sej_CASMenu_BattyBat_001.gif
sej_CASMenu_BattyBat_Body_002.gif
sej_CASMenu_BattyBat_Face_002.gif
sej_CASMenu_BattyBugs_Werewolves_004.gif
sej_CASMenu_BattyBugs_Werewolves_005.gif
sej_CASMenu_BattyBatNomsYerGiblets_260220_GVU_MCiCConflict.zip 2.4 MB
sej_CASMenu_BattyBatNomsYerGiblets_u260521_r260611_GVU_NoMCiC.zip 2.4 MB
June 11, 2026

🎁 [BG+] T/SGFX: Batty Bat™ CASMenu Override -- [6/11] ☄️ NudePart BUGFIX removed temporarily (EAxis broke bare feet with proper PartFlags) + "Base Layer" category added + SGFX: Fixing CAS updated. -- ⚠️ This is a "Game Version Variant" mod. "r260611" is specifically for Post-Marketplace. Do not download "r260611" if your game is Pre-Marketplace. -- 🚧 Post needs overhaul.

⚔️ TS4: BASE GAME ⋆🚀 7/27/25 ⋆🌠 2/20/26 ⋆☄️ 6/11/26
🔄 5/21/2026 -- Check Announcements [🌐] if this isn't up-to-date [🌐].

⚠️ Do not use this with "More Columns in CAS". There's an "SGFX Patch" for that.

⚠️ Do not use this with Crilender's "CASUnlocks". It overrides the same resources.

⚠️ The current batch of screenshots and GIFs were taken before I unlocked the "Filter Panel" and the "Nude/Bathing Outfit". I will update them when I have time.

⚙️ These are ZIP archives. See "BASIC INSTALL INSTRUCTIONS" for more info.

🆘 You can request assistance or inform me of issues in a new comment on this post, in a new post in the Troubleshooting Community Chat, or via DM (Discord). I don't bite, unless biting is the necessary response.

🦇 Isn't my cute little bat icon just the cutest darn tootin' thing you even done seen?!

🎙️ It's quick, it's clean, and it's pure! It could change your life, rest assured!

☆// ⋆ TOTES "RANTY" MOD DESCRIPTION:

See "ASK A GENTERN IF ZYDRATE IS RIGHT FOR YOU" for a more in-depth list of features. These "totes simple descriptions" are supposed to be short.

This includes the following mods:

This benefits from my "CAS Filters" mod:

  • Enables the "Outfit Category » Bathing" filter for items with the "Nude" Outfit Type TAG.

  • Having access to this filter means you can "easily" find custom content (or improperly TAGGED EAxis content) with the "Nude" Outfit Type in CAS.

This does multiple things:

I fully expect EAxis to completely break CAS eventually, and you should too.

For Pete's sake, they couldn't even be bothered to code the "Head Decorations" category correctly or configure the "Head Decoration" items correctly, and most of those items are EP19 paid content! Is been how many months since the EP19 release?! 🕒😾👹💀

I will do what I can for CAS, but there are some things that we cannot fix from our side because EAxis squirrels away some of the code in "The Elsweyr Place" (A.K.A the EXE), and we cannot modify or override "Elsweyr Code".

P.S. This receives regular updates due to the included "SGFX Override". "SGFX Overrides" are usually updated every time the game updates. I apologize for the inconvenience, but I like my "SGFX Overrides" 100% compatible with whatever the current game version is - and that requires rebuilding them with almost every game update.

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\⛔// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

☆// ⋆ DELETE THESE FILES IFFIN' YOU GOTHAM:

  1. More_CAS_ADDON_FixingCAS.package

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\🎁// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

☆// ⋆ NOTICE MY POST ATTACHMENTS, SENPAI:

  • 🎁 GDrive Folder -- PENDING™

  • 🎁 SFS Folder -- PENDING™

☆// ⋆ USE THIS FOR "MORE COLUMNS IN CAS":

☆// ⋆ RELATED PROJECTS:

☆// ⋆ EVEN MOAR BOOTY:

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\🦇// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

☆// ⋆ TABLE OF GUANO:

  • FOR THIRD-PARTY FEET OR BODY PART OVERRIDES -- Special instructions! 🦶🏼

  • ASK A GENTERN IF ZYDRATE IS RIGHT FOR YOU -- A list of features and fixes. 💉

  • CAVEATS - TOOLTIPS, FINFOLK, WOLFFOLK -- I exposed some issues. 🚨

  • WE OWE A DEBT TO CRILENDER -- "CASUnlocks" paved the way. 🌸

  • PROGRESSION -- This is not a change-log. ⚡

  • BASIC INSTALL INSTRUCTIONS -- Drag 'n drop, replace files, etc. ⚙️

  • PROJECT MIRRORS -- This awesomeness, but Elsweyr. 🐱

  • ZIP CONTAINS -- A complete list of this project's archives and files.

