December 14, 2025

Mod It Yourself (13) - Objective Tuning - Types (Part 1)

SIMSMAS MODVENT CALENDAR DAY 14

Today I'll show you Objectives that count performed interactions. I was already talking about it here: https://www.patreon.com/posts/change-it-lets-116318038

But today I'll go to some details, because this objective type is quite often used.

Type: Number of performed interactions

1st part - Objective completion type

  1. Iterations - we can define how many times a Sim must perform certain interaction.

  1. Unique targets - we can also define towards how many different Sims (or objects) a Sim must perform an interaction. For objects it's more tricky to make it working, I was sometimes struggling with it, but I think I managed to make it work at least once.

2nd part - Objective test

In both examples above the test is about a performed interaction. Affordances stands here for interactions.

  1. Interactions definition:

  • We can define interactions by their TuningIds (1)- how it is done in examples above.

  • Or by Interaction Tag (2)

  • Or by both - in such a case it will count if the interaction is on the list of affordances, or if it has a proper tag.

  1. Cancellation of interaction - we can define that if we cancel an interaction once it already started, it will still count toward the completion of the objective:

  1. Moment of completion - we can define when exactly we want to count an interaction as successfully completed:

    • InteractionStart - the exact moment when a Sim starts the interaction, it will count.

    • InteractionComplete - it will count only when a Sim finishes the interaction.

    • InteractionUpdate - for this we need to specify also the time after which the interaction will be counted towards objective. In the example below time is set to 110 Sim minutes.

  1. Success criteria

    You can define that completed interaction will count towards the objective ONLY when it finished with the SUCCESS result. In the example below it's about winning a game, but it can be as well about interactions between Sims. It will only work when interaction has such outcome defined: Success and Failure. Many interaction don't have it defined, so even if completed "successfully", for these interactions this will not work.

I will continue with other Objective types next time :) Stay tuned!