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Smooth

@SmoothAanimation
0 bookmarksindexed Sep 17, 2026updatedlast updated Oct 24, 2026importedlast imported Nov 3, 2026
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Animation Tool - HKX Edit 1.1.3 (2026. 10. 29)
HKX Edit — Skyrim animation editor Preview, pose and author Skyrim animations — no Blender, no Havok SDK. Hi everyone! HKX Edit is ready to share. It is a standalone Windows tool for Skyrim's Havok (.hkx) animations. Open any animation and it plays on the right skeleton right away. Switch to the Edi
Oct 14, 2026 0 1
Draw Fix - Remaster
Draw Fix - Remaster / Move Equip Animation Fix Skyrim only uses a single draw animation, so it looks fine while standing still, but when you use it while moving, that same animation gets applied directly to the upper-body animation for movement, which often ends up looking wrong. The reason for this
Sep 11, 2026 0 1
Beam Walking Assist - Remaster
Added support for Skyrim 1.7.99 Previously a beam was judged by height difference alone. It now reads the surface's slope and how far it drops away, and traces the line the beam actually runs along so you follow its centre instead of zig-zagging back to it. Improved zigzag movement on beams, stoppin
Aug 30, 2026 0 1
Grid Inventory 1.5.0
A Roundup of Major Changes Since the Initial Release Hover any item and its card tells you what the thing is. Until now the card was drawn almost entirely in one grey, so an armour rating and a keyboard hint looked exactly alike. Every kind of fact has its own colour now: White — the item's name Gol
Aug 27, 2026 0 15
Grid Inventory
Weight becomes space. An SKSE plugin that replaces the vanilla inventory outright. The number you used to watch is gone, and a single 10×14 grid takes its place a ring is one square, a greatsword is eight. What you carry is decided by the pack, not by a figure. Inventory · chests · corpses · followe
Aug 17, 2026 0 22
Segmented HUD
Replaces the vanilla health, magicka and stamina meters with segmented bars, for both the player and the current combat target. Each bar is a grid of cells that empties one cell at a time as the value drops. Everything is set up from an in-game window (F11 by default). No MCM, no ESP. It's a single
Jul 17, 2026 0 10
For Honor Power Attack 2.0.0
Right-click is the power attack. No MCM. No hotkey setup. No patch. Install and play. Controls RMB — power attack Run + RMB — block / off-hand cast LMB + RMB — special attack Sprint + RMB — sprinting power attack Jump + RMB — jump power attack (BFCO) Run + RMB held, then LMB — bash / power bash Run
Jul 16, 2026 0 3
Grapple a1.7
Update log Code cleanup Redesigned event control logic Fixed compatibility with AMR Removed the cause of duplicate footstep sounds experienced by some users Added exclusion rules for children, followers, non-hostiles, and creatures Added the previously missing Paired Animation Improvements entry to
Jul 8, 2026 0
RaySense 1.1
Version 1.1 Forward cliff-edge detection — RaySense_Verticality Index 6 (CliffDist) and Index 7 (CliffDrop) report the distance to and depth of a cliff ahead. [Cliff] INI section (bEnableCliffScan, fCliffScanStep, fCliffDropThreshold, fCliffGateThreshold) for tuning sensitivity. Fixed: jump height (
Jul 7, 2026 0 3
Animation Tool - HKX Edit
A single standalone tool that takes a Skyrim Havok (.hkx) animation all the way: browse and play it in 3D, pose bones Blender-style, drive limbs with IK, set keyframes on a dope sheet, and export a game-ready HKX — no Blender, no Havok SDK, no converter chains. LE (32-bit) and SE/AE (64-bit) both su
Jul 5, 2026 0 11
Crimson Skyrim WIP 3
Grapple a1.5 Changed the grapple during sprinting to pounding. Enemies can now use grapple as well. When the player uses a block, enemies will use grapple more frequently. You can configure the enemy grapple usage frequency in Grapple\SKSE\Plugins\FH_Grapple_Plugin.ini. A QTE system has been added t
Jun 12, 2026 0 5
Crimson Skyrim WIP 2
Grapple a1.4 Added grapple during attack Fixed to prevent the target from dying during a grapple Various grapple mechanic fixes Fixed Grapple damage For more details, please check the link below. Crimson Skyrim WIP -------------------------------------------------------------------------------------
May 18, 2026 0 1
Disable Turn Animation NG
