RaySense 1.1
Version 1.1
Forward cliff-edge detection — RaySense_Verticality Index 6 (CliffDist) and Index 7 (CliffDrop) report the distance to and depth of a cliff ahead.
[Cliff] INI section (bEnableCliffScan, fCliffScanStep, fCliffDropThreshold, fCliffGateThreshold) for tuning sensitivity.
Fixed: jump height (fJumpHeightMin) could stay boosted after mounting, swimming, or dying while facing an obstacle.
Fixed: a rare thread race in the debug overlay.
RaySense_Verticality (Elevation)
Index 0 (Front) : Elevation diff (80 units ahead). (Predicts landing spot while mid-air)
Index 1 (Left) : Elevation diff (50 units left).
Index 2 (Right) : Elevation diff (50 units right).
Index 3 (Player) : Distance to solid ground.
Index 4 (SurfaceType) : Material ID of the ground.
Index 5 (PlatformType) : 1 : Moving Platform, 2 : Actor.
Index 6 (CliffDist) : Horizontal distance to a cliff edge ahead (within 80 units). Returns 999 when no cliff is found. (NEW)
Index 7 (CliffDrop) : Drop height at the detected cliff edge (up to 4000). Returns 0 when no cliff is found. (NEW)
Download
Comments (4)
Hi Smooth, Is it possible from Ray Sense to track NPC, right?
It is possible to determine the type of obstacle in front, and actors (NPCs) are included among those types.
Love ur mods smooth btw can i add u to my recommendation list and ill also appreciate if u also add me thanku
This is so unbelievably sick (in a good way)
