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Running of the Wolves V6.2.0 Release
Another Release... Here we go, a bit more than a month after the last release and we're off again. What's new? Honestly, not much really new stuff. This update is mostly fixes and a few upgrades to stuff in the last version. The main part of it is the Combat System. While I was originally building i
Sep 30, 2026 0
Devlog 21/9/26 - Remake?
Time for a progress update. First up I've decided the public release should wait a little. The whole point of a month between Public and Supporter releases is to give supporters time with the game first. Partially it helps to work out some of the bugs as well. Unfortunately this time it's got some p
Sep 21, 2026 0
Running of the Wolves V6.1.0 - Released
Intro It has been a long time since the last release, so let's just get straight into it. We've got a bunch of new changes to how the game plays. First, the combat system has changed completely because the previous version was just a bit too unreliable. This combat system now includes the current se
Sep 2, 2026 0
Devlog: 25/8/26 - Nearly there...
Stuff thats been happening The game is in testing at the moment, and we've had 3 rounds of it so far with progressively less bugs each time with less critical issues each round. The current batch is about 12 bugs with only a few of those being major problems. My own time has been a bit patchy the la
Aug 25, 2026 0
Devlog 30/7/26 - Out for testing!
After literal months of work (on and off - I've had so much other work to do in this time as well...), the latest phase of the game is now out for testing. We've got a testing group of supporters who will be running through the game and feeding back issues they find. So, for now, what's in this lat
Aug 5, 2026 0
Devlog 24/7/26
We've had another bit of downtime since the last update. Now I must try to justify it... Work was pushing ahead and I got to the point of starting to test the combat system fully, but a family issue cropped up and I spent most of a fortnight at the other end of the country. Then since I've been hom
Jul 24, 2026 0
Devlog 14/6/26 - Fiiiiiiiiiiiiiiight!
Picture this: The combat system is almost done. The task list is down to about 3 items and 9 bugs. A day should see it completed. The end is sight. But one of those bugs won't die. It should be easy to rectify, but each fix makes things worse. It's simple logic, so why doesn't it work? Long story
Jun 14, 2026 0
Devlog: Hall of Heroes
It has been some time since my last update; life has once again taken my focus. I have been working behind the scenes, making small updates around Pineridge. Recently, I have dedicated several days to developing a new area beneath the town centre. The Hall of Heroes, previously showcased by Metho
Jun 7, 2026 0
Devlog 23/5/26 - Fight or Fuck
It's been a few weeks since the last devlog. Another work project came up that required completion before a previous job pays out, so I've been pretty much on that constantly the last few weeks. That's not to say that I've not managed any game stuff, just not as much as I'd hoped given that I was un
May 23, 2026 0
Devlog 3/5/26 - Delays and Combat Improvements
Another late update, but with good reason: until last night, I didn't really have any progress to report. Now I do, and it's still this week so it's still a weekly devlog. First... The big project I was working on came back to haunt me. I started this week feeling a little lost and with no real
May 3, 2026 0
Devlog 17/4/26 - Treading Water
No, that isn't a reference to doing stuff to swimming, unfortunately. What? First up, not much has progressed on the development side of the game in the last fortnight. There has been stuff but its been minimal. I'm at the point where I have two big jobs I've been working on for a few months for
Apr 17, 2026 0
Devlog April 11th - Props
This month has been quite slow in terms of meaningful progress. However, I have been experimenting with a few decorative elements. One of these is a standing street lamp, which will be installed along the main street of Pineridge. Smaller or wall-mounted versions will be developed shortly. Additiona
Apr 11, 2026 0 10
Devlog 3/4/26 - Still Combat & looking ahead
