๐ [BG] SGFX: No Promo Garbage, etc.
โ๏ธ TS4: BASE GAME โ ๐ 10/1/24 ๐ NIL โ๏ธ 2/4/26
๐ Rebuilt for almost every game update [๐] whether or not it's broken [๐].
โ ๏ธ DO NOT use this with "Better BuildBuy". There's an "SGFX Patch" for that.
โ๏ธ These are ZIP archives. See "BASIC INSTALL INSTRUCTIONS" for more info.
๐ You can request assistance or inform me of issues in a new comment on this post, in a new post in the Troubleshooting Community Chat, or via DM (Discord). I don't bite, unless biting is the necessary response.
โ// โ TOTES "SIMPLE" SGFX DESCRIPTION:
This is my (2nd) standalone neurodiversity-friendly "SGFX Override".
It does the following:
Removes "Godrays" from the top right corner of our Live Mode UI.
Removes "Glowing Dots" from the top right corner of our Live Mode UI.
Roots out the "Promo Button" / "Purchase Button" / "Shopping Cart".
P.S. "SGFX Overrides" are usually updated every time the game updates.
โ โโ โ โ โ โ โ โ โ โ โ โ โ \\โ// โ โ โ โ โ โ โ โ โ โ โ โโ โ
โ// โ DELETE THESE FILES IFFIN' YOU GOTHAM:
sej_SGFXOvrd_GameTray_NoPromoGarbageEA.package
โ โโ โ โ โ โ โ โ โ โ โ โ โ \\๐// โ โ โ โ โ โ โ โ โ โ โ โโ โ
โ// โ NOTICE ME, SENPAI:
๐ GDrive Folder -- https://../drive/SGFX_NoPromoGarbageEA
๐ SFS Folder -- PENDINGโข
โ// โ USE THIS FOR "BETTER BUILDBUY":
๐บ๏ธ SGFX Patch for "Better BuildBuy" -- https://../posts/117337021
โ// โ RELATED PROJECTS:
๐ช SGFX Overrides (Standalone) Collection -- https://../collection/1306589
๐ธ SGFX Patch Collection -- https://../collection/951353
โพ๏ธ Neurodiversity-Friendly Collection -- https://../collection/877663
โ// โ EVEN MOAR BOOTY:
๐ BUGFIXES & BAND-AIDS Collection -- https://../collection/884858
๐ Silence the Noise Collection -- https://../collection/1367566
๐บ๏ธ All-in-One Live Event Rewards Unlocker -- https://../posts/120588981
๐บ๏ธ Batty Batโข CASMenu Override (Standalone) -- https://../posts/107958333
๐บ๏ธ More Columns ร Batty Batโข -- https://../posts/135116776
๐บ๏ธ CAS Filters -- https://../posts/126616540
โ โโ โ โ โ โ โ โ โ โ โ โ โ \\๐บ// โ โ โ โ โ โ โ โ โ โ โ โโ โ
โ// โ TABLE OF CATENTS:
COMPATIBILITY WITH OTHER SGFX PROJECTS -- Self-explanatory.
COMPATIBILITY NOTES FOR THIRD-PARTY MODS -- Self-explanatory.
ROCKET SCIENCE FOR "REMOVE PURCHASE BUTTON" -- I do not like...
ROCKET SCIENCE FOR "BETTER BUILDBUY" -- ... outdated SGFX mods! ๐ง
PROGRESSION -- This is not a change-log. โก
BASIC INSTALL INSTRUCTIONS -- Drag 'n drop, replace files, etc. โ๏ธ
PROJECT MIRRORS -- This project, but Elsweyr. ๐ฑ
ZIP CONTAINS -- A complete list of this project's archives and files.
โ// โ COMPATIBILITY WITH OTHER SGFX PROJECTS:
I mean to destroy all annoying UI effects.
To that end, I have created a collection of standalone "SGFX Overrides" and "SGFX Patches". To remove all annoying UI effects from your game, you must mix and match my standalone "SGFX Overrides" and my "SGFX Patches".
I know this is a little complicated, but merging these overrides is a recipe for disaster.
