters, more accurate shading of blocks in reflections, vastly improved appearance of moving entities/mobs, potentially a version of HRR that has better performance gains than previously released versions for the same visual quality, and a lot more experimental ideas that I've had floating around in my head. Compute shaders also offer new optimization techniques that couldn't be used before.

I'll keep you all updated on how this process goes! Or, maybe I'll just surprise drop E13! You all know that I prefer surprising you with good news rather than trying to predict how this kind of experimental work will play out. This is why I tend to stay quiet until things are confirmed and done.

I never feel that I can thank you enough for your support and understanding. I know I can't make everyone perfectly happy with how things are going, I can't even do that for myself. I'm just so grateful for those who have joined me in this journey and for those who accept and are supportive of my creative process. 

Comments (60)

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Paper Insanity · June 20, 2022

Awesome, waiting for e13. Hyped. But currently E12 overkills especially with good res pack that is around x128 or higher

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Pro katten · August 14, 2021

will the ptgi 13 be amd compatible?

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Mr Awesome · July 18, 2021

10 dollars plus a 10 thousand dollar pc

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limingchou · July 18, 2021

更新了一年是要更新出來了沒

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abstudio · July 25, 2021

再怎么样也发个英文吧。。。(No matter what, can you send an English to the author.....)

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fury · July 13, 2021

Just $10 to turn my Minecraft into something beautiful? I'm glad to make that trade, again and again, month after month, even if I know I could cancel the subscription and keep playing on with the version I already downloaded. I spend far more money than that on things that aren't nearly as valuable to me. Thank you for all of your hard work thus far. You deserve every penny, and I am super excited with what I got. Anything after that is icing on the cake.

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RoseTinted Doodles · July 9, 2021

I shouldnt have had to pay £9 for a shader pack that isnt up to date, from a creator that is never active. I'll message you about a refund.

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Matthew · July 10, 2021

calm down let him take his time he can't just work on shaders all the time

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Darren B · July 9, 2021

Hire a community manager for God's sake. You're pulling in $60k per month and are silent.

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Steelorse · July 14, 2021

exactly! He does not even respond to any comments, it is pitiful and above all disrespectful! There are small businesses that work hard on great games that would dream of making their salary, they work day and night and still manage to be very active on social networks to talk to their community. Him ... nothing at all, I'm starting to believe that this money, it takes it easy a little too much, it's almost laughing at us made messages of apology every 6 months

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Veserae's Apps and Things · July 6, 2021

Hey guys you need to check out the cover he just uploaded, it's incredible! https://youtu.be/Ujfxxk1CQto he posted it to his YouTube channel Cody Darr

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Pr0st · July 4, 2021

yeet

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Darren B · July 1, 2021

You don't do shit it seems. Never providing updates just raking in all the $$$$

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Yegroid · June 29, 2021

Sucks we gotta wait so long without updates or an estimated date for an update on the project, but the dude has the best shaders of all developers. HRR 2.1 almost puts me at the performance of SEUS Renewed, so I can't wait for what the next one will be like.

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Dominik Figlhuber · June 22, 2021

Just saw this update now smh That's awesome news to hear! And it's equally astonishing to see how far you've come with your passion for shader-dev and that it pays off :D

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Asdis · June 15, 2021

Keep up the good work! love this shadder, and to the patsie up top, if you can afford a pc that runs this and are offended by a subscription to someone's work then maybe you actually cant afford to be sitting around playing modded Minecraft on your nice pc and should focus on work and getting into a better financial situation

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blueraptor109 · June 15, 2021

just cancel ur membership before it charges you dum

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MeinMonkey · June 14, 2021

I hate this guy making you pay 10 USD when you already paid.

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Niels karl Massanti · June 13, 2021

paid 1 dollar for nothing but sounds exiting.

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A · June 10, 2021

did i just pay 1 dollar for just to look at screenshots?

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Giano Thomas · June 12, 2021

yes

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Cancer IsOkay · June 5, 2021

Any more dev news? It's been a while

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Purrsian · June 3, 2021

cannot wait for an actual release.

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Dark Knight · May 28, 2021

I'm eagerly awaiting E13. As a resource pack developer, the new features you've teased are right up my alley. Curiosity question if you ever get the time to answer it; will your per-pixel emission work on entities? Like armor/mobs/etc?

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Matt Duray · May 12, 2021

Just started using E12 with Patrix 64x, it looks absolutely incredible! But I've noticed that there's a lot of blurring on the cogwheels in the Create mod, which isn't there when I've been using BSL Shaders. I've turned motion blur off but it hasn't helped. Any advice?

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Matt Duray · May 12, 2021

Oh wait haha in E13 you're improving the moving entity issue, nevermind 😂 Thanks for your hard work!