☆// ⋆ THIRD-PARTY BODY PART OVERRIDES:

Ensure that third-party body part overrides load AFTER my mod (specifically the BUGFIX).

If my BUGFIX doesn't load BEFORE third-party body part overrides, then you won't benefit from my PARTFLAGS and TAGS fixes that are fine-tuned to address the nonsense EAxis did to our "Nude/Bathing Outfit" in Update 10/22/2024.

In other words, place your third-party body part overrides in a folder that is alphanumerically under/after/below by "#Sej" folder, if you use my "#Sej" folder:

  • 1️⃣ Create a New Folder in your "Mods" folder.

  • 2️⃣ Name it something obvious with a number or special character that places it below my "#Sej" folder but above all other folders in your "Mods" folder:

    • _BodyPartOverrides

    • 0_BodyPartOverrides

  • 3️⃣ Dump all of your third-party body part overrides into that folder.

─

Would you like to know more? Of course you do!

Third-party body part overrides, like custom feet, usually contain the following resources (forgive my layman's explanation of these resources - I just woke up):

  • CASPart -- Defines PARTFLAGS, TAGS and other things that control how the item works.

  • Region Map -- Defines Geometry... stuff... that controls how the meshes work.

  • Geometry -- Meshes.

  • RLE 2 Image -- Textures.

My BUGFIX only contains "CASPart" resources for the necessary PARTFLAGS and TAGS fixes.

I don't know of any third-party body part override that contains a "CASPart" resource fine-tuned to "address the nonsense EAxis did to our "Nude/Bathing Outfit" in Update 10/22/2024."

Furthermore, some of them are old but still work, which they may not even contain proper "Restrict Opposite" PARTFLAGS.

Therefore, my "CASPart" should override the third-party "CASPart" by loading first.

The way it works is like this:

  1. Game loads my BUGFIX first.

    • My "CASPart" resources are loaded.

  2. Game loads third-party body part override second.

    • Third-party "CASPart" resource is ignored.

    • Third-party meshes and textures are loaded.

  3. Game uses my "CASPart" resource with the third-party meshes and textures.

It functions the same as a CAS Override for an EAxis item. In fact, it's basically a CAS Override of a custom content item A.K.A. a "Custom Content CAS Override", baby! 😹

─

Let's go even deeper down the rabbit hole!

In most cases, a third-party body part override only needs the mesh and/or texture resources (mesh resources for mesh changes and texture resources for texture changes). It doesn't need a "CASPart" resource, and sometimes it may not even need a "Region Map" resource.

A body part override that only contains mesh and/or texture resources is what I refer to as a "CAS Resource Override".

I like "CAS Resource Overrides" because they don't flag EAxis items as "modded".

The downside of a "CAS Resource Override" is that it don't play nice with tools like... "that Sim exporter thing" that I can't remember the name of, because "that Sim exporter thing" seems to expect a "CASPart" resource in every CAS mod, and poops itself when it doesn't find one. I should contact the creator of that tool and ask if they can change that... I digress!

The "CASPart" resource is what triggers the "modded" flag.

Some CAS mods, specifically those that override the meshes or textures of EAxis items or other custom content items, can function without a "CASPart" resource (as long as you're not trying to use "that Sim exporter thing"), and therefore can avoid the "modded" flag entirely.

Other CAS mods, like my CAS Overrides or just about every CAS mod that adds a new item, needs a "CASPart" resource and will not function without it.

Shirley that all makes sense, yes? Yes! 😹

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\🚧// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

THE (2) SECTIONS DIRECTLY BELOW THIS LINE STILL NEED TO BE OVERHAULED. THE INFORMATION IS CORRECT. I JUST DON'T LIKE THE FORMATTING.

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\🚧// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

☆// ⋆ ASK A GENTERN IF ZYDRATE IS RIGHT FOR YOU:

"Repo! The Genetic Opera" (2008) [🌐] is totes the best musical ever!