THESE SGFX PROJECTS ARE NOT COMPATIBLE:
โ SGFX Patch for Better BuildBuy -- https://../posts/117337021
THESE SGFX PROJECTS ARE COMPATIBLE:
โ๏ธ Fixing CAS Because EAxis Won't -- https://../posts/134653412
โ๏ธ LClick DISMISS + RClick PIN -- https://../posts/112728731
โ๏ธ Main Menu Override -- https://../posts/121348052
โ๏ธ My Beautiful Squishy (Expandable BB Catalog) -- https://../posts/123626846
โ๏ธ No Glowing Dots on Calendar, etc. -- https://../posts/116006465
โ๏ธ No Glowing Dots in Social Bunny -- https://../posts/117105007
โ๏ธ No Godrays in CAS or Build Mode, etc. -- https://../posts/117006563
โ๏ธ No Godrays on Quests, etc. -- https://../posts/116007299
โ๏ธ No Godrays on Quests: Event Button Variants -- https://../posts/121840542
โช No Promo Garbage, etc. -- YOU ARE HERE
โ๏ธ Pure Black CAS Transition + Loading Screens -- https://../posts/123464880
โ๏ธ Pure Black World Transition + Selection Screens -- https://../posts/132809890
โ๏ธ Smudgy Wudgy, Barfy Warfy -- https://../posts/133330990
โ๏ธ SGFX Patch for More Traits in CAS -- https://../posts/117343700
โ๏ธ SGFX Patch for UI Cheats Extension -- https://../posts/116265171
โ// โ COMPATIBILITY NOTES FOR THIRD-PARTY MODS:
This modifies the following "Scale Form GFX" resources:
GameTray -- Defines UI elements in the top right corner of CAS, Live Mode, Build Mode, etc.
This conflicts with the following third-party mods:
Better BuildBuy -- There's an "SGFX Patch" for this.
Remove the Purchase/Cart Button -- This also removes the PROMO BUTTON.
A standalone "SGFX Override" cannot be used as a patch because it is a modification of the original EAxis resource and lacks the modifications from the third-party mod.
An "SGFX Patch" cannot be used as a standalone override because it is dependent on the modifications in the third-party mod it was created for.
โ โโ โ โ โ โ โ โ โ โ โ โ โ \\๐ง // โ โ โ โ โ โ โ โ โ โ โ โโ โ
โ// โ ROCKET SCIENCE FOR "REMOVE PURCHASE BUTTON":
FYI, I can do comparisons like this for any SGFX mod including UI Cheats, More Columns in CAS, Better BuildBuy, etc. I'm citing RPB in this because I use it in my game. As I said, this isn't intended as malice. I am simply concerned that old SGFX mods could be affecting us in ways that don't trigger LastException errors or crashes due to the omission of new changes to those resources.
I SHOULDN'T NEED TO SAY THIS, BUT I WILL ANYWAY - DO NOT ATTACK SIMMATICALLY OVER THIS. You can point them to this section of this post as an argument for why they should update if you use their mod, but don't send people threats over the internet. It's rude and disgusting.
Let's crack on, shall we!
I did a long post about these Scale Form GFX resources using my own Dismiss/Pin mod as an example. Read it to understand why I believe outdated SGFX mods are a problem even if they don't cause LE errors or crashes - https://www.patreon.com/posts/112915351 - then read this, as there's some more stuff here.
Let's compare the unmodified 2/27/2024 SGFX and the unmodified 9/18/2024 SGFX:
(727) Differences Found between the February and September SGFX resources.
Now, let's dig a little deeper and compare the scripts themselves:
(24) scripts are new and do not exist in the February SGFX.
CASSim scripts at the top appear to be Romance/Lovestruck related.
EngagementMessage scripts appear to be Promo Button related.
LiveEvent scripts appear to be changes for Live Events including Reaper's Rewards.
Preference scripts appear to be CAS related.
Relationship scripts appear to be well... relationship related. It includes filter coding for sims and objects. I have no idea what this does.
SimPreference appears to be CAS related.
TraitIcon has something to do with... something. It has coding for age and icon override.
UIMainMenuTemplate scripts appear to be Promo Button related.
WebIconComponent appears to be Promo Button related as well.
(75) scripts and the assets.swf Flash container have been modified since February.
Some of these are for the the Promo Button, some are changes for Lovestruck, etc.