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TacticalDruid · May 10, 2021

cant wait for E13. Do you know if E13 will be compatible with mod lightsources? even if its just standard lighting not colored

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Scott Hunter · May 7, 2021

Even a short update on where you’re at for your subscribers?

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Estrella · April 26, 2021

Can we get small pre-releases to test these things, I believe I speak on behalf of everyone who supports you but we're DESPERATE lmfao

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david newman · May 1, 2021

I agree! Just like mojang does, the small pre releases are super interesting and keep me looking forward to the big update!

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PeaceSeeking Missile · April 26, 2021

Gonna use E11 and E12 in the meantime. HRR 2.1 is nice though.

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Emanuel Zivalle · April 28, 2021

whats the diff because E11 and E12 compared to HRR?

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Zeno · April 25, 2021

I'm exited for Sues Ptgi E13

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岡部自美 · April 14, 2021

We're all still here and just waiting and watching my man. I've been using HRR test 2.1 since you dropped it and even with its bugs its my pride and joy. Keep doing as you do.

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Luke Antinone · April 13, 2021

The pack looks great, GTX 1660ti with around 55 to 60 FPS! One question though, is there any more updated versions of the Hardtop Vanilla Accurate Pack? I keep getting a notice its outdated and some versions prevented my game from opening entirely Anyone have recommend any resource packs in general?

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ChuMeng2 Prime · April 17, 2021

I recommend you to use two texture packs, umsoea and realism mats, which are best used together, but these two texture packs are very computer-intensive, so you need to choose the right pixel according to your computer configuration, personally recommend 512x

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Jonah Rechtenbach · April 12, 2021

Downloaded it on my PC (ryzen 7 5800x, and 5700xt, 32gb ram) getting about 50FPS and other finished shaders give me about 70-80 so the performance is really getting there good job my guy.

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MmmMm sNiCKeRS · April 11, 2021

Your work is unreal! It looks more realistic than the official RTX ray tracing and I'm running it with a gtx 1650 on 20 fps, 20 fps might sound bad but when you have GeForce g sync it works great!

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Wanblee Roux · April 10, 2021

Can anyone give me a step by step guide on how to install the shaders on java plz :(

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SlingingAxis4 · April 11, 2021

download optifine for the prefered version of Minecraft. Open the download to install it. When you open Minecraft, there should be a new profile/version called [MC version] optifine[version]. Then play that version. Once it loads up, go to options > video settings > shaders. There should be a button at the bottom that says "open shaders folder" or something. Click that and the new folder that was made by optifine should open and you and drag and drop the shaders into that folder.

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ComradeVanti · April 9, 2021

You're doing great. Thanks for you work, it really makes my Minecraft experience a lot better (and prettier).

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trap lover · April 8, 2021

keep up the great work cant wait to see your improvements!

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Heatblayze · April 8, 2021

I can't believe you did all this without compute shaders omg

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HARDTOPnet · April 8, 2021

Awesome! I'm pretty thrilled to use PTGI with POM since HRR2.1 and I certainly can't wait to see how you'll take advantage of Optifine's new features (and maybe later down the road Focal?).

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Purrsian · April 7, 2021

i cant wait. cody you are amazing man. do ya thing

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YaketsukuKitsune · April 7, 2021

HRR! HRR!

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Bill Rockside · April 7, 2021

I'm sure everyone will understand, thank you for your hard work! <3

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Papajoe · April 7, 2021

69 likes, nice

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Donovan · April 7, 2021

You said about getting more performance gains in HRR at same quality, but would it be possible to tweak the values and create a middle ground where you gain performance without forgoing as much quality?

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xdlolxd · April 7, 2021

Why did you choose to have small waves for seus ptgi isntead of like in seus renewed? Just curious

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VitAnyaNaked · April 7, 2021

You are definitely correct in your beliefs about the process. You really better make good progress before talking about anything ... Good luck!

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Cameron Paredes · April 7, 2021

Will you add a depth of field setting in the future?

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Realism Mats · April 7, 2021

E13 will be a game changer as I can see! thank you so much for the hard work ❤

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KCGD · April 7, 2021

nice! In the future, do you think seus will be able to use continuum's focal engine? (similar to optifine but it uses vulkan)

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Sonic Ether · April 7, 2021

I'm definitely planning on working with Focal in the future!

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Luke Do A Game · April 7, 2021

It's good to hear some news, and it's even better that it isn't bad news. It's nice to know that some things might be a lot easier for you on the technical side of things. Keep up the good work, but don't stress yourself, because if you do, nobody benefits. :)

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CielMC · April 7, 2021

Very pog, keep on going youre slaying it king.

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syed moiz · April 7, 2021

Wake up babe, new dev news.

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soleskrub · April 7, 2021

Take your time dude :)

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Szymon Gaming111 · April 7, 2021

pog