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Dark Elf Priestess H-Scene 3
Oct 23, 2026 0
Dark Elf Priestess H-Scene 2
Sep 24, 2026 0
Dark Elf Priestess H-Scene 1
Aug 18, 2026 0
Dark Elf Soldier H-Scene 3
Jun 16, 2026 0
Dark Elf Soldier H-Scene 2
May 12, 2026 0
Dark Elf Soldier H-Scene 1
Apr 7, 2026 0
Drider Preview
Mar 9, 2026 0
Dark Elf Priestess Preview
Mar 1, 2026 0
General Update #47
Hello there, sorry for the late monthly update I've had a busy week. Progress is going along steadily in terms of design and animation of new enemies so there's not much to report on in that regard. At some point this year, hopefully, something will occur that will hopefully allow me to dedicate a l
Feb 7, 2026 0
Goblin Shaman Preview
Jan 30, 2026 0
General Update #46
Hey there. Firstly I hope everyone had a good Christmas and New Years! As expected, and as usual, December was a busy month for me so there's not very much progress to report on at all for the month. 2025 was a slower year for the project than I wanted, and it's for several reasons I won't get too m
Jan 4, 2026 0
General Update #45
Hello there! Like with last month's General Update there really isn't too much to talk about in regards to progress when all I'm doing is drawing and animating, besides stating that it's still trucking along. December is finally coming around though, and as usual December is something of a slower mo
Dec 4, 2025 0
Dark Elf Mage Preview
Dec 4, 2025 0
General Update #44
Hey there, just a quick update for this month's general update. I've just been working on new enemies really, including a few that won't be seen for a while just to get ahead of stuff, like with the Ghost Girl I recently showed. A few of the enemies lined up for previews next are the Drow Priestess
Nov 6, 2025 0
Ghost Girl Preview
Oct 23, 2025 0
General Update #43
Hey there! Quite late this month with the update but I've had quite a busy couple weeks and my sleep pattern has been all over the place. Either way here's this month's update; If you've got access to the new area previews you'll know that the new caves area is pretty much done now, save for one or
Oct 7, 2025 0
Caves Preview 2
Oct 7, 2025 0
General Update #42
Hey there, this time it'll actually be a pretty short general update I think. I've been steadily working through the Caves area, as seen in the recent preview. If there's one thing I disliked about earlier zones it was that sometimes they were pretty 'empty' visually, like the Servant Quarter. As a
Sep 4, 2025 0
Caves Preview
Sep 3, 2025 0
General Update #41
Hey there, I'll try to keep this month's general update relatively short. (It was not short.) As mentioned in the last one it's mostly been work on new areas of the castle and the assets for them. It's going well, the whole cave area has been play tested for player movement in regards to making sure
Aug 3, 2025 0
General Update #40
Hi, time for another general update. Working on the background/code side of things has really got me burnt out on that type of work now, so I've started working a lot more on new art assets instead. This means that a lot of art assets, backgrounds, and tilesets are being made for the next area of th
Jul 3, 2025 0
Dark Elf Soldier Preview
Jun 27, 2025 0
General Update #39
Hey there, here's another general update on the progress of the game. As per the last update I've been mostly working on other features and crossing them off a list I have. I've been making more progress on this list, but it's all very boring work for me. I can feel the burnout on doing this kind of
Jun 2, 2025 0
Goblin Warrior Preview
May 10, 2025 0
General Update #38
Hey there. Over the last month I've been working on a lot more systems than I expected. I ended up marking down a whole list of tasks that I'd like to get into the game sooner than later and I'm steadily ticking them off. But, asides from the progress on those various systems, it's probably more int
May 2, 2025 0
General Update #37