─

BE ADVISED - MOST "CAS MODE" LOCKS ARE REMOVED!

If you encounter issues, please let me know as soon as possible. I can re-lock these things at any time. "SAVE AS..." your game to be on the safe side.

  • "is_new_sim" -- Prevents changing certain CAS items in Live Mode, like "Skin Details".

  • "active_occult_form = ALIEN" -- Blocks certain Alien-specific CAS items from appearing in CAS for other occult species. Is like mainly poorly made Makeup.

  • "is_direct_manip_enabled" -- No idea. "Direct Manipulation"? Pfft. Who cares!

  • "is_full_edit_mode" -- Unless I'm mistaken, this is what "cas.fulleditmode" unlocks.

─

THIS MOD COMBINES (3) MODS!

Once upon a time, "Batty Bat™" only existed as a CASMenu Override. Then EAxis broke our "Nude/Bathing Outfit", then they broke CAS, and I got fed up waiting for them to fix it. So now, "Batty Bat™" has become "The Ultimate Triumvira- I'm sorry, but who uses the word "triumvirate" like this?! Mod-Co, that's who! 😹

1️⃣ Batty Bat™ CASMenu Override
📄 sej_CASMenu_BattyBatNomsYerGiblets.package

  • *Subcategory Item List/Array -- Fixed for "Accessories" category.

    • Requires "Batty Bat™" and "SGFX: Fixing CAS".

  • *Subcategory Item List/Array -- Fixed for "Makeup" category.

    • Requires "Batty Bat™" and "SGFX: Fixing CAS".

  • CASMenu Layout -- Renames and reorders some CAS categories for consistency.

    • We don't need "Vampire Eyeballs" with "Cheeks". Just "Eyeballs" is fine!

  • CASMenu Layout -- Unlocks some CAS categories across ages and species.

    • This is subject to change whenever EAxis adds new stuff or breaks CAS even more.

  • CASMenu Layout -- Adds a custom "1-BAT REMOVE ALL" CAS category.

2️⃣ SGFX: Fixing CAS Because EAxis Won't
📄 sej_SGFX_CASteriskos_IsFineIWillFixItMyselfEA.package

  • *Subcategory Item List/Array -- Fixed for "Accessories" category.

    • Requires "Batty Bat™" and "SGFX: Fixing CAS".

  • *Subcategory Item List/Array -- Fixed for "Makeup" category.

    • Requires "Batty Bat™" and "SGFX: Fixing CAS".

  • Automatic Fashion Choice Filtering -- Fixed for "Hairstyles" category.

    • On most CAS categories, the "Auto Filter" matches the Sim's "Clothing Preference", but for some inane reason, EAxis coded the "Auto Filter" on "Hairstyles" to match the Sim's "Gender". This has been "broken" for years.

  • Automatic Fashion Choice Filtering -- Disabled for "Accessories" category.

    • Disabled so all items appear in the "Subcategory Item List/Array" when selecting the "parent" category. "Auto Filtering" is an unnecessary hindrance here.

    • Manual filtering is still available.

  • Automatic Fashion Choice Filtering -- Disabled on "Makeup" category.

    • Disabled so all items appear in the "Subcategory Item List/Array" when selecting the "parent" category. "Auto Filtering" is an unnecessary hindrance here.

    • Manual filtering is still available.

  • Filter Panel -- Enabled on (11) additional CAS categories.

    • BODY -- Body Paint, Body Scars, Medical Wearables, Skin Effects.

    • FACE -- Brows, Cheeks, Eyelids, Eye Sockets, Mouth, Skin Details, Teeth.

    • Filter options are hidden if no items with the corresponding TAGS are present, but fret not, they all work.

  • Nude/Bathing Outfit -- Enabled for all ages.

    • You can customize your Nude/Bathing Outfit or reset it by "randomizing" only "Clothing" from the "Randomize" options on the bottom toolbar.

3️⃣ BUGFIX: (ROG) NudePart Override
📄 sej_BUGF_BG_CASNudePartOverride_ROG.package

  • Prevents the default underwear from bugging onto our "Nude/Bathing Outfit".

    • EAxis broke our "Nude/Bathing Outfit" in Update 10/22/2024 (buggy underwear) and then broke it even more in Update 7/10/2025 (buggy hats from Everyday Outfit 0), and can't be arsed to fix it.

  • Fixes improper PARTFLAGS and TAGS on our hidden CAS "NudeParts".

