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March 20, 2026

Devlog 20th March 26 - Combat, Pineridge & Stuff

​​Sorry, we missed last weeks devlog. Despite there being two of us alternating weeks, there's been quite a bit of sickness and life stuff between us, so trying to do a catchup now to make up for the missed week.

​Combat

​The combat is slowly moving forward. There's been a  bunch of tweaks and trying to get things flowing nicely a well as bugfixing for it. Every time I test something, if I find an issue I stop and fix it.

The major points are that I've added an enemy lockout, so when you attack them, it stops their ai logic and makes them face you, then they run calculations for blocking based on stats. This stops them from just moving away or trying to rotate mid attack. Next, Blocking has been given a bit of a visual update as well as enemies doing an Arousal+ move

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​Apartment

​This is a new thing and not something that will be part of the game for a little while. The game actually does have some story, and having an intro would be quite nice. Why you are coming to the town for the event and all that. So I started mocking out an apartment and city to do this intro section in.

Mostly, I wanted a break from combat and game mechanics so just did this. In the past I'd build a bit more pineridge, but Pineridge has been passed over to Sam. The apartment will however not just be as an intro cinematic and will form a core part of the game.

First off, the character builder is due to have a little more customisation, and moving it into the apartment makes sense. Second, it will be an excellent place to do some small tutorials. We can show the player how inventories/items work as well as an intro to some of the sex/masturbation/recovery mechanics.

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​Pineridge

Sam sent across some progress pictures, I'll wait for him to talk about what he's doing next week.

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From what I understand, this is the new Inn interior in progress. Most of the stuff like stools, mugs and barrels you see will be props that can be used all around town.

​Finally

Unfortunately, the actual progress is relatively small despite the pile of images. Unfortunately I've been pretty ill the last week and a half, and also got a big coding project that should have ended a few weeks ago but is persisting. With a bit of luck there's only a few more days on that and on my other coding project then I should be free to do game stuff for a bit.​​

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Extra Stuff!

In the next few weeks we'll be adding some exciting limited time Sales to Patreon, with discounts for Patreon Members at the $10+ tiers. In the first round we'll be selling Custom Player Characters, Wandering NPCs and Nameplates within Pineridge.

The first two will be limited in numbers available in the first round (subsequent rounds will be when we have additional Species available), while Nameplates will always be available. Look out for more information in the coming weeks!