Previously, there were two main methods to remove turn animations. One was to directly replace the animation files, and the other was to modify behavior records via ESP. Modifying behavior records via ESP fails to remove turn animations in certain situations, such as when rotating the camera angle w
May 7, 2026 0 1
Crimson Skyrim WIP 1
The wrestling moves from Crimson Desert looked so fun that I wanted to bring them into Skyrim — so I made this mod. This Grapple mod took quite a while, as the entire system was completely reworked from the ground up. That said, I built it with future expandability in mind, so I believe the foundati
May 4, 2026 0 1
For Honor in Skyrim Kyoshin 1.5
For Honor in Skyrim Kyoshin 1.5 Fixed an issue where Kyoshin's weapon and shield (scabbard) could not be crafted at the forge. I've been sharing progress updates on the Discord channel, but for those who aren't there, I'm currently in the middle of a complete overhaul of the Grapple mod. It should b
Apr 25, 2026 0 1
Open Animation Replacer - RaySense
Open Animation Replacer - RaySense Official Release Here is a summary of the changes from the beta version. You must completely remove any beta versions previously installed from Discord before installing the Nexus version. Make sure to update Open Animation Replacer to the latest version as well. F
Mar 25, 2026 0 1
Auto Physics Reset
A plugin that automatically resets physics outfits that break in specific situations. The reason I first planned this mod started with the symptom of sudden frame drops when using killmoves or paired animations. The cause was the physics outfits, and the reason was that when the character's Root pos
Mar 7, 2026 0 1
Beam Walking Assist Beta 0.2
Beam Walking Assist Beam Walking automatically detects narrow surfaces — fence tops, rails, beams — and assists your movement so you don't fall off. It steers you along the path, stops you safely at the edge, and lets you leap off with a directional boost on jump. Double-tap forward to intentionally
Mar 3, 2026 0 1
Beam Walking Assist
A feature that automatically adjusts the character's direction to prevent falling when moving on fences or narrow terrain There is also a feature that provides a bit of help to prevent falling if you slow down at the point where the narrow path ends. In the video, the mouse is not being used while m
Feb 24, 2026 0 1
For Honor in Skyrim Highlander 1.3
For Honor in Skyrim: Highlander ver - 1.3 (2026-02-23) Fixed an issue where the WeapTypeClaymore condition was missing from the Dynamic Sprint options, causing Warden to use Highlander's sprint animation. Migrated to align with the updated grapple system. For Honor in Skyrim Update log https://smoot
Feb 23, 2026 0 1
OAR External Tool 1.1
OAR-Editor-Web 1.1 Update Log Features Added EXACT PRIORITY Filter: Added a separate search bar to filter by a specific priority number, in addition to the existing Min/Max method. Ported 51 Unimplemented Conditions: Analyzed the OAR 3.0.1+ source code to include 51 core condition triggers, such as
Feb 22, 2026 0 1
1:44
RaySense
Open Animation Replacer - RaySense RaySense is an SKSE plugin that detects terrain elevation, walls, and various obstacles in real-time around the player, providing those values as OAR (Open Animation Replacer) Conditions or internal Global Variables. Moving beyond simply checking if a character is
Feb 21, 2026 0 14
For Honor in Skyrim Grapple 1.3
"Trigger Combat Behaviour - TCB" is no longer a dependency. Grapple registration has been moved from On-Hit events to physical contact detection. Grappling is now restricted to targets facing the player. Implemented independent controller hotkey registration in the MCM. Separate keyboard/controller
Feb 18, 2026 0 1
OAR External Tool
This is an external editing tool designed to manage Open Animation Replacer (OAR) conditions easily and intuitively. It allows you to edit animation conditions via a web interface with clicks and drags, eliminating the need to modify complex JSON files manually. You can easily modify conditions with
Feb 13, 2026 0 1
For Honor in Skyrim Grapple / Unarmed / RKO
Mod Usage & MCM Guide For detailed instructions on how to use the mod and configure MCM settings, please refer to the guide below. [View Guide] Mod Usage & MCM Settings Requirements AE Users Open Animation Replacer Paired Animation Improvements Precision - Accurate Melee Collisions Payload Interpret
Jan 27, 2026 0 1
For Honor in Skyrim Grapple - PoleAxe
