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July 7, 2026

RaySense 1.1

  • Version 1.1

    • Forward cliff-edge detection — RaySense_Verticality Index 6 (CliffDist) and Index 7 (CliffDrop) report the distance to and depth of a cliff ahead.

    • [Cliff] INI section (bEnableCliffScan, fCliffScanStep, fCliffDropThreshold, fCliffGateThreshold) for tuning sensitivity.

    • Fixed: jump height (fJumpHeightMin) could stay boosted after mounting, swimming, or dying while facing an obstacle.

    • Fixed: a rare thread race in the debug overlay.

RaySense_Verticality (Elevation)

  • Index 0 (Front) : Elevation diff (80 units ahead). (Predicts landing spot while mid-air)

  • Index 1 (Left) : Elevation diff (50 units left).

  • Index 2 (Right) : Elevation diff (50 units right).

  • Index 3 (Player) : Distance to solid ground.

  • Index 4 (SurfaceType) : Material ID of the ground.

  • Index 5 (PlatformType) : 1 : Moving Platform, 2 : Actor.

  • Index 6 (CliffDist) : Horizontal distance to a cliff edge ahead (within 80 units). Returns 999 when no cliff is found. (NEW)

  • Index 7 (CliffDrop) : Drop height at the detected cliff edge (up to 4000). Returns 0 when no cliff is found. (NEW)

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Comments (4)

D
Daryl Bustamante · July 8, 2026

Hi Smooth, Is it possible from Ray Sense to track NPC, right?

S
Smooth · July 8, 2026

It is possible to determine the type of obstacle in front, and actors (NPCs) are included among those types.

T
TOJ11 · July 7, 2026

Love ur mods smooth btw can i add u to my recommendation list and ill also appreciate if u also add me thanku

m
metrocube · July 7, 2026

This is so unbelievably sick (in a good way)