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February 2, 2025

General Update #35

Hey again. The next and last DevBuild is just about finished, it'll be testing the final new enemy before I put it all together for the main and public builds, which shouldn't take long, it'll mostly just be about finding good places for these new enemies. The dungeon is getting a little cramped in terms of enemies now too, so for that area these will be the last enemies before a new area needs to be created for more.

There's not too much else to talk about right now, it's just the same stuff I've been doing for a while, animating and implementing the code for new enemies. I'll have a changelog up soon, most of it is bug fixes. I'm pretty fatigued with animating and coding enemies after the latest ones, so I'm likely to work on something unrelated to new enemies for the next build after the coming one, just for a change of perspective. It's probably going to be adding more dialogue sequences to the game, as well as trying to figure out how to make some more visually interesting cutscenes.

That's it for now, as ever, a big thank you to those supporting this project, it means a lot to me!