Animation Tool - HKX Edit
A single standalone tool that takes a Skyrim Havok (.hkx) animation all the way: browse and play it in 3D, pose bones Blender-style, drive limbs with IK, set keyframes on a dope sheet, and export a game-ready HKX — no Blender, no Havok SDK, no converter chains. LE (32-bit) and SE/AE (64-bit) both supported, converted on the fly.
What makes this tool different
FULL ANIMATION EVENT SUPPORT — every event shown on its exact frame. Add, edit, delete, keep favorites, and export them back into the HKX.
EVERY CREATURE ANIMATION — humans, horses, dragons, chaurus and more : 40 bundled skeletons with automatic matching cover the whole vanilla bestiary. For viewing AND authoring.
EVERY PAIRED ANIMATION — killmoves and paired animations auto-detected, both actors playing together — and paired AUTHORING: edit A1 and A2 side by side in the same scene.
FIRST-PERSON AND THIRD-PERSON — 1st-person rigs load, match, play and edit exactly like 3rd-person ones, from the same library tree.
VIEW TAB TO EDIT TAB POSE COPY — while an animation plays in the View tab, copy any pose (Ctrl+C) and paste it straight onto your work in an Edit tab. Every frame of every vanilla animation becomes a posing reference.
ROOT MOTION (AMR) SUPPORT — animations that travel or turn play with their REAL movement instead of sliding in place (toggle in-place <-> actual travel any time). In the editor you author root motion yourself with the ground controller, and it exports AMR-style with the animation.
ONE TOOL FROM CREATION TO THE GAME — pose (Blender-style G/R), auto/manual IK chains, keyframes and a dope sheet, onion skinning, root-motion editing, then export the finished HKX directly. Nothing else to install.
Editions & how to get it
The tool ships in two editions built from the same program :
HKX_View (downloadable here) — the viewer edition: everything about browsing, playback, inspection, event editing and HKX export. The authoring engine (pose/IK/keyframes) is not included in this build.
HKX_Edit (Discord only, for now) — the full edition with the complete authoring pipeline described above. It is currently distributed only through our Discord and will be released publicly here once it has gone through enough testing. Want to create animations today? Join the Discord.
Installation
No requirements. Extract the zip as a whole folder and run the exe.
(First launch may be scanned by your antivirus — a PyInstaller false-positive; whitelist it if blocked.)
Troubleshooting
If an animation does not play correctly (mangled pose, wrong proportions, actors overlapping), the automatic match picked the wrong skeleton — select the correct one MANUALLY in the A1 combo on the left (A2 for the partner in paired animations). ropping the matching skeleton .hkx into the skeletons\ folder also improves the automatic match from then on.
License & credits
This tool is free software released under the GNU GPLv3 — the LICENSE file is included, and the source code is available on request as the GPL requires.
Third-party components (full notices bundled in THIRD_PARTY.md and tools\LICENSES.toml):
serde-hkx (MIT / Apache-2.0), https://github.com/blueskythlikesclouds/serde-hkx — the bundled hkxc.exe that handles all HKX serialization and 32/64-bit conversion
HavokLib (GPLv3) — reference for the spline-compression decoding
This tool contains no Havok SDK code and does not require one.
The download link is at the very bottom of the page.
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This HKX_Edit is a WIP. Until the official release, it will be available only to Tier 1 or higher supporters, who can download it from the Discord download channel.
Tier 1 Benefits
For Honor in Skyrim - Kyoshin
For Honor in Skyrim - Black Prior
For Honor in Skyrim - Nobushi
For Honor in Skyrim - Highlander
For Honor in Skyrim - Lawbringer
Grapple
HKX_Edit
Tier 2 Benefits
For Honor Real Time Waiting
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Join the Discord
To join the Discord server, you must subscribe to Tier 1 or higher and then link your Patreon and Discord accounts using the link below.
support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role
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If you have any questions, please post them in the Discord support channel.
When you ask a question on Patreon, i don't get an Notifications
Supportive comments are always appreciated.
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Comments (9)
원래 파일을 LE (32bit) 를 선택하고 내보내기 했더니 해당 파일에 _edit가 붙으면서 변환된 파일 용량이 수십배 차이나네요? 원래 파일은 16KB인데 _edit가 붙은 파일은 200KB ??? / 다시 _edit가 붙은 파일을 불러와 SE (64bit) 를 선택하고 내보내기 했더니 _edit가 한 번 더 붙어 용량은 201KB ??? 원본 파일의 용량을 너무 뻥튀기 시키는 거 아닌가요? 테스트는 HKX_View\actors\character\1hm_attackpower.hkx HKX_View\actors\character\1hm_attackpowerbwd.hkx 파일로 테스트 했습니다. 원래 용량대로 되돌리는 방법은 없는 건가요?
업데이트 할때 같이 확인해볼게요
can i copy/paste batch keyframe at once?
THX. I've been looking for an animation tool like this for a long time.
You are a hero!
Niiiiiiiicccce
💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
BRO WHO ARE YOU?!!!!!
whaaaaattt this is sick!!
