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March 3, 2025

General Update #36

Hey, here's another general update on the project.

Most of the work lately has been fixing the bugs and errors from the previous build. Many of the bugs have been fixed already, but the tutorial itself and the dialogue system has been taking a majority of the time to fix. The way I originally set up the dialogue system was not the cleanest, and so I've been refactoring and rebuilding it in general. The UI and stuff is fine, it's just the methods in which I was setting variables, retrieving them, and deciding what dialogue should play next.

I've been using something called Ink to format the dialogue part of the system, it's almost like it's another language in regards to code, so as I've been working on it more I've been gaining a better understanding of it and how it functions. The dialogue system is already working a lot better now, and is becoming better structured behind the curtains. The upside to the tutorial right now is that it's also very self-contained, so when I do get around to including more dialogue segments in the castle itself I'll have an easier time understanding how to do it hopefully.

The next build release is just going to be one with all these fixes before I start working on more actual content.