For Honor in Skyrim Grapple - v1.1 v1.1 Update Log No MCO Requirement: The Grapple mod no longer requires MCO as a prerequisite. It now functions seamlessly across Vanilla, MCO, and BFCO. New MCM Options: Added stamina cost and damage multiplier options to the Grapple MCM. Sync Fix: Fixed the chroni
Jan 25, 2026 0 1
For Honor Real Time Waiting 1.2
For Honor Real Time Waiting ver - 1.2 (2026-01-20) Added Poleaxe-specific idle animations. Fixed an issue where sit/stand animations were not working correctly. Modified Claymore-specific idle to be usable by all 2HM (Two-handed) weapons. For Honor in Skyrim: Lawbringer ver - 1.3 (2026-01-20) Fixed
Jan 20, 2026 0 1
Update
For Honor in Skyrim : Kyoshin ver - 1.4 (2026-01-18) Fixed it so that scabbards (shields) can be crafted at the armor table, and weapons can now be sharpened. For Honor in Skyrim : Lawbringer ver- 1.2 (2026-01-18) Fixed an issue where dodge was used continuously. For Honor in Skyrim ver - 1.8 (2026-
Jan 18, 2026 0
Lawbringer / Poleaxe Moveset
https://smooth-7.tistory.com/13 Please refer to the Blog for details For Honor in Skyrim Lawbringer / Poleaxe Moveset (YouTube)
Jan 14, 2026 0 1
For Honor in Skyrim - Grapple
For more details, please check the blog https://smooth-7.tistory.com/10 For Honor in Skyrim - Grapple (YouTube)
Dec 25, 2025 0 1
Horse Jump Fix
I fixed the jump distance issue that had been one of the most frustrating problems for players when riding horses. Before After DownLoad --------------------------------------------------------------------------------- For any other inquiries or questions, please contact me through the Discord serve
Nov 25, 2025 0 3
First-Person Motion Sickness Fix
Based on my experience with certain first-person attack animations causing excessive camera shake and motion sickness, I created a version that selectively nerfs the camera movement only on those specific attacks. Only the specific first-person attack animations with severe camera shake were adjuste
Nov 15, 2025 0 1
Skyrim first-person Blender rig
I’ve created the easiest and fastest Blender rig for making first-person animations. The rig is built using Blender’s MetaRig, making finger control especially simple. With the newly designed UI, the animation export process has been streamlined just a few clicks are all it takes. first-person Blend
Nov 12, 2025 0 1
Highlander / Claymore
For Honor in Skyrim / Highlander / Claymore https://smooth-animation.blogspot.com/2025/11/for-honor-in-skyrim-highlander-claymore.html Please refer to the Blog for details --------------------------------------------------------------------------------------------------- For Honor Real Time Waiting
Nov 7, 2025 0 1
Fixed Female Hand Size
The female character hand size in Skyrim was created in a deformed way. It wouldn’t be an issue if they were simply made smaller, but instead, the scale of the upper bones controlling the hands was reduced in the base skeleton. This affects weapon size and causes hand position misalignment in dual-h
Oct 23, 2025 0 3
For Honor Real Time Waiting
I have rebuilt the previously created Special Idle mod into a new version called For Honor Real Time Waiting. The idea came from the Real Time Waiting mod, but I changed the way it functions — it now includes time acceleration and activates unique For Honor idle animations when used. You can safely
Oct 23, 2025 0 1
For Honor in Skyrim / Update
For Honor in Skyrim 1.6 Explanation of Required Mod Redefinition after the 1.6 Update With the 1.6 update, the list of required mods for For Honor in Skyrim has been redefined for better stability and compatibility. 1. Stagger System Previously, you could use either (SGC) Scriptfree Behavior Stagger
Oct 19, 2025 0 1
For Honor in Skyrim Highlander 0.5
Highlander 0.5 Release The Highlander will be uploaded as version 0.5, featuring only the Defense Form. Once the Attack Form is complete, it will be released as Highlander 1.0. Highlander is a moveset applied when equipping weapons with the Claymore keyword. It is fully compatible with the weapons f
Oct 18, 2025 0 1
Highlander Progress
Highlander Stance Locomotion Since the Highlander requires a large number of animations to be made, I’m here today to share an update in the form of a progress report. During the development of the Highlander moveset, I first created the locomotion animations for each stance used by the Highlander.