Yep, its another post about the combat system. Unfortunately this thing is pretty big and complex so its taking a bit of time to get through but it feels like the end is coming soon. The worst mechanics are working mostly and its down to bugfixes and some variety into the system. Work pressures have
Apr 3, 2026 0 1
Devlog March 28 Pineridge update - Sam
Due to recent illness and other commitments outside of these occasional updates, my progress has been somewhat limited. I plan to focus on the main bridge road leading into Pineridge, creating a broader and more impressive entrance to the town. This will include various stores, residences, alleyway
Mar 28, 2026 0
Devlog 20th March 26 - Combat, Pineridge & Stuff
Sorry, we missed last weeks devlog. Despite there being two of us alternating weeks, there's been quite a bit of sickness and life stuff between us, so trying to do a catchup now to make up for the missed week. Combat The combat is slowly moving forward. There's been a bunch of tweaks and trying
Mar 20, 2026 0
Devlog 5th March 26
First... You might notice a different tone from week to week. I should probably explain that there's two people working on the game again. I am working on programming, game systems and so on while the other person is concentrating on doing a full overhaul of Pineridge. The plan is to be putting out
Mar 6, 2026 0 1
Devlog Feb Pineridge Update
This will be my initial update here. I am currently working on enhancing the map by adding more life and incorporating small hidden features for players to discover and enjoy. These may include concealed weapons and armour, or perhaps something more whimsical that I have in development, so please s
Feb 28, 2026 0
Devlog - February 2026
Apologies again for another set of months between updates. We still have progress, but the list of tasks has been pretty hefty. Add in to that various work projects that have eaten a lot of time up, things are running way behind where I hoped to be. Fingers crossed I'm aiming to be doing more freque
Feb 20, 2026 0 1
Progress Report
I know, long time between posts. In my defence, it's been so busy I've barely stopped working in months. The key thing is that I've been working on a coding project for a bit now. Production ramped up a few months ago, and the carefully planned phases turned into an incredible amount of front-loadin
Nov 23, 2025 0
Bugfix 5.1.2 released
Apologies, we had some issues with the last build. * Couldn't progress beyond first Plains level * Freecam wildly fucked * Enemies spawning in floor in Plains dungeon * Captures result in freezes in Plains dungeon Should all be working now. Download in the usual places!
Aug 28, 2025 0
Running of the Wolves v5.1.0 (bugfix) now available
Thankfully, it seems the bulk of the bugs reported were mostly not gamebreakers. There were a couple, but not that you'd notice until later in the game. This is so much better than previous releases. The updated version is available on the Discord: Female players could not be caught or attacked whil
Aug 26, 2025 0
Running of the Wolves v5.0.0 Released!
Here we go finally, the release of Version 5.0.0. Changes First up, enemies now use the new models and all have access to at least a set of animations. These ones took way longer than the old models, so I haven't had a chance to do the three sets we used to have. The old models had different capture
Aug 15, 2025 0 1
May 2025 Update
So, another month another complete lack of progress? Well, on the surface yes but in the background, no. Where are we at now? Last month I reported that the game was about to be released to a focused testing group. Or that I already had. I forget. Either way, that version of the game went to them an
Jun 14, 2025 0
April Update - Testing incoming
Things are getting close to testing again after so much animation. The hope is to finish up active development of this stage within the next week, with up to 2 weeks of testing and fixes before a general release. Usually the public release would be one behind, but as there's some pretty major issues
May 17, 2025 0
March 2025 Devlog
Here we are, coming in on the end of March, and time for a bit of an update to prove we're not dead or run away. Character Builder The character builder has had an overhaul. Not only are the new player characters in, but we've added customisation and colour wheels so you can set hair, eyes, and fles
Mar 31, 2025 0
Update soon, new character images now.