Hey there, here's the latest general update. Last month was mostly about fixing bugs and cleaning up the tutorial, missing animations, and enemy behavior. In terms of game-breaking bugs the game's in a much better spot now, so I can start focusing more on creating new content. As always there's a lo
Apr 2, 2025 0
MainBuild 0.2.20
Mar 21, 2025 0
7Z
PublicBuild 0.2.19
Hey there. Here's the next build. As a forewarning it does not include new content, just fixes to reimplement the tutorial and fix the incorrect H-scenes as well as a few other bugs. With any luck you should be able to get through the tutorial and not encounter anymore issues with the H-scenes playi
Mar 21, 2025 0 1
General Update #36
Hey, here's another general update on the project. Most of the work lately has been fixing the bugs and errors from the previous build. Many of the bugs have been fixed already, but the tutorial itself and the dialogue system has been taking a majority of the time to fix. The way I originally set up
Mar 3, 2025 0
Faith (NSFW)
Feb 17, 2025 0
Faith
I'll be the first to say I'm not an artist, but I have been practicing so that one day I'll be able to animate some much larger and detailed scenes, here's hopefully the first of many that I finally feel good enough about to post. I'll also take these chances to talk about some of the NPCs that'll b
Feb 17, 2025 0 1
Intermittent Update & Apology (Build 0.2.18.x)
The last build had a lot of bugs right at the start of the playable area, for that I apologize. I was more focused on getting through my list of current bug fixes that I neglected to make sure the very start was unaffected by the changes. As a result of this a few bugs appear that people have likely
Feb 12, 2025 0
MainBuild 0.2.18
Feb 11, 2025 0
7Z
PublicBuild 0.2.17
Hey there, here's the latest PublicBuild and the changelog. New enemy: Blue Slime Girl - 3 H scenes New enemy: Purple Slime Girl - 3 H scenes New enemy: Prisoner - 3 H scenes Adjusted how H-Scenes start in order to prevent incorrect scene playing Enemies now turn around if attacked from behind Enemi
Feb 11, 2025 0 1
DevBuild 0.2.16
Feb 9, 2025 0
General Update #35
Hey again. The next and last DevBuild is just about finished, it'll be testing the final new enemy before I put it all together for the main and public builds, which shouldn't take long, it'll mostly just be about finding good places for these new enemies. The dungeon is getting a little cramped in
Feb 2, 2025 0
DevBuild 0.2.15
Jan 13, 2025 0
General Update #34
Hey there, I hope everyone had a good christmas and new years! This month's general update is a bit short. The month of December was busier than usual for me in regards to the holidays in general, so progress for this month has been slower than usual. This wasn't entirely unexpected as Decembers see
Jan 2, 2025 0
DevBuild 0.2.14
Dec 10, 2024 0
General Update #33
Hey there, here's the next monthly update. So as might be noted, all the new H-Scenes are done so I've been working on implementing the new enemies in the game. It's going well, mostly retreading old ground in terms of implementing the enemy AI and forgetting to tick a few boxes here and there and w
Dec 2, 2024 0
Tomb Archer Preview
Nov 24, 2024 0
Prisoner H-Scene 3
Nov 20, 2024 0
Prisoner H-Scene 2
Nov 14, 2024 0
Prisoner H-Scene 1
Nov 8, 2024 0
Slime Girl 2 H-Scene 3
Nov 1, 2024 0
General Update #32
Hey again. As you can imagine this monthly update is just about further progress on animation. I've only got one set of H-scenes left to do for the third new enemy, the Prisoner. Once that's done I can look to finishing off generic animations and getting the new build out. As mentioned before this n
Nov 1, 2024 0
Lesser Mummy Preview
Oct 25, 2024 0
Slime Girl 2 H-Scene 2
Oct 24, 2024 0
Slime Girl 2 H-Scene 1
Oct 15, 2024 0
General Update #31
Hey there, time for another monthly update. The last month has pretty much been spent mostly in animation, working on the new three enemies that'll be in the next build. These are both the new Slime Girls and the Prisoner, of which had their previews some months ago when all the dungeon enemies were
Oct 2, 2024 0
Showing 1 - 50 of 158