I'm not going through this list of (75) scripts like the above (24). ๐น
How these changes in this SGFX affects the other SGFX resources is not a question I can answer. Why some of these scripts are here instead of only in the SGFX resources that exist for them like the CAS stuff is not something I can answer. I simply don't know because some of these scripts also exist in those SGFX resources and in other SGFX resources also. It can't simply be for efficiency - not having to call out for scripts contained in other SGFX resources - because some of these scripts are already coded to call out to other SGFX resources. It makes no sense to me why these scripts are everywhere but they are. If I ever find answers, I'll share them.
Finally, let's compare the current February release of Remove Purchase Button with the unmodified February SGFX:
(1) script is modified. Modifying one script in an SGFX is usually all it takes for basic mods like my Dismiss/Pin and Remove Purchase Button to do their thing. My NO PROMO mod modifies the same script.
I did this comparison to show you that those other changes listed above between the February and September SGFX resources are in fact EAxis changes and has no bearing on the mod.
I hope this made sense. I tend to use techy jargon sometimes.
โ// โ ROCKET SCIENCE FOR "BETTER BUILDBUY":
Oh yeah, we're going there. I defer to other creators because they're more experienced than me, but I am concerned about these outdated SGFX resources.
DO NOT ATTACK TWISTEDMEXI OVER THIS. You can point them to this section of this post as an argument for why they should update if you use their mod, but don't send people threats over the internet. It's rude and disgusting. It's also possible that any one of these creators who are more experienced than me have valid reasoning why it's not necessary to update their mods with every official update. Maybe everything is actually awesome and I'm just blowing this out of proportion.
The PACKAGE file for BBB hasn't been updated since May 2024, which means none of the SGFX resources contained within have been updated since at least Update 5/28/2024. I don't know how this mod was built or how it's maintained, so I can't tell you if all of the contained SGFX resources were built using 5/28/2024.
Ideally, I'd compare unmodified 5/28/2024 resources with unmodified 9/18/2024 resources to show you the differences between May and September but I don't currently have SGFX resources from 5/28/2024 (I only started backing up these things because EAxis broke our bodies with Update 7/23/2024). So, how about I show you the differences between August and September instead?
TMEX's BBB modifies EIGHT (8) SGFX resources .
The following are comparisons between the unmodified 8/8/2024 SGFX resources and the unmodified 9/18/2024 SGFX resources. We'll start with the GameTray SGFX because that's the one in conflict with my NO PROMO, and move on from there:
(763) Differences Found in GameTray SGFX between August and September.
And the rest in order of filename, not SGFX name:
(701) Differences Found in SGFX #2 between August and September.
(902) Differences Found in SGFX #3 between August and September.
(679) Differences Found in SGFX #4 between August and September.
(929) Differences Found in SGFX #5 between August and September.
(5) Differences Found in SGFX #6 between August and September. How quaint!
(743) Differences Found in SGFX #7 between August and September.
(902) Differences Found in SGFX #8 between August and September.
I should add this to the main post. Here's a comparison between every unmodified 8/8/2024 SGFX and every unmodified 9/18/2024 SGFX:
(1) SGFX file is new and didn't exist before Update 9/18/2024.
(224) SGFX resources have been modified and a grand total of (1) SGFX file was unmodified. That one unmodified SGFX appears to be related to fonts.
Perhaps you understand my concern now. I don't know how mixing old SGFX resources with new SGFX resources could affect us if they're not causing LastException errors or crashes, but there is sufficient changes in the scripts contained in each of these SGFX resources to warrant concern. These things add or remove functions, code, whole Flash elements, etc. and when they're modified by EAxis, almost all of them are modified.
It's not just SGFX mods either. There are other mods, like Tuning mods, that I've remade even though they're not causing visible issues, simply because they haven't been updated and are missing new code. Maybe we'll get into that some other time.
Maybe we'll get into that some other time.
We got into that. Tis my ๐ช XMODTko Collection! -- https://../collection/884886
โ โโ โ โ โ โ โ โ โ โ โ โ โ \\โก// โ โ โ โ โ โ โ โ โ โ โ โโ โ
โ// โ PROGRESSION - THIS IS NOT A CHANGE-LOG:
โ๏ธ 7/2/2025 -- FILENAMES HAVE CHANGED!