    • Did you know that female and male Sims have been generating with feminine feet?

  • Removes improper "Nude" Outfit Type TAGS from EAxis CAS items.

    • Did you know that there are (2 in BG + 2 in SP15 = 4 total) EAxis CAS items improperly TAGGED with the "Outfit Type » Nude" TAG?

BUGFIXES IN "CAS":

  • [✔️] Includes my "(ROG) NudePart Override". It contains (22) critical CAS overrides.

  1. QUALITY OF MEOW CHANGES IN "TUNING":

    • [✔️] Every CASMenu is reordered for some bloody consistency, including pets and ponies. EAxis ordered CAS the way they order our Pie Menu - in a complete mess.

    • [✔️] Multiple CAS categories unlocked across ages and occult species.

      • Children and younger now have access to:

        • BODY -- Body Scars, Skin Details, and Skin Effects.

        • FACE -- All Occult Skin Details, Makeup, Medical Wearables, and Skin Effects.

        • Greyed-out Makeup categories will activate when items are available.

      • Teens and older now have access to:

        • BODY -- Body Paint (this is Tattoos before the overhaul).

        • FACE -- All Occult Skin Details.

    • [✔️] Occult Skin Details categories renamed for consistency. We don't need "Vampire Eyeballs" and then "Cheeks". Just "Eyeballs" is fine, EAxis! Sheesh!

  2. "BATTY BAT" IS UNLEASHED:

    • [✔️] "Batty Bat" has been reconfigured to function as a "1-CLICK REMOVE ALL" button for almost everything the Sim is currently wearing from the menu section you're in.

      • BODY -- "Batty Bat" will strip you down to your "default" underwear. All clothing categories and all accessory categories including "Fingernails" and "Toenails" will be instantly removed from your Sim! Oh yes!

        • The subcategories found in the "Body" category are not removed - this includes Body Scars, Skin Details, Body Hair, and Tattoos A.K.A. Body Paint A.K.A. Medical Wearables.

      • FACE -- "Batty Bat" will remove all accessory categories, all makeup categories, and "Hats" A.K.A. "Headwear".

        • Hair, Facial Hair and all subcategories found in the "Face" category are not removed - this includes Skin Details, Occult Skin Details, and Teeth.

        • The Medical Wearables sub-category is now found in the "Face" category, but it's technically Earrings, so "Batty Bat" will eat it. It's in the "Face" category because I still can't get it to go back to the Accessories category. It can be done in Tuning, but this is an SGFX thing.

☆// ⋆ CAVEATS - TOOLTIPS, FINFOLK, WOLFFOLK:

I exposed (2) issues with EAxis' half-arsed code when I fixed "Accessories" and "Makeup". It's incorrect of me to say I "created" these issues, because these issues were there before I went poking around, and I wouldn't have needed to poke around if EAxis wasn't half-arsing and breaking CAS in the first place! <HUFFS>

I fixed (1) issue, the insignificant one, but the other doesn't appear to be fixable.

  • [✔️] TOOLTIP NAMES -- SGFX "Fingernails" and "Toenails" have no tooltip names because the names are not defined in the SGFX.

    • You'd think it's an easy fix, right? I'm already editing the SGFX, so just add the names! Wrong, because the SGFX for "Accessories" is not the SGFX that defines tooltip names! <INHALES SHARPLY>

    • There's a possibility that fixing this insignificant issue might lead to conflicts with popular third-party mods. I'll check the usual suspects. For now, the fix is included, because what I've done here is awesome and trumps everything everyone else has ever done or will ever do, including myself! I'M KIDDING! But also, the fix is included for meow.😹

    • Is fine either way. The icons are there, so there's no mistaking one category for the other. It's toes for Toenails and fingers for Fingernails.😹

  • [❌] WEREWOLF ACCESSORIES CATEGORY -- Socks and Skin Effects don't work on Werewolves, but I haven't found a way to remove/hide/lock them in SGFX. I can fine-tune Mannequins, but not any of the occult species, because of course!

    • EAxis blacklisted Werewolves from most CAS categories, apparently without bothering to check the result. The result was Nose Color and Tattoos not working for Werewolves anymore, along with absolutely every "Skin Details" category.

    • Socks and Skin Effects textures apply to Werewolf bodies but the game will remove them when you click on the "SAVE HOUSEHOLD" button or enter Live Mode.

