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ilkavelle

0 bookmarksindexed Sep 8, 2026updatedlast updated Oct 19, 2026importedlast imported Oct 20, 2026
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Mod It Yourself - Aspirations - Wrap It Up
SIMSMAS MODVENT CALENDAR DAY 23 So we reached the end of this tutorial series :) Congratulations! By now you should have created all files needed to create the aspiration. Now it's really just the final testing and your aspiration is ready to see the world :D I know it was sometimes a tedious work,
Dec 23, 2025 0 1
Mod It Yourself - Cross-pack content
SIMSMAS MODVENT CALENDAR DAY 22 There is still one things that might be useful when creating an aspiration. We have right now so many packs for Sims 4. Sometimes we might want to mix the objectives in our aspiration, creating some objectives for Horse Ranch, some other for Island Living. So how to m
Dec 22, 2025 0 3
Mod It Yourself - Reward Tuning (Types)
SIMSMAS MODVENT CALENDAR DAY 21 As I mentioned in the previous tutorial, you can define various things as rewards. Also you can define if the reward is always the same or if it changes randomly. And this is the topic I'll start with today. Specific reward You can specify many specific rewards. If yo
Dec 21, 2025 0 7
Mod It Yourself - Reward Tuning
SIMSMAS MODVENT CALENDAR DAY 20 In Reward Tuning you need to define: Icon Name (of the reward) Reward description Reward itself - it can be actually various things. In aspiration traits are commonly used as rewards, but it doesn't need to be trait. It can be some object. Something from CAS unlocked.
Dec 20, 2025 0 3
Mod It Yourself - Objective Tuning - Additional test
SIMSMAS MODVENT CALENDAR DAY 18 Today the last part about Objective Tuning - I want to explain a little bit Additional test, that you can add to objectives (but you don't have to). Depending on what kind of objective you want to create, additional tests can help you achieve that, adding additional r
Dec 18, 2025 0 4
Mod It Yourself - Objective Tuning - Types (Part 3)
SIMSMAS MODVENT CALENDAR DAY 17 Today continuation and last part of presentation various Objectives Types. Relations Objective This objective gets completed if a Sim gains certain relation with other Sims. You can set it up to complete for more than 1 Sim. In the example below you need to befriend 3
Dec 17, 2025 0 12
Mod It Yourself (14) - Objective Tuning - Types (Part 2)
SIMSMAS MODVENT CALENDAR DAY 15 Today more Objective types. Some of them (Skill level, Career in general and career level, Timed objectives) I already showed in this post: https://www.patreon.com/posts/change-it-3-117249192, so I will not repeat myself. But if you have any questions to it - let me k
Dec 15, 2025 0 6
Mod It Yourself (13) - Objective Tuning - Types (Part 1)
SIMSMAS MODVENT CALENDAR DAY 14 Today I'll show you Objectives that count performed interactions. I was already talking about it here: https://www.patreon.com/posts/change-it-lets-116318038 But today I'll go to some details, because this objective type is quite often used. Type: Number of performed
Dec 14, 2025 0 9
Mod It Yourself (12) - Objective Tuning
SIMSMAS MODVENT CALENDAR DAY 12 Today we finally start discussing Objective Tuning - so that you can create various tasks for your aspirations. First let's take a look at the Tuning file structure. Additional test - It is optional. Entire section can be deleted. It's sometimes very useful to set up
Dec 12, 2025 0 3
Mod It Yourself (11) - Screen Slam (Snippet Tuning)
SIMSMAS MODVENT CALENDAR DAY 11 Once again, just to remind what we are talking about :D this is screen slam in the game, this popping icon with text underneath: In game tuning of Screen Slam is done with Snippet Tuning. This one does not have SimData, just tuning file. For aspirations we use Screen
Dec 11, 2025 0 6
Mod It Yourself (10) - Aspiration Tuning
SIMSMAS MODVENT CALENDAR DAY 9 Today we'll cover only main Aspiration Tuning used within aspirations. There are few other types, e.g. for career assignements, but I think once you get the concept, everything else will be then more intuitive. Also, since my previous tutorials was put very simply, to
Dec 9, 2025 0 8
Mod It Yourself (9) - Icons & Images
SIMSMAS MODVENT CALENDAR DAY 8 For aspirations we will create icons, but some other mods, for example careers, require adding images. This tutorial will work for both. Icons are quite important part of each aspiration, but also very easy :D I will not show you how to create an icon or an image, but
Dec 8, 2025 0 5
Mod It Yourself (8) - Aspiration Track Tuning
SIMSMAS MODVENT CALENDAR DAY 5 Firstly we'll see the Aspiration Track Tuning, and its corresponding SimData file. I will show it based on Painter Extraordinaire Aspiration. Let's take a look at full Aspiration Track Tuning: And here you have the corresponding SimData file (in SimData we only change
Dec 5, 2025 0 9
Mod It Yourself (7) - Aspiration structure
SIMSMAS MODVENT CALENDAR DAY 4 Since I love creating aspirations, I decided to teach you how to make this mod as first. And I hope that till Christmas I'll cover enough to let you create some simple aspiration :) Today I'll only indicate which files you need to create your own Aspiration. Next days
Dec 4, 2025 0 1
Mod It Yourself (6) - Modding basics
SIMSMAS MODVENT CALENDAR DAY 3 Today I'd like to show you some basic things about creating mods and how to start. I will show my ways. It's possible that we modders do it in various ways (even I do it differently depending on what I'm working on :D also I am constantly learning). This will be my tip
Dec 3, 2025 0 13
Mod It Yourself (5) - Strings other formatting
SIMSMAS MODVENT CALENDAR DAY 2 Today I'll cover the last topic regarding strings. So other string formatting, commonly used, like italic or bold text. Just few examples (most of text examples are from the game). Start of new line \n - equivalent of "Enter" ;) If you write "Hello,\nI would like to le
Dec 2, 2025 0 1
Mod It Yourself (4) - Strings placeholders (tokens)
SIMSMAS MODVENT CALENDAR DAY 1 Today I want to continue (and tomorrow finish) the topic for Strings in Sims 4 and it will be quite long one. Next tutorials will be shorter :) And also more interesting probably ;) Within, let's say, the normal text, you can find also some text placeholders (also call
Dec 1, 2025 0 1
Mod It Yourself (3) - Objectives (career level, skill level, timed tasks)
This time I'll again present how to modify easily some objectives in the aspirations or in the careers. As you are now a bit more familiar with the process, the presentation will be quicker and more areas will be covered, but at the end of this article (and each next) I will list all tutorials publi
Dec 8, 2024 0 20
Mod It Yourself (2) - Text (Strings)
Today I will show you how to change the text appearing in mod. It's very easy, and some of you probably already know this from translating. But also text plays a very important role in mods, so I need to show it. Text in programming is called String. And more precisely, String is a data type used to
Nov 23, 2024 0 11
Mod It Yourself - Let's start! - Iterations in Objectives
I want to start something, I don't know how far it'll go, maybe it'll end with that one post (I hope not though^^). I want to teach you some modding, firstly how to do simple changes in mods to adjust them to your needs. And first thing I could think of were objectives in aspirations, where there is
Nov 19, 2024 0 10