Sep 27, 2025 0 1
Smooth Special Idle 1.1
Update Added a female-only condition to the existing animations. Added a male version of the animations. Removed incorrect spaces from the 2hm animation file names. Requirements Mod Open Animation Replacer (SE, AE) Behavior Data Injector (SE, AE) Behavior Data Injector Universal Support (AE) Payload
Sep 10, 2025 0 1
Patreon Support Guide
Up until now, there hasn’t been much difference between the supporter tiers. From now on, I plan to add some exclusive content for Tier 2 supporters and above. It won’t be anything too big—just one or two special idle animations per month. To be honest, ever since I released For Honor in Skyrim publ
Sep 9, 2025 0 3
Nobushi / Spear / Pike
I completely reworked the Nobushi moveset I had posted on Nexus a long time ago. All the animations were remade from scratch, and unlike the old version’s concept, this one tries to capture the exact feel of For Honor’s Nobushi as closely as possible. Please make sure to check the video to learn how
Sep 6, 2025 0 1
skyrim animation Blender add-on
The Blender add-on I’m introducing now is designed to make annotation work in Skyrim animation projects as fast and intuitive as possible. In particular, it allows you to handle annotation creation alongside animation production, perform one-click automated AMR annotation, and finish annotation task
Aug 9, 2025 0 1
Dragon Random Stagger Animation
Three additional random stagger animations have been added for the dragon on ground, rock, wall, and tower surfaces respectively, making a total of four including the original vanilla animation. Download https://www.nexusmods.com/skyrimspecialedition/mods/155346 -------------------------------------
Jul 23, 2025 0
Black Prior / Large Shield
Black Prior has been remade and reintroduced. This is the first moveset created using the new Blender rig. While the animation quality has improved, the changes are quite subtle, so you might not notice a big difference at first. However, since many features have also changed, please make sure to wa
Jul 19, 2025 0 1
July Update
Smooth Moveset 1.3 - The transition mechanism has been updated. The shift into non-combat idle is now more clearly defined . Download For Honor in Skyrim - Kyoshin 1.2 - Fixed an issue where the scabbard was not visible while in vampire or werewolf form ----------------------------------------------
Jul 5, 2025 0
Dragon Wing Flapping Animation Fix
Fixes and improves dragon wing flapping, takeoff, and landing animations Beyond the animations featured in the video, I’ve modified a total of 39 asymmetrical wing flapping animations Download https://www.nexusmods.com/skyrimspecialedition/mods/154023 ------------------------------------------------
Jul 2, 2025 0 5
Kyoshin / Scabbard Sword
For Honor in Skyrim Version 1.2 Modified some stagger animations Increased the detection range for follow-up triggers Download Smooth Moveset Version 1.2 Added a condition to detect whether the required mod is installed when selecting a FOMOD option Removed it to separate the Kyoshin moveset Downloa
Jun 17, 2025 0 3
For Honor in Skyrim Installation
Installation Notes These are some things to keep in mind when installing For Honor in Skyrim. Assuming that all necessary mods are installed properly, For Honor in Skyrim itself has a simple structure that requires just installation to operate. If you're installing MCO for the first time with my mod
Jun 17, 2025 0 1
For Honor in Skyrim
All known bugs have been fixed. Dodging consumes 10 stamina. While this doesn’t directly fix MCO’s lack of stamina consumption for unarmed power attacks, it has been adjusted so that using a power attack with the Brawler moveset will consume stamina. The Nexus upload version includes the above chang
May 31, 2025 0 1
Showing 1 - 50 of 194