    • If you equip these items in CAS, the little [x] to remove them can disappear under certain circumstances. The game will still eventually remove them, so it's fine, but if you want to remove them while you're still in CAS, you have (3) options:

      • Re-equip and remove the items and the textures will go away.

      • Click on the "SAVE HOUSEHOLD" button to open the panel, then close it. The game will remove the textures when the panel is opened.

      • Equip any other accessory then click on the [x] that appears on my "Batty Bat" CAS category, and "Batty Bat" will remove the textures.

  • [❌] MERFOLK ACCESSORIES CATEGORY -- Tights, Socks, and Toenails don't work on Merfolk for obvious reasons, but the same issue with Werewolves applies - I haven't found a way to remove/hide/lock these categories in SGFX.

    • Tights and Socks apply textures to your tail but the game will remove the items. If the textures refuse to remove, just swap your tail from the "Fins" category and your tail will reset.

    • "Toenails" don't appear to apply any textures, but you can do the "Fin" thing just to be sure.

☆// ⋆ WE OWE A DEBT TO CRILENDER:

I don't personally use Crilender's "CASUnlocks" mod, but my wild hunt to unlock fully functioning Facial Hair for Female Sims led me to it in 2024.

Fully functioning Facial Hair for Female Sims remains elusive, but dissecting "CASUnlocks" enabled me to create the first "Batty Bat™" - the one I never shared.

Before "Batty Bat" functioned as a "1-CLICK REMOVE ALL" button, it was a custom CAS category that contained multiple custom subcategories that filtered my "Wearables™ Collection" of custom CAS items so that I could find them easier, e.g. I don't change my hairstyle anymore, I just wear my "Wearables™ Wigs".

Creating "Batty Bat™" made me realize that I could filter CAS. I just needed to figure out how.

A year later, I figured out how, and I created "CAS Filters".

"CAS Filters" is "the dream made real".

It's filtering in CAS for everyone and their pixel dog!

It's been TEN (10) YEARS, and I am the first person to filter CAS (that I know of).

I wear my credits on my sleeve for all to see. Without "CASUnlocks", "Batty Bat™" would not exist, and without "Batty Bat™", "CAS Filters" would not exist.

When I am able to, I need to personally subscribe to Crilender's Patreon.

I also intend to reach out to Crilender after "Initial Release", to offer them my SGFX Override and my "1-CLICK REMOVE ALL" idea so that they can incorporate them into their mod if they so desire.

I hope I didn't make any typos like a total newb.😹

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\⚡// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

☆// ⋆ PROGRESSION - THIS IS NOT A CHANGE-LOG:

🌠 8/4/2025 -- UPDATED WITH LOADSAFEATURES!

Controversial features? Check! Moar BUGFIXES? Check!

This might be the last feature update for a while. I need to update "CAS Filters" and it will take me at least a couple days.

🚀 7/27/2025 -- BECAUSE I'M BATMAN! <CACKLES>

⚡ 7/25/2025 #3 -- I DO NOT REGRET THESE SCREENSHOTS:

I totally forgot to re-restrict the overhauled "Tattoos" category for kids and younger. Their poor bodies warp horribly when using it.

⚡ 7/25/2025 #2 -- ONCE MORE, INTO THE FRAY!

Over the next few hours (or however long this takes), I'm going to add comparison screenshots between EAxis and "Batty Bat™" as I rebuild it for the last time.

When I'm done with the screenshots, I'm releasing "Batty Bat" into the wild.

No more delays.

After release, I'm gonna dig through some CAS code for a few hours. I know exactly what I'm looking for. I just need to find it... by dissecting about (200) SGFX resources. It ain't no thang for a cat-loving snek like me! 🐍😹

⚡ 7/25/2025 #1 -- I NEVER FEEL LIKE ANYTHING IS GOOD ENOUGH...

This happens with everything I do. It's a consequence of my "upbringing". It's amazing how our mind develops and how the ways that society fails us as children, affects us even into adulthood. Society is a mess because some adults refuse to accept that what they do or fail to do when we're children, defines the way we are as adults... or they know, and they do the !@#$ intentionally.

I started rebuilding this again last night.

This is this last time I'm gonna delay this thing.

It was working a year ago when "Batty Bat" functioned as a filter for my custom items.

It was working earlier this year when I showcased it.

It was working days ago when I rebuilt before I found the CAS code.

It's was working after I started mucking around CAS.

It was working yesterday before I scrapped it again.