Please remember to manually delete the older "SGFXOvrd" releases of this mod.
โ๏ธ 3/1/2025 -- CRITICAL UPDATE! I BROKE THE LAST UPDATE!
I forgot why I removed a line of code and decided to leave it in. "What's the harm in a little EAxis code? IS FINE!" Is wasn't fine. It's fine now though!
This entry will remind me to delete THAT damn line of code in the future. It is not my friend and it will bite me in the arse if I don't delete it, yahurd?
๐ 12/4/2024 -- FEATURE UPDATE!
This now also removes all GLOWING DOTS from the top right of the UI. I think those only show on the PROMO BUTTON, but maybe also on the SCENARIOS BUTTON? I've never touched Scenarios, so I have no idea.
โ๏ธ 10/2/2024 -- UPDATED!
I had some fun rebuilding this. I applied the bits of knowledge I gained this morning mucking around with DISMISS/PIN and was able to root out every bit of code for the PROMO BUTTON from the specific script modified in this override! My previous attempt ended in tears because I was overlooking something.
๐ 10/1/2024 -- INITIAL RELEASE AND FUTURE PLANS.
As long as I'm not MIA, this will get regular compatibility updates whenever EAxis modifies the Scale Form GFX resource. Also, my intention is to remove all remaining "GIF ME ATTENTION" UI effects.
I'll get to the patch Soonโข.
โก 9/30/2024 -- EUREKA!
I have discovered a crude way to remove UI effects! Bear with me while I try to break it.
โ โโ โ โ โ โ โ โ โ โ โ โ โ \\โ๏ธ// โ โ โ โ โ โ โ โ โ โ โ โโ โ
โ// โ BASIC INSTALL INSTRUCTIONS:
The following options must be enabled for this mod to work properly:
โ ๏ธ GAME OPTIONS ยป OTHER ยป "Enable Custom Content and Mods"
โ
These are ZIP archives. They can be opened or extracted with:
Windows Explorer on Windows -- https://../windows/zip-and-unzip-files
Finder on Mac -- https://../mac/zip-and-unzip-files-and-folders
I personally use 7-Zip for all of my zipping needs. It's free and it's open-source:
7-Zip for Windows -- https://7-zip.org
โ
This ZIP archive contains a "#Sej" folder and sub-folder for better mod organization.
1๏ธโฃ EXIT the game.
2๏ธโฃ DOWNLOAD the ZIP archive.
3๏ธโฃ OPEN or EXTRACT the ZIP archive.
4๏ธโฃ DRAG 'N DROP or MOVE the "#Sej" folder into the following folder:
Documents ยป Electronic Arts ยป The Sims 4 ยป "Mods"
5๏ธโฃ Choose "Replace the file in the destination" if prompted to "Replace or Skip Files":
6๏ธโฃ LAUNCH the game.
โ// โ PROJECT MIRRORS:
Bluesky -- NIL
CF (Legacy) -- https://../bg-sgfx-override-gametray
Mod The Sims -- NIL
Nexus Mods -- https://../thesims4/mods/3425
Tumblr -- NIL
โ// โ ZIP CONTAINS (0) TS4SCRIPT + (1) PACKAGE:
This is a simple "Scale Form GFX" override.
This should NEVER contain TS4SCRIPT files, BATCH files, EXE files, or anything other than PACKAGE files, my "#Sej" folder, and a sub-folder.
This section exists as a reminder that we are in someone's crosshairs.
Rogue TS4SCRIPT files, BATCH files, EXE files, etc., encountered where they don't belong could contain malicious PYTHON script or other !@#$ that will attempt to infect your device and steal your personal information when executed by you or the game. Malware can ruin lives. Don't !@#$ around.
๐๏ธ sej_SGFX_GameTray_NoPromoGarbageEA_[YYMMDD]_[RELINFO].zip
๐ #Sej ยป SGFX
๐ sej_SGFX_GameTray_NoPromoGarbageEA.package
Comments (1)
It took me way too long to figure out that the up to date download is under the "NOTICE ME, SENPAI" title. I love the mods of yours I've used, but the organization of your download pages really can be a nightmare to navigate sometimes lol
