Auto Physics Reset
A plugin that automatically resets physics outfits that break in specific situations.
The reason I first planned this mod started with the symptom of sudden frame drops when using killmoves or paired animations.
The cause was the physics outfits, and the reason was that when the character's Root position changes abruptly, the bones of the physics outfits get twisted, causing a massive internal computational explosion.
Therefore, by forcibly resetting the physics outfits whenever the character's Root position changes abruptly, I was able to achieve two effects: maintaining the frame rate and keeping the clothes looking neat.
Settings (INI)
You can adjust the activation status and delay of each trigger by editing the file.SKSE/Plugins/AutoPhysicsReset.ini
[Triggers]
Sync Animations: Reset at the start/end of killmoves, paired attacks, etc.
Furniture: Reset at the start/end of using chairs, beds, etc.
Riding: Reset when mounting/dismounting a horse
Scripted Scenes: Reset at the start/end of events where player control is lost
Slow Motion: Reset when slow motion ends (Disabled by default)
Hotkey Toggle: Enable/disable the mod using the F10 (default) key
[Delay] Delay in seconds before triggering the forceful reset on Enter events.
fSyncAnimEnterDelay = 0.5
fFurnitureEnterDelay = 0.5
fRidingEnterDelay = 0.5
fScriptedSceneEnterDelay = 0.5
Q. What is the difference from directly typing the built-in SMP RESET console command?
A. SMP RESET applies to all NPCs in the cell, causing all of them to flinch as their poses and outfits are reset. However, APR applies only to the player.
Q. Does it support both SMP and CBPC?
A. YES
Download
Comments (3)
ACCIDENTI! Che Lavoro! Questo vuol dire essere un ARTISTA A 360 GRADI!!! Interessante LAVORO, BRAVO!!!
SMOOOOOOOTH! ✔️
This is incredible work, you're awesome!