It will work today when I finish rebuilding it.

It will work tomorrow after I release it.

It doesn't matter if anyone uses it or not. What matters is that I get over this feeling that nothing I do is ever good enough. I made "CAS Filters" for Bruno's sake! I am good enough!

I can always stand to be better, but I am "good enough".

F.Y.I. This is all internal psychology. External praise is irrelevant. I just need to remind myself sometimes. It's distressing to know that society as a whole has failed to such a degree that I am not the only person who will feel this today. I am not the only person who had my upbringing, and I am not the only person who will struggle with this and worse.

As a species we need to evolve past "this", because this !@#$ ain't workin', and ain't been workin'. It has proven time and time again that it ain't never gonna work, because the way it is now, is pretty much the way it has always been, and it has never worked. If it ever did, then the world wouldn't be in the state it's in today.

I digress! Let's finish this. 😸

🐞 7/24/2025 -- I'VE EXPOSED* (2) ISSUES. I CAN FIX ONE.

I converted this entry into the "CAVEATS - TOOLTIPS, FINFOLK, WOLFFOLK" section.

⚡ 7/22/2025 #3 -- IT'S ALIVE! <CACKLES MANIACALLY>

🔥 7/22/2025 #2 -- "BATTY BAT" EVOLVES TO OVERCOME UPDATE 2/25/2025!

TL;DR: "Batty Bat" is absorbing "SGFX: Fixing CAS" so that I can modify CASMenu how I want to and revive the sub-category lists (sub-category arrays) in "Accessories" and "Makeup".

If you spend a lot of time in CAS, you might have noticed that when you click on a "parent" category, like Tops or Bottoms, it shows a list of every item contained in all the "child" subcategories in one long list, and you can then select one of those "child" subcategories to view only the items in that sub-category?

Before Update 2/25/2025, "Accessories" and "Makeup" used to work the same way.

If you had a CASMenu override like Crilender's (I actually can't recall if Crilender modified the "Accessories" or "Makeup" categories), or my totes soon to be released "Batty Bat™", the "parent" category would still show the full list of items from the original set of "child" subcategories. It just wouldn't show the items from any modded-in subcategories unless you selected the modded sub-category or used a filter.

After Update 2/25/2025, "Accessories" and "Makeup" no longer show the items from all of their "child" subcategories, they only show the items from the first "child".

But wait, there's more!

The CASMenu layout is defined in both SGFX and Tuning.

Tuning overrides SGFX and allows us to change the layout of the CASMenu without modifying SGFX. It's simple and easy, but the changes EAxis made in Update 2/25/2025 has resulted in the Tuning "breaking" the SGFX "child" sub-category list (sub-category array).

The reason why the categories are broken on most Sim Occults (except Vampire "Accessories" and "Makeup"), is because all of those "Accessories" and "Makeup" categories are overridden by EAxis' custom Tuning.

So... "Batty Bat™" needs to evolve, because I want it all.

CAS has become a chore ever since EAxis broke the sub-category list (sub-category array). Filtering for anything is extremely irritating when you have to filter each sub-category individually.

If I strip the Tuning for "Accessories" and "Makeup", then we regain the "child" sub-category lists (sub-category arrays), but we lose Fingernails, Toenails, Medical Wearables, and the new Skin Effects, because EAxis never added them to SGFX.

So I need to mod SGFX and Tuning and my "SGFX: Fixing CAS" project needs to merge with "Batty Bat™".

Get rekt, EAxis.

⚡ 7/22/2025 #1 -- I FAIL TO UNDERSTAND THE ALIEN RESTRICTIONS...

Shirley these things exist for a reason, but I'm seeing no effect in CAS. EAxis probably broke it along with everything else they've broken in CAS.

Also, the new BG "Head Decoration", the headband with the bow, is randomizing onto Aliens. I need to add it to the BG CASO. I needed to fix it anyway.

⋆ ── ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ⋆ \\⚙️// ⋆ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ── ⋆

☆// ⋆ BASIC INSTALL INSTRUCTIONS:

The following options must be enabled for this mod to work properly:

  • ✅️ GAME OPTIONS » OTHER » "Enable Custom Content and Mods"

—

These are ZIP archives. They can be opened or extracted with:

I personally use 7-Zip for all of my zipping needs. It's free and it's open-source:

—

This ZIP archive contains a "#Sej" folder and sub-folder for better mod organization.

  • 1️⃣ EXIT the game.