I'll be doing a full writeup on where we are now and the current game state, but I've also been playing with some new ideas. My though with I'll be doing a full writeup on where we are now and the current game state, but I've also been playing with some new ideas. My though with these is that there
Mar 7, 2025 0 15
This release has been a shitshow - Bugfixes
I have to apologise for how badly the last few bugfixes have been, but I have found the core causes now and fixed them probably. Enemy skins now fixed All male player animations and rotations should be fixed Plant capture fixed Particle effect added to plants to give a bit more visibility in grass F
Jan 23, 2025 0
Release 3.2.1 - The "Christmas" attempt & bugfixes
The latest version of the game is now released! Given how long its taken to release, there's only a few changes, but there's also the start of a major change. NPC Models The most significant change is NPCs. The models have been updated to better, more detailed ones. This is only the first stage in u
Jan 16, 2025 0 1
Currently Streaming
I'm planning a few changes to make this whole Patreon thing work better for everyone, including a set streaming schedule, but right now I'm rushing to get the next game release ready for christmas. This means I'll be streaming most days, excluding weds and sun, but for today, 24th Dec, I am going to
Dec 24, 2024 0
Development Update
It has been a while since the last update, and there's been a lot of things happening—though not as much as I'd hoped on the game. I've had a few bad weeks with computer failures, a sickness that knocked me out for over a week, and other bits and pieces, so development has been sporadic. On top of t
Dec 10, 2024 0 9
Halloween Release V3.1.0
In the coming days I'll be doing another post about current progress and what we're working on, but for now, the latest version is available! The only changes are a Halloween Mode and the Pause Menu has been moved into the Inventory system, so Saving is in the Tab menu. Also some bugfixes. Enjoy! It
Oct 31, 2024 0
Halloween Release!
The title is all you are getting. There will be a full update on progress and features in the next few days, but for now we will be releasing the current version of the game with an added Halloween Mode. See you tomorrow!
Oct 30, 2024 0
Running of the Wolves V3 released
Holy shit, this has taken some time to get over the finish line. So whats new? New Plains World for purchasers and supporters. Male Player Character M/M, M/F and F/M captures and takedowns now available New Inventory System More optimisation! Tweaks to dungeon spawning Fixes to prevent players falli
Sep 21, 2024 0 1
New Release Incoming...
Soon. Very soon. We're rushing to get the last few things sorted and ready for a release. Still to do: M/M Crouch capture animation Plains World needs 1 level and the boss level Finishing fixes to z-respawn system Currently 11 bugfixes including: Wolves immune to damage Hole in the world in Pinerid
Sep 8, 2024 0 1
Next Release Update
Let's be honest now, we're not quite at the weekly updates stage, but it's getting more frequent! We had hoped to get the new release of the game up for supporters by the middle of this month, but as it turns out it's looking likely that it'll need to be another couple of weeks. The mai reason, is t
Aug 15, 2024 0 2
A quick content survey...
https://strawpoll.com/PKgle3XoQZp We're hard at work on the game still, trying to make a mid-month deadline, but we're alread looking at the next Sprint and trying to decide what features we should concentrate on. So, it makes sense to ask the people playing the game what they think is needed next.
Aug 4, 2024 0
Late Update - 26/7/24
First up, I'd like to apologise for the lack of content this month. Everything has been a bit crazy and time has been tight, so updates just kept slipping my mind. So much to do, and not enough hours to do it all in. First up, you'll see a little bit of concept art at the top. We've been working har
Jul 26, 2024 0 2
Release V2.2.1
Release Version 2.2.1 can now be found on Discord or below: https://drive.google.com/file/d/1mL1JFStw6XK5KM23nCzqYXnn4eLw2OCE/view?usp=sharing Changes: * Fixed map icons visible in the world * Modified rooftops in Pineridge to avoid getting stuck * Added HUD prompt for photomode * Fixed issues with
Jul 8, 2024 0
Updates Incoming!
As of tomorrow, it has been a week since the initial release, and a few bugs have been found and viciously destroyed. We'll be releasing the updated Free version of the game with the bugfixes tomorrow, and round the same time will be releasing the fixed version of the game here and on Itch. If you u
Jul 7, 2024 0 1
Version 2.2.0 Release!
Here we go! After months, we're finally doing another release. If you want to get your hands on it, jump on to our Discord. As a Patreon member, you get access to the downloads from there: https://discord.com/channels/888573337746440202/1251498340127080468 So, this is the plan. We're going to be spe
Jul 1, 2024 0 1
The Running of the Wolves
Every year, Pineridge holds it's annual Running of the Wolves Festival. In some parts of the world, this kind of thing might be about running away from a stampede of Bulls or something. Pineridge does it very differently. People apply in their droves to join in, though few actually make it into the
Jun 16, 2024 0 3