  • 2️⃣ DOWNLOAD the ZIP archive.

  • 3️⃣ OPEN or EXTRACT the ZIP archive.

  • 4️⃣ DRAG 'N DROP or MOVE the "#Sej" folder into the following folder:

    • Documents » Electronic Arts » The Sims 4 » "Mods"

  • 5️⃣ Choose "Replace the file in the destination" if prompted to "Replace or Skip Files":

  • 6️⃣ LAUNCH the game.

☆// ⋆ PROJECT MIRRORS:

☆// ⋆ ZIP CONTAINS (0) TS4SCRIPT + (3) PACKAGE:

This is a simple "Scale Form GFX" and "Tuning" and "CASPart" override.

This should NEVER contain TS4SCRIPT files, BATCH files, EXE files, or anything other than PACKAGE files, my "#Sej" folder, and a sub-folder.

This section exists as a reminder that we are in someone's crosshairs.

Rogue TS4SCRIPT files, BATCH files, EXE files, etc., encountered where they don't belong could contain malicious PYTHON script or other !@#$ that will attempt to infect your device and steal your personal information when executed by you or the game. Malware can ruin lives. Don't !@#$ around.

🗜️ sej_CASMenu_BattyBatNomsYerGiblets_[YYMMDD]_[RELINFO].zip

  • 📁 #Sej » BUGFIX

    • 📄 sej_BUGF_BG_CASNudePartOverride_ROG.package

  • 📁 #Sej » CASMenu

    • 📄 sej_CASMenu_BattyBatNomsYerGiblets.package

  • 📁 #Sej » SGFX

    • 📄 sej_SGFX_CASteriskos_IsFineIWillFixItMyselfEA.package

Linked post · September 12, 2026· 129 attachments <p>Hi! I&#39;m Sej. It&#39;s short for Sejian. I&#39;m a little disorganized - sorry - and I have no idea how to post things, but I can try …
Linked post · February 17, 2026· 8 attachments <p>⚔️ TS4: BASE GAME ⋆🚀 5/18/25 ⋆🌠 2/16/26 ⋆☄️ 2/16/26<br>🔄 Always compatible [<a href="https://www.patreon.com/posts/109291501">🌐</a>] …
Linked post · February 4, 2026· 21 attachments <p>⚔️ TS4: BASE GAME ⋆ 🚀 7/21/25 🌠 8/4/25 ☄️ 2/4/26<br>🔄 Rebuilt for almost every game update [<a href="https://www.ea.com/games/the-sims…
Linked post · June 11, 2026· 28 attachments <p>⚔️ MORE COLUMNS IN CAS v1.37 ⋆🚀 7/28/25 ⋆🌠 2/17/26 ⋆☄️ 6/11/26<br>🔄 Receives regular updates [<a href="https://www.ea.com/games/the-si…
Linked post · March 11, 2026· 58 attachments <p>⚔️ TS4: BASE GAME ⋆ 🚀 4/22/2025 ⋆ 🌠 5/22/2025 ⋆ ☄️ 7/27/2025<br>🔄 Hasn&#39;t broken yet [<a href="https://www.ea.com/games/the-sims/th…
Linked post · February 17, 2026· 8 attachments <p>⚔️ TS4: BASE GAME ⋆🚀 5/18/25 ⋆🌠 2/16/26 ⋆☄️ 2/16/26<br>🔄 Always compatible [<a href="https://www.patreon.com/posts/109291501">🌐</a>] …
Linked post · August 10, 2025· 3 attachments <p>⚔️ TS4: BASE GAME ⋆ 🚀 5/18/2025 ⋆ 🌠 NIL ⋆ ☄️ 8/10/2025<br>🔄 7/29/2025 -- Check Announcements [<a href="https://www.patreon.com/posts/1…
Linked post · September 12, 2026· 12 attachments <p>⚔️ TS4: BASE GAME ⋆🚀 1/23/25 ⋆🌠 5/26/26 ⋆☄️ 9/9/26<br>🔄 Always compatible [<a href="https://www.patreon.com/posts/109291501">🌐</a>] u…

Comments (4)

H
Heluney Luna · July 30, 2026

Hola, lo lamento, no entiendo nada de inglés, estoy traduciendo tus bellas publicaciones con el traductor de google, ¡espero que puedas hacer lo mismo con este mensaje si eres como yo y no entiendes nada de español! Primero que nada, he estado usando casi todos tus mods desde hace un tiempo y son maravillosos, eres realmente genial y ya no puedo jugar sin BattyBat: las etiquetas del CAS están matándome. ¡Nos has malcriado! Vale, en fin, solo quería avisarte que BattyBat y sus complementos están haciendo cosas extrañas con la interfaz, versiones con y sin MCiC. También, el archivo sej_SGFX_CASteriskos_IsFineIWillFixItMyselfEA.package directamente está rompiendo todo el juego, y BetterExceptions los odia a todos: salta todo el tiempo con errores. He estado probando todos los mods de forma individual porque realmente no quería que BattyBat estuviera roto, porque BattyBat es literalmente mi mod favorito... Y admito sin ningún tipo de vergüenza que estuve un tiempo jugando con la interfaz rota, (así de mucho lo necesito) pero luego hizo cosas raras con el MCiC y luego directamente ya no pude abrir el juego. Y la cosa se puso seria. La versión de BattyBat sin MCiC y sin SGFX aún es jugable, ¿rompe la interfaz? Si, absolutamente. Pero puedes ignorarlo si realmente quieres hacerlo. Si usas el mod de etiquetas solo, de todas formas, también romperá tu interfaz. Pero aun puedes combinar el BattyBat con las etiquetas y nada explotará, aunque, reitero, nada de More Columns in Cas ni SGFX. Oh, también, BattyBat está causando conflicto con los mods de SimMattically. Así que olvídalos también. En fin, eso es todo de mi parte. Sejián, eres un genio, realmente te admiro, y todos tenemos nuestro dinero contigo, ¡Sabemos que lo arreglarás y todos volveremos a ser felices! Esperaremos pacientemente aquí (o bueno, yo lo hare), y siempre te apoyaremos mucho porque eres realmente genial y el trabajo que amablemente nos compartes es espectacular, ¡muchos ánimos! Tenía muchísimas ganas de escribirte un mensaje sobre esto, quiero decir, ¡sobre la última parte! Pero realmente espero que te encuentres muy muy bien, y también que nos ayudes con este problema pronto jaja ¡Mucho cariño!

B
BethPlaysSims4 · June 3, 2026

Hi, is the batty bat cas menu override update ready yet? Also , Thank you so much for everything you do

A
Aarathiel · July 27, 2025

The main question is: is the mod compatible with Crilender's CAS Unlocks, or does it do the same thing and more? Second question: what about compatibility with the more columns mod from weerbesu? 🤔

S
Sejian · July 27, 2025

I totes forgot about those questions. PFFT! 😹 ─ 1. It's not compatible with CAS Unlocks because it overrides the same Tuning resources. Crilender's includes more category unlocks, but unless I'm mistaken, some of them don't work anymore because EAxis killed them. I had some of them in mine, like the ones for Werewolves, but there's no point in unlocking them if nothing in them works. EAxis killed all "Skin Details" and "Tattoos" for Werewolves. I have no idea why. I removed all non-functioning categories from Merfolk and Werewolves except for the ones I highlighted that I can't remove from "Accessories" because of SGFX code limitations. ─ 2. Crilender's CASUnlocks does not include SGFX fixes, not yet at least. I reached out to them via their Community Chat to ask if they would like to include the SGFX. If they do, then their "Accessories" and "Makeup" categories will function like mine, and they'll have all of my other little QoL changes. ─ Where is my copy of weerbesu- oh, there it is! !@#$! I'M IN CONFLICT WITH MORE COLUMNS IN CAS! (╯'□')╯︵ ┻━┻ Fixing "Accessories" and "Makeup" puts me in conflict! Cat dammit! I could make a variant that omits the "Accessories" and "Makeup" fixes, but that's like one of the main things! Pfft. Who needs More Columns* in CAS anyway! 😹 I'M KIDDING! I can "patch" it and make an "MCiC" variant. More Columns* in CAS uses (2) SGFX resources and I'm using (1) of them, so I can make an "MCiC" variant without absorbing all of "MCiC". 😹 I'm totally calling it "More Columns in CAS" from now on. "MCC" as an abbreviation will confuse simmers. Thanks for reminding me to check conflicts! 💜 ─ Wait a minute... do I need a variant for each of the (4) variants of "MCiC"?! 🙀 (╯'□')╯︵ ┻━┻ IS FINE! Variants and patches are my life anyway. (4) more is nothing! 😹 I'll know for certain when I get into "MCiC".